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From Klondike to Homing
The Product Development Process
Project Management Process
Project Execution
Project PlanningProject Preparation
Project Adaptation
Generic Product Design Process
What do you think about the above process?
Think
Not good
GoodResearch
Winning Strategies in Klondike Game
Genuine random digging to overcome rarity problem
Accurate judgment, shift from wandering to homing at the right moment
Give-up homing if necessary
Is there a 1:X near/far digging contrast in real life?
Two Kinds of Design Exploration
Klondike search Unplanned, somewhat random search for
solution, one know only what to look for but not where to look
Homing search Planned, step-by-step search for solution,
optimisation
‘Design-like’ Klondike Search Behaviors
Rarity problem – day dreaming, brainstorming, visual thinking, free association, TRIZ, etc.
Isolation problem – asking irrelevant questions Oasis and plateau problem – spending less than
necessary time on ‘decent investigation’ Oasis and plateau problem – dropping the plan
at hand and jump to something silly
‘Design-like’ Homing Search Behaviors
Physical qualities – Computer simulation and virtual prototyping
Tacit qualities – Physical prototyping, user-interface prototyping
Complex interactions – Sensitive analysis, FMEA, QFD, etc.
Design Project Execution
Klondike search Homing search
More often at the beginning of the project
More often at the end of the project
Framing of problem, idea generation, proposal formation
Design development, engineering development, optimisation
Huge impact on overall result
Enhance good proposal and salvage mediocre proposal
Rough and dirty modellingAccurate CAD and prototyping
Discussion
Do you think product design is a two-step process (Klondike and homing), or it has more steps?
Klondike
Nothing
GoodResearch Homing
Not good
From Art to Part
ManufacturingDesign & Development
Business Operations
Knowledge
Market informationCustomer requests
PhysicalproductOrder
information
Designdefinition
Generic Staged Product Development Process
Design & Development
PlanningConcept
Development
System-level
Design
Detail Design
Testing & Refinement
Production Ramp-up
Historical data
Business strategy
Concept development
System-level design
Concept review
System spec review
Critical design review
Production ramp-up
Detail design
TimeN
o.
of
alt
ern
ati
ves
pp12, Product Design and Development, K Ulrich S. Eppinger
The scatter-gather methodology
Towards the early stage Towards the final stage
Selection process Quick and imprecise Lengthy and accurate
No. of alternatives Many Few
No. of short-listed alternatives
One or more One
Scope of alternatives
Abstract and holistic Specific and physical
10 tasks in SD2454
1. Write design brief2. Identify stakeholders and investigation3. Initial design ideas and developments4. Finalize the idea5. Engineering design6. Preparation of 3D solid model7. Preparation of detailed working drawings8. Design for manufacture and assembly9. Design for environment10. Final design
Design & Development
PlanningConcept
Development
System-level
Design
Detail Design
Testing & Refinement
Production Ramp-up
Historical data
Business strategy
Which is which?
Initial research
Return briefInformation
analysisConcept
generation
Design evaluation
& developme
nt
Final presentatio
n
Design consolidati
on
Analysis visualisatio
n
Initial
research
Design & Development
PlanningConcept
Development
System-level
Design
Detail Design
Testing & Refinement
Production Ramp-up
Historical data
Business strategy
Return brief
Information analysis
Concept generation
Design evaluation
& developme
nt
Final presentatio
n
Design consolidati
on
Analysis visualisatio
n