Film-Making Goes Digital. The transformation of the artefact and the consequent impact in the production and consumption processes

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    Film-makinggoesDigital

    KaterinaGnafaki

    Abstract

    Thisarticlefocusesonthetransformationofthetraditionalculturalartifactof

    filmandtheconsequentimpactintheproductionandconsumptionprocesses.

    The emergence of the Web 2.0 infrastructure and online networks enables

    activeparticipationintheproductionandconsumptionprocesses,whichoftenresults in the formation of hybrid spaces where the role of producer and

    consumer is increasingly blurring.Theaimofthispaperistoshowhowthetransformation of the artifact invites participatory culture and how it has

    affectedtheproductionofspace(collaborationbetweenfilm -makers)aswell

    astheconsumptionofspace(digitaldistributionthroughtheInternet).

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    Introduction

    Therapidgrowthoftechnologyinfilm -makinghaslead toamorecollaborativeanddynamicformofexpression.Throughoutthehistoryof film themedium

    hasexperienced remarkable changes, developing into amore advanced and

    easy to use tool for film production. These constant improvements on the

    medium brought about an overwhelming embrace by film-makers, already

    shapedbytherapidurbanizingworldinthelatenineteenthcentury(Charney

    and Schwartz 1995), thus inviting active participation between them.

    Additionally, there seems to be a shift from individual expression to

    communityinvolvement(Jenkins2006,7)thatenablesfreshactionstooccur

    and where among them some serve production, others consumption

    (Lefebvre1991,73).Alongwiththechangesinproduction,theconsumptionof

    spacealters,too. Unlikethetraditionaldistributioninmovietheaters,filmscannowbedistributedin innumerableplaces onlineandoffline. Spectators can

    now watch films at their own impulse without having to go to the movie

    theaters. Consequently, they are positioning themselves as active and

    interactivecomposersof a cinematic and televisual discourse (Naficy2010,

    12). Additionally,web2.0 applications bring peoplewith thesame interests

    together and facilitate collaborative artistic practices (Christodoulou and

    Styliaras 2008). Interestingly, film-making in an online networked

    environmentcreatesthepotentialoftransformingtheactionintoamorejoint

    endeavor which breaks the boundaries between producers and consumers

    thuspermittingparticipantsatdifferentstagesofonlineculturalproduction

    toactasusersandproducers(Bruns2007,2).

    Social ProductionandConsumptionofspace inpre-new

    mediafilm-making

    In1931thephilosopherandsociologistWalterBenjamininTheWorkofArtin

    theAgeofMechanicalReproduction tracesthehistoryofartandexplorestheearly artifact consumerism brought by mechanical reproduction. With the

    adventofmechanical reproductionBenjaminrealizes that thisuniqueaura

    emerging fromauthentic works of art suddenly depreciates. The initial cult

    valueoftheartifactisreplacedtothatoftheexhibitionvalue;thus,itbecamea

    productforthemassesratherthanacultobject.

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    On the threshold of mechanical reproduction and consequently the

    transformationof theartifacttoaproduct, consumerismpenetratedpeopleslivesleadingtoaconsumersocietyofwhichmassculturewastobecomeboth

    agent and object (Hansen, 1983 pp.154). The proliferation of new

    commodities consumer goods and fashion, characterized the 19th century

    Westernmodernity.Thisperiodinvolvedawholerangeofculturalandartistic

    practicesthattransformedtheconditionsunderwhichartwasproducedand

    consumed(CharneyandSchwartz1995).

    Filmwas along thesetransformations.Forcenturies,evenbeforemechanical

    reproduction took place, people were trying to develop film artifacts for

    realisticallyreproducingmovingimages.Theconstantstruggletoimprovethemedium ofthe film inorder tomake itsmaller, simplerand simultaneously

    more advanced, led to a series of technical inventions. New technologies

    emergedalongwiththerequiredentrepreneurialskillstospeedupandbring

    downthecostofproduction,andultimatelylowerthepriceofprocessedgoods

    andconsumeritems.Consequently,newmoviesstartedtoariseandalongwith

    them,manydistributioncompaniesentered themarketforreleasing films in

    movie theaters such as Fox Film Corporation, Warner Bros. Pictures or

    ParamountPicturesCorporation.Inparallel,theoutburstofconsumerismand

    modernlifeinurbansettingsproducedtheconsumerdesireandquestforeven

    morecommodities,resultingintheformationofasocialspacewherecertain

    objects are produced and consumed. Henri Lefebvre (1991), in The

    ProductionofSpaceobservesthatsuchobjectsarenotonlythingsbutalsoaset of relations that intervene in production and consumption itself. For

    Lefebvre, social space subsumes things produced, and encompasses their

    interrelationshipsintheircoexistenceand simultaneity(idem,73).

