51

Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

  • Upload
    others

  • View
    7

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only
Page 2: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only
Page 3: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Fri 2pm – Midnight

PF Mod: The Godsmouth Heresy Pathfinder Society V. Michael Lazar Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

Fri 2-4pm Kingsport Festival, Robin Hetzel Beginner Friendly: Yes In the unimaginable darkness of Kingsport, silent wanderers are called to a profane celebration. Their goal: to invoke unthinkable horrors! A dread terror that is not of this world or any other — but rather from the spaces between the stars — demands your submission. Meanwhile, unwary investigators vainly attempt to halt this appalling chapter in the dark history of Arkham. As the high priest of one of these shadowy cults, you must dominate the city. You will invoke cosmic creatures and unholy gods to receive their \\gifts\\, but you must take care to preserve your sanity and thwart the investigators who seek to stop you. This time, you are the bad guys. Why settle for the lesser evil?

The Big Book Of Madness James Burns Beginner Friendly: Yes The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed. Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells... If you manage to turn six pages and defeat all of the monsters, you win the game. The Hunger Games John Swalla Beginner Friendly: Yes GREETING TRIBUTE! The Hunger Games are the Capitol's method of reminding the remaining districts not to rebel as they did in the Dark Days. In punishment for the uprising, each district must send one male and one female Tribute to participate in The Hunger Games. Bang! Rene Coles Beginner Friendly: Yes BANG!: The Walking Dead is a shoot 'em up card game based on BANG! in which factions from The Walking Dead face off in a battle to survive. Each player becomes a famous Walking Dead character while taking on the roles of Leader, Savior, Survivor, or Loner.

Friday, November 10th

Page 4: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

DDAL07-03 A Day At The Races, D&D Adventurers League Mike Sinkovich The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. PHLAN 3-1 The Conventicle Of Chaos, D&D Adventurers League Mary Sinkovich After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Graycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst new criminal gang is vying for control of the streets. Can our heroes uncover the truth before more lives are lost?

Fri 2-6pm TRI-CCC-NM-01 Hunt Of Malar, D&D Adventurers League Christopher Ayers Mulmaster has seen better days, though it is slowly rebuilding with the help of the Thayans, and anyone willing. Rumors have begun to spread of farmsteads being ransacked, their owners being murdered for rituals of an unknown source. Our heroes have been tasked with finding the source, but what they uncover shows something far more sinister, and far more deadly. TRI-CCC-YUL-01 Into The Darkness, D&D Adventurers League Eric Gorman As the world recovers from the demon threat, a prominent leader goes missing. Is this a simple

rescue mission, or is there more at stake? GHR-GM17-04 The Tempest (5-10), Greyhawk Reborn Sam Tag Shaky is in need of your skills and your discretion. His niece B has been taken by the Dread Pirate Bob. If you accept, meet Shaky in Lortenford with all haste. Bring your floaties, because you are going to be in deep part of the pool, matey. All jobs should be this simple! A four-hour Story-arc Universal Wilderness adventure for character levels 5-16. NOTE: This adventure is being offered only for character levels 5-10 for this slot. GHR-KEO17-09 Madhouse (1-10), Greyhawk Reborn Bill Gardino The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 1-10 in this slot. GHR-KEO17-09 Madhouse (1-10), Greyhawk Reborn Keith Garrigan The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 1-10 in this slot.

Friday, November 10th

Page 5: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

GHR-KEO17-12 Lifting The Veil, Greyhawk Reborn Ryan Radgoski As the fey are returning to the Dreadwood, tension is rising within the ranks of the Dreadwalkers. In the midst of this stress, something foul is bubbling up in the Hool Marsh, and a Dreadwalker is poisoned. Will you go retrieve this poisoned Dreadwalker before time runs out? A four-hour Story-arc Universal Wilderness adventure for levels 3-8, and Part 2 of the New Growth story-arc. GHR-KEO17-13 Time To Face The Music, Greyhawk Reborn Samuel Garrigan You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12. GHR-SEA17-06 That’s Not In The Script, Greyhawk Reborn Samantha Keller Word has reached the eastern and western parts of the Sea Princes regarding the special properties of the Tuyo fruit. With intentions of getting rid of script for good, both Sir Kinth and Lady Eiylan have sent a travelling party to negotiate with Mayor Valerie. So why are indentured servants so happy to be here? A four-hour Story-arc Social Urban adventure for character levels 3-8, and Part 1 of the Building Branches story arc. LSJ19: The Ties That Bind, Legends Of The Shining Jewel Beginner Friendly: No A missing relative leads you on a search and rescue mission in the mountains near Amthydor. Is this just a missing person case, or is a greater threat waiting to be found?

Learning 8th Edition Westley Nottingham Beginner Friendly: Yes Welcome to Warhammer 40,000, the thrilling hobby of tabletop wargaming! This is your gateway into the grim darkness of the far future, where mighty armies clash across war-torn worlds, and the bloodthirsty forces of Chaos strive to overthrow the Imperium of Mankind. Armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players. Warmachine/Hordes Demo Anthony Riedi Beginner Friendly: Yes The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest. Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!! Aliens Versus Preadator Spike Kennedy Beginner Friendly: Yes Choose from Colonial marines, xenomorph or predators in a mission/free for all minis/board game.

Friday, November 10th

Page 6: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

PFS 9-05: Call Of The Copper Gate, Pathfinder Society Steven Reigle Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion. Contents in \Call of the Copper Gate” also contribute directly to the ongoing storyline of the Dark Archive faction. Scenario released on Wednesday, 27th September, 2017. PFS 9-06: The Shores Of Heaven, Pathfinder Society David Santana The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul. Star Wars: Beyond The Rim Justin Dunmire

Beginner Friendly: Yes Amid a backdrop of galactic civil war, a huge space station known as the WHEEL is one of the few places still beyond the Emperor's reach, attracting low-lifes, fortune-seekers, and refugees alike. Meanwhile, a derelict message pod discovered by an illicit tech company on the WHEEL gives new life t o old smugglers' stories about a long-lost Separatist treasury ship, the SA NALAOR. The wreck lies at the edge of WILD SPACE, waiting to be found by those brave or crazy enough to look... SFS 1-01: The Commencement, Starfinder Society Frank Lazar All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station. SRM 08-01: Keep Your Friends Close, Shadowrun Missions Teslan Kierinhawk A local fixer held a meet with various corporate representatives to address a renewed threat to Chicago. Unfortunately, the meeting was infiltrated and some of the corporate reps were kidnapped. You’ve been hired to track down and rescue them. Every run has consequences, but this one may prove more deadly than you realized… for everyone involved.

Friday, November 10th

Page 7: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Fri 4-6pm

Broom Service James Burns Beginner Friendly: Yes Broom Service is a card-based game that combines luck and skill and balances timely bluffing with clever hand management. The game is played over 7 rounds, with 4 turns per round. Each round, players simultaneously select 4 of their 10 role cards, and then they take turns playing one role at a time. Each role has a brave action and a cowardly action; the brave action is stronger, but riskier, as another player could steal the action from you later; the cowardly action is safer, but not as robust. How well can you bluff your opponents? Use the gatherer roles to collect ingredients to make potions, the witch roles to zoom around on your broom to different areas, and the witch or druid roles to deliver the potions, collecting victory points as you go. Chase away lightning clouds with the help of the weather fairy, and keep an eye on the event cards that change game play, one event per round. Coloring Island Beginner Friendly: Yes Description: Come join us to color! We will have coloring sheets for the coloring contest! Massive Darkness Patrick Hill Beginner Friendly: Yes A dungeon crawl boardgame with no game master. Explore the darkness for loot and experience, facing hordes of awesome miniatures. The Hunger Games: District 12 John Swalla Beginner Friendly: Yes You and up to 3 other players are residents of District 12 trying to eke out sn existence. Are you able to use your wit to survive or are you required

to take Tessara and put your name once more into the drawing for The Hunger Games? May the odds be ever in your favor! Love Letter: Lots Of Love (Letter) Rene Coles Beginner Friendly: Yes Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire! Sentinels Of The Multiverse Robin Hetzel A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse! DDAL07-04 A Walk In The Park, D&D Adventurers League Mike Sinkovich A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy.

Friday, November 10th Friday, November 10th

Page 8: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Tokens Of Friendship Eric Jacobson Game System: My Little Pony: Tails of Equestria Beginner Friendly: Yes My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

Fri 8pm - midnight Massive Darkness - Long Game Patrick Hill Beginner Friendly: Yes Massive Darkness is a dungeon crawling board game for 1 to 6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of darkness. In this four hour session we will be facing many challenges, including a large variety of enemies that range from mobs of evil dwarves to gargantuan demons and spiders. To be victorious, we will need to acquire new skills throughout the campaign, find the best loot to equip ourselves, and learn how to use the cover of darkness to our advantage! Ravingspire John Swalla Beginner Friendly: Yes Ravingspire is a combination deck-building and tactical boardgame. The adventure takes place on a rotating board, which represents the labyrinth tower of Ravingspire. Players control a hero/heroin who will utilize their unique abilities to battle fierce creatures, collect equipment, gather treasure, align secret passages, and fight their way to the Tower Keep where the secrets of immortality are rumored to be held.

Specter Ops Patrick Ziagos Beginner Friendly: Yes A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join. Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent. Magic The Gathering: Commander Westley Nottingham Beginner Friendly: Yes Commander is an exciting, unique way to play Magic that is all about awesome legendary creatures, big plays, and battling your friends in epic multiplayer games! In Commander, each player chooses a legendary creature as the commander of their deck. They then play with a 99-card deck that contains only cards of their commander's colors. Also, other than basic lands, each deck can only use one copy of any card. During the game, you can cast your commander multiple times, meaning your favorite Legendary Creature can come back again and again to lead the charge as you battle for victory! PHLAN 3-2 The First Rule,

Friday, November 10th

Page 9: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

D&D Adventurers League Mary Sinkovich Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? TRI-CCC-YUL-02 Impression Left Behind, D&D Adventurers League Eric Gorman Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. GHR-KEO17-08 Trouble On The Docks, Greyhawk Reborn Benson Sherman You are asked to investigate an attack on the docks in Saltmarsh. Could it be one of the town’s factions trying to instigate strife, or is it someone else? A four-hour Story-arc Universal Urban adventure for character levels 1-4, and Part 1 of the Disruption story arc. GHR-KEO17-09 Madhouse (11-16), Greyhawk Reborn David Guerrieri The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 11-16 in this slot. GHR-KEO17-09 Madhouse (5-10),

Greyhawk Reborn Keith Garrigan The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 5-10 in this slot. GHR-KEO17-10 Playing With Faerie Fire, Greyhawk Reborn Scott Davenport Late last night, when we were all in bed, a forest fire broke out and is now threatening a village in the Dread. Once again, the Dreadwalkers ask brave adventurers to assist in fighting a danger from the forest. A four-hour Story-arc Universal Wilderness adventure for character levels 1-6, and Part 2 of the Fall of the Old Guard story. GHR-KEO17-13 Time To Face The Music, Greyhawk Reborn Samuel Garrigan You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12. GHR-SEA17-06 That’s Not In The Script, Greyhawk Reborn Anthony Keller Word has reached the eastern and western parts of the Sea Princes regarding the special properties of the Tuyo fruit. With intentions of getting rid of script for good, both Sir Kinth and Lady Eiylan have sent a travelling party to negotiate with Mayor Valerie. So why are indentured servants so happy to be here? A four-hour adventure for character levels 3-8.

