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Game Event Classification in Ice Hockey Game Film. Phil Cohn Advised by Aaron Cass Capstone Project Fall 2012. Video Analysis. Coaching staff wants to be able to find and evaluate game events quickly and efficiently - PowerPoint PPT Presentation
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Game Event Classification
in Ice Hockey Game Film
Phil CohnAdvised by Aaron Cass
Capstone ProjectFall 2012
Video Analysis Coaching staff wants to be able to find and
evaluate game events quickly and efficiently
Our job is to tag segments of game film that are helpful for coaching purposes
Examples include: scoring chances, breakouts, turnovers defensive schemes, face-offs, and more…
Existing Software Completely manual annotation
Key Questions Can we identify events during the game
automatically? What attributes of game-play will tell us
meaningful information about what is happening on the ice?
Are certain events better fit for automatic identification than others and why?
Related Work Object tracking (Choi 2010, Pirsiavash 2011, Yilmaz 2006)
Field extraction (Ridder 1995)
Landmark detection (Wang 2004)
Uniform detection (Lu 2009)
Action Recognition (Li 2007)
Our Task Use attribute information about each player
that is accessible using these techniques, to classify game events in game film
Game Events Face-offs Breakouts Scoring Chances
Face-off
Breakout
D-Zone O-ZoneN-Zone
Scoring Chance
Attributes
Location Attributes Orientation Attributes
F : O – S : F F : O –
S : B
Player Location
Zone location
Grid location
Player Orientation Is the player facing his offensive or
defensive zone? Is the player skating forward or backwards?
12
54 3
Pl# F S1 O F2 O F3 O F4 D F5 D F
Experimental Data
40 minutes of footage from 2 games Extract one frame every 5 seconds of
footage Generate this data manually
Process
We manually identify each player attribute and the game event for each frame.
H1_Z
H1_G
H1_F
H1_S
H2_Z
H2_G
H2_F
H2_S
… GME
N 11 O F N 11 O F … FO
ProcessH1_Z
H1_G
H1_F
H1_S
H2_Z
H2_G
H2_F
H2_S
…
N 11 O F N 11 O F …
Face-off Breakout Scoring Chance
Unknown
Game Event Classification
Class J48 Ibk(5) Naïve Bayes
All Events 83.3% 83.5% 71.9%Breakout 90.6% 90.2% 85.8%
Scoring Chance 95.0% 94.4% 87.1%Face-off 96.5% 96.9% 95.2%
Location Granularity
Class Zones Grid BothAll Events 82.1% 83.3% 83.3%Breakout 90.4% 90.4% 90.6%Scoring Chance 95.0% 95.0% 95.0%Face-off 96.5% 96.7% 96.5%
Attribute Manipulation
Attribute Abbr. Accuracy
Zone Z 82.3%Grid G 81.3%
Facing F 81.7%Skating S 81.3%
Attribute Manipulation
# of Attributes Attribute Subset Accuracy
4 (Z - G - F - S) 83.3%3 (G - F - S) 83.3%2 (G - F) 84.2%1 (G) 81.3%
Future Work Investigate classification results with more
realistic attribute accuracy Simulations vs. automatic data gathering
from video Investigate other game events How accurate could our system be for other
sports? Is our system applicable for other purposes?
Questions?