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From Product Dissection to Product Archaeology: Understanding the Global, Economic, Environmental, and Societal Foundations of Engineering Design Workshop - 11 Kemper Lewis University at Buffalo-SUNY Steve Shooter Bucknell University Chris Williams Virginia Tech

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From Product Dissection to Product

Archaeology: Understanding the Global,

Economic, Environmental, and Societal

Foundations of Engineering Design

Workshop - 11

Kemper Lewis University at Buffalo-SUNY Steve Shooter Bucknell University Chris Williams Virginia Tech

2013 ASME IDETC

Product Archaeology Workshop

Introductions

2013 ASME IDETC

Product Archaeology Workshop

Workshop Plan

• product archaeology paradigm

• module creation

• module presentations

• campus implementations and impact

• assessment instruments & results

• product archaeology paradigm

2013 ASME IDETC

Product Archaeology Workshop

ABET Outcome h

• “the broad education necessary to understand

the impact of engineering solutions in a global,

economic, environmental, and societal

context”

• Possible Approaches:

– Early cornerstone design course

– Later capstone design course

– Study abroad experience

2013 ASME IDETC

Product Archaeology Workshop

An Alternative Perspective: Archaeology

• “archaeologists try to reconstruct life and

culture of past ages through the study of

objects created by humans, known as artifacts”

• phases:

– Preparation: survey and photograph site, research

the history of inhabitants

– Excavation: digging, exploring, searching for

evidence

– Evaluation: chronological, social, environmental,

and technical analysis

– Explanation: theory development and discussions

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology

• the process of reconstructing the lifecycle of a

product – the customer requirements, design

specifications, and manufacturing processes

used to produce it – to understand the

decisions that led to its development.

• Phases:

– Preparation: background research about a product,

including market research, patent searches,

benchmarking existing products

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology

• Phases:

– Excavation: product dissection, component

analysis, functional description, reassembly

– Evaluation and Explanation: active

experimentation, abstract meaning, reflect on

how global, economic, environmental, and

societal factors influence design decisions.

2013 ASME IDETC

Product Archaeology Workshop

Pedagogical Framework

INSPIRE

INQUIRE

EXPOSE

EXPLORE

Max MinGuidance

How?

Why?

Rev Engr

Dissection

Req

uir

ed E

ng

r K

no

wle

dg

e

IV.III.

I. II.• 1st/2nd year courses

• Familiarize

students in a

structured way

• 1st/2nd year courses

• Design, graphics,

statics

• Less structured

• 3rd/4th year courses

• Hands-on activities

to reinforce theory

• Highly structured

• 3rd/4th year courses

• Design process

integration

• Self-discovery

PREPARATION EXCAVATION

EVALUATION EXPLANATION

Example Product

Archaeology Implementations

2013 ASME IDETC

Product Archaeology Workshop

MAE277: Introduction to ME

• Basic tenets of professional and ethical

practice as a mechanical engineer; intro

to engineering design; basic estimation,

modeling, and analysis techniques.

• Sophomore, ME students (required)

• 125-150 students

• Lecture & Dissection Lab sessions

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• Semester-long product dissection project

– Groups of 5-6

– Focus on Preparation, Excavation &

Evaluation phases of PA

– In-class GSEE formation, outside of class

dissection and research

– Gated approach, with four gates related to

Kolb’s 4-stage learning model

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

Kolb’s 4-Stage Learning Model

Project Gates

Reflective Observation

1: Preparation and Initial Assessment Students research their assigned project and perform an initial assessment of the product, how it works, and the tools needed to dissect it.

Concrete Experience

2: Product Dissection (Excavation) Students dissect the assigned product, document detailed information on its components, the connectivity of components, and the overall assembly of the product.

Active Experimentation

3: Product Analysis (Evaluation) Students analyze components, their materials, shapes, manufacturing in relation to the functionality, impact, and performance of the product.

Abstract Conceptualization

4: Product Explanation Students synthesize the information they gathered to draw higher-level design decision conclusions.

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

GSEE Prompts Gate 1:

• What were the key economic and global concerns at

the time of development?

• In what countries or regions was the product intended

to be sold?

• What was the intended impact on the consumer and the

society in which it was used?

Gate 2:

• How do global, societal, economic, and environmental

concerns influence how subsystem connections are

made?

• Is the product intended to be disassembled? Why or

why not?

