12
CREATING A CUSTOM CREWMEMBER Could be you’re not sold on the notion of playing a character that’s been made up by someone else. One of the most entertaining parts of role-playing games is breathing life into your own Crewmember, and this section shows you how to get started. e steps here’ll help you figure out the rules for your Crewmember. Take inspiration from your favorite characters and talk to the other players in your group. Choose your Distinctions and balance your Skills based on what role you want in your Crew. Otherwise, you might wind up with a Crew filled with mercenaries who’re all great in a fight but lousy on board a ship. STEP 1. CHOOSE ATTRIBUTES Your Attributes are Mental, Physical, and Social. ey determine how well your Crewmember acts in each of these three areas. Each is rated from ǟʀ to ǟɻɺ. Because Crewmembers are a cut above the rest, the default die rating for an Attribute is ǟʂ. You can choose to leave all three Attributes at ǟʂ, or step one Attribute up to ǟɻɺ while stepping another back to ǟʀ. STEP 2. CHOOSE DISTINCTIONS Every starting character has three Distinctions at the default ǟʂ rating. Each Distinction shapes the Crewmembers by revealing where they came from, how they make a living, or why they stand out. Each Distinction also includes triggers you’ll unlock during the game. You’ll also see a set of highlighted Skills that’ll help you in Step 4. For now, just keep those in mind. We’ve included a sample set of Distinctions for you, divided into three basic categories: roles, personalities, and backgrounds. You can pick any three Distinctions you like, regardless of category. Come up with an idea for a new Distinction? Head on over to Find a Job on page 234 to learn more about creating your own Distinctions and triggers. 3 194

Firefly Role-Playing Game Corebook CharacterCreation

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Firefly RPG character creation rules

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  • CREATING A CUSTOM CREWMEMBERCould be youre not sold on the notion of playing a character thats been made up by someone else. One of the most entertaining parts of role-playing games is breathing life into your own Crewmember, and this section shows you how to get started.

    The steps herell help you figure out the rules for your Crewmember. Take inspiration from your favorite characters and talk to the other players in your group. Choose your Distinctions and balance your Skills based on what role you want in your Crew. Otherwise, you might wind up with a Crew filled with mercenaries whore all great in a fight but lousy on board a ship.

    STEP 1. CHOOSE ATTRIBUTESYour Attributes are Mental, Physical, and Social. They

    determine how well your Crewmember acts in each of these three areas. Each is rated from to .

    Because Crewmembers are a cut above the rest, the default die rating for an Attribute is . You can choose to leave all three Attributes at , or step one Attribute up to while stepping another back to .

    STEP 2. CHOOSE DISTINCTIONSEvery starting character has three Distinctions at the

    default rating.Each Distinction shapes the Crewmembers by revealing

    where they came from, how they make a living, or why they stand out. Each Distinction also includes triggers youll unlock during the game. Youll also see a set of highlighted Skills thatll help you in Step 4. For now, just keep those in mind.

    Weve included a sample set of Distinctions for you, divided into three basic categories: roles, personalities, and backgrounds. You can pick any three Distinctions you like, regardless of category. Come up with an idea for a new Distinction? Head on over to Find a Job on page 234 to learn more about creating your own Distinctions and triggers.

    3

    194

  • ROLESThese Distinctions cover a wide array of professions,

    careers, and Crewmember roles in the Verse. Some indicate whether youre Alliance-friendly or not, so make sure you review them. Now, some professions aint exactly legal. If n youre lookin to do some crime, though, thats okay!

    $3

  • )0
  • 2/Youre charged with protecting the people and given the

    authority to do just that.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Figure2ODMC//SNBQD@SD@5HVSHFWHG Asset VGDMCD@KHMFVHSGSGDODNOKDHMXNTQITQHRCHBSHNMTalk em Down6GDMXNTSQXSNCDETRD@BG@QFDCRHST@SHNMRSDOTONQCNTAKD,QXHQFH3@JDNQRSDOTO@"NLOKHB@SHNMSNCNANSG'2,06

    5&You have an active license in the Companion Registry, which

    opens doors and brings you business.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Knowledge:6GDMXNTBQD@SD@M RRDSQDK@SDCSN@MHMCHUHCT@KRGHRSNQXAHNC@S@NQ"NQSDWQDBNQCRSDOit up.

    I Know Your Ways:2ODMC//SNRSDOTONQCNTAKD,QXHQFHVGDMXNT@QD@SSDLOSHMFSNENKKNVOQNODQDSHPTDSSDNQOTSRNLDNMD@SD@RD'2),3

    6%0You keep tellin folks you are legitimate. Someday, they might

    believe you.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.)HOO2D7UXFN2SDOTO@"NLOKHB@SHNMHMUNKUHMFSGD@TSGNQHSHDRSNBQD@SD@ RRDSSG@SV@R@BPTHQDCEQNLKDRRSG@MQDOTS@AKDRNTQBDRLoan Shark:2ODMC@//SNO@RRN@RNBH@K"NLOKHB@SHNMNMSN@MNSGDQBG@Q@BSDQVGNNVDRXNTRNLDSGHMF'2,17

    6&A natural leader, youre responsible for the Crew and the ship

    \RXDOO\LQ 5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.