Page 10: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

The Boat Carcosa Creations Beginner Friendly: Yes Did you ever want to live in the Yellow Submarine? Well, here's your chance! Only... it's not yellow. And there maybe a few tentacles lying around... You are members of a German U-Boat crew in 1918 on a super secret mission that only the captain knows. But... the captain and half the crew have come down with a mysterious illness and no one is in charge! Come join us Friday night at 8PM for The Boat, and enjoy being packed in tight like tentacles... I meant sardines, yes sardines! LSJ220: The Way Back, Legends Of The Shining Jewel Amthydor’s recent troubles have left the city devastated, and the Kingdom of the Shining Coast vulnerable. People are stepping up to help, some of them unexpected. Warmachine/Hordes Demo Anthony Riedi Beginner Friendly: The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest. Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!!

PFS 9-04: The Unseen Inclusion, Pathfinder Society David Santana The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies. PFS 9-07: Salvation Of The Sages, Pathfinder Society Gary Stegall For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Friday, November 10th

Page 11: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Chill - Child's Play John McGreevy Beginner Friendly: Yes Jericho Falls , NY is a mid-sized town with it's roots in farming. Reports from out of town relatives suggest something strange is occurring there. There are children missing, but the families and neighbors have absolutely no recollection of them. The Envoys are tasked to find any connection with the Unknown, if any. If there is a connection, the Envoys must deal with it. Every one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend to feast. Our fight is hopeless. This is how we’re going to win. —Hayat Nejem, “How to SAVE the World” The uneasy feeling that creeps up your spine as you walk down a darkened hallway. The way your footsteps echo oddly on a deserted street at night, as though there was someone walking somewhere behind you. The shape you see out of the corner of your eye when you’re home alone. The Unknown lurks in the dark. We all know it. Luckily, some of us use that knowledge to fight. The odds may be against us, but we can win. Investigate the Unknown. Rescue the Innocent. Kill the Monsters. Will you stand with us? Remember — SAVE is on your side. Chill 3rd Edition is an investigative horror roleplaying game about people who stand up against monsters, hunting down supernatural threats and protecting the world from the Unknown. You don’t have to be a superhero to be a member of SAVE; you just have to stand up and join us.

Scaling Black Castle Kyle Griffin Beginner Friendly: Yes A castle has mysteriously appeared within the snow-topped mountains. Evil spews forth and terrorizes the surrounding villages. Our heroes must find a way inside, climb the treacherous machinations of the castle and defeat the evil causing this to happen. Pre-gens available. Hunter:The Reckoning Scott Macek Beginner Friendly: Yes A lawyer. An accountant. A bus driver. Zombies. Vampires. Werewolves. What do these things have in common with each other? Not much, at least until the Heralds cry and the \Average Joes\ become members of the Imbued - those blessed/cursed with strange abilities and the knowledge that monsters are real! Join us for a prelude for a group of hunters from the Scranton city area as they discover the truth, their powers and try to adapt to the world no longer being as it was. Please note that this will likely be heavier on roleplaying than other RPGs as these characters are unlikely to abandon their former lives just to hunt monsters! Latest Calamity John Campbell Beginner Friendly: Yes Once again it is time for Chief Big Bang Fire Tree to take care of the latest calamity, by delegating the authority to you to take care of it for him while he sits around comfortably and takes it easy.Game System: Land of Og, 2nd Edition SG-13: Double Tap Ken Newquist Beginner Friendly: Yes They said the goa'uld tyrant Xithus was dead but no one bothered to put a second bullet in his head. Now SG-13 needs to finish the job someone else started. Again.

Friday, November 10th

Page 12: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Invasion Of Core Earth: Day One Alex Bok Beginner Friendly: Yes Our planet has been invaded. Not from outer space, but from other realities. Now they are imposing those realities on us. Dinosaurs are walking the streets of New York, Dragons are flying over London, Egyptian gods are fighting pulp heroes in the streets of Cairo, Rakshasa are stalking New Delhi, and Cyber-Demons are ruling Moscow. Become a Storm Knight and fight back to save Earth! Introductory Adventures for new and returning players with the new streamlined easy to learn edition. Living Divine: Core2-1 Fiends With Benefits, Living Divine (5th Ed) Jay Babcock Beginner Friendly: Yes Your search for answers has led you to the Silent City, a place that was crushed by the same Dark Lord that destroyed your past. The city is held captive by the tyranny of vicious devils, but perhaps you can find an ally within its walls. A Core Adventure for character levels 1-5, and part 1 of the Tormented Land series. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ Living Divine: Introductory Track, Living Divine (5th Ed) Beginner Friendly: Yes You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. This event will play one of the nine Living Divine introductory scenarios, based on demand. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

SFS Quest 1-1: Into The Unknown, Starfinder Society Frank Lazar A series of five Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.A series of five Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship. SRM 08-02: Can You Dig It?, Shadowrun Missions Teslan Kierinhawk Aztechnology’s contract to rebuild the Grid Guide in the CZ was going smoothly until a few days ago. Workers have disappeared. A corporate team went to find them, but now they are gone too. Can the runners find out why?

Friday, November 10th

Page 13: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Fri 8-10pm

Artemis Spaceship Bridge Simulator Amanda Shafer Beginner Friendly: Yes Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do. 878 Vikings Colin Radgoski Beginner Friendly: Yes Take control of Vikings invaders of England in 878. Take control of native English trying to withstand the invasion. Fun Times With Craft Master Sarah Christine Strauss Beginner Friendly: Yes Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event. Istanbul Sarah Taylor Beginner Friendly: Yes Welcome to the Bazaar of Istanbul! Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the

narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported by the assistants to the various destinations. The goal of the merchants is to be the first to collect a certain amount of rubies. Product Description You are leading a merchant and four assistants through the 16 Places of the bazaar. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything. Sheriff Of Nottingham Mark Hill Beginner Friendly: Yes Back again to MEPACON for more Tomfoolery! Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Friday, November 10th

Page 14: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Terraforming Mars (Corporate Variant) James Burns Beginner Friendly: No In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. We will use the Corp Variant and Draft Variant in this play session. Frostgrave John Jankowski Beginner Friendly: Yes In Frostgrave Wizards from 10 different schools of magic lead war bands into a ruined city for treasure and knowledge. Pick your wizard and henchmen and fight it out among other players to gather the most treasure. Mepacon X-Wing Tournament Ray Posluszny, Melissa Matos Beginner Friendly: Yes Come Join us for our first X-Wing tournament held at Mepacon! The tournament will be held Friday night and Saturday during the day! I will do everything I can to make sure you have time for other gaming, but that will Be dependent on number of players! Please bring a squad totaling 100 points to be used in all rounds of the tournament! I can only provide a few of my own to use so if possible please bring your own models! This will be a fun event with a prize for the winner at the end!!

Tokens Of Friendship Eric Jacobson Game System: My Little Pony: Tails of Equestria Beginner Friendly: Yes My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

Fri 10pm - midnight Artemis Spaceship Bridge Simulator Amanda Shafer Beginner Friendly: Yes Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

Friday, November 10th

Page 15: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Mission: Red Planet Sarah Taylor Beginner Friendly: Yes With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch. In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars. Ultimate Werewolf: Deluxe Edition Gavin Pinchback Beginner Friendly: Yes Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. DDAL07-02 Over The Edge,

D&D Adventurers League In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures

Friday, November 10th

Page 16: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Conn Con 2018 March 23rd - 25th

Stamford, CT

December 1st - 3rd Stamford, CT

Page 17: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sat 12-2am

Secret Hitler Mark Hill Beginner Friendly: Yes How to play (narrated by Wil Wheaton): https://vimeo.com/179938217 Back yet again! Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is. Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war. The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed.

Sat 8am-midnight PFS 5-15: Destiny Of The Sands, Part 2: Race To Seeker's Folly, Pathfinder Society V. Michael Lazar The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones

who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? PFS 9-04: The Unseen Inclusion, Pathfinder Society David Santana The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies. SFS 1-00: Claim To Salvation, Starfinder Society Frank Lazar Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore? Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Saturday, November 11th

Page 18: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sat 9am-1pm

Antique 2 Colin Radgoski Beginner Friendly: Yes The rise of different nations to dominance through various means. Miltaristic, scientific all rely on a strong economy Fun Times With Craft Master Sarah Christine Strauss Beginner Friendly: Yes Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event. Too Many Bones John Swalla Beginner Friendly: Yes Welcome to Daelore, a land cowering in fear of a lawless melting pot of evil known as The Ebon. You and your companions are Gearlocs from Deepwood, and have lost your homes and many kin to this foe. Your party has been commissioned to eliminate The Ebon once and for all, by tactically taking out the Tyrants pulling the strings. Bring your wit, your skills, and your tech a difficult journey awaits! PHLAN 3-1 The Conventicle Of Chaos, D&D Adventurers League After years of strife, Phlan is entering a new era of prosperity. Under the strong leadership of Jhessail Graycastle, external dangers have been beaten back, the city defenses have been strengthened, and the guilds are flourishing. But fresh threats have arisen within the city walls. Strange beasts stalk the night, bringing swift death in their wake, whilst new criminal gang is vying for control of the streets. Can our heroes uncover the truth before more lives are lost?

