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Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL

Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

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Page 1: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

Game Design Document

A Sound Of Thunder

NICK.T

MR.BARAZZUOL

Page 2: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

A Sound Of Thunder

Genre Action

Target Audience

Teens & Adults

14+

Page 3: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

1 Contents

2 Visual Appeal

2.1 Character Appeal

2.2 Lighting & Effects Animation

3 Innovation

3.1 Gameplay Mechanics

3.2 Narrative

3.3 Licensing and IP

4 GamePlay Features

4.1 Reward Systems

4.2 Modes of Play

4.3 Audio Ambition

Page 4: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

1 CONTENTS

5 Game Dynamics

5.1 Physics & AI

5.2 Object Interaction

5.3 Camera Behavior

6 Controls

6.1 Configuration

6.2 Interface/HUD

7 Game Structure

7.1 Tutorial & Training

7.2 Level Design

7.3 Replay Reveal

7.4 Save System

8 Network

8.1 Sony Network

Page 5: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

VISUAL APPEAL

2.1 CHARACTER APPEAL

The side character

Eckles represents a

more scacred

character and brings

the stupidity aspect to the game.

Travis the main

character on the left is

carrying the weight of

realtiy on his shoulders.

He also takes on the hunter look as he was

the travel guide at

safari Inc.

The one on the right is

Lesperance your partner through the

storm and he is also a

safari guide, but he

takes on the form of a

hunter too.

Page 6: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

2.2 Lighting & Effects

Animation

The graphics of the game offer 4k resolution at 60 FPS. The game has a darker colour to match with the games theme.

The background varies in different colours, the most common colours are dark grey and dark blue. The game brings a suspenseful aspect to the game.

Page 7: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

3.1 Gameplay

Mechanics

A Sound of Thunder offers a 3D perspective

to maximize the scenery within the game.

The game has a variety of controls that can

be changed to your likings in the menu.

When you fail a mission it will take you to the last checkpoint and you will be spawned

there.

Page 8: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

3.2 Narrative

You play as the protaganist Travis, a safari

guide also hunter. Travis has gone through a

tramatic experience that can forever

change the world he once knew; you play as

Travis whos mission is to revret the world back to its original state before Eckles ruins it again

once more. On your journey you encounter

many obstacles that slow or prevent you

from completing your mission, and one of the

obstacles is the new president Deutsher who is the anatgonist and does everything he can

to prevent you from changing the world.

Page 9: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

Licensing and IP

All characters were created by a website called https://www.cleanpng.com/free/kiss.html. And all the sounds for this game are from a youtube channel called NoCopyRightSounds and you can use their non copyrighted music in your own project. There is no licensing for this game to be launched.

Page 10: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

4.1 Reward Systems

Each mission has a certain

amount of stars required to pass

that mission, stars are gained

from finishing quests within the

mission and when passing a mission you can gain costume

outfits to change the style of

your character.

Page 11: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

4.2 Modes

of Play

Currently our game has accsess too both single and multiplayer/CO-OP.

Single player allows you to fully enjoy our game to its full extent.

CO-OP allows you to have fun while playing with a friend and both can enjoy the experience of ancient and futurstic times.

Page 12: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

4.3 Audio Ambition

The soundtrack that will be used will bring a sense

of hope and struggle to match the theme of our

game which can reemble trial and error.

The tempo of the soundtrack is moderato (flows

at a moderate speed) with upbeat music from

NCS which has multiple futurstic sounds that

relate to the game. Natural sounds like rain and

thunder are merged within the soundtrack. As the scene gets more intense so does the

soundtrack and flow together.

Page 13: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

5.1 Physics and AI

Using the 3D physics the main character you operate can have an extra

range of vision and motion. There are many AI's within the game that will

make your time playing the game not easy.

Page 14: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

5.2 Object Interaction

When you want to

interact or make a

descision there will be

a visible bubble outline

around the item indicating which

button to press.

Page 15: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

5.3 Camera

Behaviour

The camera design was desgined to

follow the player as you move, and the

camera angle can zoom in or out when

in certain positions. When you feel that

the camera is uncomfortable to your liking you can customize the camera in

the settings and adjust the height and

camera perspective.

Page 16: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

6.1 ConfigurationL1- Healing Menu

L2- Aim, Guard

R1- Item Menu

R2- Attack

Touchpad- Item backpack

Left Stick- Move, navigate

Right Stick- Look

Triangle- Switch weapons

Square- Reload, Attack

X- Jump

Circle- tapping circle will allow you to crouch, holding circle interacts with people or objects.

Options- Menu and navigation

Page 17: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

6.2 Interface/HUD

We watned to have a clear interface, so there is

not a lot information that is displayed on the

screen during your gameplay and most of the

information is displayed through radios so this way

you can play with more focus and get lost within the game.

Page 18: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

7.1 Tutorial and Training

In our game there is no tutorial, the game will teach you how to play as you progress through the story. There will be sentences and voice audio that will

explain how to operate the game and you can always go to the control's

menu to learn the controls of the game.

Page 19: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

7.2 Level Design

In the game each level/mission is created with a mix of a backstory to explain the characters background and there are quests within the game that is

required to finish the mission. When you pass a mission the levels will get harder

as you progress.

Page 20: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

7.3 Replay Reveal

Some missions will be difficult for you to pass on

your first try so there is a replay system that is used

when you fail or die that you will respawn at the

last checkpoint that you cleared. Checkpoints

can be gained when finishing a quest.

Page 21: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

7.4 Save System

The game has a simple save system, after finishing

a quest or mission a checkpoint is saved within

the game. If you try to leave the game without

finishing a quest the game will tell you that all

your progress that you have dnoe will be lost and will give you two options to leave or stay.

Page 22: Game Design Document A Sound Of Thunder · Game Design Document A Sound Of Thunder NICK.T MR.BARAZZUOL. ... 6 Controls 6.1 Configuration 6.2 Interface/HUD 7 Game Structure 7.1 Tutorial

8.1 Network

THE NETWORK THAT IS GOING TO BE USED IS

SONY NETWORK

DLC'S WITH ALTERNATE

GAMEPLAY WILL BE ADDED MONTHLY

AFTER THE GAME HAS LAUNCHED