GameFAQs Caesar IV (PC) FAQ-Walkthrough by Warfreak

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GameFAQs Caesar IV (PC) FAQ-Walkthrough by Warfreak

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GameFAQs: Caesar IV (PC) FAQ/Walkthrough by Warfreak var _gaq = _gaq || []; _gaq.push(['nT._setAccount', 'UA-27653683-1']); _gaq.push(['nT._setAllowLinker', true]); _gaq.push(['nT._setSampleRate', '1']); _gaq.push(['nT._trackPageview']); _gaq.push(['_setAccount', 'UA-22577913-2']); _gaq.push(['_setCustomVar',1,'PageType','6468',3]); _gaq.push(['_setCustomVar',2,'LoggedIn','No',2]); _gaq.push(['_setCustomVar',3,'UserLevel','0',3]); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = 'http://www' + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); if (parent.frames.length > 0) top.location.replace(document.location); Caesar IV: FAQ/Walkthrough by WarfreakVersion: 0.2 | Last Updated: 2007-07-16 | View/Download Original File Hosted by Return to Caesar IV (PC) FAQs & Guides Liked this FAQ? Recommend it to others! ____ _____ __ / ___|__ _ ___ ___ __ _ _ __ |_ _\ \ / /| | / _` |/ _ \/ __|/ _` | '__| | | \ \ / / | |__| (_| | __/\__ \ (_| | | | | \ V / \____\__,_|\___||___/\__,_|_| |___| \_/ Author: WarfreakVersion: 0.2Day Started: 14/7/07------------------------------------------------------------------------------Table of Contents[1] Introduction [1.01] Introduction [1.02] Version History[2] Playing the Game [2.01] Your Options [2.02] Sandbox[3] Life in the City [3.01] Immigration [3.02] Work [3.03] Social Classes [3.04] Desirability [3.05] Households [3.06] Crime and Punishment [3.07] Your Advisors [3.08] Your Ratings[4] Sticks and Stones [4.01] Roads [4.02] Water [4.03] Fire and Maintenance [4.04] Decorations[5] Industry [5.01] Food [5.02] Basic Goods [5.03] Luxury Goods [5.04] Exotic Goods [5.05] Other Goods [5.06] Storage [5.07] Mothballing[6] Markets [6.01] Your 4 Markets [6.02] Trading[7] City Services [7.01] Education [7.02] Healthcare [7.03] Entertainment [7.04] Religion [7.05] Justice[8] Your Government [8.01] Treasury and Wages [8.02] Taxation [8.03] Festivals [8.04] Governor's Salary[9] The Military [9.01] Fortifications [9.02] Military Buildings [9.03] Soldiers [9.04] Training[10] City Building [10.01] City Pointers[A] Contact Information[B] Webmaster Information[C] Credits[D] Sites FAQ is on[E] Copyright------------------------------------------------------------------------------[1.01] IntroductionWelcome to my 17th FAQ. For all new readers, welcome. I write mainly for theSims 2 but I can write other guides as well. I'm not idiot. Anyway, thisFAQ will cover the historical city-building game, Caesar IV, based on theRoman Empire under, Caesar. ------------------------------------------------------------------------------[1.02] Version HistoryVersion 0.1 [14/7/07]Started another guide, after finishing two in the last few days or so. Version 0.2 [15/7/07]Do some more work on it. ------------------------------------------------------------------------------[2.01] Your OptionsWhen you start the game, you can play with 3 options in the start. You can play the Kingdom Campaign, which, in essence, is the tutorial on the game. Itwill teach you the basics, what goes where and why not to place such and suchthere. It's the basic tutorial since people often play the game WITHOUT reading the manual. I only why the manual is even included. Your second option is the Republic Campaign which, historically starts whenthe Roman Empire slowly is built and ends when the historical city of Carthage is sacked by the Romans. After that, you can embark on the Empirecampaign, which what happens after the sacking of Carthage and the missionsand the requirements get progressively harder with the targets being far higher and the incursions made by your enemies more often. It will truly testwhether you are worthy of Caesar I guess.The final option is the scenario. This allows you to play a certain missionfrom the Kingdom, the Republic or the Empire campaigns as well as ones thatare given to you. There are 37 to be unlocked.------------------------------------------------------------------------------[2.02] SandboxThis game has a certain aspect of Sandbox to it. You can finish any missionbut you can continue to play the mission regardless. You can always finish the mission and move on, but then again, what control would you have? However, the real sandbox is the Scenario since you can effectively ignoreyour ruler and play as you like. You can do as you please, and doodle on.------------------------------------------------------------------------------[3.01] ImmigrationImmigration is the lifeblood of any city. With immigrants, your city will justfalter and won't grow. Perspective immigrants will enter from a specific pointon the map where there will be a marker. The only point where immigrants willcome is that there is desirable housing and that everything is properly connected. So whenever you would an insula, a domus or villa, you need to connect it to the roads to that the immigrants can reach the place.Once there, you must sustain the workers with plenty of work, services andwhat not. Make sure their house is desirable or they will emigrate (the opposite of immigrate) and leave your city. Note that all workers willimmigrate to your city and you have to make it desirable for your workers tocome along. ------------------------------------------------------------------------------[3.02] WorkYour people want work. Yes, work. Why? Because it is simply too boring to stare out the building. There have to be people farming the land, making thegoods and collecting tax. There are two important forms of labour. There isPlebeian labour and Equite labour. The Plebs are your basic workers, theywill man the farms, fill the factories, operate the markets, the depots andthe docks. They also act as prefects, the police and the firemen in essence,the engineers of the city. Basically, all the unskilled, menial labour. TheEquite labour is different however. They are your skilled labour, they run thepump houses, the clinics, entertainment facilities, the schools and whatnot.Like a business, all jobs must be filled and unlike a business, excesses haveto be provided for. ------------------------------------------------------------------------------[3.03] Social ClassesYou now must understand, there are three social classes in the game, not one.You have the above mentioned Plebeians, the Equites and the upper class, thePatrican. Each social class must have their needs taken care of and theirlifes are filled with work and other services that they might need. The Plebeians, like I mentioned above, are your basic workers. They man thefarms and operate the factories. They have little needs compared to the othertwo classes. They demand food and some basic goods to survive. They also will require water, either form a dinky well or a nice fountain but don't paytaxes. They draw their salaries from the Government for working.The Equites are your basic middle class. They do the skilled jobs, such as being teachers, doctors, priests, tax collector, etc. They do all the thingswhich the Plebs don't. They demand clean water, so that means a Fountain, a variation in their food diet, household goods, which are your basic goods,luxury items to furnish their homes with and basic services such as security,education, etc. They draw their salaries from the Government for their workand don't pay taxes.The final