    Protect the Crew:6GDM@"QDVLDLADQHMSGDR@LDRBDMD@RXNT@BPTHQDR@"NLOKHB@SHNMRODMC//SNS@JDHS@V@X@MCRSDOHSA@BJLead the Crew:6GDM NMD NE XNTQ BQDV CHQDBSKXENKKNVRNMDNEXNTQNQCDQRRODMC//@MCFHUDSG@S"QDVLDLADQ@M RRDSDPT@KSNXNTQ,QXHQFHCHDQ@SHMF'2)),

    6'Sometimes it seems whoever came up with First, do no harm

    never had to deal with the people you have to deal with.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Procedure:(EXNTQDOK@BDXNTQOperate or Treat2JHKKVHSG@ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNSG@S2JHKKRMNQL@KCHDQ@SHMFHEXNTQQNKKHRRTBBDRRETKNatural Healer:2ODMC//SNRSDOA@BJ@MNSGDQBG@Q@BSDQRLDCHB@KNQHMITQXA@RDC"NLOKHB@SHNM'2.27

    60A ships a living thing, no matter what they say. You can feel

    when shes sick, and she makes you proud when shes well.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] & the Art of Engine Maintenance:2ODMC//@SSGDADFHMMHMFNE@3HLDC BSHNMHMUNKUHMFRGHOQDO@HQNQTOFQ@CDR%NQD@BGNEXNTQQNKKRCTQHMFSGD3HLDC BSHNMXNTL@XQDQNKK@MXCHDSG@SBNLDRTOHMRSD@CNE@BBDOSHMF@/KNS/NHMSENQSG@SCHDMiracle Worker:(EXNTQDOK@BDXNTQFix2JHKKVHSG@ ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNSG@S2JHKKRMNQL@KCHDQ@SHMFHEXNTQQNKKHRRTBBDRRETK'2).2

    63The list of folk wanting to hire you is longer than your arm.

    Youre just that good.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Behind the Wheel:2ODMC//SNRSDOTONQCNTAKDyour ships Engines SSQHATSDENQXNTQMDWSQNKKIve Never Tried That Before:(EXNTQDOK@BDXNTQFly or Operate2JHKKVHSG@ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNSG@S2JHKKRMNQL@KCHDQ@SHMFHEXNTQQNKKHRRTBBDRRETK'2)12

    66

  • PERSONALITIESThese Distinctions reflect particularly strong personality

    types, character habits, or significant quirks that your character displays during play.

    %*You look out for numero uno. Everyone else is just in the way.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Friend6GDMXNTBG@MFDRHCDRHM@M@QFTLDMSCNTAKD Social ENQ SGD BSHNM 3@JD @ Traitor "NLOKHB@SHNMGetaway Driver6GDMXNTQD@SSGDVGDDK@MCADHMFBG@RDCRODMC//SNRSDOTONQCNTAKDDriveENQ@M BSHNM'2'77

    %5Folks whisper your name when they see you coming. And hope

    you leave as soon as possible.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Build:2ODMC//SNQNKKXNTQPhysical die HMRSD@CNEXNTQMentalCHDVGDMTRHMFXNTQ,QXHQFH SNRB@QDRNLDNMDDont Get Him Riled:2SDOA@BJXNTQNotice die to step up your FightCHDENQSGDRBDMD'2),6

    %%According to section 5, subsection c, paragraph 2 of the Federal

    Alliance Judicial Code

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Operating Procedure2ODMC//SNCNTAKDKnowENQ@QNKKVGDMXNTQDKXNMXNTQJMNVKDCFDNE KKH@MBDQTKDRQDFTK@SHNMR@MCOQNBDCTQDRThis Isnt in the Manual6GDMSGD&,ATXR@IHMWEQNLXNTXNTL@XRSDOTO@"NLOKHB@SHNMSNF@HM//'2).2

    &Youve a courage and tenacity in carin for others that most

    folk dont. Youre the light in their darkness.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] the Wounded Heart:2ODMC//SNRSDOA@BJ@MNSGDQBG@Q@BSDQRDLNSHNM@KNQQDK@SHNMRGHOA@RDC"NLOKHB@SHNMGo the Extra Mile:6GHKDXNT@QDS@JHMFB@QDNE@MHMB@O@BHS@SDCNQFQHDERSQHBJDMBG@Q@BSDQXNTNQSG@SBG@Q@BSDQL@XQDQNKK@MXCHBDSG@SBNLDTORHMRSD@CNES@JHMF/KNS/NHMSR'2),7

    &A lot of folk are afraid of a little conversation but not you, youve

    got the gift of gab, see, and if people want to leave it up to you

    WRFDUU\WKHFRQYHUVDWLRQWKHQWKDWVMXVWQHE\\RXFX] 5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.

