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Five Techniques for Making an Unforgettable Game Reisuke Ishida Chief Game Designer, TAITO Corporation

Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

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Page 1: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Five Techniques for Making an Unforgettable Game Reisuke Ishida Chief Game Designer, TAITO Corporation

Page 2: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Reisuke Ishida

Chief Game Designer

Graphic Designer

Primarily focused on mobile and smartphone game design,

with some arcade and console experience.

Major projects include SPACE INVADERS INFINITY GENE, GROOVE COASTER,

etc.

Page 3: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

SPACE INVADERS

INFINITY GENE

The Shooting Game That

Evolves as You Play

Page 4: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

GROOVE COASTER

A Music Game in

Roller Coaster Form

Page 5: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Five Techniques for Making an

Unforgettable Game

Page 6: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

1. Turn your core idea into ad copy.

2. Flesh out your idea in such a way that the core

concept is reinforced.

3. Strive for intuitive controls and exaggerated reactions.

4. Aim for a little quirkiness or disharmony.

5. Add some value beyond the game.

Page 7: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

1. Turn your core idea into ad copy.

Page 8: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

SPACE INVADERS INFINITY GENE

“An Evolving Game”

GROOVE COASTER

“Music Game Meets Roller Coaster”

1. Turn your core idea into ad copy.

Page 9: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Boil your concept into a single phrase

and see if it appeals to others.

1. Turn your core idea into ad copy.

Page 10: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

2. Flesh out your idea in such a way

that the core concept is reinforced.

Page 11: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Don’t let your core idea become obscured or overshadowed.

2. Flesh out your idea in such a way that the core concept is reinforced.

However,

An innovative idea may attract core gamers,

but the general public wants a well-rounded product.

Page 12: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

SPACE INVADERS INFINITY GENE

Evolution

2. Flesh out your idea in such a way that the core concept is reinforced.

Page 13: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

GROOVE COASTER

Visuals

Match the

Music

Roller Coaster-

Style Exhilaration

2. Flesh out your idea in such a way that the core concept is reinforced.

Page 14: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

SPACE INVADERS INFINITY GENE

The menu as evolutionary tree

Menus can act as showcases

for the game’s primary appeal.

2. Flesh out your idea in such a way that the core concept is reinforced.

Page 15: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

GROOVE COASTER

The menu as roller coaster track

2. Flesh out your idea in such a way that the core concept is reinforced.

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The entire game—including menus and

sound—should all promote the core idea.

2. Flesh out your idea in such a way that the core concept is reinforced.

Page 17: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

3. Strive for intuitive controls

and exaggerated reactions.

Page 18: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Player Character

Example: A Player Character guides a Robot via remote control

Robot Player

3. Strive for intuitive controls and exaggerated reactions.

Page 19: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

There’s a trade-off between

intuitiveness and indirectness.

3. Strive for intuitive controls and exaggerated reactions.

Page 20: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Virtual Controller

Example: Controlling the robot via a virtual controller

Robot Player

Even virtual controllers are indirect.

3. Strive for intuitive controls and exaggerated reactions.

Page 21: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Player Character

Example: SPACE INVADERS INFINITY GENE

Player

Abandoning separate shooting controls resulted in greater intuitiveness.

3. Strive for intuitive controls and exaggerated reactions.

Page 22: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

See if you can provide

the same entertainment more directly.

3. Strive for intuitive controls and exaggerated reactions.

Page 23: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Strive for stress-free controls.

The need for stress-free controls outweighed the drawback of allowing players to move through enemies.

SPACE INVADERS INFINITY GENE

3. Strive for intuitive controls and exaggerated reactions.

Page 24: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Even the most innovative games

won’t get played if the controls are frustrating.

3. Strive for intuitive controls and exaggerated reactions.

Page 25: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Tapping leads to a flash and sound effect, even in scenes where no player input is necessary.

GROOVE COASTER

A lack of feedback makes players anxious.

3. Strive for intuitive controls and exaggerated reactions.

Page 26: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Defeating an enemy leads to an unexpectedly flashy explosion.

SPACE INVADERS INFINITY GENE

Bigger reactions lead to more fulfilling play.

3. Strive for intuitive controls and exaggerated reactions.

Page 27: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

People like to talk to open, enthusiastic participants.

3. Strive for intuitive controls and exaggerated reactions.

Page 28: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

4. Aim for a little quirkiness or disharmony.

Page 29: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

No matter how brilliant the idea, uninspired

presentation turns off potential customers.

4. Strive for a little quirkiness or disharmony.

Page 30: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

SPACE INVADERS INFINITY GENE

Final Design Discarded Proposal

New, yet nostalgic.

4. Strive for a little quirkiness or disharmony.

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Adding color and organic motifs (animals, flowers) results in a lighter feel.

GROOVE COASTER

4. Strive for a little quirkiness or disharmony.

Page 32: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Inspire curiosity in your audience through

quirky, disharmonious elements.

4. Strive for a little quirkiness or disharmony.

Page 33: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

5. Add some value beyond the game.

Page 34: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

A game that isn’t just fun, but also a status symbol.

5. Add some value beyond the game.

Traces the history of gaming’s evolution Fuses music, visuals, and gaming to

explore new possibilities in media

SPACE INVADERS INFINITY GENE GROOVE COASTER

Stylish Presentation

Page 35: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

The evolutionary tree-shaped menu changes with each player’s progress.

Player A Player B

5. Add some value beyond the game.

Reflect players’ individuality

for a special, personalized

game.

SPACE INVADERS INFINITY GENE

Page 36: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

GROOVE COASTER

The changing menu can be played as an actual stage.

5. Add some value beyond the game.

Page 37: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

GROOVE COASTER

The player’s name added to the credits.

5. Add some value beyond the game.

Page 38: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

Pride and self-projection lead to attachment,

creating buzz for your game.

Page 39: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive

1. Turn your core idea into ad copy.

2. Flesh out your idea in such a way that the core

concept is reinforced.

3. Strive for intuitive controls and exaggerated reactions.

4. Aim for a little quirkiness or disharmony.

5. Add some value beyond the game.

Page 40: Five Techniques for Making an Unforgettable Game Reisuke ...twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Design Track/Ishida_Reisuke...SPACE INVADERS INFINITY GENE 3. Strive for intuitive