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FlightSim Community Survey 2020 Final Report

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Page 1: FlightSim Community Survey 2020 - Navigraph · 2020. 11. 13. · AVSIM has previously published a demographic survey for the flight simulation community. The most recent one was made

                FlightSim Community Survey 2020  

Final Report   

Page 2: FlightSim Community Survey 2020 - Navigraph · 2020. 11. 13. · AVSIM has previously published a demographic survey for the flight simulation community. The most recent one was made

Copyright Notice  

© 2020 Navigraph 

 

 

By licensing our work with the CC BY‐SA 4.0 license it means that you are more than welcome to 

copy, remix, transform and build upon the results of this survey and then redistribute it to whomever 

you want in any way. 

You only have to give credit back to Navigraph and keep the same license. 

https://creativecommons.org/licenses/by‐sa/4.0/  

Page 3: FlightSim Community Survey 2020 - Navigraph · 2020. 11. 13. · AVSIM has previously published a demographic survey for the flight simulation community. The most recent one was made

Preamble For the third consecutive year I am happy to present the annual flightsim community survey. This 

report is the result of a collaborative effort between survey partners ‐ developers, companies, 

organizations and media outlets in the flightsim community. Navigraph’s role is to organize, design 

and compile the survey and make the results freely available for the common good of the flightsim 

community to guide future projects and ultimately to attract new pilots. 

This flightsim community survey is the largest and most comprehensive of its kind. 2020 an amazing 

23,500 respondents participated in the survey! This is a 32% increase from last year when 17,800 

respondents participated! Moreover, the reach has also increased this year. Last year 40% of the 

survey respondents had not taken the survey before. This year 60% of the respondents were 

newcomers! The survey is growing! 

In last year’s meta analysis of the survey we could see that respondents were comfortable with the 

amount of questions, and that many pilots quite enjoyed the tour of the community, so we decided 

to extend the survey from 93 to 119 questions this year. Some questions were of course removed, 

and we also implemented more conditional questions to keep the survey relevant to each 

respondent. What did the new questions cover? Well, as usual we try to cover current events and the 

trends of the past year. 

This year’s survey is a particularly interesting one because it reflects an important year which has 

been in many parts eventful yet paradoxically also exceptionally uneventful. 

It was eventful in the sense that Laminar Research released X‐Plane 11.50; Lockheed Martin released 

Prepar3D v5; and Microsoft launched Flight Simulator. Just like previous years the survey contains a 

question measuring the most popular simulator platform, but also includes questions to track 

movements between platforms in the past year. Did the Microsoft Flight Simulator platform become 

as popular as anticipated? Where did the new users from? Those are some of the questions you’ll be 

able to answer by reading this survey. 

The year was also uneventful in the sense that many parts of the world was under a lockdown due to 

Covid‐19. Therefore we ask some questions whether respondents’ flight simulation habits have 

changed because of Covid‐19. We also ask if respondents employment situation has changed, 

assuming this will affect the amount of time and money pilots will be able to spend on their hobby. 

The survey also includes a quite deep dive into Virtual Reality, graphics cards, gaming, consoles, and 

much more. We are surprised how many pilots wear polarized sunglasses while flying their simulator 

– in doors. By “we” I mean the survey team here at Navigraph ‐ Andreas Goodholm, Malin Söderlund, 

Stephen O’Connell, and myself ‐ who have been working on organizing, designing, and compiling this 

survey. It’s been hard work, but also fun and interesting. We hope you enjoy reading it! 

 

 Magnus Axholt CEO & Co‐Founder 

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Table of Contents  

1. Introduction ......................................................................................................................................... 8

1.1. Partners ........................................................................................................................................ 8

1.2. Purpose and Target Audience ...................................................................................................... 9

1.3. Data Protection ............................................................................................................................ 9

1.4. Previous Work .............................................................................................................................. 9

2. Method .............................................................................................................................................. 11

3. Analysis .............................................................................................................................................. 12

3.1. Respondents ............................................................................................................................... 12

3.2. Demographics ............................................................................................................................. 13

3.2.1. Age ....................................................................................................................................... 13

3.2.2. Gender ................................................................................................................................. 14

3.2.3. Employment Status ............................................................................................................. 15

3.2.4. Covid‐19 Employment Effect ............................................................................................... 16

3.2.5. Country ................................................................................................................................ 17

3.2.6. Education ............................................................................................................................. 18

3.2.7. Income ................................................................................................................................. 19

3.2.8. Gaming Interest ................................................................................................................... 20

3.3. Relation to Aviation .................................................................................................................... 21

3.3.1. Work .................................................................................................................................... 21

3.3.2. Pilot License ......................................................................................................................... 22

3.3.3. Simulation in Relation to Aviation ....................................................................................... 23

3.3.4. Flight School Enrollment ..................................................................................................... 24

3.3.5. Flight Lesson Consideration................................................................................................. 25

3.4. Simulator Habits ‐ Combat ......................................................................................................... 26

3.4.1. Combat Simulation Interest ................................................................................................ 26

3.4.2. Combat Simulator Preference ............................................................................................. 27

3.5. Simulator Habits ‐ Mobile ........................................................................................................... 28

3.5.1. Mobile Simulation Interest .................................................................................................. 28

3.5.2. Mobile Simulator Preference .............................................................................................. 29

3.5.3. Mobile Simulator Feature Importance ................................................................................ 30

3.5.4. Mobile Simulator Device ..................................................................................................... 31

3.6. Simulator Habits ‐ Air Traffic Control ......................................................................................... 32

3.6.1. ATC Simulation Interest ....................................................................................................... 32

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3.6.2 Reasons for not operating as an ATC ................................................................................... 33

3.6.3. Discontinued ATC activity .................................................................................................... 34

3.6.4.  ATC Simulation Usage ......................................................................................................... 35

3.6.5. ATC Simulation Factor Importance ..................................................................................... 36

3.7. Simulator Habits – General ........................................................................................................ 37

3.7.1. Aircraft Types ...................................................................................................................... 37

3.7.2. Usage ................................................................................................................................... 38

3.7.3. Returning to Flight Simulation............................................................................................. 39

3.7.4. Covid‐19 ............................................................................................................................... 40

3.7.5. Roles .................................................................................................................................... 41

3.7.6. Platforms ............................................................................................................................. 42

3.7.7. Purpose ................................................................................................................................ 43

3.7.8. Flight Rules .......................................................................................................................... 44

3.7.9. ATC ...................................................................................................................................... 45

3.7.10. Flight Procedures ............................................................................................................... 46

3.8. Consumption Habits ................................................................................................................... 47

3.8.1. Software Expenses .............................................................................................................. 47

3.8.2. Hardware Expenses ............................................................................................................. 48

3.8.3. Preferred Online Stores ....................................................................................................... 49

3.8.4. Freeware Versus Payware ................................................................................................... 50

3.9. Community ................................................................................................................................. 51

3.9.1. Conferences ......................................................................................................................... 51

3.9.2. Online conferences .............................................................................................................. 52

3.9.3. Contribution ........................................................................................................................ 53

3.9.4. Communication Platforms ................................................................................................... 55

3.9.5. Virtual Airline Membership ................................................................................................. 56

3.9.6. Online Flying ........................................................................................................................ 57

3.9.7. Online Network Preference ................................................................................................. 58

3.9.8. Important Factors for Joining Online Networks .................................................................. 59

3.9.9. ATC Importance on Routing ................................................................................................ 60

3.9.10. Reasons for Not Flying Online ........................................................................................... 61

3.10. Simulator Platform ................................................................................................................... 62

3.10.1. Simulator Software ............................................................................................................ 62

3.10.2. Simulator Software Change ............................................................................................... 63

3.10.3. Computer ........................................................................................................................... 65

3.10.4. Operating System .............................................................................................................. 66

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3.10.5. Graphics Card Usage ......................................................................................................... 67

3.10.6. Graphics Card Drivers ........................................................................................................ 69

3.10.7. VRAM Storage ................................................................................................................... 70

3.10.8. X‐Plane 11.50 Vulkan/Metal Usage ................................................................................... 71

3.10.9. Xbox Consoles.................................................................................................................... 72

3.10.10. Console Activity ............................................................................................................... 73

3.10.11. Console Controller ........................................................................................................... 74

3.10.12. Internet Connection Speed ............................................................................................. 75

3.10.13. Auxiliary Systems ............................................................................................................. 76

3.10.14. Qualified Training Device ................................................................................................ 77

3.11. Virtual Reality ........................................................................................................................... 78

3.11.1. Ownership ......................................................................................................................... 78

3.11.2. Brand ................................................................................................................................. 79

3.11.3. VR Simulator Software ...................................................................................................... 80

3.11.4. VR Session Duration .......................................................................................................... 81

3.11.5. VR Views ............................................................................................................................ 82

3.11.6. Motion Sickness ................................................................................................................. 83

3.11.7. IPD Awareness ................................................................................................................... 84

3.11.8. VR Controls ........................................................................................................................ 85

3.11.9. VR Flight Types .................................................................................................................. 86

3.11.10. VR vs Desktop Flying ........................................................................................................ 87

3.11.11. VR Desktop Switch ........................................................................................................... 88

3.11.12. VR Launch Method .......................................................................................................... 89

3.11.13. VR Desirable Factors ........................................................................................................ 90

3.11.14. VR Plugins/Mods ............................................................................................................. 91

3.12. Addons in General .................................................................................................................... 92

3.12.1. Addon Type Importance .................................................................................................... 92

3.12.2. Addon Purchase Influences ............................................................................................... 93

3.13. Aircraft Addons ......................................................................................................................... 94

3.13.1. Aircraft Feature Importance .............................................................................................. 94

3.14. Scenery and Weather ............................................................................................................... 95

3.14.1. Scenery Importance .......................................................................................................... 95

3.14.2. Airport Importance ............................................................................................................ 96

3.14.3. Weather Sources ............................................................................................................... 97

3.14.4. Weather Importance ......................................................................................................... 98

3.15. Charts Products and Addons .................................................................................................... 99

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3.15.1. Charts Products Popularity ................................................................................................ 99

3.15.2. Charts Products Awareness ............................................................................................. 100

3.15.3. Charts Preference ............................................................................................................ 101

3.16. NavData/FMS Data ................................................................................................................. 102

3.16.1. NavData/FMS Data Products Popularity ......................................................................... 102

3.17. Flight Planning ........................................................................................................................ 103

3.17.1. Usage ............................................................................................................................... 103

3.17.2. Services ............................................................................................................................ 104

3.17.3. Important Features ......................................................................................................... 105

3.18. Training ................................................................................................................................... 106

3.18.1. Learning ........................................................................................................................... 106

3.18.2. Learning Method ............................................................................................................. 107

3.18.3. Gamification .................................................................................................................... 108

3.19. Media ...................................................................................................................................... 109

3.19.1. Media Consumption ........................................................................................................ 109

3.20. Video....................................................................................................................................... 110

3.20.1. Platform Preference ........................................................................................................ 110

3.20.2. Paid Content .................................................................................................................... 111

3.21. Survey Meta Analysis ................................................................................................................. 112

3.21.1. Participation .................................................................................................................... 112

3.21.2. Survey Experience ........................................................................................................... 113

4. Results ............................................................................................................................................. 114

4.1. First a Word on Sampling Bias and Validity .............................................................................. 114

4.2 Brief Summary ........................................................................................................................... 114

4.3 Discussion .................................................................................................................................. 115

4.3.1. Simulation Platform Popularity ......................................................................................... 115

4.3.2. Follow Up on 2019’s Microsoft Flight Simulator 2020 Release Anticipation .................... 118

4.3.3. Spending ............................................................................................................................ 118

4.3.4. Covid‐19 Effects ................................................................................................................. 119

4.3.5. Console, Gaming & Gamification ...................................................................................... 120

4.4. Survey Meta Analysis ............................................................................................................... 121

5. Future Work .................................................................................................................................... 121

 

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1. Introduction 

1.1. Partners 

The FlightSim Community Survey 2020 is a collaborative effort conducted by the developers, 

organizations and companies alphabetically presented in the list of partners below. 

