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TEN QUESTIONS THAT DEFINE THE FUTURE OF
TELEVISION Rotary International - Long Beach CA
March 6, 2013
WHAT I DO:
Strategy for the Digital Era
MEDIA ACTIVIST, 1962
LET’S LOOK INTO THE FUTURE
CHANGING TIRES...
WHILE DRIVING
TELEVISION: STRENGTHS
• Local TV: news, weather sports
• Network TV: premium content & national reach
• Cable TV: a better business model
TV’S GOLDEN AGE
TELEVISION: WEAKNESSES• Seismic technology shift
• Video is everywhere
• TV is just an application
• Legacy business model
• Digital creates new media
• Protective of status quo
• Don’t think like ‘digital natives’
TV’S DEATH THROE
INTENSE COMPETITION
Content is digital
Internet connects everything
New devices proliferating
New types of programming
New types of networks
New business models
INTENSE COMPETITION
★Xbox★Hulu★iTunes★Amazon★Netflix★YouTube
PUT YOU IN “YOUTUBE” • 48 hours per minute
• 3 billion views per day
• 44% of WW video views
• 33% of US video views
• 21 hours per month
• #2 search engine
• 10,000 content partners
• YouTube’s 100+ premium channels - like early cable TV
IT’S A SOCIAL WORLD • TV is chasing social
• Tweets = engagement
• “Likes” = customers
• Followers = dialog
• Subscribers = $$
• Don’t forget the blogs
2-SCREEN ENGAGEMENT• Consumer connection• Social check-in• Gamification• Rewards/badges• Sponsorships• Loyalty programs
TEN QUESTIONS
• What is a channel?
• What is a remote?
• What is a screen?
• What is an ad?
• How do you watch?
• How do you share?
• Where do you watch?
• How do you create?
• How do you participate?
• What is reality?
WHAT IS A CHANNEL?
• Internet: always on
• Video on-demand: downloads & streams
• OTT: websites are networks
• Time- and place-shifted
WHAT IS A REMOTE?• Keyboard
• Second Screen (touch)
• Gestural interfaces
• Voice command
• Facial recognition
• Glasses, watches
WHAT IS A SCREEN?
• TV is an application, not a device
• Screens are everywhere
• Screens get huge
• Screens in our pocket
WHAT IS AN AD?• Personalized, targeted
• The Virtual Self
• Interactive
• T-commerce, M-commerce
• Content as brand, brand as content
HOW DO YOU WATCH?• Watch with friends (real &
virtual)
• Motion capture, telepresence & holograms
• Interact w/content & characters
• Viewing becomes persistent & immersive (transmedia)
HOW DO YOU SHARE?
• Social graph integrated at every level
• Content discovery is social
• Sharing reflected in content formats
WHERE DO YOU WATCH?• Screens are pervasive
• Vivid portable screens
• Content (TV) follows you
• Cloud storage
• Stop & start all day
HOW DO YOU CREATE?
• UGC as an emergent form
• Faster, better, cheaper tools
• Crowd-sourced production
• Proliferation of outlets
• The rise of the fan/producer
HOW DO YOU PARTICIPATE?
• Merger of story forms (linear, games, distributed)
• Rise of collaborative narratives
• Integration of big data
• Fan voting for more than just stars
WHAT IS REALITY?
• Multi-sensory experience
• Perfected 3D
• Holographic video
• Olfactory and tactile
• Multiple POVs and camera angles
DISRUPTION
DISRUPTOR
TOMORROW IS NOW ...
• IP-enabled TVs/screens
• Content in the cloud
• Over-the-top networks
• Apps (TVs, mobile)
• Powerful mobile devices
• Voice & gestural command
• Pervasive social graph
• “Expanded” TV shows
• Browsers & search across delivery systems
• The virtual self: content follows people
NICK DEMARTINO
• TWITTER: @nickdemartino
• EMAIL: [email protected]
• WEBSITE: www.nickdemartino.net
• BLOG (and newsletter): www.nickdemartino.net/blog
Thank You Very Much