class is the Patricans. They are your upper class, and don't do anywork. They needs however, are great. They demand water, and this water has tobe from a nearby Reservior. They want a varied food diet, basic goods, luxurygoods and exotic goods from lands far away. They want every type of servicefrom religion to education to entertainment. They want their houses to be indesirable locations and not too far from the markets. All that trouble for nowork? They however, keep your Tax Collectors busy as they collect PropertyTax from their lavish estates. And might I mention, in the later game, theirProperty Tax will be a large source of revenue. ------------------------------------------------------------------------------[3.04] DesirabilityYour people want to live in areas that people want to live in. Therefore, asthe manual dictates, they want to live next to buildings with Appeal. The appeal can be positive or negative. They appeal is emitted from bulidings.Production buildings such as a farm or a factory, and storage buildings suchas a Granary or Warehouse will emit negative appeal. No one wants to live neara Factory or a Warehouse if they can avoid it. So keep your housing away fromthe areas of the Factory. However, this leads to the problem of distancing your source of Goods from the Markets which will effect the supply of yourbuildings. This is a problem early on. Buildings such as Entertainment Buildings and the Education Buildings will emit positive appeal. Healthcare, Entertainment, Education, Religion and otherServices will give a positive appeal. The ending desirability of a building is measured by the appeal of the negative buildings and the positive buildings and combined to see the endscore, if you like. For example, if you have a building that is next to a factory and a theare, the end result will be in the middle. The large negativeeffect of the factory will be removed somewhat by the positive appeal of theTheatre. If course, your Plebs have a very low minimum desirability need sothey could do that but your Patricans require more desirability and therefore,it is advisable to place their house next to sources of large, positive appeal.------------------------------------------------------------------------------[3.05] HouseholdsYour households are the mainstay of your city. They provide valuable labourand skills as well as manning the army and collecting you money. However, theywill want to live in desirable area and their needs met. All citizens willneed to have food, the types will vary from class to class, different typesof goods and water. The higher the class, the greater the demand for it. Yourcitizens will demand reasonable wages from their jobs as well. Don't expectthem to work for a pittance. They also demand, fair taxes. You cannot go around whacking a 50% tax on food. Your Plebs and the Equites will be watchingyou carefully and your spending. They do not like you going into debt sinceit doesn't help pay their wages. When you complete their needs, they can evolve into a larger household.To have people in your city, you must have homes. Insulas for your Plebs,Domuses for your Equites and Villas for your Patricans. Each type has its requirements in terms of Desirability and once that is furfilled, they movein. After a while, if they are unhappy, they will leave and no one will live in the housing until the "taint of unhappiness" is gone. All homes can evolve into a larger household by satifying their needs. Evolution is important in some scenarios since it will determine how manypeople it can house. For example, the evolution of a small insula to a largeone is the difference of 40 Plebs. There are three levels of housing foryour Plebs and the Equites, that means, two possible evolutions. The Villas for your Patricans however, has 9 Levels. They have 8 possible evolutionstherefore. They have 3 Levels at the basic Villa, 3 more in the Estate leveland 3 more levels at the Mansion Level.To know what they want to evolve, you need to click on the building andsee what they want. For example, if it says basic goods, they want one ormore types of basic goods to evolve. If it says desirability, then that iswhat they want. Patricans however, when they want Entertainment, they want access to most,if not all types of Entertainment. Check the overlays to see where they cango and visit. They wants are a real pain but then again, they pay well solook after then good. And one last thing, when your Equites demand City Walls, they want walls around the entire city, without any gaps except for Gatehouses and Towers.They should solve some problems. ------------------------------------------------------------------------------[3.06] Crime and PunishmentNot furfilling the needs of your workers will easily make them unhappy. Anunhappy worker, you will a few signs before it starts to become a problem. Ifa Pleb is unhappy about their financial status or their basic goods aren'tbeing delivered, there will be beggars on the street. Unhappiness for anextended period of time will lead to criminals, generall stealing things. Yourprefects can arrest your criminals but you should look at the problems and fix them. Although, if your on good terms with Jupiter, he would smite themfor you. Unhappiness will generally lead to the workers leaving the city to live some-where else. However, unhappiness, a large amount within one social group isnot good. They will start to protest on the street, in a civil fashion, butif left unchecked, they will riot and your city will descend into generallawlessness. Your Prefects cannot handle the mess since they have to put outthe fire started by arsons. Generally, its your military who stops it. Whilethey don't weed out crime, Soldiers will arrest rioters and the guards inGatehouses and Towers will kill them. By that time, you are in a real mess.Generally, good Education leads to lower crime since Educated people won'ttake it to the street, but by seeing beggars and criminals, you should lookfor the problems such as no food or goods or lack of services. ------------------------------------------------------------------------------[3.07] Your AdvisorsYou have a group of 12 wise men to help you in your quest for Caesar. Your Chief Advisor is the main one you should keep an eye on. He will tellyou what the people think in all the areas covered by the other Advisors andputs them into a nice summary. Comments outlined in red are those you have toaddress quickly while negative comments should be looked at. Your Labour Advisor is the person who tells you how many jobs there are andhow many workers you are, giving you the excess or shortfall in open jobs. Youcan adjust the priority of each type of work through him and set the wages ofthe workers.Your Financial Advisor tells you your expenses and your income in the city.You can see where you need to cut back, or where to spend. You can increaseor decrease the tax rates here as well.Your Imperial Advisor tells you how you fare in Rome. He tracks the favourRome has towards you and any requests that Caesar has made that you have notyet furfilled. He will also allow you to send gifts to Rome in return for somefavour. He also helps you organise festivals to celebrate the Gods as well. Your Ratings Advisor will give you the five figures in how well your city isdoing. The shows the level of Culture, Security, Prosperity and Favour in yourCity as judged by Rome and the population of your city. Your Resource