● Aerosoft 

● AviTab 

● Carenado 

● Cruiselevel 

● Drzewiecki Design 

● Frooglesim 

● FSElite 

● Flight Sim Labs 

● Flight1 

● FlightGear 

● FlightSim.com 

● FlightSimExpo 

● Gaya Simulations 

● GeoFS 

● HeliSimmer.com 

● Honeycomb 

● Infinite Flight 

● IVAO 

● JonFly 

● Laminar Research 

● Lockheed Martin 

● Microsoft 

● MilViz 

● Navigraph 

● ORBX 

● PMDG 

● REX 

● SimBrief 

● SimFlight 

● VATSIM 

Navigraph was responsible for coordinating, designing, compiling and funding the survey, as well as 

authoring this document. 

   

Page 9: FlightSim Community Survey 2020 - Navigraph · 2020. 11. 13. · AVSIM has previously published a demographic survey for the flight simulation community. The most recent one was made

1.2. Purpose and Target Audience 

The primary purpose of the survey is to provide the participating partners with information about the 

flight simulation community so that they are better able to: 

● recruit new pilots to the flight simulation community 

● develop products and services in response to pilots’ needs and requests 

The secondary purpose of the survey is to provide all members of the flight simulation community 

with information so that they are better able to: 

● find resources to develop their flight simulation interest 

● maintain and develop the community 

1.3. Data Protection 

The data was collected from the respondents anonymously without storing any personally 

identifiable information. The results are presented in aggregated form, never individually. The data 

was collected in the legitimate interest pursued by Navigraph and the partners. To the best of our 

judgement, the survey was conducted in a fashion compliant with the General Data Protection 

Regulation (EU) 2016/679. For any questions regarding user privacy, please contact 

[email protected].  

1.4. Previous Work 

VATSIM conducted a survey in 20061. It had 6,691 respondents. 

AVSIM has previously published a demographic survey for the flight simulation community. The most 

recent one was made in 20132. It had approximately 2,800 respondents. 

Laminar Research has collected usage data from its X‐Plane simulator and published two reports3 in 

November 2017, and June 2018. 

Navigraph has previously conducted customer surveys. In 20174 it had 3,187 respondents. In 2016 

2,200 participated. While these surveys had significant portions aimed at product feedback specific 

for Navigraph, it also had demographics questions included from the AVSIM survey. 

Navigraph has also, with the help of partners, conducted a previous flight community survey in 20185 

which has 15,000 respondents, and in 20196 which had 17,800 respondents. 

It is our impression that there have been additional small surveys completed in the past. Either they 

have been published by various developers with the intent of obtaining specific product feedback; or 

they have been published by interest organizations with the intent of obtaining feedback of the 

particular operations of that organization. 

 

 1 https://www.flightsim.com/vbfs/content.php?7782‐VATSIM‐User‐Survey‐Results  2 https://www.avsim.com/forums/topic/430855‐results‐of‐the‐2013‐avsim‐community‐demographics‐survey/  3 https://developer.x‐plane.com/category/x‐plane‐usage‐data/  4 http://blog.navigraph.com/post/167492052421/survey‐results‐prepar3d‐x‐plane‐up‐fsx‐down 5 https://blog.navigraph.com/post/181243982766/2018‐survey‐results  6 https://blog.navigraph.com/post/190623949491/flightsim‐community‐survey‐2019‐results  

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The flightsim community surveys 2018, 2019 and 2020 are different in that they have: 

● a larger sample size, i.e. many more respondents compared to any previous flight simulation 

community survey to date 

● a sample which represents multiple user groups, i.e. users from various developers and 

members from various organizations 

   

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2. Method 

Navigraph began by posting an official invite on social media and in the Navigraph newsletter for 

partners to collaborate on the survey. Partners who participated to the survey earlier years were 

contacted directly via email. To get a representative sample of the community partners were chosen 

from as many different parts of the flightsim community as possible. 

Partners were asked to submit questions of particular interest to them. Navigraph edited, 

consolidated, and designed the questions. The questions were then remitted to the partners for 

review before the survey was published. 

All partners were asked to publish an individual survey link at a specific date and time. The partners 

were free to choose how to distribute the link, but many chose to publish on social media, forums, 

websites, and in newsletters. The individual links permitted tracking of how successful each partner 

was at gathering respondents to the survey,  

The respondents were not compensated for their contribution. The incentive for the respondents to 

contribute to the survey is the possibility to guide development in the flightsim community. The 

incentive for the partners to contribute to the survey is the possibility to include questions and reach 

a wider audience compared to publishing an individual survey themselves. 

The information presented in this survey report is only diagrams over aggregated data. No other 

analysis as to statistical significance, power, or confidence interval has been done. 

 

   

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3. Analysis 

3.1. Respondents 

The survey had 23,476 (17,800) respondents out of which 62% (69%) completed the 119 (93) 

questions in the survey and spent on average 22 (20) minutes. (Last year’s values within 

parentheses.)  

The diagram below illustrates the number of respondents clicking a link published by a survey 

partner over time starting from November 13 when the link to survey was first published, until the 

evening of November 2 when the survey closed. Navigraph, illustrated at the bottom of the diagram 

contributed with the most respondents followed by Orbx, FSElite, and Infinite Flight. All partners who 

contributed with less than 300 respondents are aggregated into the black graph. 

 

 

0

5000

10000

15000

20000

25000

13/11/2020 00:00

14/11/2020 15:00

15/11/2020 15:00

16/11/2020 15:00

17/11/2020 15:00

18/11/2020 15:00

19/11/2020 15:00

20/11/2020 15:00

21/11/2020 15:00

22/11/2020 15:00

23/11/2020 15:00

Survey Respondents by Source over Time

Navigraph Orbx < 300 total FSElite Infinite Flight

GeoFS VATSIM flightsimcom Carenado IVAO

Aerosoft SimFlight Xplane FSLabs

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3.2. Demographics 

3.2.1. Age 

The rather even distribution shows that flight simulation is interesting to people of all ages. While the 

bulk of the users are in the range of 15‐85 years, we notice a peak around 20 and an impressive tail 

towards 85. 

The age distribution this year is very similar to those of the two previous surveys, in terms of range 

but also with the distinct peak around 20. 

 

 

   

0% 0%

7%

12%

8%7% 7%

8%7% 7% 7% 7%

6% 6%5%

2%

1% 0% 0% 0%0%

2%

4%

6%

8%

10%

12%

14%

5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100

Years

How old are you?

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3.2.2. Gender 

Flight simulation continues to be a predominantly male activity. The results are the same as the 

previous two years. 

 

 

 

   

0.9%

96.9%

0.3% 0.2% 1.6%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Female Male Non Binary Other Prefer not to say

What best describes your gender?

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3.2.3. Employment Status 

Most flight simulator pilots are either employed full time or fully retired. This result is consistent with 

previous years. 

 

 

 

   

7.3%

46.5%

3.4%

16.0%

1.4%

10.4%

3.2%

4.2%

4.3%

3.4%

0% 10% 20% 30% 40% 50% 60%

I am a full time student

I am employed full time

I am employed part time

I am fully retired

I am furloughed

I am in school

I am in school and employed part time

I am semi‐retired

I am unemployed

Prefer not to say

What is your employment status?

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3.2.4. Covid‐19 Employment Effect 

This question was introduced in this year’s survey to investigate if respondents’ employment 

situation has changed due to the effects of Covid‐19. 

 

 

   

81.3%

4.8%

3.5%

4.2%

2.1%

4.0%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90%

No

Prefer not to say

Yes, I have been furloughed

Yes, I have been unemployed

Yes, I have changed jobs

Yes, I now work part time

Has your employment situation changed due to Covid‐19?

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3.2.5. Country 

The top five countries are the same this year as the two previous years. France, the Netherlands, 

Spain, Italy and Switzerland follow next, just like previous years, but in varying order. 

 

 

 

   

26.7%

13.9%

10.4%

5.0%

4.3%

3.9%

3.3%

2.2%

2.1%

1.8%

1.5%

1.4%

1.4%

1.3%

1.2%

0% 5% 10% 15% 20% 25% 30%

United States [US]

United Kingdom [GB]

Germany [DE]

Canada [CA]

Australia [AU]

France [FR]

Netherlands [NL]

Spain [ES]

Italy [IT]

Switzerland [CH]

Sweden [SE]

Belgium [BE]

Norway [NO]

Austria [AT]

Brazil [BR]

Where do you live?

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3.2.6. Education 

This year Secondary School and Bachelor’s were the most common levels of education. This is the same result as last year. In 2018, however, Bachelor’s was the most common one, followed by Secondary School.  

 

 

   

4%

23%

15%

5%

14%

28%

5%

1%

0% 5% 10% 15% 20% 25% 30%

Doctor's

Bachelor's

Master's

Associates degree

Technical or Vocational degree

Secondary School / High School

Primary School

None

What is the highest level of education you have completed?

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3.2.7. Income 

Respondents were asked to enter their annual income before tax in their local currency. Exchange rates as per December 2020 were then used to calculate the income in US Dollars. 

The distribution is very similar to last year’s survey result. Most respondents are in the interval between $40,000 and $70,000. Last year we also noticed a peak in the $10,000 bracket. 

 

 

   

4%

9%

6%

7%

9%10%10%

9%7%

5%5%

4% 3%2% 2% 2%

1% 1% 1%1% 1%

0%

2%

4%

6%

8%

10%

12%

0

10000

20000

30000

40000

50000

60000

70000

80000

90000

100000

110000

120000

130000

140000

150000

160000

170000

180000

190000

200000

Income (USD)

What is your yearly income level before tax?

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3.2.8. Gaming Interest 

Last year we asked if you use other simulators aside from flight simulators. This year we decided to 

broaden this question and ask about computer games. About half of the respondents say they play 

computer games in addition to flying the flight simulator. Commonly occurring words and titles in the 

responses were: truck simulator, train simulator, FPS (First person shooter), GTA (Grand Theft Auto), 

COD (Call of Duty), and Minecraft. 

 

   

52.4%47.6%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

In addition to flight simulation, do you play computer games?

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3.3. Relation to Aviation 

3.3.1. Work 

By asking this question we wanted to establish how many of the respondents work within the 

aviation industry. Almost one in five work within aviation. This is comparable to the previous year’s 

results. 

 

  

81.7%

0.2%

0.7%

0.9%

4.7%

2.4%

0.8%

0.5%

0.6%

1.3%

6.0%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

No

Yes, as a helicopter pilot

Yes, as a software developer

Yes, as an air traffic controller

Yes, as an airplane pilot

Yes, as an engineer/mechanic

Yes, as an instructor

Yes, as cabin crew

Yes, as dispatch

Yes, as ground crew

Yes, other

Do you work within aviation?

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3.3.2. Pilot License 

One in four flight simulator pilots holds a pilot license. A total of 9% have a Private Pilot Licence (PPL). 

In last year’s survey 30% of the simulator pilots held a pilot license. 

 

  

 

   

2.9%

0.6%

0.2%

2.8%

74.2%

2.8%

9.0%

0.1%

0.3%

2.1%

5.0%

0% 10% 20% 30% 40% 50% 60% 70% 80%

Airline Transport Pilot License (ATPL)

Commercial Pilot License (CPL)

Commercial Pilot License Helicopter (CPL‐H)

Commercial Pilot License with Instrumental Rating (CPL‐IR)

None

Other (please specify)

Private Pilot License (PPL)

Private Pilot License Helicopter (PPL‐H)

Private Pilot License with Enroute Instrument Rating(PPL‐EIR)

Private Pilot License with Instrument Rating (PPL‐IR)

Student Pilot License

What pilot license do you currently have?

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3.3.3. Simulation in Relation to Aviation 

Among the respondents of the previous question who stated that they have a pilot license we asked 

a follow up question to see if it was the flight simulation that sparked their decision to pursue a 

license, or maybe the other way around. Almost three out of four got their first flight simulator 

before they started studying for their pilot license.  

 

18.9%

73.3%

5.0%

2.8%

0% 10% 20% 30% 40% 50% 60% 70% 80%

After I obtained my pilot license

Before I started studying for my pilot license

During my pilot license studies

I don't know

When did you get your first flight simulator?

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3.3.4. Flight School Enrollment 

With almost 8% of the simulator pilots enrolled in a flight school, the distribution of respondents is 

this year is nearly identical to what was presented in the 2018 and 2019 survey. 