TRI-CCC-YUL-01 Into The Darkness, D&D Adventurers League As the world recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? TRI-CC-NM-02 Haggard Heroes, D&D Adventurers League Christopher Ayers The Glacier of the White Worm’s innermost mysteries have always been elusive, but with hag plans unfolding the glacier has taken a turn for the worse. Adventurers must brave the ice and learn of experiments that bring an ever-growing danger to Mulmaster, and the Moonsea. GHR-GM17-04 The Tempest (5-10), Greyhawk Reborn Sam Tag Shaky is in need of your skills and your discretion. His niece B has been taken by the Dread Pirate Bob. If you accept, meet Shaky in Lortenford with all haste. Bring your floaties, because you are going to be in deep part of the pool, matey. All jobs should be this simple! A four-hour Story-arc Universal Wilderness adventure for character levels 5-16. NOTE: This adventure is being offered only for character levels 5-10 for this slot. GHR-KEO17-09 Madhouse (1-10), Greyhawk Reborn Jay Stypinski The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 1-10 in this slot.

Saturday, November 11th

Page 19: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

GHR-KEO17-09 Madhouse (11-16), Greyhawk Reborn David Guerrieri The vacuum at the top of House Neheli has hung in the air, ignored for almost two decades. Now fortune and fate have thrust you into Castle Draconis Imperius to find a way to fill the void. A four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only for character levels 11-16 in this slot. GHR-KEO17-11 Growing Concerns, Greyhawk Reborn Ken Watkins Nightmares haunt Tulath’s dreams again. Will the brave assist him again? Adventure and challenges await those that wish to help Tulath with his growing concerns inside the Dreadwood. A four-hour Story-arc Universal Wilderness for character levels 1–6, and Part 2 of the Dormant Nightmares story. GHR-KEO17-13 Time To Face The Music, Greyhawk Reborn Samuel Garrigan You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12. GHR-KEO17-14 Old Salt, New Wounds, Greyhawk Reborn Ninja Sams In the current climate of the Empire knowledge is power. Gradsul has a need for knowledge, and is looking for help to acquire it. Anything overtly hostile could be the spark that lights a political powder keg, so discretion is an absolute must. Will you prove your resourcefulness and loyalty? A four-hour Story-arc Social Urban Intrigue adventure for characters level 1-10, and Part 1 of

The Best Laid Plans story. NOTE: This adventure is focused on resourceful problem solving rather that open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences. LSJ20: On A Wing And A Prayer - Round One: A Bird’s Eye View, Legends Of The Shining Jewel You have been invited to a momentous occasion! The League of Thaumaturgical Studies has announced that they have succeeded where others have failed . . . the perfection of Portal Magic. But when something goes wrong, the city is turned on its end, and it is up to the brave heroes to set things right. And they get more than they bargained for in return. Learning 8th Edition Westley Nottingham Beginner Friendly: Yes Welcome to Warhammer 40,000, the thrilling hobby of tabletop wargaming! This is your gateway into the grim darkness of the far future, where mighty armies clash across war-torn worlds, and the bloodthirsty forces of Chaos strive to overthrow the Imperium of Mankind. Armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players. Warmachine/Hordes Demo Anthony Riedi Beginner Friendly: Yes The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest.

Saturday, November 11th

Page 20: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!! Living Arcanis 5e, Living Arcanis 5E Alex Bok Beginner Friendly: Yes The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods, or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx Indiana Jones And The Tablet Of Ahkmenrah Jazmin Ospa Beginner Friendly: Yes 1937, you work alongside Dr. Henry \\Indiana\\ Jones in Connecticut's Marshall College-when you get a letter from a group of German Mystics who want you to acquire the Tablet of Ahkmenrah before Dr. Jones gets his hands on it. The Germans want you to bring the tablet to Xi'an in Shaanxi province, China. What do they want to do with it in China? And do you help-or hinder-the Germans? And do you enlist the help of Dr. Jones? Return To Quasqueton (B1 In Search Of The Unknown) Nate Udell Beginner Friendly: Yes A kid-friendly adventure to one of the classic dungeons of D&D lore, the Caverns of Quasqueton. This is a modified version of the

original module B1 In Search of the Unknown updated to 5E rules. Pre-generated characters will be provided. Vault Of The Dracolich (with Brendan LaSalle!) Steven Edelman Beginner Friendly: Yes Description:Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon's lair. The dracolich is a powerful foe - too great for even several parties to conquer - so it's going to take all of the heroes' courage, cunning, and speed to survive the dracolich's deadly vault. Please bring a 4th Level Character. Characters are subject to GM Approval. Note: this event is not sanctioned by the Adventurer's League. Wilderland Adventures Jason Kranch Beginner Friendly: Yes An adventure in Middle Earth set in the years following the Battle of Five Armies. The Kingdom of Dale has been reborn, prosperity has returned to the Long Lake, and Elves, Dwarves. Hobbits. and Men have come together following the defeat of Smaug. \There are no safe paths in this part of the world. Remember you are over the Edge of the Wild now, and in for all sorts of fun wherever you go.\

Saturday, November 11th

Page 21: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Living Divine: CORE2-2 Keep Your Fiends Close, Living Divine (5th Ed) Jay Babcock Beginner Friendly: Yes The devils of the Silent City are tearing the town apart looking for you, and the resistance is getting nervous. It’s up to you to regain the advantage… but in the process, you may learn exactly what they are hiding. A Core Adventure for character levels 1-5, and part 2 of the Tormented Land series. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ Towers Two Michael Walsh Beginner Friendly: Yes ***This adventure was written by David \\Oderus Urungus\\ Brockie, lead vocalist of the band GWAR. It was one of his last creative works, before his tragic death in 2014.*** For centuries the province of Hune has been governed by the famously wealthy family it was named after. The mighty \\Towers Two\\ have stood for centuries as a symbol of stability and prosperity over a world that seems to be increasingly slipping into chaos. But ever since the difficult birth of the initially identical twin brothers Razak and Zal, a shadow has fallen over the family and the land they had ruled for centuries. The brothers quarreled over the power they had inherited from their father (who was rumored to have been murdered), squandered his wealth, and sent the line into decay. The nearby village of Mlag, once happy to call Towers Two and the Family Hune their protectors, now live in fear of the fortress and it's inhabitants.

D&D B/X: Curse Of Xanathon Part 1 James Rilley Beginner Friendly: Yes Something is rotten in Rhoona. Duke Steven has vanished, horses must be ridden backwards, taxes must be paid in beer. The entire town is in an uproar. You and your party are Rhoona's only hope. Part 1. Pregens provided (level 5-7). Mutant: Year Zero - Genlab Alpha Spike Kennedy Beginner Friendly: Yes In Mutant: Year Zero - Genlab Alpha; you will be playing as genetic research animals who have become bipedal and can speak (such animals include dogs. cats, rats, bears, apes, rabbits, badger, reptile and moose). For generations, the animal mutants lived in fear and awe of the Watchers, humankind’s representatives on Earth. Occasional attempts to escape Paradise Valley and to avoid abductions occurred from time to time, but were crushed brutally and did not spread among the tribes. In the last few years, something has changed. A secret network of animals with dreams of resistance has been forming slowly in Paradise Valley. The center of this network – unknown even to most of its members – is Truffaut13, Elder of the Bear Tribe. A few years back, Truffaut had an experience that came to change his life forever. Like most other bears he was a loner. He roamed Paradise Valley, through the forests and across the moors. One day he saw something astonishing. Outside the Outer Fence, on a mountainside, a group of bipedal creatures walked. They walked upright and wore clothes, but they had no fur. Truffaut recognized them from the yellowing images he had seen in the Lodge. Humans. Some of them were strangely deformed, but no matter. The Humans were back. Now it is your job to find a way out of paradise

Saturday, November 11th

Page 22: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

The Curse Of The Moaning Mists Ken Newquist Beginner Friendly: Yes Millenia ago a ruthless queen ruled an island off the coast of the Yucatan peninsula. Legends say that when her twin sons were still born, she fell into an abysmal grief. She ordered all of her people put to the spear and then sealed herself in her gold-lined halls to mourn for all time. The ancient tomb could not hold the queen's grief, and her anguished moans still escape it, warning all not to step a foot on the island lest they be cursed. Scientist Edmund Walker believes none of it. He's assembling an intrepid crew of open-minded curiosity seekers to explore the island, open the tomb, and learn its secrets. Material wealth is a secondary objective; the true treasure is knowledge! Frozen In The Darkness Ed Lehman Beginner Friendly: Yes After a moderately restful vacation on a friendly planet in the Mid-Rim, a job takes you out deep into the Outer-Rim. You are suddenly ripped out of hyperspace into the middle of a battlefield. Before you,an Interdictor class cruiser whose gravity well caught your ship. Pre-gen characters provided. Ambush At Phindar 4, Brad Thompson Beginner Friendly: Yes A soldier's most powerful weapon, is courage... Captured! A crippling ambush on the planet Ventooine by the devious Count Duku's droid army, has caused an ancient set of star maps have to fall into separatist hands. The maps are not all that was taken however, as a small group of republic forces now await their fate on board a trade federation battle ship. Can the republics heroes escape their fate and reclaim the ancient star maps, or will they meet an untimely end at droid hands?Perhaps the assistance of the most

unlikely of allies will help to turn the tides... Living Divine: Introductory Track, Living Divine (5th Ed) Beginner Friendly: Yes You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ SRM 08-03: Ten Block Tango, Shadowrun Missions Teslan Kierinhawk Mr. Johnson says to come ready to go. He wants you to help him with a delivery. Things go sideways from the start and you know it will take all of your skill in order to get the package delivered and get paid.

Sat 9-11am

Affliction: Salem 1632 James Burns Beginner Friendly: Yes AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.

