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7/27/2019 Gad Ba4 Project 2 2013-14 Approved
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PROJECT BRIEF
Course: BA (Hons) Games Art and Design
Year: Two
Unit: BA4: Focus 1
Project Title Creating Coherent Worlds
Project 2 of 2 within this unit
Start Date: 07/10/2013
Study Hours: 70Submission Date: 29/11/2013
Tutor(s): Sharon Sage, Kim Pace, Marie-Claire Isaaman
Description
This unit considers Game Worlds and poses questions about how these worlds are
conceived and constructed. It will look at the history and context of these worlds and
their connection to fantastical, fearful, playful and enchanted worlds of the past, which
were created to amuse and entertain.
You will gain an understanding of past forms of interactive entertainment, which have
shaped the virtual and interactive environment of today such as the funfair, circus,amusement park and theme park and some of the historic elements that continue to
contribute to the illusory experience of these constructed worlds such as maps,
labyrinths and mazes. How do these elements connect to and also form part of the
creative processes inherent in contemporary game design?
As well as historic and contextual research you will also investigate the differences
between traditional digital games and transmedia storytelling, where digital games are
only one element of the story world
Working initially in groups as research teams and then individually you will produce a
10-minute presentation with accompanying documentation.
This project addresses the key areas of study as follows:
Studio Practice: Not applicable for this project.
Business and Professional Skills : You will learn theoretical elements essential to the
practical design process of a commercially or critically successful digital game. You will
gain further understanding of the development of game modes and industries,
presenting findings in a professional and appropriate manner.
7/27/2019 Gad Ba4 Project 2 2013-14 Approved
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Contextual Studies:You will undertake extensive primary and secondary research.
Using analogue (books, journals, etc.) and digital (websites, e-journals, academic
blogs) sources to evidence your understanding of theories and practices you will apply
these through critical analysis and integrate them into your practice. The tone of the
research must be academic and investigative, and should be communicated with clarity
and creativity.
Personal Development and Planning: Not applicable for this project.
The table below lists the work you will need to submit and which areas of study each
item relates to:
Work required for this
project:
Area of study Which Unit Assessment
Requirement this work
contributes to:
10-Minute Presentation,
incl. digital duplicate of
slides [PDF]
Contextual Studies /
Business and Professional
Skills
BA 4 - Research files,
including a Reflective
Journal - 10-Minutepresentation
Research Blog, containing
a variety of audio-visual
media [PDF, Incl. URL]
Contextual Studies /
Business and Professional
Skills
BA 4 - Research files,
including a Reflective
Journal
All work MUST be correctly
formatted and submitted to
the Digital 3D server.
Folder structures andnaming conventions must
be adhered to precisely.
Contextual Studies /
Business and Professional
Skills
BA 4 - Research files,
including a Reflective
Journal
Not assessed in this
project:
Studio practice / PDP N/A
The table below shows which of the Unit Learning Outcomes are addressed by this
project and what you will need to do to show that you have met them:
Learning Outcome How you will be assessed:LO1: Demonstrate knowledge and
understanding of the key principles of,
and context for your subject.
We will be looking for clear, concise,
and appropriately communicated
theoretical research and analysis,
professionally presented in the correct
format.
LO2: Apply concepts and principles
associated with the subject to a range of
professional contexts and environments.
We will be looking for evidence of
analysis of the different ways in which
games employ story worlds and the
different effects these create.
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LO3: Identify and evaluate the key methods
for finding information and problem-
solving relevant to your subject area.
We will be looking for evidence of
understanding and evaluation of
practical applications of principles such
as, worldbuilding and transmedia
storytelling.
LO4: Communicate your work and ideas
clearly to a range of audiences using
image, text and spoken word.
We will be looking for clarity of visual
and verbal communication, including the
ability to select, analyse and condense
appropriate points from a potentially
large area of contextual research within
the 10 minute time limit of a
Presentation.
Reference material
Dowd, T. (2013) : Storytelling Across Worlds: Princeton, UK: Focal Press.
Harmon,K. (2010) The Map as Art: Contemporary Artis ts Explore Cartography:
Princeton, USA: Princeton Architectural Press.Harrigan, P. and Wardrip-Fruin, N. ed. (2009) Third Person. Cambridge, MA: MIT
Press.
Jenkins, H. (2009) The Revenge of the Origami Unicorn: Seven Remaining Principles
of Transmedia Storytelling. Confessions of an Aca-Fan December 12 [Internet blog].
Available from: [Accessed 18 February 2010]
Juul, J. (2005) Half-Real: Video Games between Real Rules and Fict ional Worlds.
Cambridge, MA: MIT Press.
Lukas, A. S. (2008) Theme Park: Objekt series. London: Reaktion Books.
Nitsche, M. (2009) Video Game Spaces: Image, Play, And Structure in 3D Worlds.
Cambridge, MA: MIT Press.
Price, J. (2012)Assassins Creed III: The Complete Guide [With Map]: Random
House: Prima Games.
Reinhartz,D. (2012)Art o f the Map: An Illustrated History of Map Elements and
Embellishments. Cambridge, New York: Sterling Publishing.
http://henryjenkins.org/2009/12http://henryjenkins.org/2009/12