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Game Innovation IV: The Disruptive Power of Game Technology Roger Smith SPARTA Inc. [email protected] 407.380.0076 Copyright 2006, Roger Smith http://www.modelbenders.com/paper

Game Innovation IV: The Disruptive Power of Game Technology Roger Smith SPARTA Inc. [email protected] 407.380.0076 © Copyright 2006, Roger Smith

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Game Innovation IV: The Disruptive Power of Game

Technology

Roger SmithSPARTA Inc.

[email protected]

© Copyright 2006, Roger Smith http://www.modelbenders.com/papers/

Invention vs. Innovation

Invention Creating a new

technology, capability, process, material, etc.

Innovation Finding a

commercially valuable application of that invention

Peter Drucker on Innovation

“One cannot manage change. One can only be ahead of it.”

“Business has only two functions – marketing and innovation.”

Peter Drucker“Father of Modern Management”1909 - 2005

Incremental Innovation – The Pen

“build on and reinforce the applicability of existing knowledge”“improving and exploiting an existing technological trajectory”

Radical Innovation

“destroy the value of an existing knowledge base”“disrupt an existing technological trajectory”

Radical Innovation

“destroy the value of an existing knowledge base”“disrupt an existing technological trajectory”

Radical and Incremental Waves

Time

Inn

ova

tio

n &

Ben

efit

s

Leifer, R. et al. (2000). Radical Innovation: How mature companies can outsmart upstarts. Harvard Business School Press.

Radical

Incremental

Computer “Killer Apps”

Spreadsheet

Word Processor

E-mail

Web Browser

3D Game Engine

What Is Game Technology?3D Engine GUI

Physics Models Artificial Intelligence

Networking Persistence

Military Simulation

Medicine

Architecture

Education

Entertainment

XML … The Movie

Movies – Games – Machinima Movie = XML Data stream

Actors, camera, words, sounds, mood Stream fed to different game engines

are reproduced uniquely Requires a standard data stream

Creates a new industry – digital scripts and rendering engines

Exploration

Time

Pro

du

ct P

erfo

rman

ce Progre

ss due to

sustaining technologies

Performance demanded at the low end of the market

Performance demanded at the high end of the market

Christensen’s Disruptive Innovation

Progre

ss due to

disruptiv

e technologies

Market disruption opportunity

Christensen, C. (1997). The Innovator’s Dilemma. Harvard Business Press.

Time

Pro

du

ct P

erfo

rman

ce

Normaliz

ed

Sustaining Technologies

Multi-Technology Disruption

3D Engine

Persistence

Physics AI

Network

ing GUI

Disruptive Game Technologies

Multi-Technology Disruption(Kiviat Graph) 3D

Physics

AI

GUI

Network

Persistence

Military TechGame TechGame Potential

Industry Disruption Potential

Military Simulation

Medicine Education Entertainment

Architecture

Exploration

60% 20%

70%

90%

90%

20%

IndustrySize

GameEntry

GamePotential

Products•Cool Things

Customers•Cool People

Resources, Processes & Values

Resources•Valuable Assets•What we are good at

Values•Focus, Culture•What we care about

Processes•Creative Process•How we do it

$

Energy

$

Energy

Christensen, C. (2005). Seeing What’s Next. Harvard Business Press.

X

X

Change

Value Chain Evolution

3D Engine is a limited solution Shift to other needs to keep growing

Target “Not Good Enough” User Experience – intuitive, quick understanding JIT Exercises – scenario development Rapid DB Build – rapid terrain/environment Lower Costs – affordable upgrades, wider distribution Easier Deployment – smaller HW footprint, larger

audience Target Non-consumption

Bring 3D experiences to customers who never used 3D before

Give them an alternative to their old solutions

Disrupt the Old Guard Today …

Be Disrupted by the Next Wave

Tomorrow

References Christensen, C. (1997). The Innovator’s Dilemma: When new

technologies cause great firms to fail. Harvard Business School Press.

Christensen, C. & Raynor, M. (2003). The Innovator’s Solution: Creating and sustaining successful growth. HBS Press.

Christensen, Anthony, & Roth. (2005). Seeing What’s Next: Using the Theories of Innovation to Predict Industry Change. HBS Press.

Leifer, R. et al. (2000). Radical Innovation: How mature companies can outsmart upstarts. Harvard Business School Press.