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

GSEE Prompts Gate 3:

• How did global, societal, economic, and environmental

(GSEE) factors influence the selected manufacturing

method?

• Determine an alternative manufacturing method that

could have been used. How might GSEE factors

influence the decision to use this new method?

• What are the advantages and disadvantages of the new

method relative to the current one?

Gate 4:

• Recommend a set of innovative design changes that

address functionality, architecture, environmental

interaction, user interaction, or cost.

2013 ASME IDETC

Product Archaeology Workshop

MAE451: Design Process and Methods

• Design Process fundamentals

• Senior, ME & AE (required)

• 175-200 students

• Lecture with outside group work

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• Facebook digs – Groups compete on course page to guess the

product being described.

– Clues are revealed one per day.

– Groups are allowed one guess only.

Automatic Soap

Dispenser

Clue 1 Infrared Sensor Clue 2 Motor Clue 3 Gear Clue 4 Storage Compartment Clue 5 Indicator Clue 6 The industry for this type of product in North

America emerged in the 19th century. Clue 7 Tube Clue 8 Microswitch

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

Landmines

Clue 1 It is estimated that there are between 100-225 million of these products around the world.

Clue 2 There are potentially significant environmental impacts with the use of this product.

Clue 3 Economic and technical issues drive the selection of plastic, wood, or metal for some primary components in this product.

Clue 4 These products are used in less than 100 countries around the world. Clue 5 Egypt leads the world in the current use of this product. Clue 6 The product is currently in use in the darker shaded countries. Clue 7 The darker countries have banned the use of this product. Clue 8 Approximately half of these products around the world are in use; the

other half are not being used yet.

2013 ASME IDETC

Product Archaeology Workshop

Workshop Plan

• product archaeology paradigm

• module creation

• module presentations

• campus implementations and impact

• assessment instruments & results

• module creation

2013 ASME IDETC

Product Archaeology Workshop

Workshop Activities

1. Define Outcomes for your Product

Archaeology Module

2. Develop a Product Archaeology Learning

Module

3. Report out on Your Modules

2013 ASME IDETC

Product Archaeology Workshop

Module Creation “101”

• What do you want students to be able to do as a result of your course, class, or activity?

Define student outcomes

• Create intervention which will enable students to develop the outcomes you just defined

Develop teaching/learning

materials

• Collect information to determine impact of the materials on achieving outcomes

Assess impact

Aligning outcomes,

interventions, and assessment

2013 ASME IDETC

Product Archaeology Workshop

Defining Outcomes: Bloom’s taxonomy

• Set of verbs that help to articulate specific abilities

– Provides alternatives to stating goals in terms of

wanting students to “understand x” since

understand is vague and not helpful when

developing learning and assessment materials

• Verbs arranged in a cognitive hierarchy to illustrate

lower level to more sophisticated abilities

– Aim to develop a range of cognitive abilities

2013 ASME IDETC

Product Archaeology Workshop

Activity 1: Define Outcomes

• “Think”: work on your own to state specific

student outcomes related to understanding

the Global, Economic, Environmental, and

Societal Foundations of Engineering Design

(5 minutes)

• “Pair”: discuss with your partner/group the

outcomes you created (5 minutes)

• “Share”: whole group discussion (5 minutes)

2013 ASME IDETC

Product Archaeology Workshop

Activity 2: Develop Learning/Module Materials

• Work in pairs to create module/learning

materials that enable students to develop

specific learning outcomes appropriate for

level (15 minutes)

2013 ASME IDETC

Product Archaeology Workshop

Activity 2 – Cont.

• Some things to consider:

– Do you want the module/materials to include team

and/ or individual activities?

– What is the role of the instructor?

– Does the module include physical or hands-on

activities and why?

– Do the activities include on-line activities and why?

– What resources are necessary?

– How do the learning materials support students in

developing stated outcomes?

Develop learning materials that are mapped to outcomes

2013 ASME IDETC

Product Archaeology Workshop

Don’t Forget About Assessment

• In particular, keep in mind that assessment

– can be built into the learning materials, i.e. if

designed well, students should be able to learn

from an assessment activity

– can be both formative (ongoing) and summative

(what happens at the end)

– should be mapped directly to the learning

outcome, i.e. designed to provide evidence of

the effectiveness of the materials in student

achievement of outcomes

2013 ASME IDETC

Product Archaeology Workshop

Workshop Plan

• product archaeology paradigm

• module creation

• module presentations

• campus implementations and impact

• assessment instruments & results

• module presentations

2013 ASME IDETC

Product Archaeology Workshop

Workshop Plan

• product archaeology paradigm

• module creation

• module presentations

• campus implementations and impact

• assessment instruments & results

• campus implementations and impact

2013 ASME IDETC

Product Archaeology Workshop

Bucknell University

Steve Shooter, Charles Kim,

Joe Tranquillo

2013 ASME IDETC

Product Archaeology Workshop

MECH 392 – Mechanical Design

• Course focus: Introduction to design methodology,

kinematics of machinery, machine element design.