    Blather2SDOTONQCNTAKDTrickENQ@M BSHNMVGDMXNTITRSJDDOS@KJHMF3@JDNQRSDOTO@MAnnoying "NLOKHB@SHNM@ESDQSGDQNKKFriendly Banter: Step up SocialENQ@RBDMD3GDMDWSSHLDSGD&,ATXR@"NLOKHB@SHNM@ESDQXNTUDQNKKDC@IHMWRSDOSGD"NLOKHB@SHNMTO'2,37

    &+7ROLYHZLWKKRQRULVGLFXOW7ROLYHZLWKRXWKRQRULVQRWliving at all.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Demands It&@HM//VGDMXNT@BS@F@HMRSXNTQADRSHMSDQDRSRADB@TRDNEXNTQBNCDNQL@JD@RGNVNER@SHREXHMFXNTQGNMNQMy Word is My Bond6GDMXNTL@JD@OQNLHRDSNRNLDNMDRODMC//SNL@JD@ RRDSSG@SK@RSRTMSHKSGDDMCNESGDRDRRHNM(EXNTAQD@JSG@SOQNLHRDSTQMHSHMSN@"NLOKHB@SHNM'2).6

    'There is an art to honorable combat and youre a veritable

    Picasso of the form.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Duello6GDMXNTS@JD@"NLOKHB@SHNMSG@SHLOKHDR@RKHFGSTONMXNTQGNMNQXNTL@XHRRTD@BG@KKDMFDSN@CTDK@MCFHUDXNTQNOONMDMS@&KDOOHQJHGWRD'XHO "NLOKHB@SHNMMano a Mano6GDMNTSMTLADQDCRSDOA@BJFight. 6GDME@BHMF@RHMFKDNOONMDMSRSDOTONQCNTAKDFight.'2)03

    )You attend the most exclusive parties, dress in the latest

    fashions, and hire the best Companions.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]@BJ,QXHQFHTMSHKSGDDMCNESGDMDWSRBDMDSNQDLNUD@RNBH@K"NLOKHB@SHNMI Dont Wait In Line8NTL@XRODMC//SNF@HMDMSQXSN@MDWBKTRHUDBKTANQO@QSXVHSGNTS@MHMUHS@SHNM'2'),

    3

    '2 ) , 7

  • +/&The Verse is a hard place, no one knows that bettern you.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] for Trouble&@HM//VGDMXNTRSTLAKDHMSN@RHST@SHNMXNTRGNTKCMSADHMNQNUDQGD@QRNLDSGHMFXNTRGNTKCMSTrouble on Your Heels6GDMXNT@QDADHMFBG@RDCNQENKKNVDCNTSNE@RBDMDXNTL@XRSDOTOSneak or Trick VGDMXNTQNKKSNRKHO@V@X'2)66

    +*You may be rough around the edges, but deep down youre

    a good person.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.*UX([WHULRU&@HM//VGDMXNTSQXSNRB@QDN@MDV@BPT@HMS@MBDNQL@JD@QNTFGQRSHLOQDRRHNMSoftie6GDMGDKOHMF@"QDVLDLADQRODMC//SNRSDOTOSGDCHDXNTKDMCSGDLENQSGDQNKK'2/27

    +,'You know the old saying about cold hands, warm heart? Youre

    the exact opposite.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Served Cold: 2ODMC // SN RSDO A@BJ @MX"NLOKHB@SHNMHMUNKUHMFXNTQDLNSHNMRNQODQRNM@KQDK@SHNMRGHOREvery Man for Himself:&@HM//VGDMXNT@A@MCNM@M@KKXHM@SHLDNEMDDCSNETQSGDQXNTQNVM@FDMC@'2,)7

    +0Honest as the day is long.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Cut:&@HM//VGDMXNTQGNMDRSXGTQSRRNLDNMDBKNRDSNXNTTough Love:2ODMC//SNRSDOTOXNTQTreatVGDMXNT@SSDLOSSNQDLNUDLDMS@K"NLOKHB@SHNMRAXSDKKHMENKJRSGDSQTSG@ANTSTFKXRHST@SHNMR'2),7