Advisor will give you details of the various types of industriesin your city. The shows you what goods you are producing, stockpiling and whatyou can buy and sell overseas if the route is open. The can also change theamount you sell, stockpile or mothballing. Your Population Advisor will give you the demographics if the city. He willtell you how many live where, the amount of food and goods in the city as wellas figures on migration. Your Legion Advisor tells you the available legions for battle and their location. He can also help you buy off invaders if they are buyable and youhave the money. He also tells you the progress of your Legions if they are overseas.Your Entertainment, Health, Religious and Education Advisors will tell youthe situation on each of their services. They will tell you whether yourservices are up to scratch or not. This should tell you what to build toplease your people. ------------------------------------------------------------------------------[3.08] Your RatingsThere are 5 Ratings that Rome goes by to judge you. Most Scenarios willrequire you to have a certain level in each of the 5 ratings. The Culture of the people is important. This relates to the amount of Health-Care, Education, Entertainment and Religion services in your area and howaccessable they are. They have to be accessable to everyone and the more people can access it, the higher this rating will be. Build your Services inthe key areas of the Residential areas and use the overlays so see where theyare lacking and build there.Your Security ratings deals with how safe people feel in your city. This ranges from removing the beggars and criminals off the streets to defeating the raiding barbarians that attack your city. This is done through providinga good Prefect service and maintaining Army facilities from Gatehouses toWalls to Towers. The more of these you have, the safer the people feel andthe higher this will be. However, you should let Jupiter do the job, bypleasing him with Temples and such because if you let your Prefects to do thework, which just involves bashing people, crime will rise instead of fall andso will Security. Your Favour is a fickle one. This is how the big man in Rome feels about you.It will drop over time but is easy to furfill. Whenever Caesar sends you a request, see if you can do it. The requests can range from sending amounts ofDenarii, grain, soldiers to clay and pottery. Sometimes, you might get therequest for exotic goods, but this can be hard since the target is notrealistic in the time given. For example, sending 30 units of Honey when youcan only buy 10 in that given time. If you fail, the favour will drop. As longas you furfill most of the requests, it will rise. You can also send gifts toquickly raise it. Having your Treasury in the red and taking a larger salarythan your current rank will lower your favour with Caesar as well. Population is relative easy to understand. For a higher population, build morehousing and evolve most of them. This means however, providing more servicesto keep people happy. Prosperity is the most annoying and hardest of them all. It is based on thelevel of the homes and their types as well as your Treasury. The type of homeis important. Villas will show more prosperity than an insula. Also, thelevel of the home is important. Therefore, for a high prosperity rating, youshould have the Villas at the highest level if possible and a treasury that is positive by a decent amount. However, your best bet is to max out your Villas as much as possible. This is by far the most hated rating by me out ofall these Ratings. ------------------------------------------------------------------------------[4.01] RoadsMost of your buildings will require road access to be operational. Workerscan only cart goods on the roads and because of this, roads need to be placedbetween their destination and their workplace. Miners and farmers need roadaccess to their camps and their farms so workers can carry their goods away.Farmer and miners however, can go cross country to their fields and mines.Prefects and Engineers need roads to patrol the city by can go cross countryto stop a disaster from happening. The buildings to do not require access by road include the Pump House whichneeds to be near a water source, Reservoirs and Forts. Trade Ports however,need access to water and roads at the same time. Bridges also serve as roads, provided they are connected to the road networkon both sides. There are two types, low bridge and ship bridge. A ship bridgewill allow Ships to pass under it while a low bridge cannot. Read the manualon how to clear roads and build bridges. ------------------------------------------------------------------------------[4.02] WaterPeople need water to survive and your workers are no different. At first, yourPlebs and your Equites will be happy with a simple well to draw water from. It needs to be connected to the road network and provides water, but not cleanwater though. This, later on, can be a health problem. Sooner or later, yourpeople will want clean water to allow them to evolve. Clean water is gotten from a Fountain with road access. A fountain is the samesize as a well but provides clean water. However, for a fountain to work, there needs to be water. To obtain clean water, you will need to build a Pump House, worked by Equites,next to a source of water. This probably will be the sea or the river on themap if any. After that, you will to be a Reservoir near the fountain so thatthe water can reach it. The Reservoir is also staffed by Equites. You stillneed to connect the Pump House and Reservoir since they don't require roadaccess and you can't cart water around. Therefore, you have to build an aqueduct from the Pump House to the Reservoir. You have to connect it at thetop from the Pump House to the Reservoir and the staff at the said buildingwill pump water into the homes of Patricans as well as Bathhouses and Fountains. You can however, supply all the Reservoirs in the city on one PumpHouse provided you can attach Aqueducts to it. ------------------------------------------------------------------------------[4.03] Fire and MaintenanceYou might seem to live forever but the city doesn't. Fires can start out andstructural problems might develop. These problems are solved by your Prefectsand your Engineers. Prefects and Engineers will go around patrolling theirnearby neighbourhood and therefore, reduce the risk of a fire happening or a structure collapsing. However, sometimes, fires will break out and your Prefects must deal with it. Because of the services the Prefects and Engineers provide, you must have agood deal of their offices around to prevent the buildings becoming ablaze andcollapsing on you. ------------------------------------------------------------------------------[4.04] DecorationsThese are quite important for one thing only, desirability. By planting decorations everywhere, it will look nicer, and therefore, a better place tolive in. This can also help you if you can only place an Insula next to a factory and nothing to cancel the effect. You can build decorations such as hedges and status to Plazas that make your roads look pretty, provided thereare roads to pave and make pretty. ------------------------------------------------------------------------------[5.01] FoodFood is the most basic thing in the game to take care of. There are three types of food, Wheat, Vegetables and Meat. Although