    Inthecaseoffilm-making,therecurringimprovementsoftheartifactinvites

    peopletouseitandperformcertainactionsthusproducing,reproducingand

    consuming social space (Lefebvre 1991). In 1994, Gottdeimer states thatspatialrelationsaresocialrelationsthatarereplacedbyparticipation.Theact

    ofparticipationcanbeseenasbringingspacestolifeaswellascarvingout

    newspacesand creatingnewsocialforms (Cornwall2002,2). Interestingly,

    filmhasalwaysbeenacollaborativemedium;acombinationoftheeffortsofproducers,directors, scriptwriters, setdesigners, editors, cameramen, actors

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    andothersbutaswelldirectorsthemselves(Fabe2004,140;Monaco1981).

    Inthelattercase,throughoutfilmhistorywehavenoticedmanycollaborative

    filmprojectsbetweendirectors,aneffortmainlyreferredtoasanthologyfilm

    (Deshpande2010).Specifically,accordingtoDeshpande,asanthologyfilmwe

    labela collectionofmultiple short films, eachofthemusually directedbya

    different director while surrounded by a central theme, premise or event

    (2010). Similarly, anotherinterestingdimensionof collaborativefilm-making

    is the re-emergence of multi-productions with multiple national partners,

    which have increased among European and Asian countries in particular

    (Nacify2010,16).Collaborationin film-makingrequiresthatmultiplepeople

    worktogether,buteachindividualservestheneedsofthegreaterprojectand

    theemotionalimpactofitsstoryline(Cornwall2009).

    In short, film as a medium proliferated widely after the outburst of

    consumerism,invitingmoreandmorepeopletouseitaswellasparticipatein

    jointactions.Areasonforitswideproliferationwasitscontinualadaptability,

    not only in remaining relevant for its time but also by facilitating the

    emergenceofothermediaandartsandofmodernityinitstransformationinto

    latemodernityandbeyond(Nacify2010,12).Asthephilosopherandscholar

    MarshallMcLuhanargues,themediumoffilmasmanyothermedia,survived

    bybecomingthecontentsofnewermedia(1964).ThescholarJayDavidBolter

    callsitremediationmeaningthateverytimeanewermediumreplacesanold

    onewhileatthesametimeregeneratesitsculturalspace (1991).Thisisaverysignificantobservation,judgingbythegreattransformationofthemediumof

    filmfromitsinventiontotodayandthechangeinmethodsofproductionand

    consumption.

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    Howthenewartifactinvitesparticipation

    ProfessionalFilm-makersgodigital

    IstartedworkinginDVformyWebsite,andI fellin lovewiththemedium.It's

    unbelievable,thefreedomandtheincredibledifferentpossibilitiesitaffords,in

    shootingandinpost-production.Forme,there'snowaybacktofilm.I'mdone

    withit.

    DavidLynch2005onVariety

    It was with the introduction of HDCAM recorders in 1998 that digital

    cinematography began to arise1. Soon, more and more companies offered

    various high-definition video cameras. Since the price of the digital video

    cameras has rapidly fallen, an outburst of digital films has taken place.

    Professional film-makersandhome-enthusiasts found, in this newimproved

    artifact,newwaystoshowcasetheirfilmsastheyachievebetterqualityimage

    andrequirelesseffortinpostproduction2.Film-makerswerefinallygiventhe

    opportunitytofreetheircreativepotentialandachievebetterperformancesby

    taking multiple camera shoots. Therefore, this new digital environment

    changed the traditional artifact and, alongwith it, it remediated its cultural

    space(Bolter1991).In2006,theculturaltheoristHenryJenkinsobservesthis

    kind of shift in the way media content is produced and circulated3 . He

    distinguishes that people empowered by new technologies demand active

    participationthereforeproducinganewsocialspace.

