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Game Tuning Workshop
SiSSYFiGHT 3000
GDC 2004
Game Tuning Workshop
Overview
SiSSYFiGHT simulates a schoolyard fight between little girls. Each girls begins with 10 Self-Esteem chips the and goal of the game is to reduce your opponents self-esteem to zero. When there are only one or two players left with any self-esteem, they win the game.
Game Tuning Workshop
Setup
Each player starts with: 1. Three “Action” cards
2. Six “Target” cards
3. Ten chips.
Everyone should pick one of the six colors.
Game Tuning Workshop
Rules
Each Round:• Everyone picks an “Action” and a “Target” in
secret.• Reveal cards simultaneously, then resolve
actions. • All communication must be public. • When you run out of chips, you’re out.• When one or two people are left, they win.
Game Tuning Workshop
Observations?
Game Tuning Workshop
Aesthetic Breakdown
What are the aesthetics of SiSSYFiGHT?
In other words, what kinds of “fun” does it deliver?
Can we come up with aesthetic models?
Game Tuning Workshop
Discussion
• What other settings, genres or subjects might fit this game?
Game Tuning Workshop
Exercise
• Choose a fictional genre and/or setting that might fit this game.
Game Tuning Workshop
Exercise
• Choose a fictional genre and/or setting that might fit this game.
• Adapt the game to your chosen subject matter.
Game Tuning Workshop
Exercise
• Choose a fictional genre and/or setting that might fit this game.
• Adapt the game to your chosen subject matter.
• Keep in mind the aesthetic qualities we identified in the breakdown.
Game Tuning Workshop
Exercise
• Choose a fictional genre and/or setting that might fit this game.
• Adapt the game to your chosen subject matter.
• Keep in mind the aesthetic qualities we identified in the breakdown.
• How can the rules of the game be changed to best support your fiction?
Game Tuning Workshop
We will reconvene after lunch. (2:00)
Feel free to take supplies with you, but PLEASE return them.
Don’t forget to sign up for an elective in C1.
Game Tuning Workshop
Welcome Back!
• Finish your designs.
• Take some time to playtest.
• If time permits, share your designs with another group.
Game Tuning Workshop
Discussion
• Let’s compare solutions. What different approaches did we take?
Game Tuning Workshop
Discussion
How did the game dynamics support your subject matter?
Were the game dynamics and the subject matter ever in conflict?
How did your choice of subject matter influence your process?
Game Tuning Workshop
Any Final Observations?
Game Tuning Workshop
Coffee!
After the break, pick a different classroom to go to.
Classrooms are C1, C3 and C4