no class will prefer anytype of food over another, having more than one will certainly help your citygrow into a large, prosperious city. There are several uses of food. The mainuse is for, eating. That's real obvious. The second is for the army but thatrequires Mess Halls and Meat. The third use for food it for selling overseasfor trading. The fourth use for it is for furfilling Caesar's request for foodand the final use is for city Festivals. There is a general rule. Fields do not need Road connection, only the farms need it. Another rule is that farms can farm two fields. Therefore, for everyfarm, you should have 2 fields. You can only build Fields in areas with GreenGrass, that stands out from the rest of the grass since the Green is usuallymore darker and fuller in colour. Also, the Green Grass requires some flowersgrowing on it, indicating that it is fertile land. The field does not have tobe fully in Fertile land but the majority of it has. Wheat is probably the most common type of field you will use, since you areintroduced to it first. Your farmers will farm the wheat and the market workerwill take it away where your Citizens can buy it, mill up the wheat and turnit into bread for eating. They are indicated by little, yellow chaffs of wheat.Vegetables is probably the best type of field to use. They are smaller and ifused real carefully, can squeeze out the most in each Fertile plain. They are just smaller, enclosed wheat fields and once your farmers have farmed it,it will go to a market or granary. They are indicated with by a few differentvegetables such as carrots.Meat fields is the most useful, but take up the most space. They are the largest fields, but they are used in the most important Festivals, such as forJupiter and used in the Army Mess Halls. It is farmed in the form of cattle,where your farmer will take the animal from Field to Farm and sell off themeat. It is indicated by a Cattle Head. ------------------------------------------------------------------------------[5.02] Basic GoodsThese are the basic material wants of your Citizens. Everyone from the Plebsup will require them. You can only have 3 different Basic Goods available toyou per map out of a possible 4. They are Olive Oil, Clothing, Pottery and Glass. They will require a raw material output, a factory and a market to sellthe goods in. Clothing is the first type of basic good introduced to you. It all starts fromWool. Wool is farmed in Sheep Pastures and like the food farms, two Pasturesto a Sheep Farm. Wool is represented by a ball of yarn. To get clothing, youmust build a Clothing Factory where the wool it turned into Clothing. The morePlebs working in the Factory, the faster the output will be produced. Afterthat, it is stored or taken to a Basic Goods Market for selling. Clothing isrepresented by a Garment. Pottery is the second type of basic good to be introduced to you. It requiresa source of Clay on the map or to be traded. If it is on the map, it needs tobe accessed by a Clay Mine. One Clay Pit can be mined by multiple Clay Minersso you can have more than a 1:1 Ratio. Clay is represented by a few clay coloured bricks. From there, it is sent to a factory for processing. After thePottery Factory is done with it, it is stored or sold. Pottery is representedby a Clay Vase. Olive Oil is the third type of basic good to be introduced to you. Its basicinput in the Olive Oil Factory is the Olive. These are produced in an Olive Farm and like any other, 2 Olive Fields to a Farm. The Fields are quite smallin comparsion to the Sheep Pasture. It is represented by an Olive. It is sent to the Factory for processing into Olive Oil and is sell off. It isrepresented by a Jar of Green Olive Oil.The last basic good you are introduced to is Glass. It requires you to havea Sand Pit. Like the Clay Pit, it requires Sand Mines to mine the sand. Sand is represented a pile of Sand. It is then sent to a Glass Factory whereis it blasted into Glass. That is sold off and it is represented by a fewcolourful bottles. ------------------------------------------------------------------------------[5.03] Luxury GoodsLuxury Goods are the medium want of your Citizens. Plebs don't need suchtrash but your Equites and Patricans do. Like Basic Goods, there are a possible 4 types of goods, but only three can be present in any given scenario. These are Wine, Utensils, Jewellry and Furniture. Like the BasicGoods, it requires a source of raw materials, a factory and a market to sellthe goods. Wine is the easiest to create. It requires Grapes to produce it and this can be obtained from the Vineyard. This is similar to the farm, it has to be built on fertile land and 2 Vineyards to a farm. Grape is represented by a bunch of grapes. It is sent to a Wine Factory, or Winery and is instantlyfermented into wine. It is then sold in a Luxury Goods Market. Wine is represented by a Jar of Wine. Utensils is another type of Luxury Good. It requires Iron, which is mined. Like Sand and Clay, it is mined from a camp and Iron is represented by severalbars of iron. It is then sent to a utensil factory where it is produced andsent off for storage or sale. It is represented by a few kitchen utensils. Jewellry is another type of Luxury Good. It requires a source of Gold whichis represented by a Bar of Gold. It is sent to a Jewellry Factory and turnedinto Jewellry. It is sent off and it is represented by a nice ring. The final type is Furniture. It requires Timber which is harvested from theLogging Camps. They will chop down trees for it but they will replant. It willhowever, not have anything to chop down if you have too many camps. It isrepresented by logs of wood and is then sent to the Furniture factory. It ismade and sent off for sale. It is represented by a groovy sort of chair. ------------------------------------------------------------------------------[5.04] Exotic GoodsExotic Goods are only for your Patrican class. They are sold at a ExoticGoods Market. However, these are different in the form that you cannot producethese goods yourself, you must import them from other cities. They are quiteexpensive but the dividends from property tax should cover it sufficently. To get the Patricans up to the get Mansion possible, you need up to six ExoticGoods. There are 6 for sale out of a possible 10. There are:Honey - Represented by a Jaw of HoneySalt - Represented by a Mound of SaltCosmetics - Represented by a Powdering SetIncense - Represented by a Smoking PotPerfume - Represented by a Bottle of PerfumeSilphium - Represented by a Funny Looking PlantAmber - Represented by a Chunk of AmberSilk - Represented by a Roll of Silk FabricPapyrus - Represented by a Scroll of PapyrusSpices - Represented by a Set of Different SpicesIvory - Represented by a Tusk------------------------------------------------------------------------------[5.05] Other GoodsThere are other types of Goods that you should be aware of. First of all, there is Marble. Marble is mined like the other resources or imported but isnot sold. It is used in construction of buildings such as Temples. It isrepresented by a Solid White StoneThe second type is Armour which can be manufactured. It is made using Wooland Iron. It is not sold however, it is used by Gladators and the ilk as wellas your Army. It is represented by the Breast Plate of ArmourThe same goes for Weapons. They are made using Iron and Timber in the Weapons Factory and is used by Gladators and such as well as