• Course objectives: 1. To learn and apply principles and techniques for creative design

of machines in relation to specifications and user requirements.

2. To learn how to select/design specific mechanical components

and sub-systems.

3. To learn to use computer-aided tools for the design of mechanical

systems

• Junior Mechanical Engineering (required)

• 31 Students

• Course structure: Lab and Lecture. Problem-based

learning and flipped classroom.

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• Rice Cooker Product Archeology

– Students read and discussed an excerpt from Where

There are Asians, There are Rice Cookers by Nakano

exploring the development of the rice cooker market in

Hong Kong in post WWII by a Japanese home

electronics maker (National Panasonic).

– In lab, students dissected rice cookers that varied in

cost, size, and manufacturer. Students also explored

the economic, environmental, global, and societal

aspects of historical and future product development.

– Students delivered 10 minute presentations on one of

the GSEE aspects of the development of rice cookers.

• Details

– Duration: 1.5 weeks

– Lab exercise in groups of 4 or less.

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

• Written lab assignments were graded by the course teaching

assistant; oral presentations were assessed by the professor.

• After the presentations, the professor conducted critical

reflection with the students about the value of the assignment

and why it is essential for engineers to consider GSEE aspects

of product development.

• Assessment

– Students grasped the importance of societal challenges of

product development (e.g., introducing a Japanese product

in post-WWII Hong Kong) and the need to consider the role

of globalization and urbanization for inexpensive household

appliances like rice cookers.

– Students understood the need to approach design problems

from a “50,000 foot” level to answer “why” questions.

2013 ASME IDETC

Product Archaeology Workshop

MECH 402 – Senior Design 2

• Course focus: Second semester of a two-semester

sequence where students work in teams to learn and apply

design methodology culminating in a working physical

prototype.

• Course objectives:

1. Work in multi-functional teams.

2. Learn and apply design methods.

3. Develop professional communication

4. Place engineering activities in a global, societal, economic and

environmental context.

• Seniors in Mechanical Engineering (required)

• 42 Students

• Course structure: Lecture and Lab. Students work in teams

of 4 on a project advised by a faculty member.

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• Coffee Maker Product Archaeology

– Students dissected coffee makers to perform Failure

Modes and Effects Analysis (FMEA).

– Coffee makers that varied in cost, size, and

manufacturer.

– Students then explored the global, societal, economic

and environmental aspects of coffee production and

consumption.

– Students prepared reports on their product archaeology

and a class presentation.

– Janice Butler spoke about Bucknell Brigade and

fairtrade coffee, Andy Oakes from Fresh Roasted

Coffee spoke about environmentally conscious roasting,

and Prof. Charles Kim spoke about a senior design

project to bring water to El Porvenir (a coffee-growing

village in Nicaragua).

• Details

– Duration: 2.5 weeks

– Lab and class exercise in groups of 4 or less.

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

• Students completed reports detailing the dissection of the coffee makers,

an FMEA of their coffee makers, and a discussion of the production and

consumption of coffee from GSEE perspectives.

• The professor conducted critical reflection with the students asking what

was valuable about the assignment and why it is essential for engineers

to consider GSEE aspects of product development.

• Assessment

– Students gained a greater appreciation for the challenges in

designing consumer products such as a coffee maker.

– Students gained a broader perspective about coffee and the broad

socio-economic aspects of coffee.

– Students learned about the economic and business aspects of

environmentally friendly coffee roasting.

– Students learned about coffee production from a global perspective,

but then associated it back to the Bucknell ecosystem.