Saturday, November 11th

Page 23: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Compounded John Jankowski Beginner Friendly: Yes If you need help studying chemistry this is the game for you. Use the elements you have on hand and trade extras away to build compound elements for points while watching out for lab fires. Knowledge of Chemistry not required. Spoils Of War Patrick Hill Beginner Friendly: Yes Spoils of War is a fast-paced and exciting game of bidding and wagering for 3-5 players. Each round, players roll their dice, then cleverly bluff and bet to outwit their fellow Vikings. The winners of each round get to claim fantastic treasures to add to their collection! With lots of twists and surprises, no one knows who will win until the last treasure is claimed and the spoils are counted! Munchkin Shakespeare Deluxe Mark Hill Beginner Friendly: Yes Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure! Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play. Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic. DDAL07-01 A City On The Edge, D&D Adventurers League So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s

exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done! Five One-Hour adventures DDAL07-03 A Day At The Races, D&D Adventurers League Mike Sinkovich The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. TRI-CCC-ROC-01 Fences & Swords, D&D Adventurers League \The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home. seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home.\ Tokens Of Friendship Eric Jacobson Beginner Friendly: Yes My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

Saturday, November 11th

Page 24: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sat 11am-1pm

Clank! A Deck Building Adventure James Burns Beginner Friendly: Yes Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Coloring Island Beginner Friendly: Yes Come join us to color! We will have coloring sheets for the coloring contest! Jim Henson's Labyrinth Rene Coles Beginner Friendly: Yes \Give me the child. Through dangers untold and hardships unnumbered, I have fought my way here to the castle beyond the Goblin City to take back the child that you have stolen, for my will is as strong as yours, and my kingdom as great.\ Jim Henson's Labyrinth: The Board Game is a beautiful exploration of the movie for 1-5 players in which Sarah, Ludo, Sir Didymus and Hoggle must adventure through the labyrinth and make their way to the goblin city to save Toby from Jareth, the goblin king! The board is very simplistic, beautifully illustrated and dominated by the titular Labyrinth. This is the maze that players must navigate every time they wish to save Sarah’s baby brother. Each game is different with the blank card spaces being filled with the magical encounters and monsters that are depicted on the deck of cards that comes with the game, this ensures a great deal of

replayability and unpredictability in the game, giving the Labyrinth its signature feel. The game consists of two distinct stages, one in which the group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible (nobody wants to fall into the oubliette!), and a second stage in which the players must fight their way into Jareth's castle where Sarah must say the magical words that will release her brother. Attack On Titan Deckbuilding Game Robin Hetzel Beginner Friendly: Yes The last human city is under attack by giant, fearsome Titans and it's up to your team to stop them! Based on the action from the world-renown Attack on Titan anime and manga series, in the cooperative Attack on Titan: Deck-Building Game you and your fellow players will battle relentless Titans for humanity's very survival. Collect the weapons and tactics you need, then test your mettle on the wall before it's too late. Magic: Archenemy John Jankowski Beginner Friendly: No Nicol Bolas has challenged the Gatewatch on the plane of Amonkhet. Can the Gatewatch overcome the odds and defeat Nicol Bolas or will he scatter the Gatewatch across the multi-verse? Play as Nicol Bolas or as a member of the Gatewatch to find out. Spellfire CCG Tournament Beginner Friendly: No Ever wonder who would win, Elminster or Raistlin? How about if they fought in Castle Ravenloft? Now you can find out in Spellfire, a classic CCG based upon the worlds of Dungeons and Dragons! Bring your best constructed deck.

Saturday, November 11th

Page 25: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Some knowledge of the game is required. Materials and card decks are not provided for this event. 55 card world championship format with Dungeon card. Official online boosters are legal. Banned card list is as follows: \Poor Oriental Lord, Wealthy Oriental Vassal, Living Wall, The Fates, Enter Darkness Together.\ Tournament rules, free Official Online booster cards and more can be found at http://www.extensive-enterprises.net/ DDAL07-01 A City On The Edge, D&D Adventurers League So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done! Five One-Hour adventures Adventure Premiere: Origins, RolePlay Rally , UKGE, AwesomeCon DMsGuild Release: Tuesday 9/5/2017 DDAL07-04 A Walk In The Park, D&D Adventurers League Mike Sinkovich Adventure Description: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours

TRI-CCC-ROC-02 Birds Of A Feather, D&D Adventurers League The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings. Brick Battles - The Ruined Keep Patrick Hill Beginner Friendly: Yes A introductory tabletop miniatures game played with Lego Minifigs. Brick Battles is a very casual and fun game where the primary purpose is to have fun and introduce a younger audience to miniature gaming. Tokens Of Friendship, Eric Jacobson Beginner Friendly: Yes My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

Sat 1-6pm PFS 8-99: The Solstice Scar (Version A), Pathfinder Society Duane Sweigart The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait

Saturday, November 11th Saturday, November 11th

Page 26: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters. PFS 8-99: The Solstice Scar (Version A), Pathfinder Society Jason Schimmel The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium. The Solstice Scar is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is an ongoing adventure that will be updated and rereleased incrementally several times each season, collectively telling a longer story while also presenting exciting stand-alone chapters.

Sat 2-6pm Fun Times With Craft Master Sarah, Christine Strauss Beginner Friendly: Yes Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event.

Paranoia Mandatory Bonus Fun! Card Game, John Campbell Beginner Friendly: Yes Serve The Computer… die a lot. Thwart traitors… die a lot. Save Alpha Complex from imminent destruction… die a lot. Welcome to Paranoia: The Mandatory Card Game. A light hearted death-fest for 3-8 players set in the multi-award winning world of Paranoia._ But, you say, you’ve never played Paranoia. Don’t worry, Citizen, this DNCPCG (definitely not collectible paranoia card game) is the perfect primer to the delightfully lethal world of Alpha Complex. Created by Steve Gilbert, co-author of Me and My Shadow Mark IV, Paranoia: The Mandatory Card Game will have you nuking your buddies before you can say, “The Computer is my friend.” So how do you play? Excellent question, Citizen! You and the other players are elite Troubleshooter agents for The Computer, trained to root out traitors, mutants and enemy agents. Your friend, The Computer, is going to send your Troubleshooter team on a series of happy fun missions critical to the survival of Alpha Complex (aren’t they all). Your greatest fear is that Friend Computer will find out you are one of its enemies. So strap on your laser, and your hand flamer, and your plasma-cannon, and venture forth to rid Alpha Complex of the mutinous, but equally well-armed traitors surrounding you. DDEEP07-01 Peril At The Port, D&D Adventurers League Daniel O'Donovan Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city! Level Range: 1-4, and 5-10

Page 27: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

GHR-KEO17-IA04 Crowning Glory, Greyhawk Reborn Jay Stypinski A leader for House Neheli has now been found, and a celebration and coronation is in order. Songs shall be sung, drink shall be drunk, and much festivity shall be had by all. A four-hour Story-arc Social Urban interactive adventure for character levels 1-16, and Part 5 and the conclusion of the House Adrift story. The Salem Witch Trials John McConville Game System: Cthulhu Homebrew LARP system Beginner Friendly: Yes Set in the village of Salem, 1691. The Devil is loose. Panic spreads as cries of “witchcraft” fill the air. Find the witches. Fight for the soul of the community. Anyone can be a witch, so keep your eyes open. Based on the Crucible and historical records. LSJ20: On A Wing And A Prayer - Round Two: Strangers In A Strange Land, Legends Of The Shining Jewel You certainly have a bone to pick with the League of Thaumaturgical Studies. While reporting back there to see if they had corrected the problem with the portal, the brave heroes were too close to the artifact and got pulled in to the jungle landscape when it was activated. Now they have to figure out how to get home or they won’t be back to Amthydor for a very long time. Warmachine/Hordes Demo Anthony Riedi Beginner Friendly: Yes The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the

tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest. Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system! Game will be set for demo play so that you can learn in a relaxed setting, but experienced players are welcome to come and play as well!! An Old Fashioned Dungeon Crawl Scott Macek Beginner Friendly: Yes Join a party of adventurers as they leave the safety of town to go in a hole in the ground littered with monsters, villains, traps and puzzles with little to no rhyme or reason - because AD&D!!! Characters will be provided. PX Poker Night Jazmin Ospa Welcome to Platte Air Force Base Nebraska, the last stop on your road to a dishonorable discharge. Platte AFB is where the junk the Air Force doesn't want ends up: obsolete aircraft and personnel who can't be expected to do any better than mothball rusting aircraft . The only break in the deadly dull routine of base maintenance is the one or two times a month a surplus aircraft flies in. Parked in the aircraft \\graveyard,\\ drained of fuel, fluids and sealed against the elements, row after row of these planes mark the slow passage of time at Platte AFB. Miles from anything resembling civilization, there's not much to do but count the days until your assignment ends and you can either get out of the Air Force or get your career back on track. But Saturday evening at 8pm, rain or shine, it's PX Poker Night. With nothing but poor reception of broadcast TV in the offering, everyone joins in this weekly ritual. After all, where else are you going to get a chance to win your commanding officer's paycheck? Only this Saturday's PX Poker Night is about to take a turn for the bizarre . . . and deadly. Mysterious visitors have arrived at

Saturday, November 11th Saturday, November 11th

Page 28: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Platte AFB, and what they bring with them will sow madness and gruesome death. Pregens available Living Divine: CORE2-3 Fiends In Low Places, Living Divine (5th Ed) Jay Babcock Beginner Friendly: Yes Desperate to learn the secret of the devils, you assault the Silent Citadel itself. What you find beneath its halls may change everything. Will it be for the better? A Core Adventure for character levels 1-5, and part 3 of the Tormented Land series. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ L5R: The Game Is Afoot, Justin Dunmire Beginner Friendly: Yes After repelling the attack of the demonic creatures at Arrata province, our magistrates now enjoy a well-earned respite. But as the smoke clears, many questions are left unanswered. What are they? Why are they attacking the Empire? What are the mysterious standards they have left behind? The magistrates are dispatched to Shiro Matsu, capital of the Lion clan, in search of answers... This is a continuation of the game that started at MepaCon Spring 2009. Pre-gens available, but new characters always welcome. For this campaign, no monks, shadowlands, non-humans, or members of the Imperial families allowed. Mutant: Year Zero - Dire Straits In The Ark John McGreevy Beginner Friendly: Yes We walked among the gaping ruins and rusty car wrecks, monuments to the fall of the Ancients. Naphta had been taken by a Deathworm and the

Rot had driven Hugust insane. We had no grub left and there was only rotwater to drink. But we had to keep going. We had to find Eden. We could not return to the Ark empty-handed, the fate of the People rested on our shoulders. Suddenly, Franton, the insect-like Stalker leading our way through the wasteland, stopped. “Zone-Ghouls”, he hissed, drawing his scrap rifle. I inhaled, ready to spew out a cascade of flames at anyone who dared come close. In the next instant, a chilling shriek rose from the ruins around us. Mutant: Year Zero takes you to the world after the great Apocalypse. Humanity’s proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life remains. Among the ruins, the People live. You are the heirs of humanity – but not quite human anymore. Your bodies and minds are capable of superhuman feats. You are mutants. Its a nice sunshiny type day which rare in the Ark, which is your home. The water supply has been compromised and, on top of that, somebody is in cahoots with the Hell Drivers, to break down the defenses. Your party must find a source of clean water and negotiate for a constant supply. Destiny Calls Brad Thompson Beginner Friendly: Yes When destiny calls, the chosen have no choice … The campaign to secure the Outer Rim territories has begun. En route to the front a transport ship and it's escort carrying fresh supplies, munitions and raw recruits comes under fire from a separatist ambush. Unknown to the droids , two jedi padawans are also on board. Can the padawans with the help of the few clone troops on board repel the droid attack? Invasion Of Core Earth: Day One Alex Bok Beginner Friendly: Yes Our planet has been invaded. Not from outer