your army. It is represented with a sharp sword. ------------------------------------------------------------------------------[5.06] StorageSometimes, a Factory or Production building cannot hold any more stock. Atsome stages, holding too much stock leads to no production since it cannothold more stock. Therefore, you have to build a storage building to hold theexcess stock. Generally, these should be used thrice. Once on the path fromthe farm to the market. Second on the raw production camp or port to the factory. The last time used should be from the Factory to the Market. You havethe ability to tell what to store in the facility and the limit on it. The Granary is the one that holds food. It holds any type of food and a fairamount of it. Granary workers will visit the farms to collect the food whilemarket workers will walk to the closest. The Warehouse is the Jack of All Trade. It holds anything but food. It holdsraw materials such as grapes to clay to finished goods. It can also hold someExotic Goods as well. This is why you should have three points. The first point from Farm to Marketshould be a Granary or two. The second from source of materials to Factoryis for raw materials (or exotic materials if from port). The last is to holdfinished goods en route to a factory. ------------------------------------------------------------------------------[5.07] MothballingMothballing is the temporary disabling of a building. You can mothball anybuilding you want. In doing so, you disable all functions of the building.For a production facility, it means no production while a residence means itwill eject the occupents, forcing to move to another residence or emigrate. Mothballing is handy when you have an excess or shortage of workers orcitizens and wish to remove some of the drainage on unnecessary facilities.For example, when you have too many workers, mothball some residences to lowerthe amount of available labour and un-mothball them after you need some morelabour. This is handy instead of destroying the buildings you don't want at the moment. Workers can still collect resources from mothballed buildingsuntil no more resources remain while shoppers can continue to shop at mothballed markets until no goods remain. Mothballing is a handy way of keeping unwanted buildings without destroying them. ------------------------------------------------------------------------------[6.01] Your 4 MarketsYou pay your citizens wages and salaries, but what do they spend it on? Andhow else do they get their food? Well, you must build markets for your citizens to purchase the goods you have manufactured. There are four marketsat your disposal, the food market, the basic goods market, the luxury goodsmarket and the exotic goods market.Your Food Market is probably the most important of your markets. This is theplcae your citizens get all their food from. Without this building, peoplewill go angry and leave since they don't walk to the farms or the granary toget the food. There are 3 different foods for sale, Wheat, Vegetables and Meat.Your Basic Goods Market is the second most important. It sells three typesof basic goods out of Olive Oil, Pottery, Glass and Clothing. It sells goodsthat are required by the Plebs, Equites and Patricans. Your Luxury Goods Market is the next most important. It sells three types ofLuxury Goods out of the 4 (Furniture, Utensils, Wine and Jewellry.) The goodsare required by your Equites and your Patricans. The least most important, and the largest for that matter, is the Exotic Goodsmarket. It sells 6 different exotics goods out of a possible ten. It does,however, require imports and sells expensive goods. It sells 6 of the following at most (Ivory, Salt, Amber, Honey, Silphium, Perfume, Cosmestics,Insence, Papyrus and Spices.)All markets have their goods charged with sales tax, but thats come in laterin taxation. ------------------------------------------------------------------------------[6.02] TradingTrade is one of the most importants sources of Denarii in the game. Without it, you would have to survive on taxes from your workers and markets and youwon't be able to make your patricans happy. Trade all starts when you open atrade route with another city in the might empire of Rome. The type of routewill determine the type of trade station you will need, a dock or depot. Thecost will vary but is initially quite high. Then they show what they exportto you and what they will import. You can export and import a maximum of 3 types of goods each. The first type of Trade Station is the port or the dock. This requires roadaccess well as naval access. A Trade Depot however, only requires a road access. Bear in mind that only one trader will appear at a time. The traderwill deliver goods or procure goods at your trade station or both. You can decide what to sell and buy and the limits upon it by clicking on the ordersof the station. Initially, no will neither export or import until you say so.Trade is extremely important since it will contribute significantly to yourDenarii treasury. Sometimes, it can be the only source of materials that arerequire by your factories. For example, it can be your only source of ironor timber if you either cannot harvest the resources or it is not availableon the map. The materials requested depends on your scenario. Raw materials don't fetcha large amount of Denarii but can be a steady source of income if you have anexcess in the materials production. For example, another city demands clayand you have multiple clay pits. Processed goods will generally fetch far higher and as a result, make more money. However, you must realise that selling these goods will reduce the amount of goods available for your citizens and the markets. However, if you can produce a surplus, by all meanssell it. Sometimes, armour and weapons might be requested and that depends ifyou can fend off your enemies and enough for entertainment. Note, only sell ifyou have a surplus. Otherwise, there is no point of having Denarii when youhave no citizens to spend it on. On the rare occasion, one city may request a certain exotic good. This leads to importing from another city and then reselling it for a profit. This doesn't make much difference in the end for you or your patricans and is a good source of money. For the simple reason, try to keep your Trade Stations in the centre or theheart of all industry so workers don't have to walk a long distance. However,don't keep it too far from the Immigration point for Depots or the Edge of the sea since this is where the traders will come from. ------------------------------------------------------------------------------[7.01] EducationEducation is one of the four main services that you are required to provide. People who are reduced, like mentioned before won't have to commit forms ofcrime. Therefore, education is paramount in reducing forms of crime. There aretwo types of Education buildings, the School and Library. The School is quitesmall while the Library is massive. These buildings are staffed by Equites by having adequate coverage will lead to increased property taxes from the Villas and an increased culture rating. Less staff means the area serviced islower than if it were fully staffed. They both require road access to function. Check the Overlay to see where you need more facilities. ------------------------------------------------------------------------------[7.02] HealthcareHealthcare is important in any