    Professional film-makers grabbed the potential of this new medium,

    participating in collaborative digital film productions and delivering award-

    winning films on lower budgets. For instance, Cities of Love is a series ofcollective motion pictures surrounding the notion of love in various cities

    aroundtheglobe.Eachmovieofthiscollectioniscreatedbytheparticipation

    ofoutstandingdirectorswhoaregivenaspecifictimelinetoportraytheirview

    onthesubject.Sofar,twomotionpictureshavebeenreleased,Paris,jetaime in2006, andNewYork, I LoveYou in2009.Accordingto the InternetMovieDatabase(imdb.com),moreepisodesaretofollowinShanghai,RiodeJaneiro

    1 http://en.wikipedia.org/wiki/Digital_cinematography2http://news.bbc.co.uk/2/hi/programmes/click_online/4565771.stm

    3Derived from: Schfer, M. T. (2008)

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    and Jerusalem4. Similarly, All the Invisible Children is a 2005 collaborativemovie project regarding childhood and exploitation. Seven directors were

    invitedtopresenttheirownperspectiveaboutthethemeintheirpartofthe

    world5.

    Theserecentomnibusandcollectivefeaturefilmspresenta nddemonstratethe

    affordance and accessibility that the new digital artifact provides and the

    participationthatisenabledviaitswideuse.DavidLynchsstatementinhis

    interview in2005 onVarietymagazine,manifests themajor transformation

    that film-making has been subjected to with the emergence of new digital

    technologies.

    BeyondtheStill-onlinecollaborativefilmcontestUnliketraditionalmedia,theNetisnotjustaspectacleforpassiveconsumption

    butalsoaparticipatoryactivity(RichardBarbrook1997).

    Film-makersallovertheworldengageinonlinecollaborationfacilitatedbythe

    Web. A usual example of such collaboration entails the exchange of rawfootagebackandforthbetween the creativeparties involveduntilthemedia

    contenthasreacheditscompletion.Eventhoughthisprocesscouldalsotake

    placeoffline,thetransferofthemediumfromanalogu etodigitalhasenabled

    theWebtobecome its naturalmechanismformedia transferandcollective

    production.Thiscollectiveprocesshasbeenamatterofdiscussioninacademic

    literature.Forexample,SchferobservesthatWeb2.0hasdrawnourattentio n

    tocollaborationandcollectiveactionviatheeasy-to-useinterfaceinpopular

    applications facilitatinguser-createdor user-providedmediacontent(2008).

    The World Wide Web and especially Web 2.0 infrastructures provide an

    environmentwhere film-makerscansharetheircreativeoutput.Videousers

    canplacetheirmediacontentonaserverwhereotheruserscandownloadit,

    edit itanduploaditback, contributing toa recurring,andcyclicalprocessof

    mediatransfer.

    TheStoryBeyondtheStillconstitutesarepresentativeexampleofhowtheWebfacilitatescollectiveartisticpractices.Theideaofthiscollectiveshortfilmwas

    4 http://www.imdb.com/name/nm1440846/(From producers Emmanuel Benbihy page)5

    http://en.wikipedia.org/wiki/All_the_Invisible_Children

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    perceivedin2009,whentheacclaimedphotographerandfilm -makerVincent

    Laforet teamed up with Canon and Vimeo to encourage photographers toparticipate ina socialexperimentin storytelling6.UsingaCanon7D,hewas

    assignedtomakeathree-minutelongprologuevideoendingonastillimage.

    Then the participants,by pickingup where VincentLaforet left off, tried to

    continuethestorybyaddingtheirownstandpointsintothedevelopingscript.

    Each chapter endedwith an indicative still frame inorder toencourage the

    beginning of next chapter and the evolving action entailed. The final result

    compriseseight chapters, sixofwhichwhere createdby the luckywinning-participantsunderthedirectionofVincentLaforet7.

    On the whole,Story Beyond the Still

    represents one of the many examples

    wheretheartifactinvitesaconjoinedinteractionofapluralityofindividuals

    facilitatedbytheWeb(Schfer2008).

    Fromprofessionaltoamateur

    Formethegreathopeisnowthat8mmvideorecordersarecomingout,people

    whonormallywouldn'tmakemoviesaregoingtobemakingthem.Andthatone

    dayalittlefatgirlinOhioisgoingbethenewMozartandmakeabeautifulfilm

    withherfather'scamcorder.Foroncetheso -calledprofessionalismaboutmovies

    willbedestroyedanditwillreallybecomeanartform.

    FrancisFordCoppola

    Literature to date on participation has identified that consumers are

    increasinglygettinginvolvedwiththeapparatusofproductionbyestablishing

    anamateurcultureonaglobalscale(Schfer2008,41).Theavailabilityof

    low-cost camcorders and digital cameras has encouraged more and more

    peopletoembarkonfilm-making.However,apartfromtheimportantrolethat

    themassproductionofconsumergoodsplayed,theWebwasalsobehindthis

    emerging culture. The Web has transformed from a static medium to an

    interactive one, namely known as Web 2.0, where people engage in thegenerationandpresentation ofmedia contentto large audiences. Insteadof

    beingpassiveconsumerstheaudiencesarenowturnedintoactiveproducers

    creatingnewsocialspacesforgrassrootsculturalproductions(Jenkins2003).