2013 ASME IDETC

Product Archaeology Workshop

Northwestern University

Wei Chen, David Gatchell

2013 ASME IDETC

Product Archaeology Workshop

ME 398: Capstone Engineering Design

• Senior/Mechanical Engineering

• Capstone option

• ~20 students

• Lecture with one dissection lab

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• In-class lecture and product dissection (1.5 hours)

supplemented with a product dissection lab (3 hours)

• PA assignments

– Preparation

• Product archaeology resources assignment (Individual)

• Product dissection postulation (Individual)

– Excavation

• Product dissection lab (Team)

– Evaluation/explanation

• Product dissection report (Team)

• Other deliverables integrating GSEE concepts/questions

– Conceptual design presentation/Final presentation

– Product design specifications/Detail design specifications

– Quizzes

– Final report

2013 ASME IDETC

Product Archaeology Workshop

Product Dissection Lab - 2012

2013 ASME IDETC

Product Archaeology Workshop

Dissected products and engineered solutions - 2012

Polyethylene Terephthalate (PET) Bottle Crusher

2013 ASME IDETC

Product Archaeology Workshop

Pediatric Blood Pressure Cuff

Dissected products and engineered solutions - 2012

2013 ASME IDETC

Product Archaeology Workshop

MedStep

Dissected products and engineered solutions - 2012

2013 ASME IDETC

Product Archaeology Workshop

Virginia Tech University

Chris Williams, Matthew Wisnioski, Lisa McNair,

Marie Paretti, Cory Brozina

2013 ASME IDETC

Product Archaeology Workshop

Engineering Design and Economics

• Course details

– Intro to Design Process and

Engineering Economics

– 2nd Year Mechanical

Engineering required course

– Nine sections of 30 students

• Pedagogical Approach

– Active classroom with instructor

mentoring

– 10 minute discussion followed

by 40 minute hands-on activity

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• Format

– Completed in groups during 50 minute class period

– In-class dissection guides, floating instructor, and STS faculty-led

discussion provide necessary scaffolding

– Experimental and Control groups across different course sections

• Topics Archaeology (Experimental Group) Dissection (Control Group)

Electric Drill Dissection Electric Drill Dissection

IC Engine Dissection IC Engine Dissection

PA Intro: Humanitarian Aid Package & IC Engine Archaeology

Disposable Camera Archaeology Disposable Camera Dissection

3D Printer Archaeology Air Compressor Dissection

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• PA Intro: IC Engine Archaeology &

Humanitarian Daily Ration

– Why is the HDR pink?

– What is inside the HDR?

– Identify a GSEE characteristic of the ICE.

– How would the GSEE characteristics differ for

an ICE alternative?

• Disposable Camera

– How does the camera embody “green

engineering” ?

– Why did Kodak choose to design the camera this

way?

• 3D Printer

– What are the potential GSEE impacts of 3DP?

– What new social challenges does 3DP pose?

– Are there similarities in the GSEE impacts of

3DP & the ICE?

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

• Local Assessment Methods

– Pre/post survey of control and experimental groups

– In-class observations

• Assessment Results

– Experimental group had statistically significant (0.05 alpha)

increase in self-efficacy survey items

Pre – Post Change Experimental Control

Self-Efficacy Composite

Mean 17.42* -1.89

Std 3.14 3.33

Skill/Ability Composite

Mean 0.23 0.15

Std 0.16 0.16

2013 ASME IDETC

Product Archaeology Workshop

Arizona State University

Ann McKenna, Morgan Hynes,

Adam Carberry

2013 ASME IDETC

Product Archaeology Workshop

EGR 101: Foundations of Eng Design I

• Introduces engineering as a profession,

critical thinking in engineering design and

modeling, team dynamics, engineering

communication.

• Engineering

• Required

• 200 students, 5 sections

• Lecture/Project-based

2013 ASME IDETC

Product Archaeology Workshop

EGR 202: Multidisciplinary Eng Project

• Students follow a user-centered design

process to develop a prototype for a

consumer-based product.

• Sophomore Engineering

• Required

• 90 students, 2 sections

• Lecture/Project-based

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Implementation

• Dental Hygiene Dig & Redesign

– 2 weeks

– Group

– Preparation, Excavation, Evaluation, and

Explanation

– In-class

– Homework and final presentations

2013 ASME IDETC

Product Archaeology Workshop

Dental Hygiene Dissection & Dig

2013 ASME IDETC

Product Archaeology Workshop

Dental Hygiene Redesign

2013 ASME IDETC

Product Archaeology Workshop

2013 ASME IDETC

Product Archaeology Workshop

2013 ASME IDETC

Product Archaeology Workshop

2013 ASME IDETC

Product Archaeology Workshop

2013 ASME IDETC

Product Archaeology Workshop

2013 ASME IDETC

Product Archaeology Workshop

University at Buffalo - SUNY

Kemper Lewis, Deborah Moore-Russo,

Phil Cormier

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

• Locally, we used a pre- and post-test for

both sophomore and senior courses.