 

  

 

   

7.8%

92.2%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Are you currently enrolled in flight school?

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3.3.5. Flight Lesson Consideration 

This question was presented only to respondents who stated that they are not enrolled in a flight 

school. In the vein of last year’s result, most respondents are not considering taking real world flight 

lessons within the next year. 

 

  

   

25.7%

74.3%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Are you considering taking real‐world flight lessons within the next year?

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3.4. Simulator Habits ‐ Combat 

3.4.1. Combat Simulation Interest 

The section about combat simulation was introduced in last year’s survey. We started by asking if 

respondents fly combat missions, and then proceeded with a follow up question to those who are 

interested in combat flight simulators. One in five fly combat missions in their simulator, a number 

which we also presented in the previous survey. 

 

 

 

   

19.7%

80.3%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Do you fly combat missions in your simulator?

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3.4.2. Combat Simulator Preference 

This question was presented only to the respondents who stated that they fly combat missions. DCS 

World appeared to be the most popular flight simulator for combat missions, followed by IL‐2 

Sturmovik and Falcon 4.0 BMS. This was also the result last year when this question was first 

introduced. 

 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Falcon 4.0. BMS

DCS World

IL‐2 Sturmovik

Rise of Flight

Wings Over Flanders Fields

Wings Over the Reich

Warbirds

How often do you fly any of the following combat flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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3.5. Simulator Habits ‐ Mobile 

3.5.1. Mobile Simulation Interest 

In the last year’s survey, we introduced several questions regarding flight simulation on mobile 

devices. For those respondents who stated that they flew on mobile devices we proceeded to ask 

some additional questions. The number of respondents who fly simulators on mobile devices have 

increased from 14% to 17%. 

 

 

 

   

17.0%

83.0%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Do you fly simulators on mobile or tablet devices?

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3.5.2. Mobile Simulator Preference 

This question was conditional and only presented to the respondents who stated that they fly on 

mobile devices. Just like the previous year’s survey, Infinite Flight is still in the lead as the most 

popular mobile flight simulator software. 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Infinite Flight

Rortos

X‐Plane Mobile

How often do you fly any of the following mobile flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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3.5.3. Mobile Simulator Feature Importance 

The following question was conditional and only presented to the respondents who stated that they 

fly on mobile devices. By asking this question we get to know which features of the mobile flight 

simulator software is the most and least important to the community. As presented last year, flight 

dynamics is the most important feature while documentation and networked multi‐player mode are 

the least important. 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Virtual cockpit visual realism

External aircraft visual realism

Detailed scenery

Flight control intuitiveness

Set of instruments/avionics modeled

Accurate navigation and FMS

Flight dynamics realism

Networked multi‐player mode

Documentation

Engine and systems realism

Sounds

Price

Customer Service/Support

What are the most important features for you in a mobile flight simulator software?

Very Important More Important Less Important Indifferent Not Important

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3.5.4. Mobile Simulator Device 

Flight simmers who use mobile devices seem to prefer using iPad. This was also the result last year 

when this question was first introduced. 

 

 

   

26.5%

6.6%

25.2%

38.1%

3.7%

0% 5% 10% 15% 20% 25% 30% 35% 40%

Android Phone

Android Tablet

iOS Phone

iOS Tablet

Other

Which is your primary platform for mobile flight simulators?

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3.6. Simulator Habits ‐ Air Traffic Control 

3.6.1. ATC Simulation Interest 

A total of 13.5% of the respondents say they operate as virtual air traffic controllers. The purpose of 

this question is primarily to screen for the coming follow up questions.  

 

 

   

13.5%

86.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Do you operate as a virtual Air Traffic Controller?

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3.6.2 Reasons for not operating as an ATC 

In this question we set out to investigate the reasons why some respondents have never chosen to 

operate as virtual Air Traffic Controllers. The question was asked to all respondents who answered 

No to the question above. 

As shown in the diagram below more than half of the respondents do not have the interest. A 

quarter of the respondents do not wish to, or do not have the time.  

 

 

   

1.7%

14.5%

24.6%

55.3%

3.9%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

I decided to quit during training

I don't know how to become one

I don't wish to, or don't have the time

I have no interest

I was, but decided to quit

Why don't you operate as a virtual Air Traffic Controller?

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3.6.3. Discontinued ATC activity  

We then decided to follow up on the 3.9 % of respondents who replied that they were previously 

working as an air traffic controller but decided to quit. We asked them why they no longer operate as 

controllers.  Over 60% responded that they do not have the time anymore. 

 

 

   

2.1%

61.8%

1.3%

1.5%

3.5%

19.2%

10.6%

0% 10% 20% 30% 40% 50% 60% 70%

I do not agree with decisions made by leadership of myonline network

I do not have time

I experience lack of progression once achieving highestcontroller rating

I find that fellow air traffic controllers are not trainedto a high enough standard

I find that fellow air traffic controllers are too serious

I have moved on to other things

I no longer find it enjoyable due to the varying degreeof pilot training.

Why do you no longer operate as a virtual Air Traffic Controller?

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3.6.4.  ATC Simulation Usage 

Among those who stated that they do operate as air traffic controller we asked how many times per 

week respondents operate as air traffic controllers.  As in the previous year, most controllers operate 

once per week. We also see a decreasing trend in that fewer respondents state that they operate 

two, three and four times per week. 

 

 

 

This question was conditional and only presented to respondents who stated that they operate as air 

traffic controller. We wanted to know how many hours a virtual air traffic controller operates during 

a typical session on average. We find out that a typical session ranges between 1‐3 hours. 

 

 

   

12%

32%

18%

12%

7% 7%

2% 3% 1% 0%2% 3%

0%

5%

10%

15%

20%

25%

30%

35%

0 1 2 3 4 5 6 7 8 9 10 > 10

Times

How many times do you operate as virtual Air Traffic Controller per week, on average?

8%

21%

37%

21%

7%3%

1% 0% 0% 0% 0% 1%

0%

5%

10%

15%

20%

25%

30%

35%

40%

0 1 2 3 4 5 6 7 8 9 10 > 10

Hours

How many hours do you operate as virtual Air Traffic Controller during a typical session?

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3.6.5. ATC Simulation Factor Importance 

This question was conditional and only presented to respondents who stated that they operate as air 

traffic controller. We can establish that familiarity of the airspace is the most important factor among 

the respondents when selecting an airport or area to control, just like last year. 

 

 

 

 

 

 

   

71.1%

45.2%

40.8%

28.8%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Familiarity ‐ you know the space very well

Popularity ‐ lots of pilots fly here

ATC coverage ‐ you cover where you're needed

Excitement ‐ it's an interesting traffic pattern

What's important for you when selecting an airport or area to control?

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3.7. Simulator Habits – General 

This section on general simulator habits was presented to all respondents. 

3.7.1. Aircraft Types 

This question was redesigned for this year’s survey. Response alternatives were renamed for 

improved clarity. The aircraft have now been defined according to size and technical characteristics. 

In previous years, aircraft were defined by range. Moreover, Warbirds, Float Planes, Gliders and 

Drones have also been added as alternatives. This means that the results from previous years are not 

entirely comparable to this year’s results. 

In the previous two years, short/medium haul and single engine private aircraft were the most 

common. This year Single Engine Piston and Narrow‐body Commercial Airliner are the most 

common. A notable difference, however, is that more respondents claimed to Always or Often fly 

Narrow‐body Commercial Airliners compared to a Single Engine Piston aircraft. 

Last year helicopter and combat were the two least common types of aircraft. This year Drones and 

Gliders are the least popular. 

 

 

 

 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Single Engine Piston

Multi Engine Piston

Turbo Prop

Narrow‐body Commercial Airliner

Wide‐body Commercial Airliner

Narrow‐body Freighter

Wide‐body Freighter

Business Jets

Combat

Warbirds

Helicopter

Float Planes

Gliders

Drones

What do you normally fly?

Always Often Sometimes Rarely Never

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38 

3.7.2. Usage 

All respondents were asked how many times per week they use a flight simulator. The distribution is 

similar to 2018 and 2019, except for the increase in respondents who are using the simulator 10 or 

more times per week. It increased from 5% to 15%. 

 

 

All respondents were also asked how many hours they use the flight simulator during a typical 

session. We find that most sessions range from 1‐4 hours. This question was introduced in this year’s 

survey. 

 

 

 

 

 

 

1%

7%

13%

15%

12%

17%

6%

12%

2%0%

15%

0%

2%

4%

6%

8%

10%

12%

14%

16%

18%

0 1 2 3 4 5 6 7 8 9 10+

Times

How many times do you use the flight simulator per week, on average?

0%

11%

36%

25%

11%

6%3%

1% 2% 0%

5%

0%

5%

10%

15%

20%

25%

30%

35%

40%

0 1 2 3 4 5 6 7 8 9 10+

Hours

How many hours do you use the flight simulator during a typical session?

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39 

3.7.3. Returning to Flight Simulation 

In the two previous surveys we asked respondents to tell us for how many years flight simulation has 

been an interest. However, we noted that for many respondents flight simulation is a periodic 

interest that comes and does. This year we are trying a different type of questions, namely by asking 

how many respondents who have returned to flight simulation this year after taking a break from 

flight simulation. In fact, little over 50% of the respondents restarted their hobby this year. 

 

  

This begs the questions – why did respondents return to flight simulation this year? Among the 

respondents who stated that they returned to flight simulation this year the vast majority was drawn 

back by the launch of the new Microsoft Flight Simulator. 12% of the responses in Other stated 

variations on “Infinite Flight” and their version 20.1‐20.3 and reworked B777. 10% stated variations 

on “never left” which implies they misunderstood the previous question. 8% stated variations on 

“Covid” or “Corona”. 

 

50.6% 49.4%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Have you returned to flight simulation during 2020?

22.7%

13.5%

6.8%

56.9%

0% 10% 20% 30% 40% 50% 60%

Other

Mainly because of the new X‐Plane 11.50.

Mainly because of the new Prepar3D v5.

Mainly because of the new Microsoft FlightSimulator.

Why have you returned to flight simulation during 2020?

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40 

3.7.4. Covid‐19 

By asking the following question we wanted to know if and how Covid‐19 has affected the amount of 

time spent on flight simulation this year. A total of 43% of the respondents spend more time because 

of Covid‐19, while 45% spend the same amount of time.  

 

 

 

   

5.5%

1.3%

5.2%

43.0%

45.0%

0% 10% 20% 30% 40% 50%

I don't know

I prefer no to say

I spend less time

I spend more time

I spend the same amount of time

To what degree has the amount of time you spend on flight simulation changed as a 

consequence of Covid‐19?

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41 

3.7.5. Roles 

We asked this question to distinguish which type of simulation is the most common. Just like last 

year, civilian airplane pilot simulation is the most common. 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Civilian Airplane Pilot

Helicopter Pilot

Air Traffic Controller

Combat Pilot

Which type of simulation do you normally do?

Always Frequently Sometimes Infrequently Never

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42 

3.7.6. Platforms 

Just like last year respondents tend to use a desktop as a flight simulation platform, but sometimes a 

mobile device too. Not many respondents use a gaming console for flight simulation yet. 

 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Mobile device (Phone/Tablet)

Desktop (PC/Mac/Linux)

Console (Xbox/PlayStation/Nintendo)

How often do you fly simulators on the following platforms?

Always Frequently Sometimes Infrequently Never

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43 

3.7.7. Purpose 

Just like last year, curiosity/interest in aviation is the main purpose for more than every other flight 

simmer, while almost one fifth of the respondents fly simulators for casual gaming/entertainment 

purpose. All results in this graph are very close to what was presented in the previous year’s survey. 

 

 

 

   

6.1%

1.4%

5.3%

12.3%

55.3%

19.6%

0% 10% 20% 30% 40% 50% 60%

Training towards a pilot license

Research or academic education

Other

Familiarization of Cockpit/Airport/Airspace

Curiosity/Interest in Aviation

Casual Gaming/Entertainment

What is the main purpose for your flight simulation?

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44 

3.7.8. Flight Rules 

The results are comparable to the last year’s survey: IFR and VFR are still more popular than the 

option of flying “casually without rules” which was introduced as an option in the 2019 year’s survey.  

 

 

   

15%

46%

6%

30%

29%

9%

32%

15%

22%

16%

6%

29%

7%

4%

34%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

VFR

IFR

Casually without rules

How do you normally fly?