Saturday, November 11th

Page 29: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

space, but from other realities. Now they are imposing those realities on us. Dinosaurs are walking the streets of New York, Dragons are flying over London, Egyptian gods are fighting pulp heroes in the streets of Cairo, Rakshasa are stalking New Delhi, and Cyber-Demons are ruling Moscow. Become a Storm Knight and fight back to save Earth! Introductory Adventures for new and returning players with the new streamlined easy to learn edition. Living Divine: Introductory Track, Living Divine (5th Ed) Beginner Friendly: Yes You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ SRM 08-04: Dirty Laundry, Shadowrun Missions Teslan Kierinhawk What do runners do best? Clean up their “betters” messes. Mr. Johnson has been naughty. He needs you to retrieve a file. On the upside, it should be real easy, profitable data retrieval. Downside, its deep in downtown Chicago, in a computer system no longer connected to the Matrix, and most likely surrounded by all the bad Chicago can muster. But hey, you got to eat

Sat 2-4pm

Betrayal At Baldur's Gate Gavin Pinchback Beginner Friendly: Yes The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness! As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one—or possibly more—of you against each other. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You’ll have no choice but to keep your enemies close! Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again only to discover it’s never the same game twice. Can you and your party survive the madness or will you succumb to the mayhem and split (or slaughter!) the party? Coloring Island Katherine Kelley Beginner Friendly: Yes Description: Come join us to color! We will have coloring sheets for the coloring contest! Broken Archer Chris Cummings Beginner Friendly: Yes Battle for the glory of being the greatest Stick Figure Fighter! Equip your Stick Figure Fighter with weapons, armor, and power cards. Fight other stick figures to prove that you are the most powerful Stick Figure Fighter. Show no mercy, using swords, shields, super armor, or your stick arms to vanquish your opponents. Take turns challenging other Stick Figure Fighters in head to head combat, until you are the last stick standing.

Page 30: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Heart Of Crown Robin Hetzel Beginner Friendly: Yes They were tough times, the days when swords and magic still ruled the world. A long, destructive war had ended, and the entire continent had been unified. Before the empire's subjects had even come to know peace, however, their great emperor fell victim to disease, having never declared a successor... We must not return to that war-torn world! Thankfully you are an influential figure in the empire. Quickly lay claim to the throne and ensure the rock-solid unity and peace of the continent. Though the emperor had no son, there are seven candidates for succession, starting with the two lineal princesses. Now, let's get your favorite princess on the emperor's throne! Garner support from all over the country, clash with rival candidates and depend on your special skill! We Didn't Play Test This At All Rene Coles Beginner Friendly: Yes The most aptly named game ever! In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly, all of your opponents have the same simple goal, and they're trying to make you lose. Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid. Games last between 30 seconds and 5 minutes(if you play slow!), and specifically engineered to fit in maximum fun. Any number can play, though we recommend between 2 and 15. Rumors of 20 person games swirl around the Internet... Everyone starts with 2 cards. On your turn, draw one card from the deck, and then play one from your hand following the instructions on the card. There are many hazards to avoid, including: bombs, dragons, arrows, laser pointers, black holes, Rock Paper Scissors battles, number battles, zombies, etc. Luckily items abound that

can save you, too: spaceships, science, shields, dinosaurs and a kitten ambush! Kid's LARP Journey Into The Egyptian Pyramid Patricia Clay Beginner Friendly: Yes Description: You were enjoying your friend's birthday party, when a mysterious stranger gifted her with an exotic looking necklace. When your friend put on the necklace, you were all suddenly transported into an Egyptian pyramid! How and why were you there? How would you get back home? Operation Dynamo John Jankowski Beginner Friendly: Yes Surrounded by German troops, the British high command has decided to withdraw all its troops from continental Europe. Navigate treacherous minefields, avoid swarms of German S-Boats and fend off relentless Luftwaffe attacks as you attempt to evacuate Allied soldiers from the port of Dunkirk. Tokens Of Friendship Eric Jacobson Beginner Friendly: Yes My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

Saturday, November 11th

Page 31: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sat 4-6pm

Crown Of Roses Rich Radgoski Beginner Friendly: Yes Crown of Roses is a 3-hour block game set during the turbulent years of the Wars of the Roses in 15th Century England. This 35-year long conflict saw the extinction of a large number of noble houses, and would eventually set the house of Tudor upon the throne. In Crown of Roses, players take on the roles of the dynastic giants - the House of Lancaster and their Beaufort cousins, and the House of York. The four player game adds in the powerful House of Stafford, and the ever-scheming Richard Neville and his son, Richard of Warwick, the 'Kingmaker'. Cyclades John Jankowski Beginner Friendly: Yes The city states of Sparta, Athens, Corinth, Thebes and Argos battle for control of the Cyclades archipelago. Call upon the gods and mythological creatures for supremacy over your rivals. Exploding Kittens Rene Coles Originally an expansion for Exploding Kittens, the most successful Kickstarer project ever, that contained cards that were too horrific and/or incredible to be included in a kid safe version. As a stretch goal this was turned into a stand alone game that can be combined with the standard Exploding Kittens deck. Tanto Cuore, Robin Hetzel Beginner Friendly: Yes Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough,

the player who has the most Victory Points at the end of the game wins! Players acquire Victory Points by employing a variety of maids and \Love\ cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points! Tokens Of Friendship Eric Jacobson Beginner Friendly: Yes My Little Pony has a role-playing game and it's as magical as the power of friendship! Each session you can create your very own pony and share adventures with your friends in Ponyville, Canterlot, and beyond! Or bring back your pony from a previous session to play some more! Parents welcome to help their child or play alongside them.

Sat 8pm - midnight A House Divided John Swalla Beginner Friendly: Yes A House Divided simulates the epic struggle of the American Civil War that was fought over the twin issues of slavery and states' rights. Which side will you choose, the Union or the Confederacy? Civilization Randy Kimmel Beginner Friendly: Yes Lead your civilization to victory by cultural domination, military might, scientific mastery, or economic leadership.

Saturday, November 11th

Page 32: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Kemet Sarah Taylor Beginner Friendly: Yes In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers. The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day. As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers! Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses. Memoir '44 Operation Overlord Patrick Ziagos Beginner Friendly: Yes Memoir '44 is a historical boardgame where players face-off in stylized battles of some of the most famous historic battles of World War II including Omaha Beach, Pegasus Bridge, Operation Cobra and the Ardennes. \By design, the game is not overly complex\, says Memoir '44 designer, Richard Borg. \The game mechanics, although simple, still require strategic card play, timely dice rolling and an aggressive yet flexible battle plan to achieve victory.\ Memoir '44 is designed for 2 players but easily

accommodates team play. And with Memoir '44 Overlord scenarios, players can use multiple boards and up to 8 players to conduct large scale operations, experiencing the challenges of troop coordination and military chain of command on a large scale battlefield. Red Dragon Inn Spike Kennedy Beginner Friendly: Yes In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. PHLAN 3-2 The First Rule, D&D Adventurers League Deep inside the underbelly of Phlan something sinister is going on. A new group of criminals is looking to take over illegal operations in the city and have set themselves up in the sewers. Adventurers are needed to discover what secrets lie beneath Phlan. Do you heed the call? TRI-CCC-YUL-02 Impression Left Behind, D&D Adventurers League Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below.

Saturday, November 11th

Page 33: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

GHR-GBN17-06 It Was Not Meant That We Should Voyage Far, Greyhawk Reborn John Lent You have found that there is more below the dark surface of the water than you ever expected. Is it sea-elfish to help save the world once again, if only because you happen to live on it? Are the issues raised too deep for you to handle? A one-round undersea dungeon delve set in the Iuz Territories for level 12 characters. Part 3 of the Waiting Dreamer story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.] GHR-KEO17-08 Trouble On The Docks, Greyhawk Reborn Benson Sherman You are asked to investigate an attack on the docks in Saltmarsh. Could it be one of the town’s factions trying to instigate strife, or is it someone else? A four-hour Story-arc Universal Urban adventure for character levels 1-4, and Part 1 of the Disruption story arc. GHR-KEO17-11 Growing Concerns, Greyhawk Reborn Ken Watkins Nightmares haunt Tulath’s dreams again. Will the brave assist him again? Adventure and challenges await those that wish to help Tulath with his growing concerns inside the Dreadwood. A four-hour Story-arc Universal Wilderness for character levels 1–6, and Part 2 of the Dormant Nightmares story. GHR-KEO17-13 Time To Face The Music, Greyhawk Reborn Samuel Garrigan You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a

serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12. GHR-KEO17-14 Old Salt, New Wounds, Greyhawk Reborn Ninja Sams In the current climate of the Empire knowledge is power. Gradsul has a need for knowledge, and is looking for help to acquire it. Anything overtly hostile could be the spark that lights a political powder keg, so discretion is an absolute must. Will you prove your resourcefulness and loyalty? A four-hour Story-arc Social Urban Intrigue adventure for characters level 1-10, and Part 1 of The Best Laid Plans story. NOTE: This adventure is focused on resourceful problem solving rather that open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences. GHR-SEA17-06 That’s Not In The Script, Greyhawk Reborn Anthony Keller Word has reached the eastern and western parts of the Sea Princes regarding the special properties of the Tuyo fruit. With intentions of getting rid of script for good, both Sir Kinth and Lady Eiylan have sent a travelling party to negotiate with Mayor Valerie. So why are indentured servants so happy to be here? A four-hour Story-arc Social Urban adventure for character levels 3-8, and Part 1 of the Building Branches story arc. The Opening Of The Mouth Carcosa Creations Beginner Friendly: Yes The pharaoh Akhenaten is dead. You are members of the royal family, the priesthood or nobleman and women who are attending the Opening of the Mouth ceremony for the pharaoh. While some may consider the pharaoh's death a tragedy, many consider the event to be cause for celebration,

Saturday, November 11th Saturday, November 11th

Page 34: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

especially those who still worship the old gods whom Akhenaten banned. The two groups of priests, worshiping Aten and the old gods, must decide who will perform the ceremony for the glory and prestige of their cult. As of course with many royal families, secrets and political intrigue abound and there is more than a small chance that secrets best hidden will be revealed. And why is the ceremony being held all the way in Giza instead of the capitol? Come and join us Saturday night at 8PM for a night that will leave you running home to your mummy... LSJ219: Muffled Whispers, Legends Of The Shining Jewel Several of the city’s veterans seem to have lost the will to live. You’re being hired to figure out if there is a connection and if so what it is? Are you up to the challenge? PFS 7-16: Faithless And Forgotten, Part 2: Lost Colony Of Taldor, Pathfinder Society Steven Reigle The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. It is preceded by Pathfinder Society Scenario #7-14: “Let Bygones Be” and followed by Pathfinder Society Scenario #7-18: “The Infernal Inheritance.” All three chapters are intended to be played in order.

