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Future of Video Games
September 2008
Shana [email protected]
Senior Vice President, Mergers & Acquisitions, StrategyIAC/InterActiveCorp
Confidential – For Discussion Purposes Only
The Online Video Gaming Market
3
• InstantAction is defining the $2B online core games market– InstantAction is completely focused on moving video games to the
Web– Online core games is a sub-segment of the $34B video game market
Global Online Core Games Revenues
Source: “Online Game Market”, DFC June 2007 Note: Projection adjusted for IAC estimate of MMOG and
casual revenue
$0
$10
$20
$30
$40
$50
$60
$ in
bill
ion
2006 2007 2008 2009 2010 2011
Global Video Games Revenues
Source: “Video Game Advertising”, eMarketer April 2007
$0
$1
$2
$3
$4
$5
$6
$ in
bill
ion
2006 2007 2008 2009 2010 2011 2012
Confidential – For Discussion Purposes Only
Market Size
$4BCompetitors
Distribution
Online$150 / year
Software$60 / game
Competitors
Market Size
Distribution
$7B
Customer Cost of Ownership
Hardware$400
Software$60 / game
Online$50 / year
Console PC
Market Size
$11B
Distribution
Competitors
Market Size
$3BCompetitors
Distribution
Competitors
Market Size
$200M
Distribution
Confidential – For Discussion Purposes Only
Traditional Games are Costly and Slow to Develop
5
Retail: $17.00
Royalty: $7.00
COGS: $3.50
Trade Marketing: $2.00
Freight: $1.50
2-3 Years of Dev Time
Gamers pay $31 per game to get their games from distributors
$31 var.
cost / unit
$3M Mrktin
g
$15M Dev
650k units to
breakeven
Only 8% of console titles reached 650k
units (breakeven on avg investment)
Non-Hits
Confidential – For Discussion Purposes Only
New Gaming Category
6
Low cost and rapid
development
Entirely online
distribution
High engagemen
t
Free for basic access
Trad
ition
al V
ideo
Gam
es Costly and slow to develop
Off-line distribution
Expensive for users
High engagement
Confidential – For Discussion Purposes Only
Introducing InstantAction• The first web-based video game platform
• Funding and developing original IP
• Multi-player games
• Console-quality delivered in the browser & full-screen • Built for global audience
Confidential – For Discussion Purposes Only
Current user stats :6 months since open beta began• ~ 700k registered users• ~30 minutes average time on site
Target demographic:• Global audience of hardcore gamers • Age range: 13-34
Beta Launched Late Spring ‘08
Over 127 Countries
Site Traction
0
10
20
30
40
50
60
70
May June July August
To
tal G
ame
Tim
e (0
00 h
rs)
0
50
100
150
200
250
300
350
400
To
tal G
amer
s (0
00s)
Total Game Time
Total Gamers
Confidential – For Discussion Purposes Only
Legions Trailer & Site Demo
http://www.instantaction.com