Most of the time Frequently Sometimes Infrequently Never

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45 

3.7.9. ATC 

By introducing the following question in this year’s survey, we wanted to establish which types of 

ATC services the respondents mostly use. We find that computer controlled ATC is most popular 

among our respondents, however almost one in three use human controlled ATC most of the time. 

 

 

   

7.4%

20.6%

31.1%

40.9%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Live (Real world) ATC

I don't use any ATC

Human Controlled ATC

Computer Controlled ATC

What type of Air Traffic Control do you mainly use when flying?

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46 

3.7.10. Flight Procedures 

With this new question for the 2020 survey, we wanted to know which procedures are most popular. 

It becomes evident that ILS and visual approaches are frequently flown by our respondents. We do 

however see that RNAV approaches, SIDs and STARs are also popular.  

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Visual approach

Contact approach

Charted visual flight procedure (CVFP)

RNAV approach

ILS approach

VOR approach

VOR‐DME approach

NDB approach

Radar approach

Localizer approach

SID

STAR

Holding pattern

Missed approach

Course reversal procedure

Which types of procedures do you usually fly?

Most of the time Frequently Sometimes Infrequently Never

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47 

3.8. Consumption Habits 

3.8.1. Software Expenses 

This question has been a part of the survey 2018 and 2019, but since last year we only present a 

cumulative graph. The way to read it is: “52% have spent at least $300 per year.” Obviously, 100% 

have spent at least $0. 

This year 77% have spent at least $200. Last year less than 70% spent the same amount. This year 

94% have spent at least $100. Last year less than 90% spent the same amount. 

Generally speaking, the distributions are very similar over all three years. For example, in all three 

years 25% have spent at least $500 per year. However, if we look in detail we see that more 

respondents spend less than $500 per year compared to last year. 

The average software spending is $5,231 dollars. However, removing one of the outliers shifts the 

average down to $703. A more reliable measurement is the median which is $223 dollars. Last year 

the median was $250, and the year before that $245. 

 

 

 

 

   

100%

94%

77%

52%

35%

24%

18%12%

9% 7% 7% 5% 4% 3% 3% 2% 1% 1% 1% 1% 1%0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Amount (USD)

How much do you estimate you have spent on flight simulation software and addons in the last 12 months 

(cumulative)?

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48 

3.8.2. Hardware Expenses 

This question has been asked in 2018 and 2019 as well. Just like software expenses, hardware 

expenses are expressed as cumulative graph. It should be read like this: 100% of the respondents 

have spent at least $0 dollars this year. 33% have spent at least $400 per year. 22% have spent at 

least $600 per year. And so on.  

This year 63% have spent at least $100. Last year some 55% have spent at least $100. This year 51% 

have spent at least $200. Last year only 40% spent the same amount. 

Just like software expenses, the distributions look very similar to the previous year, but when you 

look into the details respondents have actually spent more money this year than last year. 

The average hardware spending is $1,045, but a more reliable measurement is the median which is 

$167. Last year the median was $111. The year before that it was $200. 

 

 

 

 

   

100%

63%

51%

41%

33%

26%22%

18%15%

13% 12% 10% 9% 7% 7% 5% 4% 3% 2% 2% 2%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Amount (USD)

How much do you estimate you have spent on flight simulation hardware in the last 12 months (cumulative)?

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49 

3.8.3. Preferred Online Stores 

One notable difference from last year is the introduction of Microsoft Flight Simulator in‐game 

Marketplace which was launched following the Microsoft Flight Simulator release. Orbxcentral.com is 

also introduced as an online store in this year’s survey.  

A slight drop can be identified among some of the established stores, yet the numbers are in general 

comparable to the previous year’s survey. 

 

 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Aerosoft ‐ aerosoft.com

Amazon ‐ amazon.com

Aviation Megastore ‐ aviationmegastore.com

Flight1 ‐ flight1.com

FlightSim Store ‐ flightsimstore.com

FSPS Store ‐ fspsstore.com

FlightSim ‐ flightsim.com

JustFlight ‐ justflight.com

Microsoft Flight Simulator in‐game Marketplace

Orbx Central‐ orbxcentral.com

PC Aviator ‐ pcaviator.com

SimMarket ‐ simmarket.com

Steam ‐ steampowered.com

Threshold Store ‐ store.thresholdx.net

X‐aviation ‐ x‐aviation.com

Xplane.org ‐ store.x‐plane.org

How often do you purchase flight simulation products from these online stores?

Always Often Sometimes Rarely Never

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50 

3.8.4. Freeware Versus Payware 

The results from this question are comparable to last year’s survey. We find that flight planning and 

ATC/Traffic software tends to be freeware, whereas simulator software tends to be payware.  

 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Simulator software

Flight planning software

Aircraft

NavData

Charts

Scenery

Weather

ATC/Traffic

Considering all the software and data which you use for flight simulation, what tends to be freeware versus payware?

Only Payware Mostly Payware Equal Mostly Freeware Only Freeware I don't use it

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51 

 

3.9. Community 

3.9.1. Conferences 

Usually, we ask questions about physical conference attendance. Considering the current global 

situation where many people are restricted and have not been able to attend conferences in person, 

an online conference may be an option to connect with each other. Almost 60 % of the respondents 

would consider participating in such an event.  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

59.3%

40.7%

0%

10%

20%

30%

40%

50%

60%

70%

Yes No

Would you consider participating in an online conference?

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52 

3.9.2. Online conferences 

 

This question was conditional and only presented to the respondent who could consider participating 

in an online conference. Although there is a degree of interest in all options, watching seminars 

featuring product launches and announcements as well as obtaining product discounts seems to be 

slightly more popular than rest of the components.  

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Watching live educational seminars

Watching recorded educational seminars

Watching seminars featuring product launches andannouncements

Watching short (<2 minutes) promotional videos fromdevelopers

Obtaining product discounts

Chatting and engaging with developers in real‐time

Connecting with other flight simmers who might livenearby you

Which components of an online conference would be most interesting to you?

Very interested More interested Indifferent Less interested Not interested

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53 

3.9.3. Contribution 

This year we added “No, but I would like to” as an option, which made the answer “No” drop by over 

15%. Beta tester continues to be the most common form of contribution. 

 

 

This new question was conditional and only presented to the people who didn't contribute to the 

simulation community. We find that “Time constraints” is the largest factor which stops respondents 

from contributing to the flight simulation community.    

 

 

 

 

 

45.1%

23.6%

17.5%

4.5%

5.1%

5.6%

3.5%

2.2%

1.7%

6.2%

0% 10% 20% 30% 40% 50%

No

No, but I would like to

Yes, as a beta tester

Yes, as a software developer

Yes, as an artist or 3D modeller

Yes, as an admin of a flightsim organization

Yes, as a video producer

Yes, as a writer

Yes, as a blogger

Yes, as a Twitch/Youtube streamer

Do you contribute to the flight simulation community?

37.1%

20.6%

42.2%

0.0%

10.0%

20.0%

30.0%

40.0%

50.0%

Don't know what to contribute Limited skills Time constraints

What stops you from contributing to the flight simulation community?

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54 

This question is new in this year’s survey and the results are very satisfying. Many of you have 

contributed for several years, some of you up till 40 years. 

 

 

 

   

51%

18%

10% 10%5% 4% 2% 0% 0%

0%

10%

20%

30%

40%

50%

60%

5 10 15 20 25 30 40 45 >50

Years

For how many years have you contributed to the flightsim community?

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55 

3.9.4. Communication Platforms 

A new communication platform for this year’s survey is the Microsoft Flight Simulator Forum. The 

most popular platforms to communicate with others are currently Discord, AVSIM Forum, Microsoft 

Flight Simulator Forum and Facebook. 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

AVSIM Forum

Discord

Facebook

FlightSim.com Forum

Instagram

Microsoft Flight Simulator Forums

Reddit

SimFlight.com Forum

Team Speak

Thresholdx.net Forum

Twitter

x‐pilot.com Forum

x‐plane.org Forum

How frequently do you use the following platforms for the purpose of communicating with others in the flight simulation 

community?

Always Frequently Often Infrequently Never

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56 

3.9.5. Virtual Airline Membership 

Last year 34% of the respondents were a member of a virtual airline, in comparison to this year’s 

28.3%. 

 

 

 

   

28.3%

71.7%

0%

10%

20%

30%

40%

50%

60%

70%

80%

Yes No

Are you a member of a Virtual Airline

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57 

3.9.6. Online Flying 

We wanted to know how many people fly online or not and compare the numbers to the previous 

year. Last year 56% stated that they fly online, meaning that the percentage of simulator pilots who 

fly online has increased by 2.4%. 

 

 

 

 

 

 

   

58.4%

41.6%

0%

10%

20%

30%

40%

50%

60%

70%

Yes No

Do you fly online?

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58 

3.9.7. Online Network Preference 

The following question regarding network preference was only asked to the respondents who stated 

that they fly online. 

As reported in the previous year’s survey, most of the respondents use VATSIM, followed by IVAO 

and projectFly. 

 

 

 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

FSCloud

FSHost

IVAO

PilotEdge

projectFly

VATSIM

How often do you fly on any of the following online network?

Most of the time Frequently Often Infrequently Never

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3.9.8. Important Factors for Joining Online Networks  

This question was introduced last year. Although this year’s results are similar, we note that 

friendliness of fellow members and staff is now top three together with Sophistication and ATC 

coverage, putting free membership on the fourth place. 

 

 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Ease of use & Accessibility

Sophistication & realism of software

Availability of training docs & support

Friendliness of fellow members and staff

Strictness of rules & regulations

Number of active users

Free of charge

ATC coverage

What is important to you when considering joining a network?

Very important More important Indifferent Less important Not important

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3.9.9. ATC Importance on Routing  

This question was introduced last year for the purpose of establishing the importance of ATC with 

regards to origin, route, or destination. The answers are along the lines of last year’s survey.   

 

 

   

15.2% 27.4% 30.5% 8.9% 18.1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Does the availability of ATC influence your choice of origin, route or destination?

Always Frequently Sometimes Infrequently Never

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3.9.10. Reasons for Not Flying Online 

This question was conditional and only shown to respondents who stated they did not fly online. The 

commitment to fly in real time is still the largest reason for not flying online.  

 

 

 

 

 

 

 

 

 

   

18.4%

22.1%

15.4%

7.8%

12.2%

24.0%

5.5%

32.0%

4.4%

9.2%

4.4%

19.6%

0% 10% 20% 30% 40%

I don't enjoy it

I don't know how to speak to air traffic controllers(protocol and radio alphabet)

I don't know which software to use or how toconfigure it

I don't have the same charts or data source as the airtraffic controllers

I don't know how to fly well enough

I am not a member of an online network

I don't speak English well enough

I can't commit to fly in real time or want to be able topause my simulation

My internet connection is too slow or not stable

Lack of ATC coverage

I had a bad experience so I left

Never considered it

Why don't you fly online?

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3.10. Simulator Platform 

3.10.1. Simulator Software 

Following the launch of Microsoft Flight Simulator earlier in 2020, this simulator has grown to 

become the most popular flight simulator among the respondents. Laminar Research X‐Plane 11.50+, 

as well as Prepar3D v4 and v5 are also popular flight simulators. 

 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Microsoft FS 2002

Microsoft FS 2004

Microsoft FSX

Microsoft FS 2020

Dovetail Microsoft FSX: Steam Edition

Laminar Research X‐Plane 10

Laminar Research X‐Plane 11.0 ‐ 11.41

Laminar Research X‐Plane 11.50 +

Laminar Research X‐Plane Mobile

Lockheed Martin Prepar3d v1

Lockheed Martin Prepar3d v2

Lockheed Martin Prepar3d v3

Lockheed Martin Prepar3d v4

Lockheed Martin Prepar3d v5

Infinite Flight

Rortos

FlightGear

AeroFly FS 2

Aerowinx

Falcon 4.0. BMS

DCS World

GeoFS

How often do you fly any of the following flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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3.10.2. Simulator Software Change 

Almost 50% of the respondents have switched their primary flight simulation software during 2020. 