    ,You aint a reader, not as such. But the way folk carry themselves,

    how they move, thats the language you speak.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Is Not Your Time6GDMRNLDNMDSQHDRSN@SS@BJXNTSGDQRSSHLDHM@RBDMDRODMC//SNHMRSD@CL@JDSGDLRDSSGDRS@JDR@F@HMRS@Social + ,QXHQFH HMSHLHC@SHNM BSHNM(EXNTQ@HRDSGDRS@JDRSGDXB@MMNS@SS@BJXNTTMSHKXNTQNKK@IHMWTake Measure6GDMXNTBNLDHMSNBNMHBSVHSGRNLDNMDENQSGDQRSSHLDXNTL@X@SSDLOSSNRHYDSGDLTOVHSG@Mental + Know BSHNM"QD@SD@6L]HGUp RRDSHEXNTRTBBDDCNQS@JD@M2YHUFRQGHQW "NLOKHB@SHNMHEXNTE@HK'2),1

    .,$Look, smarty pants, if we wanted schoolin, wed have gone

    to school.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Learnin#NTAKDXNTQKnowVGDMXNTG@UD@BBDRRSNHMENQL@SHNM@KQDRNTQBDRSGD"NQSDW@MDMBXBKNODCH@DSB@MCSGDSHLDSNTRDSGDLPedantic&@HM//VGDMXNTBNQQDBSRNLDNMD@S@MHM@OOQNOQH@SDITMBSTQDNQSDKKSGDBQDV@E@BS@ANTS@OQNAKDLSG@SHRHMSDQDRSHMFATSMNSTRDETK'2).7

    1&Just so were clear: if you cross me, I will end you.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Warning2SDOTONQCNTAKD,QXHQFHVGDMXNTTRDSGDVDHFGSNEXNTQHMSHLHC@SHMFQDOTS@SHNM!NSGR@MCRBNTMSENQIHMWDRNMSGDQNKKTo the Edge of the Black6GDMXNTOTQRTDRNLDNMDVGNBQNRRDCXNTHMSNNAUHNTRC@MFDQBQD@SD@ Asset ENQSGDRBDMD'2)67

    26Fight fair? Honey, why would I do that?

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] in Position(EXNTQDOK@BDXNTQSneakVHSG@ENQXNTQMDWSQNKKF@HM@!HF#@LM'DQN#HDDPT@KSNXNTQSneak Q@SHMFHEXNTQQNKKHRRTBBDRRETKSniper2ODMC// SNDMSDQ@RBDMDGHCCDM@MCHM@ONRHSHNMSNCNRNLDG@QL3@JDNQRSDOTO@"NLOKHB@SHNMQDOQDRDMSHMF@SDMTNTRNQOQDB@QHNTRONRHSHNMSNBQD@SD@Sniper Nest Asset.'2066'206 6

    199

  • 57KHVFLHQWLFPHWKRGLVQWMXVWIRUWKHODE,WVDZD\RIOLIH

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]!6GDMXNTE@HK@QNKKSQXHMFSNF@SGDQHMENQL@SHNMNQBNKKDBSC@S@RODMC//SNF@HM@!HF#@LM'DQN#[email protected]//SNBQD@SD@M RRDSA@RDCNMXNTQBTQQDMSGXONSGDRHR"QDVLDLADQRVGNTRDSGD RRDSB@MRODMC//SNRSDOHSTO@ESDQ@RTBBDRRETK BSHNMSN@L@WHLTL(E@MX BSHNMVHSGSGD RRDSE@HKRQDLNUDHSEQNLOK@X'2&))

    67You can talk your way out of a life sentence or into a locked

    room. Just dont make promises you cant keep.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] of Gab:2ODMC//SNCNTAKDXNTQ,QXHQFH die ENQXNTQMDWSQNKKStart Fresh:2ODMC//@SSGDADFHMMHMFNE@RBDMDSN RSDO A@BJ @KK NE XNTQ RNBH@K NQLDMS@KA@RDC"NLOKHB@SHNMR'2,.7

    6/They cheated! You werent ready! The sun was in your eyes!

    Double or nothing!

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]:2SDOTO@"NLOKHB@SHNMF@HMDCHM@BNMSDRSXNTKNRSE@HQ@MCRPT@QDSNF@HM//Cheat to Win: Create a RRDSNEXNTQBGNHBDVGDMXNTNODMKXBGD@SNQKHDSNVHM@BNMSDRS'2)).

    8Youd sell your own mother to the Reavers to make some coin.

    Your pappy youd throw in for free.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Out For Number One:1DQNKK@[email protected]@KKCHBDSG@SQNKKRNQR@QDBNMRHCDQDC"NLOKHB@SHNMRCurse Your Sudden, But Inevitable Betrayal:6GDMXNTADSQ@X@M@KKXF@HM//@MCCNTAKDSGDGHFGDRS"NLOKHB@SHNMCHDHMSGD@KKXRQNKK'2,67

    3

  • BACKGROUNDSThese Distinctions reflect all kinds of events in your

    Crewmembers past or those aspects of your history that stick with you.

