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Join us on Twitter: #AU2013
From Digital to Physical:
Making of the Hyperspace Madness TriloBot
Kim Lee
Twitter: #worldsawaypro
Director of Digital Production and R&D – Worlds Away Productions, Ltd.
Brief Project History
Image courtesy of Autodesk
Hyperspace Madness: The Game
Image courtesy of Autodesk
Around 2011-2012 Autodesk
created a video game called
Hyperspace Madness which
served two purposes:
To provide a working example of
the various gaming middle-ware
solutions offered by Autodesk to
game developers.
and….
Hyperspace Madness: The Game
To provide a real-world project
For their internal software engineers and
designers to better understand the realities
of production faced by their end users.
Images courtesy of Autodesk
Hyperspace Madness: The Game
In creating the game, engineers
and designers were involved in
all the processes required to
bring a game from concept to
completion.
Images courtesy of Autodesk
Hyperspace Madness: The Game
Images courtesy of Autodesk
So What To Do Next?
Image courtesy of Autodesk
TriloBot: Inception and Concept
Image courtesy of Autodesk
feature recognition
photogrammetry
laser scanning
survey control
machine controlled grading
augmented reality
3d printing
point survey
range sensors
hybrid modelingmesh healing
scan to BIM
time delta analysis
reverse engineeringmetrology
measurement
feature recognition
photogrammetry
laser scanning
survey control
machine controlled grading
augmented reality
3d printing
point survey
range sensors
hybrid modelingmesh healing
scan to BIM
time delta analysis
reverse engineeringmetrology
measurement
Reality Computing#RealityComputing
Manipulation
Analysis
Capture
Realization
Reality computing
CNC
3d printing
maker movement
Digital assets
convergence
Visual FX
gaming
rapid prototyping
fabrication
TriloBot: Inception
Image courtesy of Autodesk
Create a new character for the
Hyperspace Madness universe.
Create a new 3d asset as basis for
spanning:
• Gaming
• Visual Effects
• Rapid Prototyping/Fabrication
Images courtesy of Autodesk
Image Courtesy of Autodesk
TriloBot: Concept Art
Image Courtesy of Autodesk
TriloBot: Concept Art
Image Courtesy of Autodesk
TriloBot: Concept Art
Image Courtesy of Autodesk
TriloBot: Concept Art
Image Courtesy of Autodesk
TriloBot: Concept Art
Image Courtesy of Autodesk
TriloBot: Concept Art
TriloBot: Robotics Design
Image Courtesy of Autodesk
TriloBot: Robotics Design
Image courtesy of Autodesk
Designed and built by
Michael Yaremko
Designed with Autodesk
Inventor
VEX robotic control
components
Custom power circuits
Mecanum wheels
TriloBot: Robotics Design
TriloBot: 3d Model Creation
Image courtesy Worlds Away Productions
TriloBot: 3D Modeling
Images courtesy of Worlds Away Productions
Making it fit existing chassis design
and stay as true as possible to
concept art.
• Traditional subdivided surfaces
• Mindful of material limitations
• Consideration of “In the field”
maintenance and operation
• Awareness of material dimension
and tooling limitations
TriloBot: 3D Modeling
Images courtesy of Worlds Away Productions
Overcoming Chassis/Concept
Discrepancies
Inner Tray
Rear Neck Armor Mounting
Image Courtesy of Autodesk
TriloBot: Modeling Notes
Image Courtesy of Autodesk
TriloBot: Modeling Notes
3D Modeling Rear Neck Armor
TriloBot: Fabrication Approaches
Image courtesy Worlds Away Productions
Custom DIY Tools
CNC Router
3d Printer
Vacuum Form
All Images courtesy Worlds Away Productions
Primary Material Options
Wood
Plastic (ABS)
Foam
Acrylic
MDF
Images courtesy of Worlds Away Productions
TriloBot: CNC Fabrication
Image courtesy of Worlds Away Productions
CNC Fabrication
Images courtesy of Worlds Away Productions
3d File Export: .stl
Import .stl into CAM software
Take care placing tabs
2 sided cuts - registration
CNC Fabrication
Images courtesy of Worlds Away Productions
Roughing Pass Toolpath
Finishing Pass Toolpath
CNC Fabrication
Images courtesy of Worlds Away Productions
Preview Roughing Pass
Preview Finishing Pass
CNC Fabrication
Images courtesy of Worlds Away Productions
Generation of G-Code
Execution of G-Code in
Control Software
(MACH 3)
CAM Process
CNC Fabrication Process: Inner Tray
CNC Fabrication Process: Main Armor
CNC Fabrication Process: Cowl
TriloBot: Foam Assembly and Sealing
Image courtesy of Autodesk
Foam Assembly
Cross Section Assembly
Mounting Hardware
Assembled Foam Cleanup
Foam Cleanup and Sealing
Fiberglass Reinforcement
Foam Part Sealing
Foam Assembly, Cleanup & Sealing
TriloBot: 3d Printing
Image courtesy of Autodesk
3d Printing
Oversized Part 3D Prep
Orient to Minimize
Support Material
3D Printing Video
TriloBot: Vacuforming
Image courtesy of Autodesk
CNC to Vacuform
CNC Buck from MDF
TriloBot: Painting
Image courtesy of Autodesk
Painting
Utilized techniques
common to Film/TV prop
fabrication
Weathering
Iridescent Effect
UV reactive paint on
thruster cones
Painting
Black Primer
Automotive Clear Coat
Alclad metal paint
Silicon Mask
Painting
Montana Spray Paints
Pearl Powder
Painting
Batman Phase
Painting
TriloBot: Cosmetic Electronics
Image courtesy of Autodesk
Cosmetic Electronics
65 LED’s
Onboard control panel
Battery Charging
LED Wiring
Post Mortem Thoughts
Credits and Acknowledgements
Executive Producers
TriloBot Design
Concept Artist
Robotics
3d Modeling and Fabrication Lead
Foam Finishing/Sealing Assistant
Fiberglass Application/Additional Painting
Chris Vienneau
Frank Delise
Remi McGill
Sean McNally
Michael Yaremko
Kim Lee
Jennifer Cunningham
Kai Lee
Danny Rovira, Kathryn Vega, Eric Fisher, Victor Barroso, Steven Price, Sharon and Richard at
DS Carbide, Sandy and Marshall Okin, Alan and everyone at Jerry’s Artist Outlet, Jacques Tege
Jr., and Gail McAlavey at Icon Professional Services.
Music by Russell Boebert
Special thanks to
Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear
in this document. © 2013 Autodesk, Inc. All rights reserved.