The majority of these have switched to Microsoft Flight Simulator. In 2019 we asked the community 

what the likelihood was that they would purchase Microsoft Flight Simulator when it becomes 

available. Over 60% of the respondents then replied that they would be likely or very likely to buy the 

new simulator.  From this year’s survey we can establish that a total of almost one third have so far 

made Microsoft Flight Simulator 2020 their primary flight simulation software.  

 

  

 

This question was conditional and only presented to the respondents who stated that they switched 

to X‐Plane 11 this year. We can establish that common flight simulators that respondents left for X‐

Plane 11 were Microsoft Flight Simulator (FSX, FS9) and Prepar3D.  

 

  

52.1%

32.9%

3.6%

6.5%

4.8%

0% 10% 20% 30% 40% 50% 60%

No

Yes, to Microsoft Flight Simulator (2020)

Yes, to other

Yes, to Prepar3d v5

Yes, to X‐Plane 11

Have you switched your primary flight simulation software this year?

6.8%

24.5%

41.6%

11.1%

15.9%

0% 10% 20% 30% 40% 50%

Other

From Prepar3D

From Microsoft Flight Simulator (FSX, FS9)

From Microsoft Flight Simulator (2020)

From an earlier version of X‐Plane

From which flight simulator software did you switch to X‐Plane 11?

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This question was conditional and only presented to the respondents who stated that they switched 

to Prepar3d v5 this year. By far most of the respondents switched from an earlier version of 

Prepar3D. 

  

This question was conditional and only presented to the respondents who stated that they switched 

to Microsoft Flight Simulator this year. The results suggest a spread between X‐Plane, Prepar3D, and 

earlier versions of Microsoft Flight Simulator. 

 

 

 

 

   

1.0%

5.6%

12.4%

3.7%

77.3%

0% 10% 20% 30% 40% 50% 60% 70% 80%

Other

From X‐Plane

From Microsoft Flight Simulator (FSX or FS9)

From Microsoft Flight Simulator (2020)

From an earlier version of Prepar3D

From which flight simulator software did you switch to Prepar3d v5?

5.8%

32.2%

33.1%

28.8%

0% 5% 10% 15% 20% 25% 30% 35% 40%

Other

From X‐Plane

From Prepar3D

From an earlier version of Microsoft FlightSimulator (FSX, FS9, ...)

From which flight simulator software did you switch to Microsoft Flight Simulator?

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3.10.3. Computer 

This question is new for this year and was used to filter out laptop and desktop users for upcoming 

questions. With over 93%, we find that most respondents fly simulators on desktop or laptop 

computers, compared to other platforms.  

 

 

   

93.3%

6.7%

0.0%

10.0%

20.0%

30.0%

40.0%

50.0%

60.0%

70.0%

80.0%

90.0%

100.0%

Yes No

Do you fly simulators on desktop or laptop computers?

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3.10.4. Operating System 

This question was asked in the 2018 survey, but not in the 2019 survey. Just like in 2018 Windows 10 

is the most common operating system. In 2018 12.4% was using Windows 8 or earlier. This year we 

see that a lot fewer users are still using Windows 8 or earlier.  

 

 

1.3%

0.7%

1.0%

0.5%

0.7%

92.5%

2.7%

0.1%

0.4%

0.1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Linux ‐ any distro or version

Mac "Big Sur" 11.00 ‐ the current version

Mac "Catalina" 10.15

Mac "Mojave" 10.14 or earlier ‐ previous versions

Other

Windows 10 ‐ the current version

Windows 7

Windows 8

Windows 8.1

Windows Vista or earlier ‐ previous versions

Which operating system are you running on your primary flight simulator computer?

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3.10.5. Graphics Card Usage 

In 2018 we had a question about graphics cards, but not in 2019. This year we decided to revisit this 

question again and include some follow‐up questions to get more information about the 

performance range of our respondents’ computers. The question was asked all respondents who use 

laptop or desktops. 

Nvidia appears to be dominating as the most popular graphic card. 

 

  

The following question was conditional and only answered by those who had Nvidia graphics card. 

With 18.1% the GeoForce GTX 1080 is the most used graphics card, followed by the RTX 2080 which 

is used by 16.2% of the respondents. 

 

 

 

7.6%

2.5%

4.0%

85.8%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

AMD

I don't know

Intel

Nvidia

Which graphics card do you use in your primary flight simulation computer?

12.7%

3.6%

1.5%

2.4%

1.0%

16.2%

11.4%

5.4%

4.4%

1.2%

18.1%

10.8%

7.7%

3.7%

0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 60.0% 70.0% 80.0% 90.0% 100.0%

Other

I don't know

GeForce RTX 3090

GeForce RTX 3080

GeForce RTX 3070

GeForce RTX 2080

GeForce RTX 2070

GeForce RTX 2060

GeForce GTX 1660

GeForce GTX 1650

GeForce GTX 1080

GeForce GTX 1070

GeForce GTX 1060

GeForce GTX 1050

Which Nvidia graphics card do you have?

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This question was only answered by those who have an AMD graphics card.  

In “Other” we see 27% variations on “Radeon RX 5700 XT”. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

   

19.0%

9.4%

9.5%

1.1%

2.1%

1.3%

0.4%

0.4%

0.6%

0.3%

0.1%

0.1%

1.3%

1.0%

0.5%

43.0%

10.1%

0% 10% 20% 30% 40% 50%

Radeon RX 580

Radeon RX 5700M

Radeon RX 570

Radeon RX 5600M

Radeon RX 560

Radeon RX 5500M

Radeon RX 540

Radeon RX 5300M

Radeon 640

Radeon 630

Radeon 625

Radeon 610

Radeon 550X

Radeon 530

Radeon 520

Other

I don't know

Which AMD graphics card do you have?

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3.10.6. Graphics Card Drivers 

This is also a new question for this year’s survey. Over 78% of the respondents are actively keeping 

their graphic card driver up to date. 

 

   

3.0%

2.1%

5.9%

10.7%

78.4%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

No, I don't care

No, I find it too complicated

No, I prefer not changing something which is alreadyworking

No, I prefer to wait until the update has proven to bestable

Yes

Are you actively keeping your graphics card drivers up to date?

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3.10.7. VRAM Storage 

 

  

By introducing this question in the 2020 survey, we wanted to find out how many gigabytes of VRAM 

the respondents have. The diagram below presents all answers that had a popularity of 1% or more 

among the respondents. 

 

 

 

   

77.5%

22.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Do you know how much VRAM you have?

2.4%

7.5%

12.8%

38.7%

2.1%

12.1%

2.2%

9.0%

1.6%

8.0%

1.3%

0.0% 10.0% 20.0% 30.0% 40.0% 50.0%

2

4

6

8

10

11

12

16

24

32

64

How many gigabytes of VRAM do you have?

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3.10.8. X‐Plane 11.50 Vulkan/Metal Usage 

The new version of X‐Plane has support for Vulkan and Metal. We wanted to ask if respondents are 

using this feature and whether they are noticing any difference. First we asked a conditional question 

to make sure only X‐Plane users responded.  

 

  

Then the following question was asked to the 41% who stated that they run X‐Plane 11.50+. 81.4% of 

X‐Plane 11.50+ users are using the new feature. However, 14.3% are not noticing any difference. 

 

 

 

   

41.0%

59.0%

0%

10%

20%

30%

40%

50%

60%

70%

Yes No

Are you running X‐Plane 11.50+?

6.5%

1.7%

4.4%

6.0%

67.1%

14.3%

0% 10% 20% 30% 40% 50% 60% 70% 80%

No, I have one or more add‐ons which are incompatible

No, my driver can not cope

No, my GPU is too old

No, other

Yes, I am enjoying the enhanced experience

Yes, I am not noticing any difference however

Since you are using X‐Plane 11.50+, are you using the new Vulkan/Metal option?

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3.10.9. Xbox Consoles 

In this year’s survey we added the new Xbox Series X and Xbox Series S as answer alternatives. 

However, the older Xbox models are still more popular. This is probably because the new Xbox series 

were released very shortly before the 2020 survey was published. 

 

 

   

83.7%

7.8%

3.5%

3.4%

0.2%

1.3%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

No

Yes, an Xbox One

Yes, an Xbox One S

Yes, an Xbox One X

Yes, an Xbox Series S

Yes, an Xbox Series X

Do you own an Xbox console?

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3.10.10. Console Activity 

Since Microsoft Flight Simulator is anticipated to be released on Xbox we wanted to ask if 

respondents would use a flight simulator the same way on console as they would on a desktop 

computer. The results suggest that 58.4 % would do the same activities as when flying on desktop, 

whereas 32.2% would just do quick casual flights.

 

   

58.4%

9.4%

32.2%

0%

10%

20%

30%

40%

50%

60%

70%

Exactly the same as in Desktop Other Quick casual flights

If you were able to run a flight simulator on a console, what activities would you likely engage in?

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3.10.11. Console Controller 

Continuing on the topic of consoles, we would like to know if respondents were likely to connect any 

other peripherals aside from gamepad controllers to fly. In fact, three out of four would prefer to 

play with something else then gamepad controller, and just over two‐thirds would prefer to fly with 

yoke and pedals. 

 

 

   

25.1%

4.0% 3.1%

67.8%

0%

10%

20%

30%

40%

50%

60%

70%

Probably not Yes, other Yes, with mouse andkeyboard

Yes, with yoke and pedals

If you were able to run a flight simulator on a console, would you prefer to play with something else than the gamepad 

controller?

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3.10.12. Internet Connection Speed 

This year respondents typically have speeds of 10 to 499 Mbit/s. The results are comparable to last 

year’s survey. In 2018 the binning of this diagram was different and had more resolution in the 10‐50 

Mbit/s range. 

 

 

   

6.4%

10.0%

13.6%

34.6%

31.9%

3.5%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

10+ Gbit/s

1‐9 Gbit/s

500‐999 Mbit/s

100‐499Mbit/s

10‐99 Mbit/s

0‐9 Mbit/s

How fast is your internet connection?

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3.10.13. Auxiliary Systems 

Pedal, Throttle and Joystick are popular, but also tablets and multiple display setups. 

   

 

 

   

1.6%

0.9%

5.5%

0.3%

0.2%

0.2%

0.5%

1.5%

6.3%

17.1%

23.2%

12.6%

1.3%

8.3%

34.1%

15.2%

33.5%

1.7%

56.5%

32.3%

54.0%

45.7%

52.4%

5.7%

0% 10% 20% 30% 40% 50% 60%

Polarized sunglasses

Leather flying helmet

Kneeboard

Extracted cockpit from a retired airliner

Full motion level D cockpit

FNPT II Simulator

Moving platform

Cockpit, purchased from professional

Cockpit build, home project

Hardware panels

Headtracker such as TrackIR, freetrack/opentrack,…

VR

Projector(s)

Several displays, some of which connected to…

Several displays, however only one used for the…

Additional computer(s), other than the simulator…

Tablet, such as iPad or Android

Helicopter controls

Pedals

HOTAS

Throttle quadrant

Yoke

Joystick with z‐axis and hat switch control

No gear ‐ just a computer and a screen

What does your simulator setup look like?

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3.10.14. Qualified Training Device 

About one‐fifth of the respondents think it is important to be able to use the simulator for training 

towards a pilot license. This is comparable to the results from last year. 

 

   

20.4%

79.6%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Is it important for you that you can use the flight simulator platform to log hours towards a pilot license?

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3.11. Virtual Reality 

3.11.1. Ownership 

A total of 11.5% of the respondents own a VR headset and use it for flight simulation. Moreover, 80% 

of the respondents do not own a VR headset. These results have actually been consistent over the 

two years this question have been a part of the survey. 

 

 

81.7%

11.5%

6.8%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

No

Yes, and I use it for flight simulation

Yes, but I don't use it for flight simulation

Do you own a VR headset?

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3.11.2. Brand 

The following questions regarding VR were only asked to respondents who stated they owned a VR 

headset.  

This question was also featured in the 2019 survey. However, for this year we added answer options 

such as HP Reverb G1 and G2 as well as Oculus Quest and Oculus Quest 2 to reflect the current VR 

market.  

Oculus Rift continues to be the most popular headset. 