PFS 9-01: The Cost Of Enlightenment, Pathfinder Society Gary Stegall The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery. PFS 9-05: Call Of The Copper Gate, Pathfinder Society Robyn Allen Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion. Contents in \Call of the Copper Gate” also contribute directly to the ongoing storyline of the Dark Archive faction. Living Arcanis 5e, Living Arcanis 5E Alex Bok Beginner Friendly: Yes The story rich Living Arcanis Organized Play campaign returns in a 5e setting (variant races/classes, but standard rules). The current Story Ark is Coming of the Destroyer. Immerse yourself in a campaign with a detailed background, complicated politics and few clear-cut moral decisions. Play descendant of the gods,

Saturday, November 11th

Page 35: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

or descendant of the demons, or descendant of the elements (plus many other options). Pre-gen characters provided or download most current campaign primer free at http://www.paradigmcampaigns.com/DefaultLivA.aspx Blackwater Creek Michael Walsh Beginner Friendly: Yes Just over four months ago, Doctor Henry Roades, associate professor of archaeology from the Miskatonic University in Arkham, Massachusetts, led a small expedition, mostly made up of students, to a site just outside Blackwater Creek. Based on extensive research, he believed that the site was the location of Cade's Rest, which he knew to be an early colonial settlement in the Miskatonic Valley that had failed for unknown reasons, becoming the source of a number of local legends. Roades hoped to find evidence that would allow him to uncover the settlement's true history. What he found was much more strange than he had first anticipated. Transatlantic Terror Jazmin Ospa Beginner Friendly: Yes On a trip on the fast and luxurious RMS Adriatic from New York to Dublin the Investigators have the chance to rub shoulders with the great and the good of transatlantic society. The joyful occasion of a wedding on board is interrupted by some strange behaviour. Can the investigators uncover the threat in time, or will they be shadowed by a well-protected foe? Pregens will be available. Delta Green: Observer Effect James Burns Beginner Friendly: No If we look too deeply into the roiling chaos of reality, chaos may look back. You are part of Delta Green. Your organization

doesn't exist, but you must be there to stop the \\things that go bump in the night \\ for who else will? A few hours ago, the Holobeam Array went online. A few minutes ago, the Array went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine. Delta Green had reason to suspect otherwise. It immediately pulled strings to launch an emergency inspection,under cover of the Department of Energy. You have no idea what you will SEE! PRE GENS will be provided. Living Divine: CORE2-4 A Fiend In Need, Living Divine (5th Ed) Jay Babcock Beginner Friendly: Yes It is time to bring the Silent City's resistance movements together, and break the chains that bind them. A traitor, however, could ruin everything. Can you unmask him, before time runs out? A Core Adventure for character levels 1-5, and part 4 of the Tormented Land series. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ Living Divine: Introductory Track, Living Divine (5th Ed) Beginner Friendly: Yes You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Page 36: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Acrimony David Cooper Beginner Friendly: Yes One of you went missing while trying to deliver a payment to a Firewall asset. You and your fellow firewall team members go to the asteroid to figure out what happened to you. The system is Eclipse Phase Second Edition, a game of post apocalyptic horror. The players are agents of a conspiracy named Firewall who are out to save what little is left of transhumanity. If you don't understand I guarantee you will once we start playing. Novice friendly. Yes - Will Teach Pre-generated characters provided? Yes Another Calamity John Campbell Beginner Friendly: Yes Once again it is time for Chief Big Bang Fire Tree to take care of the latest calamity, by delegating the authority to you to take care of it for him while he sits around comfortably and takes it easy.Game System: Land of Og, 2nd Edition Descent Into Darkness Justin Dunmire Beginner Friendly: Yes I thank you for answering my call so quickly, brave Samurai. I am in need of magistrates of your stellar abilities to assist my Lord with a very delicate matter. The village of Mushi Mura lies 3 days West of here and it's remote location should mean that it safe from trouble. However, earlier today I received a message from the samurai assigned to oversee the town. He writes simply \Need Help. Send Reinforcements at once.\ You are the only ones able to respond in a timely manner. Will you help us?

Invasion Of Manhatten Scott Davenport Beginner Friendly: Yes This morning, you woke up to a sunny day in Manhattan on the opening day of baseball. A few hours later a storm unlike no other enveloped New York City. Since then the city has been slowly turning into a primiative jungle, machines have stopped working, lizard people with spears are hunting the street and you have been attacked by a Tyrannosaurus Rex!!! Do you have what it takes to survive the first day of the Invasion? In Torg: Eternity the Earth has been invaded by armies from different realities. During what can only be called a \\Moment of Crisis\\, Earth's own core reality chose you to become one of its heroes. You have become a Storm Knight and only Storm Knights can take back the world from the Reality Raiders. Torg: Eternity is a heroic, cinematic RPG where you are called to fight a desperate battle for your home. Wolsung: Darkness In Lyonesse John McGreevy Beginner Friendly: Yes Welcome to the Fantastic 19th Century! Under the sky crowded with airships, steam-powered cars race the streets. The marriage of magic and science gave birth to mechanical golems, cabalistic thinking machines and fearsome iron dragons. Yet most of the world is still unexplored – who knows what treasures and mysteries await deep in the jungles and high on the mountain tops. In the dark corners of the earth the undead lurk (a terrible reminder of the Great War) while villains and evil masterminds plot their deranged plans. These daring times demand extraordinary heroes. And sometimes ‘extraordinary’ is just not enough! Your entourage has been commissioned by the Ash and Oak Club to investigate the infiltration of the House of Lords by a manipulator operating behind the scenes to influence government policy to his benefit. This could lead to war with Wotan which would be shattering. Also suspected

Saturday, November 11th Saturday, November 11th

Page 37: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

activity by Halfling members of the Harbinger of Fate, a subversive run by major actors in Little Scylla. Try to keep the situation below public perception, if possible. X-Crawl: Please Xcrawl, Don't Hurt 'Em Beginner Friendly: Yes Fabulous prizes! Cars, wealth, and a year's supply of furniture wax! All of these--and much, much more--can be yours...if you survive. Of course, you are going to have to kill the monsters to get the treasure, and you aren't the crowd favorite today, and the cameras are very unforgiving. But there are no second takes, and if you die... YOU DIE! DJ Rosie the Riveting's revolting retinue of rapscallions has come to Detroit! In what's being billed as the first ever skyscraper crawl, Crawl Teams must face perils on a level never-before seen in the Empire! Do you have what it takes to survive this winner-take-all event? SFS 1-04: Cries From The Drift, Starfinder Society Frank Lazar A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations. Content in \Cries From the Drift” also contributes to the ongoing goals of the Exo-Guardians faction.

SRM 08-05: Sleeping Giants, Shadowrun Missions Teslan Kierinhawk A city in the midst of a revival, Chicago is becoming an economic powerhouse again, but people are going missing all over the city and nobody wants it to be their problem.

Sat 8-10pm

Harry Potter: Monsters Expansion John Jankowski Beginner Friendly: Yes Hogwarts is once again threatened. This time monsters from the Forbidden Forest are wandering into the castle. Fortunately the heroes have a new ally in Luna Lovegood to battle this menace. Kanzume Goddess, Robin Hetzel Beginner Friendly: Yes It was the age of gods and goddess. Zeus (King of the Gods), Poseidon (Lord of the Seas), and Hades (God of the Underworld) had agreed to separate the sky, the ocean, and the underworld. Athena, the Goddess of Wisdom, would take over the rest of the earth. But the Norse gods were displeased by the decision. They called warriors and disciples to take the world from the Greek gods. The gods atop Mt. Olympus also called their warriors to defend them. During this war of the gods, a mass of warriors died, and their souls were sealed in a jar. And now they are waiting for you to release them. DDAL07-01 A City On The Edge, D&D Adventurers League So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them

Sunday, November 12th Saturday, November 11th

Page 38: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

and let them know that you’re ready to do what needs to be done! Five One-Hour adventures DDAL07-05 Whispers In The Dark, D&D Adventurers League Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours TRI-CCC-ROC-01 Fences & Swords, D&D Adventurers League Mary Sinkovich \The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home. Seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home.\

Sat 10pm - midnight Dead Of Winter: Warring Colonies, Gavin Pinchback Beginner Friendly: Yes Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition--but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective

could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all: vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal but don't get walked all over by a loudmouth who's only looking out for their own interests! Team up and battle your friends in the new expansion, Dead of Winter: Warring Colonies! In the Warring Colonies variant, unique main objectives set two colonies against each other as they battle for territory with a new fighting system that includes tactics cards, bullet tokens, and 12-sided combat dice. New and terrible joint-colony crisis cards force cooperation and coercion every round. And the odd-man-out Lone Wolf adds chaotic balance as she pursues her own secret goals while keeping both colonies in check. Sheriff Of Nottingham Mark Hill Beginner Friendly: Yes Back again to MEPACON for more Tomfoolery! Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself! In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Saturday, November 11th

Page 39: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham! DDAL07-01 A City On The Edge, D&D Adventurers League So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done! Five One-Hour adventures DDAL07-05 Whispers In The Dark, D&D Adventurers League Adventure Description: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. Adventure Length: 2 hours TRI-CCC-ROC-02 Birds Of A Feather, D&D Adventurers League Mary Sinkovich The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.

Page 40: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sun 12-2am

Secret Hitler Mark Hill Beginner Friendly: Yes How to play (narrated by Wil Wheaton): https://vimeo.com/179938217 Back yet again! Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is. The fascists learn who Hitler is, but Hitler doesn't know who his fellow fascists are, and the liberals don't know who anyone is. Each round, players elect a President and a Chancellor who will work together to enact a law from a random deck. If the government passes a fascist law, players must try to figure out if they were betrayed or simply unlucky. Secret Hitler also features government powers that come into play as fascism advances. The fascists will use those powers to create chaos unless liberals can pull the nation back from the brink of war. The objective of the liberal team is to pass five liberal policies or assassinate Secret Hitler. The objective of the fascist team is to pass six fascist policies or elect Secret Hitler chancellor after three fascist policies have passed. Are You A Werewolf? Carcosa Creations Beginner Friendly: Yes Werewolves have returned to the sleepy village of Miller's Hollow. Come and gather close! The village must work together to see who the werewolves are amongst us!