    %%Yaint much good without your glasses, four-eyes.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Ears: 6GDMXNTQDKXNMKXNMXNTQGD@QHMFRSDOTONoticeENQSGDQNKKMyopic&@HM//VGDMXNTQONNQUHRHNMB@TRDRSQNTAKDENQXNTNQSGD"QDV'2&.3

    %Nothing can come between you and your brother. Cept maybe

    girls. Or liquor. Or cards. Or.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]:&@HM@//VGDMXNTRODMC@RBDMD@QFTHMFVHSGXNTQAQNSGDQHMRSD@CNESGDS@RJ@SG@MCThick as Thieves:6GDMXNTRG@QD@RBDMDVHSGXNTQAQNSGDQXNTL@XRG@QD/KNS/NHMSRVHSGNMD@MNSGDQ'2),7

    '$Q\RQHFDQVKXHWKHLUIHHWWRDEHDW$WUXHGDQFHUH[LVWVDVbeauty through motion.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]@M@TCHDMBDRODMC//@MCM@LDRNLDNMDVGNHRV@SBGHMF3G@SODQRNMVHKKRDDJXNTNTS@ESDQSGDRGNVGrand Jet6GDMXNTS@JDBNUDQNQLNUDPTHBJKXSN@UNHCADHMFGTQSRSDOTONQCNTAKDMoveENQSGD BSHNM(EXNTKNRDSGDQNKKRSDOA@BJMoveENQSGDRBDMD'2)03

    'Youre in deep, and its a hole you cant climb out of easily. But

    for the time being, youve got resources.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Borrowed:6GDMXNTBQD@SD@M RRDSAXRODMCHMFLNMDXSNOTQBG@RDFNNCRNQRDQUHBDRRSDOit up.

    Pay It Forward:6GDMXNTTRDXNTQM@MBH@KQDRNTQBDRNMADG@KENE@MNSGDQRODMC//SNBQD@SD@M@OOQNOQH@SD Asset.'2.17

    '7Youve done time in the pokey. It may have changed you, but

    you didnt break.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Your Head Down 6GDM XNT S@JD @ RNBH@K"NLOKHB@SHNMRSDOHSA@BJAXRSDOOHMFA@BJ,QXHQFH ENQSGDRBDMDBreaking Rocks SSGDADFHMMHMFNE@3HLDC BSHNMVGDQDDMCTQ@MBDHR@JDXE@BSNQRODMC//SNCNTAKD/DERUENQSGD3HLDC BSHNM'2&/6

    'The demon in the bottle drags you in every time. You like to

    refer to it as having an expertise in beverages; others like to

    refer to it as a serious problem. One of you is right.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Alcoholic:2S@QSDUDQX$OHRNCDVHSG@'UXQN"NLOKHB@SHNM2SDOHSTOSNQDQNKK@CHDNM@E@HKDC BSHNM.MBDHSDWBDDCRXNT@QDNTSTMSHKFHUDMLDCHB@KSQD@SLDMSGaps in Memory:&@HM//SNQDUD@KSG@SXNTCNMSQDLDLADQNQQDB@KKSGDDUDMSRNE@OQDUHNTRRBDMDHMVGHBGXNTG@C@M@BSHUD'UXQN"NLOKHB@SHNM'2,03

    )5Money is power. Folk who dont know that are foolin themselves.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]#NTAKD,QXHQFHVGDMXNTAQHADRNLDNMDNQSGQD@SDMSGDLVHSGM@MBH@KQTHMOnly the Best2ODMC//SNBQD@SD@ RRDSVGDMXNT@BPTHQDNQL@JDTRDNEMDVSDBGMNKNFXGHFGE@RGHNMNQFNTQLDSENNC'2'))

    )&You trained as a Companion, but left that life behind to follow

    your own path.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Habits Die Hard2SDOTO@"NLOKHB@SHNMSNCNTAKDor step up SocialENQ@KK,QXHQFHNotice@MCPerform QNKKRHM@RBDMDFiercely Independent&@HM//VGDMXNTQDIDBSRNLDNMDDKRDROK@MRSNRSQHJDNTSNMXNTQNVM'21,3

    201

  • )/3Those of us on the Rim dont have much, but we stick together.

