14
Game Development Essentials An Introduction

Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

  • View
    235

  • Download
    2

Embed Size (px)

Citation preview

Page 2: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Chapter 9Audio

creating the atmosphere

Page 3: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Key Chapter Questions■ Why is audio an important aspect of game development?

■ How are voiceovers, sound effects, and music used effectively in a game?

■ What is the difference between looping and adaptive music?

■ How is game composing different from film scoring?

■ What are the different formats and tools used in game audio?

Page 4: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Importance of Game Audio

• Atmosphere/mood• Gameplay cues• Heighten player satisfaction• Enhance quality of a game• Immersion• Reinforce interface• Convey physical/tactile sensation

Page 5: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Game Audio Formats

• FM (frequency modulation) synthesis• MOD (module)• Wave table synthesis• Tracked audio• MIDI (musical instrument digital interface)• Sampled audio• DLS (downloadable sounds)

Page 6: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

FM Synthesis

The Yamaha DX7 synthesizer uses FM synthesis to generate sounds from mathematical data associated with sound waves.

Page 7: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Samplers

The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.

Page 8: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

DLS2

Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.

Page 9: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Redbook Audio

Redbook Audio is used for commercial games distributed on CDs.

Page 10: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Sound Effects

• Feedback & cues• Timing• Warning• Event-based• Foley• Sound libraries• Unique identity

Page 11: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Voiceovers• Spoken dialogue & narration• Out of context• Multiple versions• Actors work solo

Voice actor Michael Yurchak

Page 12: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Music• Sets the tone• Provides cues• Score vs. song• Game vs. film scoring• Temp track infatuation• Music libraries• Looping vs adaptive music• No standardized tools• Most deals are buyouts• Game music remixes

Page 13: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Music

Soundtracks are recorded in a home recording studio (Aaron Marks’depicted) or a professional recording studio (Ron Jones conducting).

Page 14: Game Development Essentials An Introduction. Chapter 9 Audio creating the atmosphere

Summary

• Importance of game audio• Game audio formats• Sound effects• Voiceovers• Music