1
Version 0.869 Feature List Copy and save meshes Export meshes to (.obj and .ctm "OpenCTM") General information about the selected mesh (number of triangles, vertices,edges, materials) Edit vertices, triangles, edges and elements (submeshes) Extrude Weld Smooth Move or Center Pivot Subdivide (whole mesh\selected triangles) by center or edge Assign new material to selection (without duplicating if the material already exists) Slice Soft Selection Freeform translation Vertex projection Split edge Flip faces Clone Detach Mirror Boolean operations and constructive solid geometry (CSG) Optimize Drawcalls (Combine Materials) Remove dulpicate materials Generate triangle strips Optimize the mesh by generating decimated copies for LOD Combine meshes Batch meshes Combine materials Edit UVs: rotate,scale,translate,rotate 90, flipX,flipY, UV editor window, planar, cubic and spherical mapping, unwrapping, saving textures with UV coordiante and almost everything you need to do with UVs Sculpt meshes and use a texture for sculpting Texture painting and texture editing (line, circle, triangle, brush, polgon, eraser, and floodfill) 2D to 3D and geometry painting in the sceneview Voxels generation from 2 or 3 images to generate models Primitives Extend-ability through Utilities (Check inst3D under utilities) A FREE asset warehouse (hundreds of 3D models that you can use in your commercial work )

Game draw feature list

Embed Size (px)

Citation preview

Version 0.869

Feature List

Copy and save meshes

Export meshes to (.obj and .ctm "OpenCTM")

General information about the selected mesh (number of triangles, vertices,edges, materials)

Edit vertices, triangles, edges and elements (submeshes)

Extrude

Weld

Smooth

Move or Center Pivot

Subdivide (whole mesh\selected triangles) by center or edge

Assign new material to selection (without duplicating if the material already exists)

Slice

Soft Selection

Freeform translation

Vertex projection

Split edge

Flip faces

Clone

Detach

Mirror

Boolean operations and constructive solid geometry (CSG)

Optimize Drawcalls (Combine Materials)

Remove dulpicate materials

Generate triangle strips

Optimize the mesh by generating decimated copies for LOD

Combine meshes

Batch meshes

Combine materials

Edit UVs: rotate,scale,translate,rotate 90, flipX,flipY, UV editor window, planar, cubic and spherical

mapping, unwrapping, saving textures with UV coordiante and almost everything you need to do with UVs

Sculpt meshes and use a texture for sculpting

Texture painting and texture editing (line, circle, triangle, brush, polgon, eraser, and floodfill)

2D to 3D and geometry painting in the sceneview

Voxels generation from 2 or 3 images to generate models

Primitives

Extend-ability through Utilities (Check inst3D under utilities)

A FREE asset warehouse (hundreds of 3D models that you can use in your commercial work )