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Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

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Page 1: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Game-based learning – The potential for Oil & Gas Industry

29th April 2014

Simon Egenfeldt-Nielsen, PhDCEO, founder Serious Games Interactive

Page 2: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

My Background

• MA Psychology• PhD Games & learning• Between industry & research

Developing games• Three series for education• +150 client projects

Page 3: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Who are we...

• Research-based company• Founded in 2006• Digital universe for learning• Using games for more than entertainment• Won several awards for our productions

9 Nationalities | 30 Employees | +150 Projects

Background

Page 4: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Selected references

Page 5: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Agenda

Why are games interesting?Interesting case studies?

Page 6: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Read… Listen…

View…

New ways to engage…

Active choicesDirect consequencesInteractive storiesHigh adaptabilityMulti-user

Passive receptionLinear storiesLow repeatability Single-player

Experiencing!!!

Special characteristics

Page 7: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Games are the future language for training & Education…

Provide immersive, realistic & meaningful environments…

…..in which learners actually use information to develop knowledge, attitudes and skills.

What is serious games

Page 8: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Problem-centered learning……When solving problems = satisfaction

Games are problem spaces……Where your choices have consequences

GBL problems are authentic & relevant……integrating game & learning experience

What is serious games

Page 9: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

MOTIVATION Games are superior in their

ability to motivate users to active seek and acquire information and knowledge (14%)

APPLY Games are superior in their ability to allow users to

transfer knowledge acquire to the actual application of that knowledge (5%).

REMEMBER Games are superior in their ability to

allow user to retain the knowledge acquired (9%).

+40% MORE EFFECTIVE

THAN OTHER MEDIA

Source: Sitzmann & Elly, 2010 (Meta-study, 55 studies, (N= 6.476), adults, work-place-learning)

What we know…What we know

Page 10: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

New ways to engage…

Active choicesConsequencesMulti-user

Special characteristics

Page 11: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Serious games can be seen as a proven method for accelerated learning & communication leading to better retention and transfer.

Strategic System driven mechanics

Role-playing Narrative driven mechanics

Action Skills driven mechanics

Different learning opportunities.

Different opportunities

Page 12: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

A good place is to look at the success criteria for mastering a game, the core of a game is the verbs – what you do! Not so much the setting.

Succes criteria Interactivity Knowledge domain

Action Quick reflexes Large Psychomotor

Adventure Puzzle & logic thinking Small Affective

Strategy Overview, prioritistion & analysis

Medium Cognitive

Different success criteria

Page 13: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

B

Behaviourism Constructionism

Facts

Reflection

Applying

Different game didactics can do different things with different students in different context by

different facilitators

Different theoretical frameworks

Page 14: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Live training

Simulation

Video

Images

Text

Importance (ex. Safety repercussions)Effect (ex. Cost repercussions)

Replication: (ex. Physical setup)

What we know…When to use it?

Page 15: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Live training

Simulation

Video

Images

Text

Game mechanics Motivation Reward structures Narrative

Game technology Price Flexibility Powerful

What we know…What does games bring to the table?

Game interface Natural interaction Low-priced hardware Highly accessible

Page 16: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Learning process

Group work

Reflectiveobservation

Activeexperimentation

Game

Instructor Abstractconcepts

Concreteexperiences

Source: Egenfeldt-Nielsen, 2007

Page 17: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Agenda

Why are games interesting?Interesting case studies?

Page 18: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Critical Team Trainer: Oil & Gas

Platform: Browser-basedTechnology: Unity3D

Duration: 15-20 minutes pr. gameProduction time: 12 months

Target group: Oil & Gas employees

Content: A simulation where people can train different procedures on an oil rig with focus on cross-disciplinary collaboration and communication for example when fire breaks out.

The projects aims to create a basic framework for training different critical procedures in oil & gas industry.

Page 19: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Maersk: Quest for Oil

Platform: Digital download, single playerTechnology: Unity3D

Duration: 10-20 minutes pr. gameProduction time: 12 months

Target group: +15 years

Content: A game to educate about oil exploration within the RTS genre. You have to buy the right licenses, get the seismic right, drill it good, produce it and get it to shore. The game is now being fitted with educational material for optimal use in schools.

Show Video

Quest for Oil aims to reach general public, students and new staff to give a general idea of the oil industry.

Page 20: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

SIEMENS WIND POWER: POWER CLIMB

Platform: Browser-baseretTechnology: Unity3D

Duration: 1 hourProduction time: 3+3 months

Target group: Windmil technicans

Game: Aims to train workers in wind turbines in processes and activities associated with repair and maintenance services (actions, sequence, safety). The user can choose between a number of different scenarios to go through. Depending on the user’s decisions, the player is rewarded points.

Siemens wanted to make the move from traditional e-learning to simulation game-based training to increase the effectiveness of training!

Show Video

Page 21: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

OPEL: VIRTUAL TRAINING ASSEMBLY

Platform: Browser-basedTechnology: Unity3D

Duration: 3 yearsProduction time: 1 months

Target group: Assembly workers

Content: Existing enterprise data is through ultra-low authoring translated into real-time training & simulation game environment, where users can learn to assembly a car. Faster ramp-up, 50% better training-on-time, 50% critical error reduction, reduction in travel time and higher engagement.

Sentio aims to minimize the number of physical prototypes in the field of industrial production by developing a simulation and training platform

Show Video

Page 22: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Budget indicationsTechnologyUnity 3D, Flash, web 2.0, html.

Competence – budget spilitInstructional design (1/3) (re-use low)Graphics & Animation (1/3) (re-use medium)Programming (1/3) (re-use high)

Different complexity level Single user >> Multi user 2D graphics >> 3D graphics Small universe >> Large universe Linear >> Branching Low fidelity >> High fidelity Low interactivity >> High Interactivity 15 minutes >> 50 hours Game

duration Standard interface >> Custom/more Interfaces

Page 23: Game-based learning – The potential for Oil & Gas Industry 29th April 2014 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive

Serious Games Interactivewww.seriousgames.net

Simon Egenfeldt-Nielsenwww.egenfeldt.eu

[email protected]

© Serious Games Interactive

Purpose