    6 http://fstoppers.com/vincent-laforets-the-story-beyond-the-still/7

    http://www.openculture.com/2011/01/beyond_the_still_.html

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    Interestingly, as Francis FordCoppolacomments, the fact that everyonecan

    become a part of the production process, establishes the ground to

    amateurisminthecreativepracticesincontrasttothestrictprofessionalismof

    the20thCentury.

    Thisarisingpopularculturehasopenedthewayforcreativeexpressionand

    collaboration.Amateurfilm -makerscannowproduceeditanddistributetheir

    filmsandradicallychangetraditionalwaysofproduction.Budgetisnolongera

    barrierforcreativity;filmproductionsnolongeremanatefromtheelitefew.

    Whetheroneisshootingashortfilmorafriendsgathering,thenewartifact

    has now become soeasily accessible thataspiring amateur film-makers are

    enthusiasticallyparticipatingintheproductionprocess.

    WhilenavigatingtheWeb,onecanfindvariousexamplesofamateurcollective

    films.Forinstance,the2008participatoryfilmManwithamoviecamera,for

    theproductionofwhichmanypeoplearoundtheworldsharedtheircreativity.

    This collective production is inspired by 1929 Dziga Vertovs silent

    documentaryfilmwiththeaimtointerprettheoriginalfilm8.Thewebsitethat

    hoststhisparticipatoryendeavorincludesalistof everyshotinVertovsfilm

    along with a brief summary ofwhat each shot entails. The purpose of the

    websiteistoinspireandguidetheparticipantsonthecollectiveprocess.Each

    of the participants can contribute from an entire scene to a short shot or

    multipleshotsfromdifferentscenes.Accordingtothewebsite ,everydayanew

    version is constructed adding different perspectives and interpretations so

    that each contribution becomes part of the global remake and screened in

    tandem with the original. Interestingly, the software that empowers this

    collaborative effort leaves theparticipantwith theentire freedomto choose

    where to place their shotwhile the software synchronizes and streams the

    mediacontentsasalinearfilm9.

    Similarly, Life in a day, the most elaborate crowd-sourced art project in

    history 10 , is the result of an idea conceived between award winning

    documentarian KevinMacdonald and theproducer RidleyScottwho invited

    8 http://dziga.perrybard.net/9

    http://tiff.net/filmsandschedules/tiff/2010/manwithamoviecamerat#filmnote10according to WiredMagazine http://www.wired.com/underwire/2011/01/life-in-a-day-

    review/

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    people fromall over the world to visualize how a normal day of their lives

    could be as long as it was captured on July 24th, 2010. The enormous

    participation and enthusiasm from film-makers all over theworld, led to a

    media contentsourceof 80,000videos that addedup to4,500hours ofraw

    footage.AllthesubmissionswerethenhandedovertoeditorJoeWalkerwho,

    along with t he director, eventually limited the footage to 90 minutes,

    encompassing different motivations, perspectives, stories and experiences

    surrounding that particular day. For this collaborative achievement, users

    aroundtheworlduploadedinYouTubefootagecreatedoncellphones,cheap

    consumercameras,orhighdefinitionones.Whateverthecamerasusethough,

    high definition, or low definition, expensive or cheap, the segments

    consolidationshowcasesathrillingmontagepicturingasingledayonearth11

    .

    Altogether,ManwithaMovieCameraandLifeinaDayrepresentfineexamplesofhowglobalcollaborationcanbeachievedbyencouragingculturallydiverse

    participation enabledbytheartifact andfacilitated through theWorldWide

    Web.

    Produsage:TheCaseofStroome

    Recenttheorizinginfilm-makinghasidentifiedcasesofconvergencebetween

    the production and consumption processes. New hybrid terms such as

    produserorprosumerhavebeenappliedinordertodescribeanewmode

    of cultural production in which participants can act as both producers and

    consumersoftendubbed as produsage.Thenewmedia scholarAxelBruns

    remarks, that theconceptofprodusage creates a heterogeneousandhybrid

    space and emphasizes the role of software in facilitating these collective

    processes(2008).