This is a late night, adult game. Children 13 to 17 allowed with adult permission.

Sun 9am-6pm LSJ33: Prince Of The Paupers - Two Slots, Legends Of The Shining Jewel PLAYED IN TWO SLOTS (8 HOURS) In the structured feudal society of Amthydor, there is a place for everyone and everyone has a place. But now rebellion is brewing, and the order of life in the Shining Jewel is threatened. Will you help to prevent the uprising or will you join it? PF AP 079: Mummy’s Mask, Part 1: The Half-Dead City, Pathfinder Society V. Michael Lazar In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a group of rival adventurers intent on keeping one tomb's treasures for themselves. At the same time, the heroes learn that a dangerous artifact has been stolen from the tomb. Can the adventurers defeat their rivals, or will they fall to the undead defenders of the city's necropolis?

Sun 9am-1pm

The Dwarves, Rich Radgoski Beginner Friendly: Yes Based on the first novel of the Die Zwerge tetralogy [Eng. The Dwarves] by author Markus Heitz, the goal of this cooperative game is to keep evil from flooding Girdlegard. During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting, and movement.

Sunday, November 12th

Page 41: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Munchkin Shakespeare Deluxe Mark Hill Beginner Friendly: Yes Take in hand thine blade! Battle every enemy thou meetest! Foully betray thine companions, and make off with their treasure! Fans asked for a Munchkin game, Shakespeare style. So here it is! It has all the betrayal, slaying, and wordplay of any good Munchkin game – and of any good Shakespearean play. Munchkin Shakespeare Deluxe comes with a custom six-sided die and a board and standies for tracking your level, and is illustrated by fan-favorite John Kovalic. If you are unfamiliar with Munchkin: http://www.worldofmunchkin.com/game/demo.html PHLAN 3-3 Spinning On The Edge, D&D Adventurers League Mary Sinkovich With Phlan's prosperous new future hanging in the balance, Chancelor Calypso isn't about to let a new stream of thieves, the recently identified Coin Spinners, flood the city. A lucky tip and safehouse sting has secured “invitations” for a single group of adventurers into the organization, and a path to where the supply lines end. Steel yourself, this invitation has your name all over it. TRI-CCC-NM-03 Beneath The Moonsea, D&D Adventurers League Christopher Ayers Trade to the city of Mulmaster has all been severed due to the destruction of the Bay. Reconstruction has been hampered by the wrath of Umberlee. To assuage her anger, a new shrine will need to be consecrated. This will require the reclamation of the Kraken’s Tear, which was lost centuries ago when Northkeep sank below the waves.

TRI-CCC-YUL-01 Into The Darkness, D&D Adventurers League As the world recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? GHR-GBN17-01 For Crimson Crimes, Greyhawk Reborn Keith Garrigan The owner of Kiss, a very popular entertainment venue catering to the affluent and well connected of Ixworth, hires you to quietly retrieve something that has been stolen from him. Anyone who is not afraid to anger such a powerful enemy must be faced with caution, but surely with great risk comes great reward. A one-round urban investigation module set in the Iuz Territories for level 7 characters. Part 1 of the Justice in the Court of Blood story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.] GHR-GBN17-06 It Was Not Meant That We Should Voyage Far, Greyhawk Reborn John Lent You have found that there is more below the dark surface of the water than you ever expected. Is it sea-elfish to help save the world once again, if only because you happen to live on it? Are the issues raised too deep for you to handle? A one-round undersea dungeon delve set in the Iuz Territories for level 12 characters. Part 3 of the Waiting Dreamer story arc. [Targeted toward mature audiences, all GHBN adventures deal with content that might be objectionable to some audiences. Moral ambiguity, graphic violence, and other darker themes will be explored. Parental guidance is advised.]

Sunday, November 12th

Page 42: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

GHR-GM17-04 The Tempest (11-16), Greyhawk Reborn Sam Tag Shaky is in need of your skills and your discretion. His niece B has been taken by the Dread Pirate Bob. If you accept, meet Shaky in Lortenford with all haste. Bring your floaties, because you are going to be in deep part of the pool, matey. All jobs should be this simple! A four-hour Story-arc Universal Wilderness adventure for character levels 5-16. NOTE: This adventure is being offered only for character levels 11-16 for this slot. GHR-KEO17-11 Growing Concerns, Greyhawk Reborn Ken Watkins Nightmares haunt Tulath’s dreams again. Will the brave assist him again? Adventure and challenges await those that wish to help Tulath with his growing concerns inside the Dreadwood. A four-hour Story-arc Universal Wilderness for character levels 1–6, and Part 2 of the Dormant Nightmares story. GHR-KEO17-12 Lifting The Veil, Greyhawk Reborn Ryan Radgoski As the fey are returning to the Dreadwood, tension is rising within the ranks of the Dreadwalkers. In the midst of this stress, something foul is bubbling up in the Hool Marsh, and a Dreadwalker is poisoned. Will you go retrieve this poisoned Dreadwalker before time runs out? A four-hour Story-arc Universal Wilderness adventure for levels 3-8, and Part 2 of the New Growth story-arc. GHR-KEO17-13 Time To Face The Music, Greyhawk Reborn Samuel Garrigan You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a

serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12. GHR-SEA17-05 Crock’s Curse, Greyhawk Reborn Samantha Keller Lady Eiylan asks you to collect some items from the recently found Devil's Kettle. She didn't expect you to come back with more. A four-hour Stand-alone Universal Dungeon adventure for character levels 5-10. Learning 8th Edition, Westley Nottingham Beginner Friendly: Yes Welcome to Warhammer 40,000, the thrilling hobby of tabletop wargaming! This is your gateway into the grim darkness of the far future, where mighty armies clash across war-torn worlds, and the bloodthirsty forces of Chaos strive to overthrow the Imperium of Mankind. Armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players. Warmachine/Hordes Demo, Anthony Riedi Beginner Friendly: Yes The raging, fast-paced Warmachine/Hordes game is set in the Iron Kingdoms, an environment that combines the richness of traditional fantasy with the excitement of steam power and gunpowder. Across the realm, ancient rivalries among nations are exploding into all-out conflict, and the tameless factions have joined the fight, whether to preserve their ancient homelands or with an eye toward conquest. Come choose your faction and learn to play! I have 4 starter factions to choose from for both Warmachine and the Hordes system!

Sunday, November 12th

Page 43: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

PFS 9-01: The Cost Of Enlightenment, Pathfinder Society Duane Sweigart The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery. PFS 9-03: On The Border Of War, Pathfinder Society David Santana Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators. Dungeon Crawl Classics: Doomed To Foul Cauldren, Beginner Friendly: Yes Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-

winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. Party out of bounds! Transported to a city beyond imagination, where everything is strange and nothing can be taken for granted, the adventurers must find a way to adapt and survive. But can they escape? An experimental free-form adventure for 2nd level characters. Return To The Borderlands (B2 The Keep On The Borderlands), Nate Udell Beginner Friendly: Yes A kid-friendly adventure to one of the classic dungeons of D&D lore, the Caves of Chaos. This is a modified version of the original module B2 The Keep on the Borderlands updated to 5E rules. Pre-generated characters will be provided. Legacy Of Fire Randy Kimmel Beginner Friendly: Yes After days of fighting your way thru goblin defenses you are storming the final goblin keep. Your forces split up into teams your team is the one to find the goblin army commander and a mysterious gateway to somewhere else.... Legacy of Fire is the final chapter in the Frostfire war, players do not need to have played prior parts to enjoy the story. Kobolds, their young god dragon, and a bugbear scout with an average level of 6 - 8 will be provided.

Sunday, November 12th

Page 44: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Living Divine: CORE2-5 With Fiends Like These, Living Divine (5th Ed) Jay Babcock Beginner Friendly: Yes You have learned of a portal within the Silent City - the link between the devils that rule the land, and the Dark Lord that commands them. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? A Core Adventure for character levels 1-5, and part 5 of the Tormented Land series. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ Living Divine: Introductory Track, Living Divine (5th Ed) Beginner Friendly: Yes You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ Light Everlasting, Ken Newquist Beginner Friendly: Yes Mason Doyle, captain of industry, gambler, and dying man, was never afraid to roll the dice. Now he's making the biggest throw of his life: funding an expedition to the fabled Citadel of Light in hopes that its legendary powers can cure his faltering body.

D&D B/X: Curse Of Xanathon Part 2, James Rilley Beginner Friendly: Yes Something is rotten in Rhoona. Duke Steven has vanished, horses must be ridden backwards, taxes must be paid in beer. The entire town is in an uproar. You and your party are Rhoona's only hope. Part 2. Pregens provided (level 5-7). SFS 1-05: The First Mandate, Starfinder Society Robyn Allen With a new generation of Starfinders already accomplishing great deeds within the Pact Worlds and beyond, First Seeker Luwazi Elsebo is ready to announce the Starfinder Society’s next initiative that will define her tenure. The PCs attend a gathering at the Lorespire Complex to socialize with several visiting dignitaries, each instrumental in the Society’s survival following the Scoured Stars Incident. Nothing is as it seems, though, and when Radaszam, leader of the Acquisitives faction, uncovers a plot against the First Seeker, the PCs need to step in and ensure the Society’s public event doesn’t end in disaster! Content in “The First Mandate” also contributes to the ongoing goals of the Acquisitives and Second Seekers (Luwazi Elsebo) factions. Content in this scenario also contributes to the ongoing “Year of Scoured Stars” storyline. Released on Wednesday, 25th October, 2017. SRM 08-06: The Final Countdown, Shadowrun Missions Teslan Kierinhawk Four seasons in Chicago, and it’s all been leading up to this. The runners’ actions have shaken and shaped the Windy City, and now it’s time for their final move. Will they save the Windy City, let Chi-Town be destroyed, or will a much worse fate befall it?