    Theres a power in that.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Know a Guy2ODMC//SNBQD@SD@ RRDSVGDMXNTB@KKHM@RG@CXEQHDMCVHSGSGDRJHKKRXNTMDDCRumor Mill6GDMXNTSQXSNFDSHMENQL@SHNMEQNLXNTQBNMS@BSRL@JD@Social + KnowQNKK(ERTBBDRRETKBQD@SDa RRDS@ANTSSGDHMENQL@SHNM3@JD@Half the Story "NLOKHB@SHNMSNRSDOTOSGDMDV RRDS'2&/7

    *(You dont remember what they did to you. Mostly. But now

    that its done, you can never go back.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] With:2ODMC//SNRSDOTOXNTQMental SSQHATSDENQSGDRBDMD2SDOCNVMXNTQSocial SSQHATSDENQANSGSGHRRBDMD@MCSGDMDWSNMDTwo by Two, Hands of Blue: Create a 3DLQIXO0HPRULHV"NLOKHB@SHNMSNRSDOTOXNTQKnowENQSGDQDRSNESGDRBDMD'2).2

    0+You werent pretty to start, but then you got yourself deformed

    VRPHWKLQHUFH1RZIRONVWU\QRWWRHYHQORRNDW\RX 5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@CNE@.

    Look at Me!6GDMXNTFDSHMRNLDNMDRE@BDRODMC//SNCNTAKD,QXHQFHENQSGDQNKKYou Call That Pain?6GDMXNT@BSHU@[email protected]@BJ@OGXRHB@K"NLOKHB@SHNMRSDOTOFight or 6XUYLYHENQSGDQDRSNESGDRBDMD'2)/6

    25Someones after youAlliance, the Triads, the Guilds, maybe

    all three. Youre a fugitive and youre trouble.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] in Plain Sight:2ODMC//[email protected]@MCRBNTMSENQ"NLOKHB@SHNMRGuilt by Association:&@HM//D@BGSHLDXNTQ@BSHNMRB@TRDXNTQEDKKNV"QDVLDLADQRSNADBNLDS@QFDSRENQVGNDUDQHSHRSG@SRBG@RHMFXNT'2016

    5You know things you shouldnt. Some call you a witch. Theyre

    just scared of what you represent.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected], Secrets:6GDMXNT@QDHMSGDOQDRDMBDNERNLDNMDVGNHRSQXHMFSNJDDO@RDBQDSRODMC//SNCHRBNUDQSGDRDBQDSVHSG@Mental + Know BSHNM(EXNTQ BSHNME@HKRBQD@SDNQRSDOTO@3DUDQRLG"NLOKHB@SHNMPsychic Flashes: .MBDODQRBDMDRODMC//SNBQD@SD@"NLOKHB@SHNMNM@&@LDL@RSDQBG@Q@BSDQAXAKTQSHMFNTS@RDBQDSNQMDF@SHUDE@SD'2),1

    65'HVSLWH\RXUEHVWHRUWVWRJHWRXWWKH\NHHSSXOOLQJ\RXEDFNLQ

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Dont Do That Anymore&@HM//VGDMXNTQDETRDSNCN@E@UNQENQ@MNKC@BPT@HMS@MBDToo Old for This2ODMC//SNFHUDRNLDNMD@:DQWHGE\WKH/DZ "NLOKHB@SHNMVGDMXNTB@KKHMK@VDMENQBDLDMSVHSGDUHCDMBDNESGDHQBQHLHM@K@BSHUHSHDR'2')7

    6No one understands you like your sister. Youve always stood

    together.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected]: Step up TreatVGDMXNTGDKOXNTQRHRSDQQDLNUD@"NLOKHB@SHNMADENQDXNTGDKO@MXNMDDKRDShift Blame6GDMXNTS@JD@RNBH@K"NLOKHB@SHNMRODMC//SNRSDOHSA@BJ@MCFHUDHSSNXNTQRHRSDQ'2177

    76Your voice is one of the sweetest things in the Verse.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Audience6GDMXNTMDDCSNFDSRNLDNMD@KNMDRODMC//SNENQBDSGDHQDMSNTQ@FDSNV@HSNTSRHCDPerfect Pitch6GDMXNTE@HK@PerformQNKKRODMC//SNQDQNKK@CHD6GDMXNTE@HK@NoticeQNKKS@JDNQRSDOup a Sensitive Ears"NLOKHB@SHNMSNQDQNKK@CHD'2&13

    3

  • 98:,WGRQWPDWWHUZKLFKVLGH\RXJKWRQZDUOHDYHVDPDUNRQyour heart n soul.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Type:2ODMC//SNRSDOTONQCNTAKDXNTQShoot or FightVGDMXNTQDNTSMTLADQDCWar Stories:6GDMXNTBQD@SD@M RRDSNQ S@JD@"NLOKHB@SHNMQDK@SDCSN@V@QSHLD@RGA@BJRSDOHSTO'2)66

