Game Theory OM

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    1

    MEHAK WADHERA

    ROHIT LUTHRA

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    DEFINITION

    A type of decision theory based on reasoning, in whichchoice of action is determined after considering the

    possible alternatives available to the opponents playing the

    same game.

    Dates back to 1944 Theory of Games and Economic Behavior, Von Neumann

    & Morgenstern

    Applications

    War strategies

    Collective bargaining

    Management decisions

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    FEATURES

    Finite number of competitors

    Finite number of courses of action

    Knowledge of alternatives available to opponent Choice

    Outcome or Gain

    Choice of opponent

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    BASIC CONCEPTS

    TWO PERSONS ZERO-SUM GAME Involves two players

    Gains made by one person=Loss incurred by other

    Sum of gains & losses = Zero

    PAY OFF MATRIX

    Gains & losses represented in the form of a matrix

    Player on LHS is Maximising/Offensiveplayer

    Player on top of matrix is Minimising/Defensive

    player

    VALUE OF THE GAME

    The offensive players gain and the defensive players

    loss

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    TYPES OF STRATEGY

    PURE STRATEGY:

    A pure strategy defines a specific move or action that a

    player will follow in every possible attainable situation

    in a game

    MIXED STRATEGY:

    A strategy consisting of possible moves and a probability

    distribution

    when keeping the opponent guessing is desirable - thatis, when the opponent can benefit from knowing the

    next move.

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    MAXIMIN-MINIMAX PRINCIPLE

    MAXIMIN CRITERIA:

    Maximising player lists his minimum gains

    Selects the maximum out of these

    MINIMAX CRITERIA:

    Minimising player lists his maximum loss

    Selects the minimum out of these

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    SADDLE POINT

    A value that is simultaneously the minimum of a row

    and the maximum of a column

    Gives the optimal solution

    May or may not exist in a given game

    More than one saddle point implies more than one

    optimal solution

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    A PURE STRATEGY GAME

    Each player adopts a single strategy as an optimal

    strategy irrespective of the other players strategy

    Offensive player selects the strategy with the largest of

    the minimum payoffs (maximin)

    Defensive player selects the strategy with the smallest of

    the maximum payoffs (minimax)

    Game is solved when

    MAXIMIN VALUE=MINIMAX VALUE

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    ILLUSTRATION

    There are two lighting fixture stores, Xand Y, who havehad relatively stable market shares. Two new marketing

    strategies being considered by store Xmay change this

    peaceful coexistence. Thepayoff tablebelow shows the

    potential affects on market share if both stores begin to

    advertise.

    (Offensive player is on left,

    Defensive player is on top)

    Store X Store Y Strategies

    Strategies 1 (radio) 2 (newspaper)

    1 (radio) 2 7

    2 (newspaper) 6 -4

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    Maximin strategy for Store X, the offensiveplayer

    Optimal strategy is strategy 1

    Store X Store Y Strategies MinimumStrategies 1 (radio) 2 (newspaper) Payoff

    1 (radio) 3 5 3

    2 (newspaper) 1 -2 -2row

    minimums}

    maximin: maximum of

    the minimum payoffs

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    Minimax strategy for StoreY, the defensiveplayer

    Optimal strategy is strategy 1

    Store X Store YStrategiesStrategies 1 (radio) 2 (newspaper)

    1 (radio) 3 5

    2 (newspaper) 1 -2

    Maximum Payoff 3 5

    column

    maximums

    minimax: minimum of

    the maximum payoffs

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    MIXED STRATEGY GAMES

    If both players are logical and rational, it can be

    assumed a minimax criterion will be employed

    Existence of a saddle point is indicative of a pure

    strategy game

    A mixed strategy gameresults if:

    Minimax criterion are not employed, or

    Each player selects an optimal strategy and they

    do not result in a saddle pointwhen the minimax

    criterion is used.

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    EQUAL GAINS METHOD

    A plan of strategies such that the expected gainof the

    maximizing player or the expected lossof the minimizing

    player will be the same regardless of the opponents

    strategy

    For 2 X 2 games, an algebraic approach based on the

    diagram below can be used to determine the percentage of

    the time that each strategy will be played

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    EQUAL GAINS METHOD

    WhereQand 1 - Q= the fraction of time Xplays strategies X1 and

    X2, respectively

    Pand 1 - P= the fraction of time Yplays strategies Y1 and

    Y2, respectively

    Y1 Y2

    X1 4 2 Q

    X2 1 10 1 - Q

    P 1 - P

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    STEPS Steps for determining the optimum mixed strategy for a

    2 X 2 game algebraically(1) Compute the expected gain for player X

    Arbitrarily assume that player Y selects strategy Y1

    given this condition, there is a probability qthat

    player X selects strategy X1 and a probability 1 - q

    that player X selects strategy X2

    expected gain = 4q+ 1(1 - q) = 1 + 3q

    Arbitrarily assume that player Y selects strategy Y2

    given this condition, there is a probability qthat

    player X selects strategy X1 and a probability 1 - q

    that player X selects strategy X2

    expected gain = 2q+ 10(1 - q) = 10 - 8q

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    (2) Player X is indifferent to player Ys strategy

    Equate the expected gain from each of the strategies

    1 + 3q =10 - 8q 11q= 9; q= 9/11

    q= thepercentage of timethat strategy X1 is used

    Player Xs plan is to use strategy X1 9/11 ofthe time and strategy X2 2/11 of the time

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    (3) Compute the expected loss for player Y

