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Join us on Twitter: #AU2013 From Digital to Physical: Making of the Hyperspace Madness TriloBot Kim Lee Twitter: #worldsawaypro Director of Digital Production and R&D Worlds Away Productions, Ltd.

From Digital to Physical: Making of the Hyperspace Madness

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Page 1: From Digital to Physical: Making of the Hyperspace Madness

Join us on Twitter: #AU2013

From Digital to Physical:

Making of the Hyperspace Madness TriloBot

Kim Lee

Twitter: #worldsawaypro

Director of Digital Production and R&D – Worlds Away Productions, Ltd.

Page 2: From Digital to Physical: Making of the Hyperspace Madness

Brief Project History

Image courtesy of Autodesk

Page 3: From Digital to Physical: Making of the Hyperspace Madness

Hyperspace Madness: The Game

Image courtesy of Autodesk

Around 2011-2012 Autodesk

created a video game called

Hyperspace Madness which

served two purposes:

To provide a working example of

the various gaming middle-ware

solutions offered by Autodesk to

game developers.

and….

Page 4: From Digital to Physical: Making of the Hyperspace Madness

Hyperspace Madness: The Game

To provide a real-world project

For their internal software engineers and

designers to better understand the realities

of production faced by their end users.

Images courtesy of Autodesk

Page 5: From Digital to Physical: Making of the Hyperspace Madness

Hyperspace Madness: The Game

In creating the game, engineers

and designers were involved in

all the processes required to

bring a game from concept to

completion.

Images courtesy of Autodesk

Page 6: From Digital to Physical: Making of the Hyperspace Madness

Hyperspace Madness: The Game

Images courtesy of Autodesk

Page 7: From Digital to Physical: Making of the Hyperspace Madness

So What To Do Next?

Image courtesy of Autodesk

Page 8: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Inception and Concept

Image courtesy of Autodesk

Page 9: From Digital to Physical: Making of the Hyperspace Madness

feature recognition

photogrammetry

laser scanning

survey control

machine controlled grading

augmented reality

3d printing

point survey

range sensors

hybrid modelingmesh healing

scan to BIM

time delta analysis

reverse engineeringmetrology

measurement

Page 10: From Digital to Physical: Making of the Hyperspace Madness

feature recognition

photogrammetry

laser scanning

survey control

machine controlled grading

augmented reality

3d printing

point survey

range sensors

hybrid modelingmesh healing

scan to BIM

time delta analysis

reverse engineeringmetrology

measurement

Reality Computing#RealityComputing

Manipulation

Analysis

Capture

Realization

Page 11: From Digital to Physical: Making of the Hyperspace Madness

Reality computing

CNC

3d printing

maker movement

Digital assets

convergence

Visual FX

gaming

rapid prototyping

fabrication

Page 12: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Inception

Image courtesy of Autodesk

Create a new character for the

Hyperspace Madness universe.

Create a new 3d asset as basis for

spanning:

• Gaming

• Visual Effects

• Rapid Prototyping/Fabrication

Images courtesy of Autodesk

Page 13: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Concept Art

Page 14: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Concept Art

Page 15: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Concept Art

Page 16: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Concept Art

Page 17: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Concept Art

Page 18: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Concept Art

Page 19: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Robotics Design

Image Courtesy of Autodesk

Page 20: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Robotics Design

Image courtesy of Autodesk

Designed and built by

Michael Yaremko

Designed with Autodesk

Inventor

VEX robotic control

components

Custom power circuits

Mecanum wheels

Page 21: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Robotics Design

Page 22: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: 3d Model Creation

Image courtesy Worlds Away Productions

Page 23: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: 3D Modeling

Images courtesy of Worlds Away Productions

Making it fit existing chassis design

and stay as true as possible to

concept art.

• Traditional subdivided surfaces

• Mindful of material limitations

• Consideration of “In the field”

maintenance and operation

• Awareness of material dimension

and tooling limitations

Page 24: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: 3D Modeling

Images courtesy of Worlds Away Productions

Overcoming Chassis/Concept

Discrepancies

Inner Tray

Rear Neck Armor Mounting

Page 25: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Modeling Notes

Page 26: From Digital to Physical: Making of the Hyperspace Madness

Image Courtesy of Autodesk

TriloBot: Modeling Notes

Page 27: From Digital to Physical: Making of the Hyperspace Madness

3D Modeling Rear Neck Armor

Page 28: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Fabrication Approaches