    9True virtuosity is rare in this Verse. Youre more than gifted;

    youre transcendent.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Therapy6GDMXNTOK@XAD@TSHETKLTRHBSNRNNSGD@"QDVLDLADQRMentalBNLOKHB@SHNMXNTL@XTRDPerformHMRSD@CNETreatENQSGD BSHNMStradivari6GDMXNTOK@XXNTQADRSHMRSQTLDMSENQ@OTAKHB@TCHDMBDCNTAKDNQRSDOTOSGD2HFM@STQD RRDSENQXNTQHMRSQTLDMSENQSGD BSHNM2ODMC//SNCNANSG'2&37

    :%(Folks say youre nave. It aint that. You just grew up a

    mite sheltered, is all.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] Mark&@HM//VGDMXNT@QDSQHBJDCAXLNQDVNQKCKXENKJNQVGDMDUDQRNLDNMDS@JDR@CU@MS@FDNEXNTQM@HUDSOptimist2ODMC//SNCNTAKDTreatVGDMGDKOHMF@"QDVLDLADQQDBNUDQEQNL@LDMS@K"NLOKHB@SHNM'2')7

    ::Youve seen a lot of things during your time in the black and

    little is left to surprise you.

    5 &@HM/KNS/NHMSVGDMXNTQNKK@HMRSD@[email protected] There: Create a RRDSVGDMXNT@RJENQGDKOEQNL@MNKCBNMS@BS(EXNTTRDSGHR RRDSHM@QNKK@MCE@HKXNTQBNMS@BSSTQMR@F@HMRSXNT3GD&@LDL@RSDQVHKKQDUD@KVGXSGDXRDSXNTTOENQ@E@KKDone That6GDMXNTSDKK@"QDVLDLADQ@ANTS@RHST@SHNMEQNLXNTQO@RSRHLHK@QSNSGDNMDXNTE@BDMNVF@HM@MDVRODBH@KSXENQSGDQDRSNESGDRBDMD3@JDNQRSDOTO@RNBH@K"NLOKHB@SHNMQDDBSHMFXNTQO@RS'2)16

    STEP 3. CHOOSE DISTINCTION TRIGGERSEvery Distinction in Step 2 lists three triggers. Triggers

    are special tricks you can use to affect the dice you add to your pool or to gain Plot Points, special Assets, or other benefits. Generally, each trigger has benefits and drawbacksbonuses that your character gets for activating the trigger and costs that are incurred to activate it.

    When you choose a Distinction, you automatically get the Gain 1 Plot Point when you roll a instead of a trigger for each one. You may unlock a total of two more triggers, in any order, from the Distinctions youve selected.

    The remaining Distinction triggers stay locked until you advance your character over the course of multiple Episodes. Take a look at the Find a Job chapter on page 234 to learn more about unlocking additional triggers for your character.

    203

  • STEP 4. STEP UP SKILLSEvery character has access to all of the Skills. To start, you

    are an untrained Crewmember with a die rating in every Skill. You can try using the Skill, but your chance of success is slim and your odds of rolling a jinx are great. If you want to do better than that, you need to step up your Skills to the next available die ratingor higher.

    HIGHLIGHTED SKILLSIn Step 2, you chose three Distinctions. Beneath these

    Distinctions, you probably noticed three Skills that were closely associated with it. These are called highlighted Skills. Underline these Skills on your Crew Sheet and step up their die rating from to . If you have two or more Distinctions with the same highlighted Skill, step the Skill up again for a total of three die ratings.

    Youve selected three Distinctions: 7UXH)DLWK, 8QSULQFLSOHG, and First Mate. When you review your Skills, you notice that ,QXHQFH is listed in the highlighted Skills for each Distinction. Thus, you step up your ,QXHQFH Skill from to , then from to , and finally from to .

    SPENDING POINTSAfter youve stepped up your highlighted Skills, you get

    9 points to spend. No Skill may be stepped up beyond . You may spend these 9 points in one of two ways: Highlighted Skills: Step up the die rating one step for

    every point you spend. Basic Skills: For a Skill that isnt listed on your

    Distinctions, spend 2 points to step it up by one die rating. To take a to a , youll need to spend two points, reducing your total points from 9 to 7.You can find a list of Skills at the beginning of the

    chapter and on your Crew Sheet in the Appendix on page 366.

    ALTERING HIGHLIGHTED SKILLS6GDMXNTBQD@SDXNTQBG@Q@BSDQXNTL@XEDDKSG@SSGDGHFGKHFGSDC2JHKKRCNMSQDDBSGNVXNTV@MSSNATHKCXNTQBG@Q@BSDQ RKNMF@RXNTQ&@LDL@RSDQHRNJ@XVHSGSGDBG@MFDEDDKEQDDSN@KSDQSGDKHRSNE2JHKKRENQXNTQ#HRSHMBSHNM

    %NQDW@LOKDXNTLHFGSEDDKKHJDShips Doctor RGNTKCHMBKTCD)RFXVHMRSD@CNEKnow@RXNTOK@MNMOK@XHMF@RTQFDNMVGNJMNVRKDRR@ANTSLDCHBHMDHMFDMDQ@K@MCLNQD@ANTSSGDRSDDKXQDRDQUDHSS@JDRSNBTSRNLDNMDNODM@[email protected]@SRNLDNMDVGNHR(OGHUO\ should highlight KnowHMRSD@CNENoticeSNQDDBS@KHEDSHLDNEDWODQHDMBDR

    67(3&+226(63(&,$/7,(6AND SIGNATURE ASSETSIn this Step, youll assign points to your Skill specialties

    and Signature Assets.

