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Game-based Game-based learninglearning
in virtual worlds: in virtual worlds: benefits and benefits and
challengeschallenges
Dr Nicola WhittonDr Nicola Whitton
Education and Social Research Education and Social Research Institute Manchester Metropolitan Institute Manchester Metropolitan
UniversityUniversity
OverviewOverview
►What is Game-Based What is Game-Based Learning?Learning?
►Pedagogic benefitsPedagogic benefits►Types of Game-Based virtual Types of Game-Based virtual
worldworld►PracticalitiesPracticalities►Some researchSome research►ChallengesChallenges
What is game-based What is game-based learning?learning?
►Competition or challengeCompetition or challenge►Goal, rules and outcomeGoal, rules and outcome► Interactive environment to be Interactive environment to be
exploredexplored►Safe environment – limited Safe environment – limited
consequences in the real consequences in the real worldworld
►Single or multi-playerSingle or multi-player
Pedagogic benefitsPedagogic benefits
►Motivation and engagementMotivation and engagement►Collaborative learningCollaborative learning►Experiential and active Experiential and active
learninglearning►Problem-based learningProblem-based learning►Authentic activitiesAuthentic activities
Dimensions of virtual gaming Dimensions of virtual gaming worldsworlds
►Number of playersNumber of players single to multi-player to massively single to multi-player to massively
multi-playermulti-player► Fidelity of environmentFidelity of environment
textual to graphical to immersivetextual to graphical to immersive►GenreGenre
role play, simulation, adventure, role play, simulation, adventure, puzzle, strategypuzzle, strategy
►MediumMedium computer, mobile device, real worldcomputer, mobile device, real world
Some examplesSome examples
►RecruitmentRecruitment
Curious?Curious?
Some examplesSome examples
►RecruitmentRecruitment► InductionInduction
Alternate RealityAlternate Reality
Some examplesSome examples
►RecruitmentRecruitment► InductionInduction►Collaborative skillsCollaborative skills
MMORGSMMORGS
Some examplesSome examples
►RecruitmentRecruitment► InductionInduction►Collaborative skillsCollaborative skills►Creative skillsCreative skills
Digital narrativeDigital narrative
Some examplesSome examples
►RecruitmentRecruitment► InductionInduction►Collaborative skillsCollaborative skills►Creative skillsCreative skills►ContentContent
CivilizationCivilization
MarketplaceMarketplace
Practicalities of learning in Practicalities of learning in gaming environmentsgaming environments
►Match with curriculum – gaming Match with curriculum – gaming outcomes and learning outcomes and learning outcomesoutcomes
►Time available, location, Time available, location, resourcesresources
►Associated activities, briefing, Associated activities, briefing, debriefing – learning packagedebriefing – learning package
►Building in reflection and Building in reflection and collaborationcollaboration
Development optionsDevelopment options
►Use entertainment gamesUse entertainment games►Modify entertainment gamesModify entertainment games►Use virtual worldsUse virtual worlds►Use educational gamesUse educational games►Create games Create games ►Students create gamesStudents create games
Comparative experimentComparative experiment
►Two games with same Two games with same Learning outcomesLearning outcomes One based on traditional f-2-f One based on traditional f-2-f
activityactivity One in immersive environmentOne in immersive environment
Time CapsuleTime Capsule
Pharaoh’s TombPharaoh’s Tomb
Comparative experimentComparative experiment
►Two games with same Two games with same Learning outcomesLearning outcomes One based on traditional f-2-f One based on traditional f-2-f
activityactivity One in immersive environmentOne in immersive environment
►Comparative groups tested for Comparative groups tested for engagement and learningengagement and learning No significant difference overall No significant difference overall
but but significantly less control in significantly less control in immersive environmentimmersive environment
ChallengesChallenges
►Development time / expertiseDevelopment time / expertise►CostCost►Novelty effectNovelty effect►Exclusion Exclusion ►Learning to play the gameLearning to play the game►AssessmentAssessment►Need for more robust studiesNeed for more robust studies