 

 

 

   

4.8%

4.3%

0.9%

0.9%

8.7%

22.6%

25.0%

3.5%

4.9%

0.9%

1.3%

3.3%

1.0%

6.9%

6.1%

4.9%

0% 10% 20% 30%

Valve Index

Samsung Odyssey series

Pimax 8k series

Pimax 5k series

Other

Oculus Rift S

Oculus Rift

Oculus Quest 2

Oculus Quest

Oculus GO

Lenovo Explorer

HTC Vive Pro

HTC Vive Cosmos

HTC Vive

HP Reverb G2

HP Reverb G1

Which VR headset do you primarily use?

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3.11.3. VR Simulator Software 

X‐Plane continues to be the most popular flight simulator software for VR and increased with 4.1% 

from last year’s survey. DCS World increased with 1% and is still number two. We find Prepar3D on 

third place with 11.3%, seeing a drop of 5,7% compared to its 17% in the last year’s survey.  

 

 

 

 

 

   

30.9%

11.3%

4.5%

24.7%

5.5%

20.0%

3.2%

0% 10% 20% 30% 40%

X‐Plane 11

Prepar3D

Other

None

Microsoft Flight Simulator (VR beta)

DCS World

Aerofly FS 2

Which flight simulator software do you primarily use together with your VR headset?

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3.11.4. VR Session Duration 

This is a new question for this year’s survey. We find that over 80% of the respondents spend one or 

two hours during a typical VR session.   

 

   

46%

35%

11%

4% 4%

0%

5%

10%

15%

20%

25%

30%

35%

40%

45%

50%

1 2 3 4 > 5

Hours

What is the average time you spend in a VR session?

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3.11.5. VR Views 

We see that when flying in VR, 98% of the respondents use cockpit view.  

 

 

   

98.0%

17.8%

3.7%

3.8%

0% 20% 40% 60% 80% 100%

Cockpit view

External view, to observe the environment

External view, for take off

External view, for landing

When flying in VR, which views are you using?

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3.11.6. Motion Sickness 

Every other respondent has at some point experienced motion sickness when using a VR headset. 

The results for motion sickness are comparable to last year. 

 

   

   

3.9% 13.7% 31.0% 49.9%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Do you ever suffer from motion sickness using your VR headset?

Always Often Sometimes Rarely Never

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3.11.7. IPD Awareness 

This is a new question for this year’s survey. Inter‐Pupillary Distance (IPD) is the distance between 

the centres of the pupils of the eyes measured in millimetres. We note that just over 70% are aware 

of their IPD and its impact in VR. 

 

 

   

70.5%

29.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Are you aware of your Inter‐Pupillary Distance (IPD) and its impact in VR?

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3.11.8. VR Controls 

Top three are the same as in last year’s survey. Last year we found pedals at 52%, joystick / yoke at 

55% and HOTAS at 41%.   

 

   

24.2%

3.1%

23.9%

17.1%

48.8%

62.2%

56.8%

0% 10% 20% 30% 40% 50% 60% 70%

VR hand controllers

Console hand controller

Mouse

Keyboard

HOTAS

Joystick / Yoke

Pedals

When flying in VR, how do you control the plane?

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3.11.9. VR Flight Types 

The most common type of flying is VFR, which is same as last year but with an increase by 7.4%. 

Second place this year we find “Casual flying without rules” which increased by 8.5% compared to 

the previous year. This puts last year’s number two IFR, which increased by 2.6%, on a third place of 

the most popular types of flying in VR. 

 

   

47.6%

70.4%

48.5%

36.5%

18.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

IFR VFR Casual flying withoutrules

Combat Aerobatics

What type of flying do you use VR for?

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3.11.10. VR vs Desktop Flying 

This is a new question for this year. We can establish that over 40% of the respondents use VR for about 10% of the time when flying.   

   

   

16.4%

12.3%

13.2%

15.0%

43.1%

0% 10% 20% 30% 40% 50%

100% VR / 0% Desktop

75% VR / 25% Desktop

50% VR / 50% Desktop

25% VR / 75% Desktop

10% VR / 90% Desktop

How often do you use VR vs regular desktop flying?

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3.11.11. VR Desktop Switch 

By introducing this question, we wanted to know if the respondents switch between VR and desktop 

during their session. It appears that more than half of the respondents switch between VR and 

desktop to some degree.  

 

 

   

7.8% 20.6% 27.5% 41.1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

In the same session, do you switch between VR and Desktop?

Most of the time Frequently Sometimes Infrequently Never

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3.11.12. VR Launch Method 

This is also a new question for this year. We see that most of the respondents launch the game on 

desktop when they switch to VR for flying.  

 

   

22.9%

77.1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Directly from the headset (Steam VR room, Cliffhouse,etc)

I launch the game on desktop then I switch to VR forflying

How do you launch a VR session?

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3.11.13. VR Desirable Factors 

When asking VR users to prioritize between graphics and performance, we see that there is not too 

much to separate these two components.  

 

 

   

44.6%

55.4%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Graphics Performance

In VR, what do you prioritize for a good session?

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3.11.14. VR Plugins/Mods 

This question as added in last year’s survey. In 2019 Occulus Home and AviTab EFB were the most 

popular. The results are the same this year, but with increased popularity for these two options. 

 

 

   

15.8%

37.3%

22.4%

13.0%

47.6%

5.5% 5.9%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

3jFPS AviTab EFB FlyInside Move VR Oculus Home SimVRLabsaircraft

VMI‐twick VR

Which plugins/mods do you use to improve your VR experience in the simulator?

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3.12. Addons in General 

3.12.1. Addon Type Importance 

Aircraft, scenery and weather are the most important addon software types among the respondents. 

The results are in line with last year’s survey. 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Flight planning

Aircraft

NavData

Charts

Scenery

Weather

ATC/Traffic

Considering all of the addon software and data you use for flight simulation, which ones do you find the most 

important?

Very important More Important Indifferent Less Important Not Important

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3.12.2. Addon Purchase Influences 

This question was generalized to cover all types of addon software in this year’s survey. Similar to last 

year respondents tend to trust video reviews and tutorials, as well as recommendations from friends, 

when deciding which addon software to purchase. This year we also added the answer option 

“Watching streams and live video shows”, which also was quite popular.  

Like last year’s survey “Ads or reviews in printed magazines” and “Newsletters from developers” 

have the least influence in the purchase decision according to respondents. 

  

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Forum posts by other users

Newsletters from addon developer

Ads or reviews in printed magazines

News or reviews from online news sites

Ads or reviews on blogs and social media

Video reviews and tutorials

Watching streams and live video shows

Offers in online stores

Recommendations from friends

What influences you the most when deciding to purchase addon software?

Very Important More Important Indifferent Less Important Not Important

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3.13. Aircraft Addons 

3.13.1. Aircraft Feature Importance  

Compared to the last two years, it seems like the same set of features are important to the 

respondents when it comes to purchasing an aircraft addon. Although every listed feature has shown 

to be important to some degree, we find that “Virtual cockpit visual realism”, “Set of 

instruments/avionics modeled” and “Flight dynamics realism” as well as “Engine and systems 

realism” are considered very important to most respondents.   

  

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Virtual cockpit visual realism

External aircraft visual realism

Set of instruments/avionics modeled

Flight dynamics realism

Documentation

Engine and systems realism

Number of liveries

Sounds

Price

Purchase process

Customer Service/Support

Addon developer reputation

What are the most important features for you, when deciding which addon aircraft to purchase?

Very Important More Important Indifferent Less Important Not Important

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3.14. Scenery and Weather 

3.14.1. Scenery Importance 

Just like the previous two surveys presented, detailed airports remain the most important aspect of 

scenery addons. Presence of famous landmarks is the least important, both this year and last year. 

  

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Terrain/Topography with high resolution

Orthophoto/Textures with high resolution

Accurate coastlines, rivers and lakes

Detailed airports

Presence of famous landmarks

Based on the type of flying you do, which aspects of a scenery addon is important to you?

Very Important More Important Indifferent Less Important Not Important

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3.14.2. Airport Importance 

This is a new question for this year’s survey, and it shows us what kind of qualities you think are 

important in an airport add‐on. Accuracy seems to be the most important aspect of an airport add‐

on. 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Visual quality

Accuracy

The airport is up to date

Level of details

Which characteristics of an airport add‐on do you consider to be important?

Very Important More Important Indifferent Less Important Not Important

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3.14.3. Weather Sources 

This question was asked because we wanted to know which type of software is used to control the 

weather in a simulator. We can see a change from last year’s answers. “Weather generated by 

payware software” dropped with 14.7% and “Weather generated by my simulator” increased with 

23.2%.  

 

56.2%

9.3% 9.8%

55.3%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Weather generated by mysimulator

Weather generated by myATC network's Pilot Client

Weather generated byfreeware software

Weather generated bypayware software

Which of the following types of weather services do you use?

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3.14.4. Weather Importance 

The results are comparable to last year’s survey. Access to live/real‐time and a realistic weather 

experience seems to remain the most important feature for weather addons. Being able to worsen 

the weather conditions such that you have to rely on instrument navigation turns out to have the 

least importance among the weather statements this year. 

  

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

How important is the weather experience overall foryour simulation sessions?

Is it important to be able to worsen the weatherconditions such that you have to rely on instrument

navigation?

In regards to weather including clouds, how important isa realistic weather experience?

In regards to weather including clouds, how important isa visually exciting experience?

Is access to live/real‐time weather important to you?

Considering the weather inside the simulator, please rate how important the following aspects are to you.

Very Important More Important Indifferent Less Important Not Important

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3.15. Charts Products and Addons 

3.15.1. Charts Products Popularity  

Navigraph Charts, SkyVector and FlightAware are the most commonly used charts products. This 

result is consistent with results from the last two years. 

 

 

   

16.8%

1.7%

3.6%

1.0%

2.9%

2.7%

11.3%

4.3%

7.8%

3.9%

2.1%

3.2%

1.2%

1.2%

1.9%

59.5%

35.2%

0% 10% 20% 30% 40% 50% 60% 70%

None

AeroNavMap

Aerosoft NavDataPro

Dauntless Aviation SimPlates

Eurocontrol EAD

FAA d‐TTP

Flightaware

FltPlan Go

ForeFlight Mobile EFB

Jeppesen FliteDeck Pro

Jeppesen Mobile FliteDeck

Jeppesen VFR Manual

Lufthansa Systems Lido/eRouteManual

Lufthansa Systems Lido/mPilot

Navblue (formerly Navtech/EAG) Charts+

Navigraph Charts

Sky Vector

Which charts products do you use?

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3.15.2. Charts Products Awareness 

During the last three years respondents are well aware of Jeppesen charts. Respondents also know 

that charts are available from ANSPs. The awareness of Lufthansa charts has dropped this year, and 

awareness of Navblue has increased. 

 

 

   

13.9%

30.3%

8.9%

14.9%

78.7%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

None

Air Navigation Service Provider (ANSP) such as FAA,NATS, DFS, DSNA,DECEA,LFV

Navblue

Lufthansa Systems Lido/RouteManual

Jeppesen

Which chart formats have you encountered?

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3.15.3. Charts Preference 

With remarkable consistency, respondents continue to prefer Jeppesen charts. 60% of the 

respondents said they prefer Jeppesen charts this year, last year, and the year before that. 

Respondents also like charts from ANSPs. This year 10.7% said so. Previous years 12% and 13% said 

so. 6.6% prefer Lufthansa Systems. This is a decrease from the last two years where 11‐12% said they 

preferred Lufthansa charts. Navblue charts were preferred by 0‐1% of the respondents previous 

years, but is now preferred by 1.9%. 

 

 

   

1.6%

19.0%

1.9%

6.6%

60.2%

10.7%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Other

None

Navblue

Lufthansa Systems Lido/RouteManual

Jeppesen

Air Navigation Service Provider (ANSP) such asFAA,NATS,DFS,DSNA,DECEA,LFV

Which chart format do you prefer?

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3.16. NavData/FMS Data 

3.16.1. NavData/FMS Data Products Popularity 

Navigraph is the most popular source of navdata.  However, this year we added “Default data 

provided by software” as answer alternative to this question to measure the popularity of the default 

navdata provided with some software, e.g. Microsoft Flight Simulator. Because of the confounded 

origin and application this question is not ideal and is therefore a candidate for redesign next year, 

because some default navdata provided in software actually originates from Navigraph, like in the 

case of X‐Plane. To get a sense of the potential confusion we also added “I don’t know” as an answer 

option. 