Image courtesy Worlds Away Productions

Page 29: From Digital to Physical: Making of the Hyperspace Madness

Custom DIY Tools

CNC Router

3d Printer

Vacuum Form

All Images courtesy Worlds Away Productions

Page 30: From Digital to Physical: Making of the Hyperspace Madness

Primary Material Options

Wood

Plastic (ABS)

Foam

Acrylic

MDF

Images courtesy of Worlds Away Productions

Page 31: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: CNC Fabrication

Image courtesy of Worlds Away Productions

Page 32: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication

Images courtesy of Worlds Away Productions

3d File Export: .stl

Import .stl into CAM software

Take care placing tabs

2 sided cuts - registration

Page 33: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication

Images courtesy of Worlds Away Productions

Roughing Pass Toolpath

Finishing Pass Toolpath

Page 34: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication

Images courtesy of Worlds Away Productions

Preview Roughing Pass

Preview Finishing Pass

Page 35: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication

Images courtesy of Worlds Away Productions

Generation of G-Code

Execution of G-Code in

Control Software

(MACH 3)

Page 36: From Digital to Physical: Making of the Hyperspace Madness

CAM Process

Page 37: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication Process: Inner Tray

Page 38: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication Process: Main Armor

Page 39: From Digital to Physical: Making of the Hyperspace Madness

CNC Fabrication Process: Cowl

Page 40: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Foam Assembly and Sealing

Image courtesy of Autodesk

Page 41: From Digital to Physical: Making of the Hyperspace Madness

Foam Assembly

Cross Section Assembly

Mounting Hardware

Assembled Foam Cleanup

Page 42: From Digital to Physical: Making of the Hyperspace Madness

Foam Cleanup and Sealing

Fiberglass Reinforcement

Foam Part Sealing

Page 43: From Digital to Physical: Making of the Hyperspace Madness

Foam Assembly, Cleanup & Sealing

Page 44: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: 3d Printing

Image courtesy of Autodesk

Page 45: From Digital to Physical: Making of the Hyperspace Madness

3d Printing

Oversized Part 3D Prep

Orient to Minimize

Support Material

Page 46: From Digital to Physical: Making of the Hyperspace Madness

3D Printing Video

Page 47: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Vacuforming

Image courtesy of Autodesk

Page 48: From Digital to Physical: Making of the Hyperspace Madness

CNC to Vacuform

CNC Buck from MDF

Page 49: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Painting

Image courtesy of Autodesk

Page 50: From Digital to Physical: Making of the Hyperspace Madness

Painting

Utilized techniques

common to Film/TV prop

fabrication

Weathering

Iridescent Effect

UV reactive paint on

thruster cones

Page 51: From Digital to Physical: Making of the Hyperspace Madness

Painting

Black Primer

Automotive Clear Coat

Alclad metal paint

Silicon Mask

Page 52: From Digital to Physical: Making of the Hyperspace Madness

Painting

Montana Spray Paints

Pearl Powder

Page 53: From Digital to Physical: Making of the Hyperspace Madness

Painting

Batman Phase

Page 54: From Digital to Physical: Making of the Hyperspace Madness

Painting

Page 55: From Digital to Physical: Making of the Hyperspace Madness

TriloBot: Cosmetic Electronics

Image courtesy of Autodesk

Page 56: From Digital to Physical: Making of the Hyperspace Madness

Cosmetic Electronics

65 LED’s

Onboard control panel

Battery Charging

Page 57: From Digital to Physical: Making of the Hyperspace Madness

LED Wiring

Page 58: From Digital to Physical: Making of the Hyperspace Madness

Post Mortem Thoughts

Page 59: From Digital to Physical: Making of the Hyperspace Madness

Credits and Acknowledgements

Executive Producers

TriloBot Design

Concept Artist

Robotics

3d Modeling and Fabrication Lead

Foam Finishing/Sealing Assistant

Fiberglass Application/Additional Painting

Chris Vienneau

Frank Delise

Remi McGill

Sean McNally

Michael Yaremko

Kim Lee

Jennifer Cunningham

Kai Lee

Danny Rovira, Kathryn Vega, Eric Fisher, Victor Barroso, Steven Price, Sharon and Richard at

DS Carbide, Sandy and Marshall Okin, Alan and everyone at Jerry’s Artist Outlet, Jacques Tege

Jr., and Gail McAlavey at Icon Professional Services.

Music by Russell Boebert

Special thanks to

Page 60: From Digital to Physical: Making of the Hyperspace Madness

Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear

in this document. © 2013 Autodesk, Inc. All rights reserved.