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g a m e m a k i n g f o r le a r n i n g :
a g u i d e to d i g i t a l a p p l i ca t io n s
J e f f r e y E a r p
I n s t i t u t e f o r E d u c a t i o n a l T e c h n o l o g y , C N R , I t a l y
2
Jeffrey Earp
Istituto per le Tecnologie Didattiche
Consiglio Nazionale delle Ricerche
Via de Marini 6, 16146
Genova Italy
tinyurl.com/JE-online
luglio 2015
Reuse of this document is governed by the conditions of Creative Commons Licence CC BY-NC-SA 3.0
3
s t a r t
In this guide you’ll find a chart describing around sixty
digital game making applications that are suitable for
use with and by learners. To help you compare the
different options available, the main characteristics of
each tool listed in the chart are shown as a series of
icons.
These icons are explained in the legend boxes
underneath the chart, which also present some ideas to
help you choose – and use – a game making application
for learning. Finally there are some links to useful
resources for adopting game making in education.
a c c e s s
a c c e s s
a c c e s s
4
a p p l i c a t i o n s
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
Adventure Game Studio
2D
Adventure Maker
2D
AgentCube
AgentSheets
2D
Alice
from Carnegie Mellon University. Available in
Spanish
AR Learn
for location based
Alternate Reality games
Aris
for location based
Alternate Reality games
Atmosphir
In features multiplayer mode
5
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
Beta
2D
Clickteam Fusion 2.5
2D
Code Studio
2D
Platform from
Code.org®
Construct 2
2D
CraftStudio
Real-time collaborative
authoring mode
eAdventure
2D
l
Scorm & LMS compliant. UCM University (SP)
Multilingual
Etoys
2D
Flappy Creator
2D
Just for fun!
6
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
Flowlab
Game Editor
Game Studio
GameDevelop
2D
Available in EN, FR, RU, SP
Gamefroot
2D
Gameinventor
2D
Gamelabs
2D
sponsored by the Austrian Ministry of
Education
GameMaker: Studio
2D
7
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
GameSalad Creator
2D
GameSprout Beta
community platform
for crowdsourcing new game design ideas
Gamestar Mechanic
2D
gameworld
GDevApp
2D
browser-based version of GameDevelop
Globaloria
2D
U.S. schools initiative
Hopscotch
2D
Various packages available. Available in
Chinese & Spanish
hyperPad
2D
Klick N Play
2D
8
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
Kodu
Microsoft platform.
Multilingual.
Ladybug Maze
2D
Quick intro to coding
Magos Lite
2D
Produced In EU Project. Also Available
In Italian & Finnish
MissionMaker
From Institute of Education at London
University
Pixel Press Floors 2D
converts paper designs to digital games; other
editors available
Project Spark
gameworld; Microsoft platform based on Kodu. Multilingual.
Pulado
2D
Roblox
sandbox gameworld
Roblox Mobile
sandbox gameworld
9
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
RPG Maker VX Ace Lite
2D
Editor for making role playing games
RPG Toolkit
2D
Editor for making role
playing games
Sandbox
Scratch
2D
produced at MIT.
Multilingual.
ScratchJr
2D
produced at MIT
Scrolling Game Dev.
Kit 2
2D
Snap
2D
offshoot of Scratch
Spark beta
beta to be released
Sploder
2D
website contains advertising
10
TOOL ACCESS DNA ENTRY AGE EDITING MODE 2D/3D APPLICATION
MODE OPERATING SYSTEMS GAME PUBLISHING INFO
StarLogo Nova
produced at MIT
StarLogo TNG
produced at MIT. Also available in SP, PT, GR.
Stencyl
2D
advanced version of Scratch
The Games Factory 2
2D
From Clickteam
ToonTalk 3
2D
From Oxford University. Also available in
Swedish.
Torque 2D
2D
Unity 4
popular engine used in gaming industry
Unreal Engine 4
wimi5
2D
11
a c c e s s
open source free of charge free lite version commercial restricted or not yet publically released
• Open source applications are, by definition, free of charge.
• Some applications are free of charge to use for making games but impose a fee for publishing the games online in
game/app stores.
• Free lite versions commonly have less extensive authoring features and/or fewer game publishing options than the
corresponding full commercial application.