    11 http://blog.moviefone.com/2011/01/27/life-in-a-day-review-sundance/

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    SoftwarehasdrawnattentionbothfromAxelBruns(2008)andthesociologist

    and anthropologist Bruno Latour (1992, 2005) in an effort to describe the

    agency of digitally created artifacts enabled by the software. As Shferemphasizes,defining participationmerely as an activity performedbyusers

    neglects the agency of the software design that channels these activities

    (2008, 122). For example, in the case of Stroome12, an online collaborative

    videoeditingcommunity,whereuserscanuploadmediacontent,shareitwith

    othermembersofcommunityandcollaborativelyeditituntilitispublished.

    Video editing inStroomeoffers film-makers thepotential totransformpost-production processes into a less solitary and more communal endeavor. In

    addition, the Stroome platform affords produsage by allowing users (bothproducers and consumers) to mix it up and mash it out

    as the website

    suggests,meaningthattheycansimplyuploadvideos,directlyeditorremixthemandeventuallypublishthem.Thesoftwaredesignedforthisprocess,the

    dashboard,helpsusersuploadandremixtheirvideos,watchthemostrecently

    updatedvideoswiththecustomizedrecommendationsystem,keepup-to-date

    withtheirfriendsprojects,tag,commentandrate.Additionally,thedashboard

    of Stroome facilitates dissemination processes by providing embeddedapplications such as Facebook, Twitter, YouTube, MySpace and BlogSpot. AsBrunsobserves,softwareaffordancesopenupnewhorizonsforcreativityout-

    distancingtraditionalmediaprocessesandromanticnotionsoftheartistbeing

    the primary auteur13 (2008). In general, Stroome constitutes an onlineparadigm of the growing blur between the spaces of production and

    consumption.

    DigitalDistributionthroughtheInternet

    Both professional and amateur film-makers, can benefit from the Web,

    showcase their creativeoutput and get greater visibility. Since theweb has

    become a common contentdistributionmediumwith low barriers to entry,

    almostanyonescreativeactivitieshavethepotentialtothrive.Anincreasing

    numberof film-makershave recently started todistribute their filmswithin

    online media networks paving the way to other creative people who enjoysharingtheirmediaoutput. YouTube forinstance,isanonlinevideonetwork

    12 http://www.stroome.com13In film criticism, auteur theory argues that a director's film reflects the director's personal

    creative vision, as if he or she were the primary "auteur" (the French word for "author")

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    thatallowsuserstodiscoveroriginally -createdvideosormash-upvideos,as

    wellasuploadanddistributetheirownones.

    The featuresofYouTubearedesigned tofacilitatecollaborativeprocessesbyprescribingskillsandcompetencestotheusers.Bydoingso,aslongasusers

    have a broadband Internet connection they can access a great amount of

    cultural products, connect with other people, and collaborate and circulate

    media content. The outstanding potential behind such participatory video

    portalslaysinthefactthatalmostanyonewhoownsthetechnologicalmeans

    torecordanduploadavideoclipcanshareitonline.Thesimpleandeasy-to-

    use interfaceofYouTubeallows theuserstomakethemostoftheirYouTubeexperience

    14byidentifyingtheirdesireinoneofthefeaturessuggested:

    watch,

    discover, share,personalize, and upload. Byembedding their videos tosocial

    networkingcommunities,aswellasuploadanddirectlyedittheirvideos,users

    canperformvarious activities, fromwatchingmedia content in3Dandhigh

    definitiontosubscribingtochannelstheyareinterestingin.

    Conclusion

    Technologicaladvanceshaveradicallychangedthewaymoviesareproduced

    and consumed. The advent of the Internet and Web 2.0 has empowered

    consumerstobecomeactiveintheproductionprocess,thusestablishingthe

    ground for the amateur culture to thrive. In the case of Stroome, the low

    technological barriers to entry and the easy to use interface results in the

    creation of hybrid spaces where producers and consumers converge. In

    addition,thedesignofStroomesplatformencouragesuserstocollaboratively

    generateanddistribute theirfilmsto largeaudiences;activitieswhichwould

    traditionally take place remotely or across a distance. Online collaborative

    videonetworks such usStroome, have provided access to media tools to a

    broadsegmentofusersfosteringgrassrootscreativity.

    In2009,theauthorandnewmediascholarLevManovichquestionswhether

    art is still possible after Web 2.0 as he claims that mass production and

    consumptionmakeprofessionalproductions irrelevant.Muchof thecurrent

    debatehasfocusedonwhatthefutureholdsforfilm-makingbutthepasthas

    14 http://www.youtube.com

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    shown that in every emerging technology there is always a utopian and

    dystopian controversy. Walter Benjamins manifesto still seems pertinent.

    However, what one can certainly observe is that art can no longer [be] a

    pursuitforafew(Manovich2009,329).

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