    SKILL SPECIALTIESSpecialties are subsets of Skills that cover specific areas

    or subjects otherwise included with the Skill. If you want your Crewmember to be especially talented in a certain area, take a specialty in a Skill. All specialties add an additional to your dice pool

    when applicable. Skills with a rating cannot be assigned a specialty. If you have a Know rating of or higher, you may

    assign a Know specialty for free when assigning specialties. This free Know specialty does not count against the total number of specialties you can mark in this Step.

    Examples of specialties include Zoes Carbines specialty for Shoot, Kaylees Engines specialty for Fix, and Mals Leadership specialty for ,QXHQFH.

    3

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  • SIGNATURE ASSETSSignature Assets are personal possessions that your

    Crewmember has a special connection to. These add a die to your dice pool whenever you decide to use them. You cant share Signature Assets with other characters, but its possible that you might steal one and eventually make it your own! If n youre looking for ideas, each archetype has two sample Signature Assets. There are also Signature Assets on the Crew Sheets of several members of the Main Cast and the characters found in Whats Yours Is Mine, on page 298.

    Now, it may not make sense for your Crewmember to have a Signature Asset. Folks aint always tied to possessions, relying more on their training than on anything they own. Inara and River, for example, have more Skill specialties to reflect their training and experiences. Remember, youre making decisions for your character at the start of a Season; theyll grow and change as you play the game. Though both River and Inara start off without any Signature Assets, both could add them after playing through a few Episodes.

    Examples of Signature Assets from the Main Cast include Mals Serenity, Jaynes Vera, and Shepherd Books %LEOH.

    ADDING TRIGGERS TO SIGNATURE ASSETS

    2HFM@STQD RRDSRB@M@KRNG@UDSQHFFDQR6GHKDXNTB@MS@CCSGDRDSQHFFDQR@SBG@Q@BSDQBQD@SHNMXNTB@MRODMCXNTQ$OHRNCDRSQ@HMHMFTOXNTQ2HFM@STQD RRDSRSN@CCSQHFFDQRRTBG@R$XWRUH2ODMC//SNCNTAKDShootVGDMXNTQDNTSMTLADQDCNQ

    Unlucky Coin6GDMDUDQXNTS@JD@"NLOKHB@SHNMthat starts at a NQ@ANUDF@HM/KNS/NHMS

    3GDRDSQHFFDQRGDKODRGNTSXNTQ2HFM@STQD RRDSR@MCNDQXNTMDVV@XRSNTRDXNTQOQHYDCONRRDRRHNMRCTQHMSGDF@LD8NTKKKD@QMLNQD@ANTSTMKNBJHMFSQHFFDQRHMFind a JobNMO@FD

    ASSIGNING POINTS TO SPECIALTIES AND SIGNATURE ASSETSYou have five points to assign to specialties and Signature

    Assets at character creation. Each point may be used to:

    Add a specialty to a Skill rated at a or higher Create a Signature Asset at a Step up a Signature Asset to a

    With your five points you might: Assign five specialties and create no Signature Assets Assign four specialties and create one Signature Asset Assign three specialties and create one Signature Asset Assign two specialties and create three Signature

    Assets Assign one specialty and create one and two

    Signature Assets

    Once youve assigned all your points to specialties and Signature Assets, remember to assign your free Know specialty if you have at least a in that Skill.

    STEP 6. BIOGRAPHICAL INFOLast, but certainly not least, youll want to add a few details:

    Your Name: What do folks call ya? Birthplace: Where were you born? On a Border Planet?

    In the Core? What You Look Like: Got a telltale birthmark? Blonde

    hair? Tall and stout? Short and thin?

    To further flesh out your character background, take a peek at the Distinctions youve chosen and think about:

    Where youve been the last few years. Where youre going in the near future. What your role was in the Unification War. What youre doing to keep your head above water. How you feel about the politics of the Verse (the Alliance,

    the War, etc.). Which planet, space station, or moon you hail from. What you think about the other four systems. If you believe in Reavers or think theres a monster waitin

    for you in the black. Why you want to be in a Crew. Whether or not youre the spiritual sort. What kinds of foods, music, and clothing you fancy.

    Congratulations! Youve got a shiny new Crewmember!