 

 

 

15.5%

4.1%

1.7%

2.2%

67.3%

1.2%

1.9%

17.4%

4.6%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90%

None

Aerosoft Navdatapro

fsAeroData

Herve Sors

Navigraph

RealNavData

FAA CIFP

Default data provided by software

I don't know

Which NavData/FMS Data products do you use?

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3.17. Flight Planning 

3.17.1. Usage 

Almost one out of two respondents use flight planning services most of the time. The results are 

comparable to last year’s survey.     

 

 

We ask respondents why they use flight planning services to investigate which parts of flight planning 

that are important. The results are comparable to previous year’s survey.   

 

45.5% 24.1% 13.2% 7.2% 10.0%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

How often do you use flight planning services?

Most Of The Time Frequently Sometimes Infrequently Never

80.6%

61.8%

71.0%

43.1%

50.0%

2.9%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

To find a route

To generate importable FMS/route files

To calculate flight time, payload, or fuelrequirements

To get weather/NOTAM information

To create a briefing package for use during flight

Other

Why do you use flight planning services (select any that apply)?

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3.17.2. Services 

Simbrief is the most preferred flight planning software the last two years, followed by Navigraph 

Charts and SkyVector. Little Nav Map has increased by 4.5% since last year, while FlightAware is 

decreasing in popularity of the last two years. 

 

 

   

9.6%

6.6%

3.2%

13.3%

4.2%

4.5%

1.3%

1.6%

17.5%

39.7%

8.2%

15.5%

4.8%

2.8%

0.6%

9.1%

61.7%

31.1%

0.1%

3.5%

8.4%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

None

AivlaSoft EFB

Flight Sim Commander

Flightaware

FltPlan.com

ForeFlight Flights

FSBuild

Jeppesen FliteStar

Little Nav Map

Navigraph Charts

Online Flight Planner

PFPX

projectFLY

PRO‐ATC/X

RocketRoute

Route Finder

SimBrief

Skyvector

Universal

Vroute

Other

Which flight planning software or services do you use?

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3.17.3. Important Features 

This question is new for this year’s survey. We can see that all aspects are important to some degree. 

Accuracy does however seem to be the most important feature, followed by level of details and 

compatibility with various simulator add‐ons.   

 

 

   

80.4%

47.7%

57.0%

45.8%

30.2%

55.1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Accuracy

Comprehensiveness

Level of detail

Simplicity

Level of customization

Compatibility with various simulators and add‐ons

When selecting a flight planning service, what characteristics are most important to you?

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3.18. Training 

3.18.1. Learning 

By asking all respondents if they started learning to pilot a new aircraft type in the last 12 months, 

we could establish that this was the case for over 50% of our respondents. 

 

 

   

55.5%

44.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Did you start learning to pilot a new aircraft type in the last 12 months?

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3.18.2. Learning Method 

This question was conditional and only presented to the respondents who stated that they started to 

learn a new aircraft the last twelve months.  

 

Among the different resources available when learning to pilot a new aircraft we found that video 

tutorials, trial and error, aircraft manuals and forums were most popular answer options.  

 

 

 

 

 

 

 

 

 

 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

In‐game training

Forums

Books

Aircraft manuals

Video tutorials

Trial and error

Ask a pilot friend

Which resources do you use when learning to pilot a new aircraft?

Most of the time Frequently Sometimes Infrequently Never

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3.18.3. Gamification 

This is a new question for this year. We find that more people are open to the addition of badges to 

indicate achievements in their flight simulation performance 

 

 

 

 

As for the previous question, we find that more people are open to the addition of a score to your 

flight simulation performance, indicating how well they are flying.  

 

 

12.0% 27.7% 43.6% 9.3% 7.4%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Do you think it would be a good idea to add badges to indicate achievements in your flight simulation performance, indicating 

how well you are flying?

Strongly agree Agree Indifferent Disagree Strongly disagree

11.0% 29.1% 39.1% 11.7% 9.1%

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Do you think it would be a good idea to add a score to your flight simulation performance, indicating how well you are 

flying?

Strongly agree Agree Indifferent Disagree Strongly disagree

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3.19. Media  

3.19.1. Media Consumption  

Avsim.com continues to be the most popular flightsim or aviation related media. FlightSim.com and 

FSElite.net are also popular. 

 

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

AirDailyX.net

Airliner World

Avsim.com

AOPA Flight Training

AOPA Pilot

Civil Aviation Training

Cruiselevel.de

FlightSim.com

Flying Mag

FSElite.net

FS Magazin

HeliSimmer.com

Key.aero

PCFlight.net

PC Pilot

SimFlight.com

Threshold

Which flightsim or aviation related media do you consume?

Most of the time Frequently Sometimes Infrequently Never

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3.20. Video 

3.20.1. Platform Preference 

Not unlike the results of the 2018 and 2019 survey, YouTube remains the most popular video 

platform. Facebook and Twitch are also strong platforms for the consumption of flight simulation 

related video content.  

  

 

   

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Facebook

Patreon

Twitch

Vimeo

YouTube

Which video platforms do you use for consuming flight simulation related content?

Most Of The Time Frequently Sometimes Less Frequently Never

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3.20.2. Paid Content 

In 2018 and 2019, 9% and 8% of respondents paid for video content respectively. This year even 

fewer paid for video material. 

 

  

 

 

        

 

7.5%

92.5%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Have you paid for any flight simulation related video content the last 12 months?

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3.21. Survey Meta Analysis 

3.21.1. Participation 

For this survey, 40.1% of the respondents had participated in the last year’s FlightSim Community 

Survey and 59.9% had not. This is comparable to last year where 39% had participated in the 2018 

survey, and 61% had not. 

 

   

40.1%

59.9%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Yes No

Did you participate in the 2019 FlightSim Community Survey?

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3.21.2. Survey Experience 

This question was introduced in the last year’s survey last year to investigate how the respondents 

experienced the survey.  

 

 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

I discovered something new about flightsim while takingthe survey.

I think the survey covered all aspects of flightsim.

I understood all the questions in the survey.

I felt the need to take a break during the survey.

I think the survey is so important I will recommend aflightsim friend to take it.

I am excited to see the results.

I think I will take the survey again next year.

Please rate the following statements about the current survey.

Strongly Agree Agree Uncertain Disagree Strongly Disagree

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4. Results 

4.1. First a Word on Sampling Bias and Validity 

Since respondents were not selected according to a random sampling technique, but instead 

voluntarily chose to participate themselves, there may be a bias in the data collected. This is true for 

any survey where respondents are invited to participate without randomizing the respondent 

selection according to the topics the survey set out to investigate.  

We want to highlight the fact that this chapter is merely summarizing the collected survey data ‐ not 

drawing any conclusions. That’s why it was renamed from “Conclusion” to “Results” in last year’s 

survey. Since we cannot check whether the dataset is a representative sample of the flight simulation 

population, we do not conclude anything with absolute certainty. For this reason, we have chosen 

not to calculate confidence intervals or margin of errors.  

So, what can be said about this dataset? First of all, with 23,500 respondents, this dataset must be 

considered to be large compared to other surveys of its kind. The bigger the sample, the more likely 

that it is resembling the population. A high number of respondents can mitigate the effect of any 

selection bias which may be present. Secondly, while the dataset may not be generally conclusive for 

the entire population, we can still claim that the 23,500 respondents that decided to participate in 

the survey did indeed reply this way.  

Thirdly, we can track trends and make relative comparisons between years. 59.9% of this year’s 

participants were new to the survey and did not take the survey last year. Many of the survey 

questions have same, or very similar, distributions when comparing two consecutive years. If a 

sampling bias were present one might anticipate some variance between years – especially when 

each year has approximately 60% new respondents. If the variance between samples is low one 

might reason that the result is representative of the population – or that the same type of bias is 

present in both samples. Low variance in samples over consecutive years may increase the 

confidence of a representative result, but we will still not be able to be absolutely certain. With these 

words of caution let’s consider the data that was collected. 

 

4.2 Brief Summary 

Despite the fact that 59.9% of the respondents were new to the survey this year, most of the results 

are very similar to those of last year. Where we can, we have provided data from previous years next 

to the diagrams. 

Here is a brief non‐exhaustive summary of the results: 

Almost all respondents are male. 

Age ranges from 15‐85 years, with a notable peak around 20. 

Most of the respondents come from the US, the UK and Germany.  

The majority have a high‐school or Bachelor’s degree. 

The majority earn $50,000‐60,000 per year, before tax. 

18.3% work within aviation. 4.7% are airplane pilots. 

25.8% have some sort of pilot license.  

o 9% have a PPL. 

7.8% are currently enrolled in flight school.  

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o 25.7% of those who are not consider taking lessons in the coming year. 

19.7% fly combat simulators. 

o DCS World is the most common one. 

17.0% fly simulators on mobile or tablet devices. 

o Infinite Flight is the most common one. 

The most popular aircraft type is Single Engine Piston and Narrow‐body Commercial Airliner. 

Pilots tend to fly 2‐5 times a week, 2‐3 hours per session. 

IFR as a little more popular than VFR, but pilots like to fly casually without rules too. 

The median software spending per year is $223 which is less than last year. 

The median hardware spending per year is $267 which is more than last year. 

58.4% fly online, which is a little less than last year. 

o VATSIM is the most popular online network. 

28.3% are members of a Virtual Airline, which is less than last year. 

Microsoft FS2020 is the most popular simulation platform. 

A majority of respondents did not change simulator platforms this year. 

o The majority of those who did change platform, changed to Microsoft FS2020. 

o Among those who changed to X‐Plane 11.50, the majority comes from FSX and FS9. 

o Among those who changed to Prepar3D v5, the majority comes from a previous 

version of Prepar3D. 

o Those who changed to Microsoft FS2020 come evenly from all three platforms X‐

Plane, Prepar3D, as well as previous versions of the Microsoft Flight Simulator. 

Last year 48%, 15% and 23% were “Very Likely”, “Likely”, or could “Possibly” imagine 

themselves change to Microsoft FS2020. According to this year’s survey, only 33% actually 

changed. 

16.3% own an Xbox console. 

18.3% own a VR headset. 

o 50% sometimes suffer from motion sickness. 

Aircraft is the most important type of addon software. 

Video reviews and tutorials are the most influential factors when deciding to purchase an 

addon. 

Jeppesen are the most well‐known and preferred charts format. 

Simbrief is the most preferred flight planning software/service. 

Avsim.com, FlightSim.com and FSElite.net are popular media outlets. 

YouTube is the most popular video platform. 

7.5% have paid for flightsim related video content this year. 

40.1% of the respondents took the survey last year. 

A majority of the respondents understood all of the questions in the survey; are excited to 

see the results; and will take the survey again next year. 

4.3 Discussion 

4.3.1. Simulation Platform Popularity 

As seen below in last year’s diagram, the most popular flight simulator among 2019 survey 

respondents was Laminar Research’s X‐Plane 11. However, Lockheed Martin’s Prepar3D v4 had a 

larger following of loyal users who claimed to fly the simulator “Most of the time”. For all practical 

purposes, one could say it was a tie. 

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As seen in this year’s diagram below, X‐Plane continues to be popular, with similar numbers, albeit 

with a slightly lower number of loyal users. Prepar3D is also popular, although the users seem to be 

spread out over the two most recent versions. 

The most popular flight simulation platform among survey respondents 2020 is the newly released 

Microsoft Flight Simulator 2020. 

Keep in mind that Prepar3D v5 was released on April 14, the Microsoft Flight Simulator on August 18 

and X‐plane 11.50 on September 9. None of the simulators have been published for a full year, and 

are in various stages of maturity, adoption and completeness. 

