FirstBloodLP - Abysia 12-17

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  • 8/7/2019 FirstBloodLP - Abysia 12-17

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    Turn 12 First Blood is drawn

    As the second circle of Thaumaturgy is completed, we redirect our efforts back to construction. The 5

    Earth gems are received from Sephorin are in exchange for 5 nature gems sent.

    In the south once again I am stymied by weak fools, at least this time the rout was not turned into a

    complete disaster, my troops still outnumber the enemy and will be able to return next month to

    finish the job they started.

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    The assassination of the hydra trainer is pulled off without a hitch, leaving the creatures ineffectual

    and confused during the battle, my troops easily clean up the province defence while the hydrae

    retreat, causing some losses due to the poison they spread.

    A new Pythium force is sighted on the border, all available troops are diverted to attack them inorder to maintain momentum, while the assassins move deeper into enemy territory.

    The appearance of a Vanheim army in the south is accompanied by a flurry of diplomacy.Already at

    war, I readily agree to a non aggression pact in exchange for the armies return south and the

    promise that the winter peaks will be left for our forces.

    Soon after this I discover that the treacherous Zorglub had also ceded the winter peaks to Sephorin,

    who agrees to relinquish the province west of the mountains for claim to the winter peaks. This

    arrangement is more than fair, and we accede willingly.

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    Turn 13 A mixture of luck

    The second circle of construction is researched and work continues on the third circle. A mercenary

    regiment is also hired, in order to reinforce the western front.

    My ability to distill the essence of magic from the world itself yields another 5 water gems, and a

    bounty of no less than 28 gems of death.

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    While the siren Stine is not particularly powerfull, she is very usefull to me as she has some water

    magic, of which my nation has none, and some air magic, which I alone have the ability to wield. She

    is quickly ordered to sneak to the capital, where she can be properly protected.

    The south proves stubborn once again, the remaining force of infantry has been reinforced by a large

    barbarian tribe, catching my general by surprise and resulting in the slaughter of my humanbred

    troops.

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    Another victory in the west did not come cheap, the Pythium heavy infantry was reinforced with

    considerable province defence. Even then, though, my troops performed admirably, and most of the

    losses were sustained from hydra poison as the enemy routed from the field. I must devise a more

    effective way to deal with the enemies hydrae, but for now we must pause to consolidate the gainswe have made over the past months.

    In the meantime one thing vexes me, Holoma, the province north east of my capital remains neutral

    as it is occupied by a group of minor earth elementals led by huge golems. I do not know how the

    halflings that live in the province have such powerfull beings protecting them, a curiousity thatI have

    not, as yet, had the opportunity to investigate further.

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    Turn 14 - Hydrae are annoying

    Another gem exchange with Sephorin gives me 5 more earth gems in exchange for 2 nature and 3

    death, in addition to these I alchemise 10 pearls to 5 earth gems in order to personally forge a

    dwarven hammer. Meanwhile Vanheim has heard of our war and contributes a small donation

    towards the war effort.

    I distill 20 fire gems from the lands under my dominion.

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    Anticipating the Pythium attack,my forces move into position to repel the invasion supported by

    some province defence. Once again we are successfull and once again we lose men to hydra poison,

    this time though one of the great beasts is finally brought down.

    Pythium conpletes a fort in the mountain pass leading to his capital and moves a large force of

    infantry into it, expecting another attackI transfer the bulk of my forces into the province and

    reinforce with a large amount of province defence.

    My mercenaries head north to attack through the mountain pass, meanwhile my assassins are

    ordered to remove the leaders of the hydra force once again.In the south a small force moves to takepossession of a province from Sephorin as per our previous agreement.

    Turn 15 - Zone defence dominions style

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    Another 2 earth gems are received from Sephorin in exchange for 2 nature gems. As word spreads of

    the war against Pythium Eishu, god of the Bandar Log also makes a small donation towards the war

    effort.

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    Pythiums force of mixed light and heavy infantry is no match for the province defence of Obalshin

    when supported by my small field army.

    While the first assassin fails, the second steps in and eliminates the horse tribe cheiftain, stranding

    the hydrae again and causing Pythium to lose a second leader that finds himself in battle alone.

    I order one of my basic human captain to scout exactly how many of Pythiums hydrae are stranded in

    the province.

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    The agreed on province is acquired from Sephorin.

    This is the dwarven hammerI forged last turn, which I am using this turn to forge an Armor of Souls.

    The winged helmet is a great random pickup, allowing me to boost my siren to WAA.

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    Turn 16 A dire portent

    Much now makes sense, the halflings next to my capital are ruled by a powerfull sorceress,

    unfortunately this knowledge costs me another assassin.

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    I distill another 19 pearls, 9 water gems and a small number of fire gems from my dominion.

    HoweverI alchemise all but 45 of my fire gem, in order to afford the construction of a lab and temple

    in Hesperia, where I previously located a coven of witches.

    All my battles this round were just leaders ordered to scout, none of them real attacks.

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    The turn has seen much diplomacy as I have become aware of a war in the south between Vanheim

    and Eriu on one side, fighting Mictlan on the other. Sephorin confides to me that Pangea intends to

    enter the war, attacking Vanheim without mercy and raises the possibility of upgrading our friendly

    relations to a full alliance.

    Also of interest is the fact thatI have raised another army in the south which I am sending out to

    attack the southern neutrals once more.

    This month my prophet is also forging a pendant of luck with the dwarven hammer.

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    Turn 17 Death to hydrae

    I complete the fourth circle of enchantment and the first circle of conjuration as well as distill 15 fire

    gems.

    Finially my troops take control of the southern province of Delbrithia.

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    The hydrae attack again, but this time my province defence is too much for them, and they are

    slaughtered.

    With the fourth circle of construction researchedI am able to perform some serious crafting in

    conjunction with my mage minions. I forge a Brazen Vessel, while the siren Stine creates a Frost

    Brand and the dwarven hammer is used by Bet-El in order to forge a skull mentor.

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    With the temple and lab in Hesperia complete, I am able to recruit my first witch and, for the first

    time , two mages in a month.

    Also this turn I encourage my prophet, Global Warming, to empower himself so as he has the ability

    to wield fire magics.

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    Standings at the end of summer in year 2