    Arbitrarily assume that player X selects strategy X1 given this condition, there is a probabilitypthat

    player Y selects strategy Y1 and a probability 1 - p

    that player Y selects strategy Y2

    expected loss = 4p+ 2(1 -p) = 2 + 2p

    Arbitrarily assume that player X selects strategy X2

    given this condition, there is a probabilitypthat

    player Y selects strategy Y1 and a probability 1 - p

    that player Y selects strategy Y2

    expected loss = 1p+ 10(1 -p) = 10 - 9p

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    (4) Player Y is indifferent to player Xs strategy

    Equate the expected gain from each of the strategies

    2 + 2p =10 - 9p 11p= 8; p= 8/11

    p= thepercentage of timethat strategy Y1 is used

    Player Ys plan is to use strategy Y1 8/11 ofthe time and strategy Y2 3/11 of the time

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    VALUE OF A MIXED STRATEGY

    GAME

    Once optimum strategies are determined, the value of the

    game can be calculated by multiplying each game outcome

    times the fraction of time that each strategy is employed

    Value of the game is the average or expected game

    outcome after a large number of plays

    Game Outcome Q P

    4 x 9/11 x 8/11 = 2.38

    2 x 9/11 x 3/11 = 0.45

    1 x 2/11 x 8/11 = 0.1310 x 2/11 x 3/11 = 0.50

    Value of the Game 3.46

    Y1 Y2

    X1 4 2 9/11X2 1 10 2/11

    8/11 3/11

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    ODDS METHOD

    Possible only in case of games with 2x2 matrix.

    Sum of column odds and row odds is equal.

    METHOD OF FINDING OUT ODDS Find out the difference in value of cell (1,1) and (1,2)

    of 1st row and place it in front of 2nd row.

    Find out the difference in value of cell (2,1) and (2,2)

    of 2nd row and place it in front of 1st row.

    Find out the difference in value of cell (1,1) and (2,1)

    of 1st column and place it in front of 2nd column.

    Find out the difference in value of cell (1,2) and (2,2)

    of 2nd column and place it in front of 1st column.

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    Mathematically

    Y1 Y2 ODDS

    X1 a1 a2 (b1 - b2)

    X2 b1 b2 (a1 - a2)

    ODDS (a2 - b2) (a1 - b1)

    Value of game = a1(b1

    b2) + b1(a1

    a2)

    (b1b2) + (a1a2)

    Probabilities for X1 = b1 - b2 , X2 = a1a2 .

    (b1-b2) + (a1-a2) (b1-b2) + (a1-a2)

    Probabilities forY1 = a2 - b2 ,Y2 = a1b1 .

    (a2-b2) + (a1-b1) (a2-b2) + (a1-b1)

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    DOMINANCE

    The principle ofdominancecan be used to reduce the size

    of games by eliminating strategies that are dominated by

    other strategies in all conditions

    A strategy is dominated, and can therefore be eliminated,

    if all of its payoffs are worse or no better than thecorresponding payoffs for another strategy

    By eliminating some of the rows & columns, if the game is

    reduced to 2x2 form it can be solved by Odds Method.

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    DOMINANCE

    CASE 1

    Y1 Y2

    X1 4 3

    X2 2 20

    X3 1 1

    Y1 Y2 Y3 Y4

    X1 -5 4 6 -3

    X2 -2 6 2 -20 CASE 2

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    DOMINANCE

    X3 will never be played because player X can always

    do better by playing X1

    or X2

    Y1 Y2

    X1 4 3X2 2 20

    X3 1 1

    Y2 and Y3 will never be played because player Y can

    always do better by playing Y1 or Y4

    Y1 Y2 Y3 Y4

    X1 -5 4 6 -3

    X2 -2 6 2 -20

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    SUB-GAMES METHOD

    One of the players has 2 alternatives while other more

    than 2.

    Useful when no saddle point and cannot be reduced by

    dominance method.

    PROCEDURE

    Divide the m*2 or 2*n game matrix into as manygames as possible.

    Taking each game one by one, value of each sub game

    is found.

    Select the best sub game from point of view of the

    player who has more than two alternatives. The strategies for this selected sub game will hold good

    for both the players for the whole game and the value

    of the so selected sub game will be the value of

    complete game.

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    APPROXIMATION METHOD OR

    ITERATIVE METHOD

    Can be applied to solve 3*3 or higher games.

    Gives an approximate solution for the value of game.

    PROCEDURE

    Player A chooses the superior strategy over the other

    and places that row below the matrix. Player B examines this row and chooses a column

    corresponding to the smallest number in that

    row.This column is placed to the right of matrix.

    Player A examines this column and selects a row

    corresponding to the largest number in thiscolumn.This row is then added to the row last chosen

    and then sum of the two rows is placed below the

    previous row selected.

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    Player B chooses a column corresponding to the

    smallest number in the row and adds this column to

    the last chosen and place it below the previous

    column selected.

    In case of tie, the player should choose the row or

    column different from his last choice.The procedure is

    repeated for a number of iterations.

    The upper limit of the game is calculated by dividing

    the highest number in the last column by the total

    number of iterations.Similarly the lower limit of the

    game is determined by dividing the lowest number in

    the last row by the total no of iterations.

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    SUMMARY

    Develop Strategiesand Payoff Matrix

    Solve Problem for

    Saddle Point

    Solution and Value

    Solve for Mixed

    Strategy Probabilities

    and Value of Game

    Use algebraic,sub games,

    Or approximate method

    Is

    There a Pure Strategy/

    Solution?

    Is

    Game

    2 x 2?

    Can

    Dominance be Used to

    Reduce Matrix?

    Yes

    Yes

    No

    No

    No

    Yes

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