Item 1: You have been tasked with dissecting a

competitor’s electric power generator as your first task

in your new role as New Product Development engineer

at Honda. Your goal is to better understand how it

works, and what influenced their design. List the major

modules you would expect to find. For each module,

list the primary issues or requirements that you think

drove the design of function and form.

Item 2: When developing the next power generator you

expect to work with engineers, as well as individuals in

the following fields:

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

Significance (two-tailed) indicated as follows: * p < .05, ** p < .01, *** p < .001

Factor: Item 1

Pretest: Count (% of

Matched Pairs)

Posttest: Count (% of

Matched Pairs) Technical 111 (95%) 115 (98%) Global*** 1 (1%) 13 (11%) Societal*** 10 (9%) 49 (42%) Economic*** 11 (10%) 37 (32%) Environmental*** 2 (2%) 25 (21%)

• The same coding schema was used for

technical and GSEE issues.

• Prof. Moore-Russo led the assessment.

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

Significance (two-tailed) indicated as follows: * p < .05, ** p < .01, *** p < .001

Factor: Item 2

Pretest: Count (% of

Matched Pairs)

Posttest: Count (% of

Matched Pairs) Technical*** 98 (84%) 113 (97%) Global 1 (1%) 2 (2%) Societal*** 17 (15%) 70 (60%) Economic*** 25 (21%) 64 (55%) Environmental* 9 (8%) 20 (17%)

2013 ASME IDETC

Product Archaeology Workshop

Penn State University

Tim Simpson, Conrad Tucker,

Sarah Zappe, Gül Kremer

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology @ Penn State

This course examines the

way in which products and

machines work: their

physical operation, the

manner in which they are

constructed, and the

design and societal

considerations that

determine the difference

between success and

failure in the marketplace.

Product Dissection Course

2013 ASME IDETC

Product Archaeology Workshop

ME 240: Product Dissection

• 20-25 juniors/seniors in ME & IE

• 3-credit, 15-weeks, General Elective

• Required for Product Realization Minor

• 30-min lecture + 3.5 hrs hands-on lab

• 3 first-year seminars taught in parallel

• 15-20 freshmen (x3), ME, 1-credit

– 5 weeks: Bicycles, Appliances, & Engine

2013 ASME IDETC

Product Archaeology Workshop

Rice Cookers Archaeology Exercise

• Rice cookers

– Global/societal

• 30 min lecture

• 3.5 hr hands-on lab

• 2-3 students/team

• Assignment designed

to cover all four phases

of product archaeology

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Phases

• Preparation:

– Lecture material

– Make and model

– Power usage

• Excavation:

– Lid and cover

– Housing and inner pot

– Heating element

– Temperature sensor

– Springs and switches

• Evaluation:

– On/off mechanism

– Heating control

– Keep warm option

• Explanation:

– Functionality

– Improve features

– Addressing global

and societal needs

2013 ASME IDETC

Product Archaeology Workshop

Examples of Excavation Phase

2013 ASME IDETC

Product Archaeology Workshop

Single-Use Camera Exercise

• Single-use Cameras

– Environmental

• 30 min lecture

• 3.5 hr hands-on lab

• 2-3 students/team

• Assignment designed

to cover all four phases

of product archaeology

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Phases

• Preparation:

– Lecture material

– Make and model

• Excavation:

– Cover and casing

– Inner housing

– View finder

– Film spool/winding

– Lens and shutters

– Spring mechanisms

• Evaluation:

– Exposure timing

– Film advancement

– Recycling/reuse

• Explanation:

– Improvements for

disassembly/reuse

– Environmental

impact

– Commonality

2013 ASME IDETC

Product Archaeology Workshop

Examples of Explanation Phase

Compare to original design

Evaluate

commonality

Compare manufacturers

2013 ASME IDETC

Product Archaeology Workshop

EDSGN 100: Introduction to Engineering Design

• 25-30 freshmen/section, spanning all

major engineering disciplines

• 22+ sections of EDSGN 100/semester

• 3-credit, 15-weeks

• Required for most engineering disciplines

• 60-min lecture + 2 hrs hands-on lab

+ 2 hrs CAD session/week

2013 ASME IDETC

Product Archaeology Workshop

Launchpad Toy Helicopter Archaeology Exercise

• Helicopters

– Global, Societal

– Environmental, Economic

• 60 min lecture

• 2 hr hands-on lab

• 3-4 students/team

• Assignment designed

to cover all four phases

of product archaeology

2013 ASME IDETC

Product Archaeology Workshop

Helicopters: Global and Societal

Global: London

Helicopter Crash Societal: Need

for Helicopters

2013 ASME IDETC

Product Archaeology Workshop

Helicopters: Environmental & Economic

Environmental: Penn

State Sustainability Tour Economic: Net

Present Value

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Phases

• Preparation:

– Lecture material

– Make and model

• Excavation:

– Launching mechanism

– Propeller design

– Landing system

– Spring mechanisms

• Evaluation:

– Flight Distance

– Landing/safety

– Recycling/reuse

• Explanation:

– Improvements for

disassembly/reuse

– Environmental

impact

– Commonality

2013 ASME IDETC

Product Archaeology Workshop

Examples of Excavation Phase

2013 ASME IDETC

Product Archaeology Workshop

Examples of Explanation Phase

Compare to original design

Evaluate

commonality

Compare manufacturers

2013 ASME IDETC

Product Archaeology Workshop

Product Archaeology Assessment

• Activities occurred in middle of semester

– Pre-test (end of Week 7)

– Rice cooker lecture and assignment (Week 8)

– Spring break

– Camera lecture and assignment (Week 9)

– Post-test (start of Week 10)

• Results are included in the national

assessment data.

2013 ASME IDETC

Product Archaeology Workshop

Workshop Plan

• product archaeology paradigm

• module creation

• module presentations

• campus implementations and impact

• assessment instruments & results • assessment instruments & results

2013 ASME IDETC

Product Archaeology Workshop

81

Data Collection (all sites)

2013 ASME IDETC

Product Archaeology Workshop

Learning Dimension

Instrument Type of Analysis

Extending Knowledge

Scenarios Qualitative-coding based on rubric

Using Knowledge Students’ work products

Qualitative-coding based on rubric

Attitude/perception Engineer 2020 survey/Design self-efficacy

Quantitative-statistical analysis across institutions

82

Data Collection Approach

2013 ASME IDETC

Product Archaeology Workshop

NAE’s Engineering of 2020

• Prototype to Production (P2P), a NSF-funded study,

assesses the alignment between engineering

program goals, curricula, and instruction and the

goals of NAE’s E2020 initiative

(http://www.ed.psu.edu/educ/e2020/p2p).

• Course specific instruments based on P2P’s

broader curriculum-wide assessment instruments.

2013 ASME IDETC

Product Archaeology Workshop

Assessment Instruments

Prototype to Production (P2P) NSF-EEC-0550608

• Developed to assess the alignment between undergraduate engineering

program goals, curricula, and instruction and the goals of the National

Academy of Engineering’s recent The Engineer of 2020.

• The "P2P" study investigates the educational experiences of

undergraduates in two- and four-year colleges, examining how diverse

students (women, low-income, and historically underrepresented

students) experience their engineering programs and perceive the

engineering profession.

• The project sample includes 33 four-year institutions and 15 community

colleges (http://www.ed.psu.edu/educ/e2020/p2p-participating-institutions).

• The Penn State research team developed six survey instruments for the

E2020 study.

(http://www.ed.psu.edu/educ/e2020/surveys-1/E20204yrStudentSurvey.pdf).

2013 ASME IDETC

Product Archaeology Workshop

Now What?

• www.productarchaeology.org

– Exercises & Assessment instruments

• Email list to share ideas & modules, to announce

new courses and teaching material

• Other resources ► DEC-10-1 Application of Design Methods in Engineering Education

(8:30AM Wed, Aug 7)

Lewis, K. Moore-Russo, D., Cormier, P., Olewnik, A., Kremer, G.,

Tucker, C., Simpson, T., and Ashour, O., 2013, “The Assessment of

Product Archaeology as a Platform for Contextualizing Engineering

Design,” DETC2013-13075.

► Advances in Engineering Education, Special Issue on “Product

Dissection and Beyond”, Ann McKenna, Gül Kremer, and Deborah

Moore-Russo, editors.

• Thanks and have a great conference!