city. Imagine today where there was no health-care. We wouldn't live that long, thats for sure. Healthcare is no differentin Caesar for that matter. It helps prevent your citizens from being infectedto diseases which stem from poor nutrition or dirty water. This can be seenthrough the malaria outbreaks which lead to green clouds. There are two types of Healthcare buildings. Hygiene, which is prevention andTreatment, which helps cure and prevent diseases from outbreaking. Under theHygiene buildings is the Barber Shop and the Bathhouse. They both requireroad access and having maximum staff will ensure the best service. The Bathhouse requires a nearby Reservoir to provide water so people can actuallybathe. The Treatment buildings are the Clinic and the Hospital. The Clinic is a smaller version of the Hospital, just like SimCity 4. Both are staffed byEquits and like the Hygiene buildings, having full staff will maximise theoperation services of the building. They will treat the people who are sick and those diseased. Check the Overlay to see where you need more Healthcareservices. ------------------------------------------------------------------------------[7.03] EntertainmentEntertainment is the most important of the services that you can provide andis the most important to your Patricans. They are required to make your peoplehappy and improve your Culture rating. Good entertainment in your city willcertainly increase immigration towards your city. This is necessary if you want your city to flourish and grow. There are 2 different types of buildings,the Entertainment building itself and the Guilds which help them function.The Entertainment buildings include the Odeum, Theater, Arena, Coliseum andthe Circus. Note that you can only have one circus since it is massive. However, unlike the other Entertainment buildings, which only service anarea of with Entertainment, the Circus, fully staffed, provide FULL ACCESS toEVERY household. That is why you can only build one. They all require road access and are staffed by Equites.The Guilds are the things that run the Entertainment buildings, except for theOdeum, which doesn't require a Guild. They will send their members to performin the Entertainment buildings. The Actor's Guild provides actors who performin the Theater. The Gladiator Guild will provide gladiators who will performin the areas and coliseums and will require weapons to train their workers. The Trainer Guild requires a stock of meat to train animals to perform in theColiseum. The Charioteer Guild will require timber to manufacture chariots torace in the Circus. Therefore, all Guilds require road access and staff.------------------------------------------------------------------------------[7.04] ReligionPeople in Rome are a superstitious lot. They believe in their 5 Gods, Jupiter,Mars, Mercury, Ceres amd Bacchus. Jupiter is the God of Gods, Mars is the Godof War, Mercury is the messenger of the Gods, Ceres is the Goddess of Agriculture and Bacchus is the God of Wine and Vegetation. Of course, youmust worship Jupiter the most. If he is not worshipped or not as worshippedas the other Gods, he will be annoyed and destroy your buildings. Get on hisgood side and he will smite your criminals instead. Religion is extremely important to your culture rating and helps significantlyto improve your villas. There are two distinct types of worship buildings, theShrine and the Temple. Shrines are cheap and small to operate while Templesrequire a source of Marble and are costlier to build and operate. However, aTemple can out service several Shrines and in the long run, worth it. They areboth staff by Equites and require road access to provide religious services. There are three bonuses provided by each God in return and these can meanthings from speeding up production from Mercury and to helping your Soldiersfight better from Mars. The two most worshipped Gods can perform acts of Greater or Less Benevolence which can greatly help your city. ------------------------------------------------------------------------------[7.05] JusticePatricans get bored after a while and demand to see some justice. They don'tlike criminals on the street and want them gone. The most effective way isthrough Justice. Increased Justice will lead to higher Security and moretaxes from those lazy Patricans. This in turn, leads to higher Prosperity. The Justice facilities in the game are the Governor's Residence (the Villa,Estate or Mansion), the Forum and the Basilica. The Forum has 4 differentflags. Each flag will represent on of the 4 ratings, Security, Culture,Prosperity and Favour. The height is the rating, the higher the better. Thepeople surrounding the forum, the Plebs and the Equites will increase or decrease depending on the employment, the more employed, the less there are.The Basilica is sort of like your court system. Magistrates, Equites trainedthe the Governor's residence staff the Basilica are sent to work in the Basilica. Both buildings need road access to function as well as the GovernorResidence. They do, however, lower crime in your city. ------------------------------------------------------------------------------[8.01] Treasury and WagesYour Treasury and Horde of Denarri is what allows you to build the buildings,pay the workers and activate the trade routes in the game. You must look afterthis properly since the signs of it becoming negative will start to makepeople angry. After all, what are they going to be paid with? Therefore, youmust be careful since the spending spree initially will be a big drain on theTreasury and the wages you have to pay will be a continued drain. Therefore,you must maximise the amount you can obtain through trade and tax. Otherwise,you will lose favour with Caesar since he does not like to see a city constantly in debt. Wages is significant since every job requires payment. You can change the amount you pay your Plebs and your Equites. If you pay them well, if you clickon their housing, there will be a green coloured Treasure Chest. If you paythem poorly, there will be a red Treasure Chest. Be advised, if workers areunhappy, you might want to rectify and change the situation to make themhappy again since this is the easiest way for your workers to take to the street. Check your Financial advisor to change the wages. ------------------------------------------------------------------------------[8.02] Taxation Tax would be one of your largest source of income. For tax to work, you needsome Equites to work as Tax Assessors and Collectors. There are two forms oftax that you can collect. There is Sales Tax and Property Tax. Sales tax ischarged from each unit of goods and food sold in the market. It is proportional to the sale price. Default tax is 6%. It may not seem to be muchfor food items but for goods such as the Exotic Goods, it will contribute significantly to your coffers. You can change the tax around if you want. The second form of tax is Property Tax. This is probably the biggest singlesource of revenue. The Property Tax is taxed upon Patrican housing, the Villa,Estate and Mansion only. Equite and Pleb housing are exempt. The level of thehouse will make it contribute more towards your coffers. Every evolution inthe housing means more Property Tax to be collected. They is the only reasonthat you want to keep them happy, after all, all their demands must pay offsomehow. Like I said before, tax is from Tax Collectors and therefore, you will need aTax Office. They are staffed by Equites and assess how much tax each marketand Patrician house should pay. Therefore, it is better to keep the Assessorsnear the buildings. After all, without a monthly assessment, the building willpay less tax until they don't pay any tax at all, depriving you of valuablerevenue. Your Finance advisor will notify you of any buildings unassessed andallow you to change the amount of Sales Tax and Property tax. Each are default at 6%.