Gad Ba4 Project 2 2013-14 Approved

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  • 7/27/2019 Gad Ba4 Project 2 2013-14 Approved

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    PROJECT BRIEF

    Course: BA (Hons) Games Art and Design

    Year: Two

    Unit: BA4: Focus 1

    Project Title Creating Coherent Worlds

    Project 2 of 2 within this unit

    Start Date: 07/10/2013

    Study Hours: 70Submission Date: 29/11/2013

    Tutor(s): Sharon Sage, Kim Pace, Marie-Claire Isaaman

    Description

    This unit considers Game Worlds and poses questions about how these worlds are

    conceived and constructed. It will look at the history and context of these worlds and

    their connection to fantastical, fearful, playful and enchanted worlds of the past, which

    were created to amuse and entertain.

    You will gain an understanding of past forms of interactive entertainment, which have

    shaped the virtual and interactive environment of today such as the funfair, circus,amusement park and theme park and some of the historic elements that continue to

    contribute to the illusory experience of these constructed worlds such as maps,

    labyrinths and mazes. How do these elements connect to and also form part of the

    creative processes inherent in contemporary game design?

    As well as historic and contextual research you will also investigate the differences

    between traditional digital games and transmedia storytelling, where digital games are

    only one element of the story world

    Working initially in groups as research teams and then individually you will produce a

    10-minute presentation with accompanying documentation.

    This project addresses the key areas of study as follows:

    Studio Practice: Not applicable for this project.

    Business and Professional Skills : You will learn theoretical elements essential to the

    practical design process of a commercially or critically successful digital game. You will

    gain further understanding of the development of game modes and industries,

    presenting findings in a professional and appropriate manner.

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    Contextual Studies:You will undertake extensive primary and secondary research.

    Using analogue (books, journals, etc.) and digital (websites, e-journals, academic

    blogs) sources to evidence your understanding of theories and practices you will apply

    these through critical analysis and integrate them into your practice. The tone of the

    research must be academic and investigative, and should be communicated with clarity

    and creativity.

    Personal Development and Planning: Not applicable for this project.

    The table below lists the work you will need to submit and which areas of study each

    item relates to:

    Work required for this

    project:

    Area of study Which Unit Assessment

    Requirement this work

    contributes to:

    10-Minute Presentation,

    incl. digital duplicate of

    slides [PDF]

    Contextual Studies /

    Business and Professional

    Skills

    BA 4 - Research files,

    including a Reflective

    Journal - 10-Minutepresentation

    Research Blog, containing

    a variety of audio-visual

    media [PDF, Incl. URL]

    Contextual Studies /

    Business and Professional

    Skills

    BA 4 - Research files,

    including a Reflective

    Journal

    All work MUST be correctly

    formatted and submitted to

    the Digital 3D server.

    Folder structures andnaming conventions must

    be adhered to precisely.

    Contextual Studies /

    Business and Professional

    Skills

    BA 4 - Research files,

    including a Reflective

    Journal

    Not assessed in this

    project:

    Studio practice / PDP N/A

    The table below shows which of the Unit Learning Outcomes are addressed by this

    project and what you will need to do to show that you have met them:

    Learning Outcome How you will be assessed:LO1: Demonstrate knowledge and

    understanding of the key principles of,

    and context for your subject.

    We will be looking for clear, concise,

    and appropriately communicated

    theoretical research and analysis,

    professionally presented in the correct

    format.

    LO2: Apply concepts and principles

    associated with the subject to a range of

    professional contexts and environments.

    We will be looking for evidence of

    analysis of the different ways in which

    games employ story worlds and the

    different effects these create.

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    LO3: Identify and evaluate the key methods

    for finding information and problem-

    solving relevant to your subject area.

    We will be looking for evidence of

    understanding and evaluation of

    practical applications of principles such

    as, worldbuilding and transmedia

    storytelling.

    LO4: Communicate your work and ideas

    clearly to a range of audiences using

    image, text and spoken word.

    We will be looking for clarity of visual

    and verbal communication, including the

    ability to select, analyse and condense

    appropriate points from a potentially

    large area of contextual research within

    the 10 minute time limit of a

    Presentation.

    Reference material

    Dowd, T. (2013) : Storytelling Across Worlds: Princeton, UK: Focal Press.

    Harmon,K. (2010) The Map as Art: Contemporary Artis ts Explore Cartography:

    Princeton, USA: Princeton Architectural Press.Harrigan, P. and Wardrip-Fruin, N. ed. (2009) Third Person. Cambridge, MA: MIT

    Press.

    Jenkins, H. (2009) The Revenge of the Origami Unicorn: Seven Remaining Principles

    of Transmedia Storytelling. Confessions of an Aca-Fan December 12 [Internet blog].

    Available from: [Accessed 18 February 2010]

    Juul, J. (2005) Half-Real: Video Games between Real Rules and Fict ional Worlds.

    Cambridge, MA: MIT Press.

    Lukas, A. S. (2008) Theme Park: Objekt series. London: Reaktion Books.

    Nitsche, M. (2009) Video Game Spaces: Image, Play, And Structure in 3D Worlds.

    Cambridge, MA: MIT Press.

    Price, J. (2012)Assassins Creed III: The Complete Guide [With Map]: Random

    House: Prima Games.

    Reinhartz,D. (2012)Art o f the Map: An Illustrated History of Map Elements and

    Embellishments. Cambridge, New York: Sterling Publishing.

    http://henryjenkins.org/2009/12http://henryjenkins.org/2009/12