Sunday, November 12th

Page 45: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sun 9-11am

Artemis Spaceship Bridge Simulator Amanda Shafer Beginner Friendly: Yes Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens. Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”) , and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do. Fun Times With Craft Master Sarah, Christine Strauss Beginner Friendly: Yes Come learn to make some nerdy crafts with Sarah and Christine! Learn how to make your own gross slime, stress relief balls, even some seasonal Thanksgiving crafts! All ages welcome, we will be providing the supplies needed for the event. Power Grid:Quebec James Burns Beginner Friendly: Yes In Québec, the Canadian province Québec places great emphasis on energy production via ecological hydro power plants. Once an ecological power plant has been added to the power plant market, it will remain until purchased by a player or removed when the number on it is lower than the number of cities power by any player. The two cities of Montreal and Québec City offer several cheap connections, making this map challenging with several layers of decisions for building the best networks.

DDAL07-02 Over The Edge, D&D Adventurers League Eric Gorman In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures Brick Battles - The Ancient Tomb Patrick Hill Beginner Friendly: Yes The second battle of the weekend. Who will claim the treasures of the ancient tomb, and who will be sent home in defeat? Brick Battles is a casual miniatures games that uses Lego Minifigs to play. Intended for all ages.

Sun 11am-1pm

Catan Rene Coles Beginner Friendly: Yes Picture yourself in the era of discoveries: after a long voyage of great deprivation, your ships have finally reached the coast of an uncharted island. Its name shall be Catan! But you are not the only discoverer. Other fearless seafarers have also landed on the shores of Catan: the race to settle the island has begun! In Catan (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players collect these resources (cards)—wood, grain, brick, sheep, or stone—to build up their civilizations to get to 10 victory points and win the game.

Sunday, November 12th

Page 46: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Good Cop, Bad Cop Series Ryan Pinchback Beginner Friendly: Yes The hidden identity, bluffing, and deduction game about a corrupted police district for 4-8 players, ages 12+, and a play time of 10-20 minutes. Corruption has infiltrated your agency. The Kingpin must be taken down before the crooked cops take out the Agent. You won't be able to do it alone, but there's no knowing who's honest and who's crooked. Do some investigating to discover who's who, but act fast; there aren't enough guns for everyone! Will likely play several rounds and add the \Undercover\ and \Bombers and Traitors\ as players become familiar with the rules. TRI-CCC-ROC-01 Fences & Swords, D&D Adventurers League \The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home. Seemingly able to appear and vanish without notice. Causing fear and beginning to impact trade, those with vested interests in the area need to remove this thorn in their side. To do that, they must first discover where the mysterious ship calls home.\

Sun 2-6pm Mystery Of The Abbey, Patrick Ziagos Beginner Friendly: Yes Mystery of the Abbey is a whodunit game with a twist. A monk has been murdered in a medieval French Abbey. Players maneuver their way through the Abbey examining clues and questioning each other to find out who is the culprit. A masterful game of deduction!

The Godfather: Corleone's Empire, Sarah Taylor Beginner Friendly: Yes Get ready to make an offer that can't be refused. In The Godfather: Corleone's Empire, players control of one of the five different crime families in 1950s New York City. Everyone is vying to take over the main operations, should Don Vito Corleone meet an untimely end. Over the course of four acts, players send out Family Members and Thugs to shake down businesses in order to earn money, illegal goods, and other benefits. They battle over territory in Turf Wars and get special bonuses for completing jobs for the Don. Players can add new Allies to their family business, if they're willing to pay heavy bribes, but having the most money is the key to victory. They have to decide how much they're willing to spend. During each act, it's also necessary to pay a tribute to Don Corleone, so players have to launder their money away if they want to be able to keep it. After four acts, players receive bonuses for the Turf they control and the jobs they've managed to pull. The family with the most money will inherit the business of Don Corleone and take control over New York City. PHLAN 3-Special Convergence, D&D Adventurers League Adventurers return to Phlan after destroying a troublesome portal, only to find the city in a state of disaster. The residents have been forced out of their beloved city. All of the Blackfist's resources are spent containing the invasion from within. Phlan's brightest minds have devised a plan, but it is a delicate operation with no room for mistakes. Can they count on you?

Sunday, November 12th

Page 47: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

TRI-CC-NM-04 Dreadful Wail, D&D Adventurers League Christopher Ayers Mulmaster scrambles to defend itself, as news spreads up the River Lys of a fog-like leviathan barreling towards them! The heroes must pull together any available resources, and then repel this beast before it breaks the town and any chance for a future. GHR-KEO17-08 Trouble On The Docks, Greyhawk Reborn Benson Sherman You are asked to investigate an attack on the docks in Saltmarsh. Could it be one of the town’s factions trying to instigate strife, or is it someone else? A four-hour Story-arc Universal Urban adventure for character levels 1-4, and Part 1 of the Disruption story arc. GHR-KEO17-10 Playing With Faerie Fire, Greyhawk Reborn Scott Davenport Late last night, when we were all in bed, a forest fire broke out and is now threatening a village in the Dread. Once again, the Dreadwalkers ask brave adventurers to assist in fighting a danger from the forest. A four-hour Story-arc Universal Wilderness adventure for character levels 1-6, and Part 2 of the Fall of the Old Guard story. GHR-KEO17-13 Time To Face The Music, Greyhawk Reborn Joe Krull You are contacted by the Silent Ones to investigate a series of murders in Saltmarsh. Is it a serial killer or something more heinous? A four-hour Stand-alone Social Urban adventure for character levels 8-12.

GHR-KEO17-14 Old Salt, New Wounds, Greyhawk Reborn Ninja Sams In the current climate of the Empire knowledge is power. Gradsul has a need for knowledge, and is looking for help to acquire it. Anything overtly hostile could be the spark that lights a political powder keg, so discretion is an absolute must. Will you prove your resourcefulness and loyalty? A four-hour Story-arc Social Urban Intrigue adventure for characters level 1-10, and Part 1 of The Best Laid Plans story. NOTE: This adventure is focused on resourceful problem solving rather that open combat. The 'Intrigue' tag represents a greater focus on skills and roleplaying. Understand as a player, actions may have great and sudden consequences. GHR-POM17-02 Havoc In Highport, Greyhawk Reborn Jay Stypinski Dungeons & Dragons 5th Edition, Greyhawk Reborn, character levels 5-10 Having rescued the boys of Fallowfield from the Cult of the Earth Dragon, the signs point to the self-styled “Slave Lords” having a base somewhere in Highport. Are you brave enough to challenge the slavers on their own turf, and perhaps find out more clues as to who is behind the raids? A one-round Story-arc Universal Urban and Dungeon adventure for character levels 5-10.Dungeons & Dragons 5th Edition, Greyhawk Reborn, character levels 5-10 Having rescued the boys of Fallowfield from the Cult of the Earth Dragon, the signs point to the self-styled “Slave Lords” having a base somewhere in Highport. Are you brave enough to challenge the slavers on their own turf, and perhaps find out more clues as to who is behind the raids? A one-round Story-arc Universal Urban and Dungeon adventure for character levels 5-10.

Sunday, November 12th

Page 48: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

PFS 9-02: A Case Of Missing Persons, Pathfinder Society Gary Stegall When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town. Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction. PFS 9-06: The Shores Of Heaven, Pathfinder Society Adam Nafzinger The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul. Contents in \The Shores of Heaven” also contribute directly to the ongoing storyline of the Silver Crusade faction.

Okay Boys, Let's Go Make A Withdrawal, Brad Thompson Beginner Friendly: Yes Don't let the long whiskers and the wagging tails fool you. A smile is just another way of baring teeth... The year is 1933.The country is in a state of depression,dust,and hardship. Martin \Blue\ Manx the cat gangster with a heart of gold has assembled a crew for another job.The gang set's their eyes, ears, and whiskers on the First National Bank in Montpelier, Indiana. Characters will be provided or created before the session begins Carthago Servanda Est, Ryan Radgoski Beginner Friendly: Yes The famous explorer and anthropologist Alan Penbrook has done it again! According to reports sent back to the Royal Geographical Society he has found a lost Carthaginian colony, seemingly springing out of the rocky cliffs of North West Africa. That can only mean one thing- an expedition is in order! Dare you take the plunge into history? Living Divine: CORE2-6 A Fiend 'til The End, Living Divine (5th Ed) Jay Babcock Beginner Friendly: Yes The time has come: the mortals of the Silent City rise to your banner. Can you overthrow their devil overlords, and restore peace to the realm? A Special Core Adventure for character levels 1-5, and the finale of the Tormented Land series. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/

Sunday, November 12th

Page 49: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Living Divine: Introductory Track, Living Divine (5th Ed) Beginner Friendly: Yes You are a god among men, born with the spark of divinity within you. Gather followers, build an empire, start a legacy. Will you be merciless and power-hungry? Or benevolent and kind? Begin your rise to immortality in this massive persistent Dungeons & Dragons 5th edition campaign. This event will play one of the nine Living Divine introductory scenarios, based on demand. You may sign up for this event up to nine times. You will need a valid Living Divine character to play this event. The rules for the campaign can be found at www.viceandvillainy.org/LivingDivine/ Better Than Any Man Michael Walsh Beginner Friendly: Yes In April of 1631, Catholic forces sacked the Protestant city of Magdeburg after a long siege. Over 80% of the city's citizens were killed. Better Than Any Man begins six months later, as Swedish King Gustavus Adolfus (said by some to be the savior of the Protestant cause) leads his army into the Holy Roman Empire. The Swedish army's on the march to the Catholic city of Wurzburg. In their way lies the town of Karlstadt. Ten days before the adventure begins, the Group of Seven (sorcerers from in and around Karlstadt) overthrew the town's ruling class and laid down their own law: \There Will Be No More War.\ This involves the total disarmament of the people and the closing down of all churches. The countryside has cleared out, anticipating total devastation at the hands of Gustavus. The Swedes have learned of the sorcerous uprising in Karlstadt and plan to conquer the city. Star Trek Scott Macek Beginner Friendly: Yes Group discussion for an ongoing Star Trek game at Mepacon on Sundays.

SFS 1-03: Yesteryear's Truth, Starfinder Society Robyn Allen A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Sun 2-4pm

Lovecraft Letter Rene Coles Beginner Friendly: Yes Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special \insanity\ powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you're out for the round. TRI-CCC-ROC-02 Birds Of A Feather, D&D Adventurers League The ship plaguing the Northern Moonsea region, “The Merchant Lord’s Folly”, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.

Sunday, November 12th

Page 50: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only

Sun 4-6pm DDAL07-02 Over The Edge, D&D Adventurers League In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Five One-Hour Adventures

allamericagraphics.com

Thanks to the Hilton Scranton & Conference Center

Page 51: Fri 2pm – Midnight · four-hour Story-arc Universal Dungeon adventure for character levels 1-16, and Part 4 of the House Adrift story. NOTE: This adventure is being offered only