------------------------------------------------------------------------------[8.03] FestivalsFestivals are wonderful ways of getting the Gods to like you better. Thereare five different festivals to celebrate each of the Gods. Each of them hasa certain cost associated with it, such as Denarii, a certain building orcommodities such as meat or wine. You can only hold a Festival once in a while for the God's benefit. It costs will vary depending on the amount ofCitizens you have in your city. However, they do please the Gods and increasethe general Happiness in your city. This coupled in with good Religious activities will provide a constant flow of Blessings and Acts of Benevolence.All Festivals are organised by the Imperial Advisor. ------------------------------------------------------------------------------[8.04] Governor's SalaryAs Governor, you are allowed to have a salary from the city. You can use themoney to stash into your Personal Wealth. You can use this stash to donatemoney to your City or send gifts to Caesar. You can do this via the ImperialAdvisor. You can only draw a salary based on your rank, after all, if you draw moremoney than you are worth, your Favour with Caesar will drop. However, theopposite where you draw less than you rank, will not result in more Favour,but will help your finances if they aren't looking too good. The ImperialAdvisor will tell you your rank and your salary. You can change it. You canalso donate money to Caesar or your city as well. Note that the savings ofa Governor will carry over in the Campaign Missions. ------------------------------------------------------------------------------[9.01] FortificationsThere are several ways to keep unwanted visitors out. These are done by building fortifications. Sometimes, people will invade and the simplist wayis to keep them out. Not only do these fortifications keep your invaders out,but inspire confidence in all your Citizens. It also will boost your Securityrating directly. Walls will stop enemy Calvary from rushing into your city and slow the abilityof enemy infantry to advance. You can strength your walls by adding more layers to it. However, you can't build them too close to your neighbourhoodsince your troops need some way to get around them. These walls are will improve the desirability of the neighbourhood that it surrounds. Towers reinforce the corners of the Walls to make them have an ability to attack. The towers are mounted with a massive ballista that will fire massivebolts to enemy attackers. Towers can be built only on walls and employ Plebsto man the tower. They will also send guards when under attack or to dispelriots. Gatehouses is the only way to allow friendlys in and hostiles out. They arethe Towers of the Road is you like. They effectively allow passage throughthe walls. These are staffed by Plebs and will create armed patrols around theGatehouse and the Walls around it. They will attack with bows and arrows andhelp repel invaders and quash riots. ------------------------------------------------------------------------------[9.02] Military BuildingsMilitary Buildings is where you train and keep your legions to fight for you.There are several of the and they include the Fort, the Recruitment Post, theMess Hall and Drill Yard.The Fort is where your Soldiers live. Unlike Citizens, they don't evolve, theydo however, rely on other Military Buildings. There are 4 types of forts, onefor each type of Infantry. there is a fort for Light Infantry, Heavy Infantry,Calvary Auxilia and Missile Auxilia. More on them later.Each fort can hold up a cohort, which consists of 20 soldiers. They can onlyhave new soldiers provided there is food and weapon stocks available and thereis a vacant spot. A Cohort without a fort will continue to fight until the enemy is dispelledfrom their lands. They will however, need a new fort as well as food to survive. Without food and weapons, the Cohort will desert you and take theirWeapons with them. Similarly, if a Cohort cannot find a fort soon after thebattle, they will leave the city and take their weapons with them. That onlyhappens however, after YOU destroy their fort. Recruitment Posts is where your people sign up. After signing up, they willcollect their weapons and armour if they need it and move onto their fort. ARecruitment Post without weapons will not get any new recruits. They are staffed by Plebs and need road access to collect Weapons and Armour.Mess Halls is where you prepare the food for the Soldiers. Without food, theirMorale will fall and they will get angry at you. They are also staffed by Plebs and need road access so Plebs can get the food needed. The Drill Yard is used to train your Cohorts for battle. This will allow themto increase their effectiveness in battle and it pays off to have one. Theyare staffed by Equites. ------------------------------------------------------------------------------[9.03] SoldiersThere are 4 Different Types of Soldiers. There is Light Infantry, HeavyInfantry, Cavalry Auxilia and Missile Auxilia. They will first need a Recruitment Post to enlist, a Mess Hall to eat in and a Fort to live in. Heavy Infantry need weapons and armour to fight. They dish out more damangeand take more damage since they actually have armour to fight with. Light Infantry need weapons only. They can deal a fair amount of damage but cannot sustain as much as their Heavy Infantry cousins. Their forts however, are cheaper to build. Cavalry Auxilia need both weapons and armour. Their forts are expensive sinceCavalry isn't cheap. They are more mobile and most faster but suffer with slightly less defence than that of the Heavy Infantry.Missile Auxilia need weapons only. Their forts are relatively cheap and their name gives away their job. They attack from a range but they cannotfight well in close combat. Since when can you win with a bow hand to handagainst a sword?