• Trial versions of commercial applications, i.e. applications valid to use only for a brief time period, are not considered
here.
12
D N A
core educational gaming / educational gaming
• core educational: tool developed expressly to support learning processes. Most likely produced by - or in conjunction with
– an academic or research institution.
• gaming/educational: not originally designed with education in mind but promoted as a learning tool; bundled with
resources or support services targeted specifically at educators.
• gaming: designed for entertainment purposes and for apprenticeship or professional use within the entertainment gaming
sector.
The opportunity to connect with a user community (experts, teachers, learners) who use the application for educational purposes lends considerable added value.
13
e n t r y a g e
5-7 years 8-12 years 13+ years
• Age suitability is expressed here as a suggested entry level. Maximum age ceilings for game editors can be arbitrary,
especially when users produce games for players younger than themselves.
14
e d i t i n g m o d e
coding point-&-click, drag-&-drop hybrid
• coding: game making involves generation of text-based script or, more commonly, interaction with a simplified visual
coding system purposely designed to facilitate programming and familiarise the user with computational logic.
• point-&-click / drag-&-drop: high-level authoring systems designed to simplify (and accelerate) game implementation,
allowing users to concentrate on design factors.
• hybrid: applications that offer multiple forms of game implementation.
For those who see game making chiefly as a way to promote computer programming and nurture computational
thinking skills, the opportunity for learners - of whatever age - to code is essential. Other practitioners value the
potential game making offers for developing transversal skills like collaboration and problem solving, or for enhancing
curriculum-oriented learning. In this case, higher-level authoring systems based on point-&-click or drag-&-drop
interaction may help to focus learners’ attention on the salient aspects of the (iterative) design cycle and facilitate
classroom deployment as well.
15
2 D v s 3 D
2D
a due dimensioni a tre dimensioni
• 3D: includes applications with an existing (multiuser) 3D environment in which users embed the games they make. These
are also called sandbox games.
The immersive nature of 3D games can strengthen the engagement of game players and game makers alike.
However, this affordance needs to be weighed up against the greater complexity of 3D game editors and authoring
processes, which normally require more time and effort, both inside and outside the classroom. The choice also
depends on the educational value that game-world building offers for expected learning outcomes.
16
a p p l i c a t i o n t y p e s
desktop application browser based mobile app
• desktop application: program to be downloaded from the internet and installed either on a school network server or on
individual computers
• browser based: program that runs directly in a web browser without the need for installation.
• mobile app: applications that run on a tablet or smartphone.
Check the system requirements of desktop applications: school computers must meet the minimum requirements
and ideally should match the recommended requirements. Learners may want to use the application in their own time
on their own devices; in this case browser based applications offer the advantage of running on various operating
systems and on mobile devices as well as computers. Check which browser/s the producer recommends as not all may
be supported. In any case it may be necessary to install or enable browser add-ons or plugins (mini programs the that
browser requires to run certain applications). Before adopting a game making application, make sure to test it
thoroughly on the system/s that the learners will be using.
17
o p e r a t i n g s y s t e m s
Windows Mac Linux ios android Xbox all major systems
• Windows, Apple Mac and Linux are operating systems that run desktop applications, while ios and android are found on
tablets and smartphones.
Check the specific version/s of the operating system listed in the system requirements. Learners may well want to
continue making games in their own time on their own devices, so applications that run on a range of operating
systems definitely offer advantages in that case.
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g a m e p u b l i s h i n g
Windows Mac Linux ios android html5 java Adobe flash all major systems
hosted
• When learners are ready to publish their games, they generally have a range of formats to choose from. In addition to
selecting a particular operating system or device type, they sometimes have the chance to export their game for browser
based play, i.e. by publishing the game in HTML, HTML5, Java or Flash.
The options available for learners to publish their games can affect how these are shared within the group (for peer
review) and within learners’ networks and the world at large, where appropriate. Most browser-based authoring
applications have on online space where the user community can publish and share games. These environments
include features for managing access and privacy, as well as for exchanging comments and ratings. Remember that
the special provisions for using copyright material in educational settings for educational purposes DO NOT apply if
the material is published publicly online.
19
f i n d o u t m o r e
MAGICAL - a European project on
game making for learning
Community library of game making
applications suitable for learning
The latest news on game making for
learning from around the world