 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Microsoft FS 2002

Microsoft FS 2004

Microsoft FSX

Microsoft Flight

Dovetail Microsoft FSX: Steam Edition

Laminar Research X‐Plane 10

Laminar Research X‐Plane 11

Laminar Research X‐Plane Mobile

Lockheed Martin Prepar3d v1

Lockheed Martin Prepar3d v2

Lockheed Martin Prepar3d v3

Lockheed Martin Prepar3d v4

Infinite Flight

Rortos

FlightGear

AeroFly FS 2

Aerowinx

Falcon 4.0. BMS

DCS World

GeoFS

How often do you fly any of the following flight simulator software? (2019)

Most of the time Frequently Sometimes Infrequently Never

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In the analysis above, the major desktop simulator software are represented by their respective 

versions. As some respondents may be using multiple versions of the same desktop simulator 

software, or may be transitioning between such versions, it could be relevant to group these desktop 

simulators versions into one. In the following graph we have considered all positive use responses 

(from “Infrequently” to “Most of the time”) for each simulator version by each respondent, and 

grouped them into the same graph. This graph is more telling of the popularity of the simulator 

software platform as such. In this analysis we have grouped Laminar Research X‐Plane 10, 11 and 

11.50; Lockheed Martin Prepar3d v1‐5; and Microsoft Flight Simulator 2002, 2004/FS9, FSX, FSX 

Steam. We have not grouped the latest Microsoft Flight Simulator 2020 with the previous versions 

from Microsoft to be able to compare it with the others. 

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Microsoft FS 2002

Microsoft FS 2004

Microsoft FSX

Microsoft FS 2020

Dovetail Microsoft FSX: Steam Edition

Laminar Research X‐Plane 10

Laminar Research X‐Plane 11.0 ‐ 11.41

Laminar Research X‐Plane 11.50 +

Laminar Research X‐Plane Mobile

Lockheed Martin Prepar3d v1

Lockheed Martin Prepar3d v2

Lockheed Martin Prepar3d v3

Lockheed Martin Prepar3d v4

Lockheed Martin Prepar3d v5

Infinite Flight

Rortos

FlightGear

AeroFly FS 2

Aerowinx

Falcon 4.0. BMS

DCS World

GeoFS

How often do you fly any of the following flight simulator software?

Most of the time Frequently Sometimes Infrequently Never

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In this diagram we can see that Microsoft Flight Simulator 2020 is reported to be used to some 

degree (at least “Infrequently”) by 60.4% of the respondents, compared to 50.6% for Laminar 

Research’s X‐Plane, 44.8% for Lockheed Martin’s Prepar3D and 38.1% by the earlier versions of 

Microsoft Flight Simulator. 

4.3.2. Follow Up on 2019’s Microsoft Flight Simulator 2020 Release Anticipation 

Last year, 48% of the respondents stated that they were “Very Likely” to buy the Microsoft Flight 

Simulator 2020 as it became available. 15% and 23% replied “Likely” and “Possibly”, respectively. In 

this year’s survey, however, we see that only 32.9% have switched primary flight simulation software 

Microsoft Flight Simulator 2020 (3.10.2. Simulator Software Change). At first glance, 32.9% is less 

than 48% and thus one is prone to conclude that Microsoft Flight Simulator did not become as 

popular as predicted. However, there are other possible arguments why we should be careful 

drawing such a conclusion. 

For example, last year’s question was about the likelihood of purchasing the flight simulator. This 

year’s question was about whether respondents have switched primary flight simulation software. It 

may be that a respondent actually did buy a copy of the Microsoft Flight Simulator, like stated last 

year, but still have not started making it the primary simulator software. When asked how often the 

respondents fly a particular flight simulator software, 27% say “Most of the time”, but 34% fly less 

frequently (3.10.1. Simulator Software). It is probably among these 34% we find the pilots have not 

made the Microsoft Flight Simulator into their primary flight simulation software yet.  

As mentioned earlier, simulators are in various state of maturity and completeness, and perhaps the 

areas which a respondent finds important were not fully developed yet. One such area is the 

selection of high‐realism (a.k.a “study level”) airliners. This is one possible interpretation which could 

explain why some of the 11.1% of X‐Plane users claim to have changed from Microsoft Flight 

Simulator 2020 ‐ presumably back to X‐Plane 11 again (3.10.2. Simulator Software Change). 

4.3.3. Spending 

Placing the cumulative spending diagrams for hardware and software from 2019 and 2020 on top of 

each other tells a much clearer story. This year respondents are have spent more on hardware, 

regardless of the amount (orange graph). To interpret software spending (blue graph), we have to 

look closer. This year fewer respondents have spent higher amounts, i.e. more than $500, on 

software compared to last year. A plausible reason for this may be that there is not as many software 

titles available on the new simulator platforms yet, compared to the earlier simulation platforms. 

60.4%

38.1%

44.8%

50.6%

0% 10% 20% 30% 40% 50% 60% 70%

Microsoft FS 2020

Microsoft FS2002, 2004, FSX, FSX Steam

Lockheed Martin Prepar3d v1‐5

Laminar Research X‐Plane 10, 11, 11.50

How often do you fly any of the following flight simulator software?

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Why are respondents spending more on hardware in 2020 compared to 2019? We hypothesize that 

respondents have upgraded their simulator setups, as required (or inspired) by the new flight 

simulator software releases this year, but this survey don’t have the data to support such an analysis. 

4.3.4. Covid‐19 Effects 

The survey team discussed at length whether or not to include questions on the ongoing pandemic. 

Would the questions be perceived as prying or insensitive? Would the insights from such questions 

be of any use to the community? We have reasoned like this: Looking back on the year that passed, 

we may want to be able to explain some effects that can be attributed to Covid‐19. Looking forward, 

the pandemic is not over and its effects will be seen over years to come. In the present, readers will 

wonder why we have omitted one of the most dominating events of the year, would we have 

excluded these questions altogether. 

It seems like the majority spend equal (45.0%) or more (43.0%) time on flight simulation because of 

Covid‐19 (3.7.4. Covid‐19). When comparing the usage diagrams between years to confirm this trend, 

we see that the shape of the distribution is similar, but this year fewer respondents claim to fly 10 or 

more times per week, and more respondents fly 1‐3 times per week. It may not be the frequency 

that has increased, but the duration. A typical session this year seems to be 2‐3 hours (3.7.2. Usage). 

Unfortunately the question concerning session length was redesign for this year which gives us 

limited possibilities to compare to last year, but 5‐10 hours per week over 2‐3 times per week 

roughly gives the same average session length. Thus it is not clear to say that respondents actually 

spend more time on flight simulation, however, they may very well feel like they do. 

Again, hypothesizing that respondents spend more time at home due to Covid‐19 lockdown, we 

wanted to ask if Covid‐19 was the reason why they might have picked up their hobby of flight 

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

Amount (USD)

How much do you estimate you have spent on flight simulation hardware and software in the past 12 

months (cumulative)?

Software 2020 Software 2019 Hardware 2020 Hardware 2019

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simming again. However, there may be different reasons for returning and comparing seemingly 

different reasons is not easy. That’s why we started with a simple Yes (50.6%) / No (49.6%) question 

(3.7.3. Returning to Flight Simulation). Among the ones that stated that they had returned to flight 

simulation during 2020, we then tested if the reason was any new simulator: the new Microsoft 

Flight Simulator (56.9%), the new version of Prepar3D (6.8%), or X‐plane 11.50 (13.5%). There was a 

relatively large portion of respondents that stated some Other (22.7%) reason. 8% who stated 

“Other” referenced Covid‐19. 

We also asked, rather straightforwardly, if respondents’ employment situation has changed during 

the past year as a consequence of Covid‐19, reasoning that a change in time and income might have 

an effect on both future usage and consumption. 13.9% report having changes in employment 

situation due to Covid‐19. 4.8% prefer not to say, which is understandable with such a direct 

question early in the survey. In this context we must also admit a design flaw. This question was 

presented to all respondents, also those who in the previous question stated to be students, in 

school, retired, or not currently employed. This probably contributed erroneously to the 81.3% who 

stated that their employment situation had not changed. 

4.3.5. Console, Gaming & Gamification 

Since Microsoft Flight Simulator 2020 will become available on Xbox it is interesting to follow how 

many respondents that own a console. Both this year and last year the console penetration among 

respondents is about 16%, but we expect this number to go up as more and more console owners 

join the flight simulation community and participate in this survey. 

As more console users join the flight simulation community we hypothesize changes in how the 

simulator is used and the type of users it attracts. 

We think that Microsoft Flight Simulator 2020 for Xbox will serve as a recruitment platform that can 

grow the flight simulation community. A casual gamer might grow interested in aviation and 

eventually learn to pilot more advanced aircraft. In doing so, controlling the aircraft will require more 

than just a gamepad controller and a more elaborate setup will be required. The game design 

challenge is, of course, to hook users with an appealing gaming adventure, and reel them in with a 

realistic, challenging, and rewarding experience to trigger the users’ will to explore aviation and learn 

how to fly. 

A gamepad controller is a different, some may say a limited, interaction interface compared to using 

typical simulator peripherals such as yoke and pedals, not to mention the flexibility keyboard 

commands afford on a computer. Will the gamepad controller bring about simplifications in the 

game design that potentially reduce the complexity and realism of piloting an aircraft? If so, at what 

point is the flight simulator perceived as “just a game”? Being just a game is fine, but a simulator has 

no finite set of objectives to complete and allows for a more flexible user experience. As such the 

game can entertain, but a simulator can also satiate curiosity and give experiences like a training 

platform. 

We hypothesize that the typical console user prefers easier forgiving flight controls with an 

entertaining adventure experience rather than seeking the full realism of a simulator. 55.3% of 

respondents from the current flight simulation community state that the main reason for flight 

simulation is “Curiosity/Interest in Aviation” while 19.6% claim “Casual Gaming/Entertainment” 

(3.7.7. Purpose). 32.3% of the respondents say they would do more quick and casual flights on Xbox, 

but 58.4% would likely fly the exact same way as they do on a desktop (3.10.10. Console Activity). 

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25.2% say they are fine with a gamepad controller but 67.8% of respondents want to connect a yoke 

and pedals to a console (3.10.11. Console Controller).  

We think we will see these numbers change in next year’s survey as the composition of the flight 

simulation community changes with the launch of Microsoft Flight Simulator 2020 for Xbox.   

On the topic user groups it would also be interesting to correlate these results with questions on 

VFR/IFR/casual flying preference (3.7.8. Flight Rules), aircraft preference (3.7.1. Aircraft Types), and 

mobile platforms (3.5. Simulator Habits ‐ Mobile and 3.10.3. Computer) to see how sentiments on 

gaming changes with flight rules, general aviation versus airliners, and the type of interface a user is 

familiar with.  

Furthermore, while being on the subject of game versus simulator, there is also a parallel discussion 

in the other direction. Instead of discussing how a game can turn into a simulator, we are now 

discussing how a simulator can be gamified. What do pilots think about the introduction of 

gamification elements in aviation training? 12% “Strongly agree” and 27.7% “Agree” that it would be 

a good idea to add badges to indicate how well one is flying. The sentiment is roughly the same for a 

score (3.18.3. Gamification).  

4.4. Survey Meta Analysis 

Our work with conditional questions seems to have paid off. Despite the increase from 93 to 119 

questions in this year’s survey, respondents were not presented with all 119 of them due to our 

conditional questions. Subsequently 60% “Disagree” or “Strongly Disagree” that they needed to take 

a break during the survey. 80% will take the survey again next year, and 80% are excited to see the 

results. 

5. Future Work 

This year we are publishing the raw survey data for anyone who wishes to do continued analysis of 

the responses. The data is anonymous and we have removed all free text as we currently have no 

way of ensuring that this data does not contain personally identifiable information. 

Our ideas some ideas for continued analysis and future work is mainly about correlating response 

data: 

Correlate flight rule preference (3.7.8. Flight Rules), with aircraft preference (3.7.1. Aircraft 

Types), purpose (3.7.7. Purpose), and mobile platforms (3.5. Simulator Habits ‐ Mobile and 

3.10.3. Computer) to see if IFR pilots prefer a more complex interface than a gamepad 

controller or if mobile interfaces are indeed sufficient to fly airliners. 

Investigate which type of respondents that prefer which type of flight simulation platform 

(3.10.1. Simulator Software).  

Correlate country (3.2.5. Country) and age (3.2.1. Age) with spending (3.8.1. Software 

Expenses, 3.8.2. Hardware Expenses) to see which nationality and age group that spend the 

least/most. Sentiments on Freeware vs Payware could be interesting too (3.8.4. Freeware 

Versus Payware). 

If you decide download the data and want to share any of your analyses, please post them on social 

media using #flightsimsurveyanalysis and we will be happy to repost them.