------------------------------------------------------------------------------[9.04] TrainingAll your Cohorts start off as recruits. They don't have much experience butyou can change that with the Drill Yard. You can train the troops to bestronger and better. After a period of training, they are "Trained. After morevigorious training, the Cohort will be considered as "Expert". As you move upthe rank, they become stronger, faster and able to withstand more damage asa result. However, there is no point training if your men never face a battleand therefore, after facing battle, your Cohorts will become "Seasoned." Makesure your best troops are look after, since they will become invaluable tothe defence of your city. Morale also effects your troops. The better the morale, the more willing theyare to carry out your command. Morale improves as long as there are weaponsand food to sustain them. In battle, Morale goes down as they sustain casualities. The higher their morale, the more damage they do, the lower themorale, the less damage they do. Extremely low morale will lead to desertationand that isn't good. You can check the morale with your Legion Advisor. ------------------------------------------------------------------------------[10.01] City PointersThe setup of your city is relatively important. It will determine the desirability and the speed in which your markets can obtain the good. Therefore, your setup of the city has to be next to flawless. The first pointer I can give you is to keep your industries and production buildingsas far away as possible from your city. It may seem hard to do this but thereis an advantage to this. It would not effect your desirability in your cityat all. Do no worry about citizens going to work, it will take some timefor the goods to flow in, therefore, you should have a granary and warehouseshalfway from the production building to the city. At first, production willbe sluggish and take some time for the resources to flow in, but after a while, it will be better. Build Prefect and Engineering Offices to protectthose buildings. The second pointer I can provide is that you should not block all the housingtogether. Leave spaces where you can provide the services. By blocking all your services together, the outer lying areas will not receive any benefitat all, and your city won't flourish as a result. The third point is not to build massive amounts of housing at the start tofill the jobs. Although your advisor will tell you otherwise, by building more Insulas and Domuses, because there will be a problem later on. Oncethese buildings start to evolve, they will provide excess labour and thenyou have a problem. You probably have to mothball some buildings and thisagain is a problem since you remove a large amount of people. Because of that,don't massively build up an entire economy, build up slowly and wait. Patienceis the key. Even Rome wasn't built in one day. Understand the different statuses that your buildings will present. Thereare three unique colours and 4 statuses. There are several things you can seethen you click on a house. There will be food, basic goods, luxury goods andexotic good markers. A red on any of them means there is no access or supplyof these goods and perhaps you should look into it. Orange means that theywill make do with what they have but aren't too pleased over it. No colour isok while green means they have plenty of variety and are pleased. At the bottom, there are more statuses. The first is water. It will show what typeof water they have. Plebs and Equites want Fountain Water while the Patricanswill want water from a Reservoir. The Face will show how happy they are. Youhave to build more services for the green Happy face to show up. The next isthe Treasure Chest. This shows if they are paid well or not. If it is red,you should pay them more before something bad happens. ------------------------------------------------------------------------------[A] Contact Information******************************************************************************Before you E-Mail me, read the guide first. If the answer is not in here, thenE-Mail me. If it is, don't bother as I won't reply.******************************************************************************To contact me, e-mail me athillsdragon13 [at] hotmail [dot] comReplace at with @ and dot with .Don't add me to MSN Messenger List because if I don't know you, I won't acceptyou, simple as that. E-Mail me (and anyone else you want to e-mail) with courtesy and respect as we are living people like you. Have a title of what you are sending so I knowwhat is going on. If you try to send attachments, I won't open them so stickthe information in the E-Mail. Please write in English or anything close to it. It can't understand foreignlanguages so please don't give me a page long quite in Mexican or Antarcticpenguin language cause I don't understand.Don't write in sloppy English. I mean, who the hell would understand "Hwo Od Yoi Di Tjih Ni Ceazure Flr?" Don't be too formal, a question is not a freakinbusiness agreement so don't say "Dear Sir, In accordance to your Walkthroughto the PC Game, Caesar IV, ..." it makes me wonder if I'm talking to a freakthe President of the United States of America or Bill Gates or Donald Trump.I will credit you if your send me information about this game that is not inthe FAQ. I will also be grateful if you see this FAQ somewhere else other thanGamefaqs or a site which has my permission. If you do, tell me so I can kicktheir ass to Pluto and make them bounce off to the other side of the Universe.I will not respond to:* Spam* Bill Gate's Spam (He gets spam of up to 4 million per day)* Something not related with this* Something already covered* Illegal stuff, like CD-Keys and Pirated Versions* Technical ProblemsTechnical Problems will not be answered as they should be sent to Sierra not me. I didn't design the game so I shouldn't know what's wrong with it, its your game not MINE.------------------------------------------------------------------------------[B] Webmaster InformationONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOWGAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS, MY FAQ ON OTHER SITES MY BEOUTDATEDYOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.------------------------------------------------------------------------------[C] CreditsThis section is where you see your name. It will be long. The names are eitherBoard Names from the Boards or your e-mail so if your name is Bob Rob and another Bob Rob posted the message, the First Bob Rob will not be credited soin short, someone around the world who shares the same name as you will notbe credited for your work.CJayC for hosting this FAQ, I bet he doesn't even read thisMe for writing itTilted Mills for developing it (I'm not going to like you for SimCity Societies though)Sierra for distribution------------------------------------------------------------------------------[D] Sites FAQ is onCurrent FAQ is Onwww.gamefaqs.com will always have the latest versionsMay be Outdatedwww.neoseeker.com will have a version of this FAQwww.supercheats.com------------------------------------------------------------------------------[E] CopyrightThis game is Copyright 2006 Tilted Mills and Sierra. All Rights ReservedThis document is copyrighted by US and Canadian and Australian Laws. This FAQis for personal use only. This is not to be used for commercial or personalgain. Websites publishing this guide without permission will face punishmentunder the law. All sites except GAMEFAQS are not allow to host this FAQ without my permission.This document is protected by the copyright laws that were founded in theBernes Copyright Convention in 1968. 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You will find it extremely hard to find a job if you have a criminal record. Do not sell this document or claim it as your own or you will be punishable under the law. If you wish to know more about this law as you don't believe that you are breaking copyright, feel free to do a google search on the Bernes Copyright Convention. You are not to sell this piece of work, claim it as your own, make any finanical gain out of this guide, or any other illegal activity. You are allowed to print this guide out and use it for personal uses but that is theonly thing you can do with this guide. Please abide with the terms. If not, you will be facing a lawsuit you cannotwin. This document is copyright 2007. All Rights, What Rights? 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