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Version 0.869
Feature List
Copy and save meshes
Export meshes to (.obj and .ctm "OpenCTM")
General information about the selected mesh (number of triangles, vertices,edges, materials)
Edit vertices, triangles, edges and elements (submeshes)
Extrude
Weld
Smooth
Move or Center Pivot
Subdivide (whole mesh\selected triangles) by center or edge
Assign new material to selection (without duplicating if the material already exists)
Slice
Soft Selection
Freeform translation
Vertex projection
Split edge
Flip faces
Clone
Detach
Mirror
Boolean operations and constructive solid geometry (CSG)
Optimize Drawcalls (Combine Materials)
Remove dulpicate materials
Generate triangle strips
Optimize the mesh by generating decimated copies for LOD
Combine meshes
Batch meshes
Combine materials
Edit UVs: rotate,scale,translate,rotate 90, flipX,flipY, UV editor window, planar, cubic and spherical
mapping, unwrapping, saving textures with UV coordiante and almost everything you need to do with UVs
Sculpt meshes and use a texture for sculpting
Texture painting and texture editing (line, circle, triangle, brush, polgon, eraser, and floodfill)
2D to 3D and geometry painting in the sceneview
Voxels generation from 2 or 3 images to generate models
Primitives
Extend-ability through Utilities (Check inst3D under utilities)
A FREE asset warehouse (hundreds of 3D models that you can use in your commercial work )