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Creative Commons Attribution 3.0 Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle Foundations of Interactive Game Design Prof. Jim Whitehead January 11, 2008

Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle

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Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle. Foundations of Interactive Game Design Prof. Jim Whitehead January 11, 2008. Upcoming Assignments. Due Monday (Jan. 14): first Gamelog assignment Game of your choice - PowerPoint PPT Presentation

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Page 1: Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle

Creative CommonsAttribution 3.0

Gamelogs: Blogging About Gameplay

Definitions of Games and PlayMagic Circle

Foundations of Interactive Game DesignProf. Jim Whitehead

January 11, 2008

Page 2: Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle

Upcoming Assignments• Due Monday (Jan. 14): first Gamelog assignment

‣ Game of your choice

‣ Details on web site (Analysis > Game session logging)

‣ Will discuss this in class today

• Course web site:‣ http://www.soe.ucsc.edu/classes/cmps080k/Winter08/

• Following Friday (Jan. 18): team selection‣ Find your partner for your game project

‣ Pick team name, know contact info

Page 3: Gamelogs: Blogging About Gameplay Definitions of Games and Play Magic Circle

www.GameLog.cl

• Online blogging tool for games• www.gamelog.cl

• Multiple, parallel blogs (one per game)

• Can help you:• Increase your vocabulary for discussing

games• Develop skill at analysis of design

elements of games• Connect game elements across multiple

games• Gain insight on how the experience of

playing a game changes over time

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Blog entry

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Gamelog Assignment Details• High level overview

‣ Play a game for 45minutes to an hour

‣ Write about this gameplay experience❖ Summary of game❖ Your gameplay experience

‣ Play the same game for an additional 45-60min

‣ Write about the gameplay experience some more❖ Your gameplay experience❖ Observations on the game’s design

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Gamelog Template• First gamelog entry• Summary

‣ 1-5 sentences summarizing the game.

‣ Gameplay style, goals

• Gameplay‣ 2-5 paragraphs about

personal subjective gameplay experience

‣ DO NOT write a play-by-play description❖ Boring!

‣ Thoughts on emotional state, characters, storyline, gameplay, social interactions, whether game was fun, etc.

• Second gamelog entry• Gameplay

‣ 2-5 more paragraphs about the second round of gameplay

• Design‣ 2-5 paragraphs about the

design of the game‣ Your thoughts on:

❖ Innovative aspects❖ What makes this a good game❖ Challenges❖ How game creates conflict❖ Level design, use of space❖ Emergent complexity❖ Reward structure, etc.

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Creating Gamelog Username• When creating your gamelog site username

‣ Use any username you want

‣ Must enter correct name

‣ Must also select which class you’re taking

‣ If you don’t do this, we won’t be able to grade your gamelogs.

• Demo of gamelog site.

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Gamelog Writing• Your gamelog entries must:

‣ Use conventions for standard written English

‣ Correct capitalization, especially “I”, first word of sentences

‣ Use of paragraphs to organize writing

‣ Correct punctuation (remember the period?)

‣ N0 l337 sp33k f0r gamelog n00bs

• First gamelog entries due by midnight, Monday, Jan. 14‣ Game of your choice

‣ Many games/consoles available at Science and Engineering Library

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Are these games?• Consider these activities:

‣ Children playing with dolls

‣ Jumping rope

‣ Using a slot machine in Las Vegas

‣ Russian roulette

‣ Playing Monopoly

‣ Driving

Kaba Kick: Russian roulette “for kids.” Instead ofbullets, a pair of feet come out the barrel. If gun doesn’t fire, player earns points.Source: 209.180.204.251/russian-roulette/index.html

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Challenges in creating definitions of games

• What are unique qualities that make a game a game?• How to differentiate games from play, conflict, and

merely rule governed activities?• Some qualities of games

‣ Has rules

‣ Has a goal

‣ Involves decision making

‣ Safe, outside of ordinary life

‣ Voluntary

‣ Outcome is uncertain

• Ideally, definitions of games should address these

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Clark Abt Definition• In Serious Games, Clark C. Abt defines games as

follows:‣Reduced to its formal essence, a game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context. A more conventional definition would say that a game is a context with rules among adversaries trying to win objectives.

• Key elements of definition

‣Activity❖ Game is a series of actions taking place over time

‣Decision makers❖ People playing the game are actively making decisions

‣Objectives❖ There is a goal to the game, a desired outcome

‣Limiting context❖ Rules exist that structure and limit the activity of the game

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Abt Definition Applied•Reduced to its formal essence, a game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context.

•How does this definition apply to the six activities from earlier this lecture?

‣ Children playing with dolls

‣ Jumping rope

‣ Using a slot machine in Las Vegas

‣ Russian roulette

‣ Playing Monopoly

‣ Driving

•Which of these would Abt consider to be a game?

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Costikyan Definition

•A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in pursuit of a goal.

•Key elements‣ Art

❖ Games are a form of art, hence creating culture

‣ Decision making players❖ Players actively participating and making choices

‣ Resource management❖ Decisions made depend on resources available, and manipulate resources

‣ Game tokens❖ Representation of the state of the game, affordances for user action

‣ Goal❖ Objective of the game

costik.com

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Costikyan Definition Applied•A game is a form of art in which participants, termed players, make decisions in order to manage resources through game tokens in pursuit of a goal.•Apply to class list of activities

‣ Children playing with dolls

‣ Jumping rope

‣ Using a slot machine in Las Vegas

‣ Russian roulette

‣ Playing Monopoly

‣ Driving

•Which of these would Costikyan consider to be a game?

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Jesper Juul’s Classic Game Defintion• From Half-Real, Jesper Juul,

MIT Press, 2005, p. 36• Rules

‣ Games are rule-based

• Variable, quantifiable outcome‣ Games have varying endings, with different numbers assignable

to specific outcomes

• Valorization of outcome‣ The different potential outcomes of the game are assigned

different values, some positive and some negative

• Player effort‣ The player exerts effort in order to influence the outcome

❖ Games are challenging

jesperjuul.net

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Juul’s Classic Game Definition (2)• Player attached to outcome

‣ The player is emotionally attached to the outcome of the game in the sense that a player will be a “winner” and happy in case of a positive outcome, but a loser and “unhappy” in case of a negative outcome.

• Negotiable consequences‣ The same game [set of rules] can be played with or without real-

world consequences.

‣ Examples❖ Poker: Can play this game without betting real money. Once money is bet, the

game has real-world consequences.

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Application of Juul’s Classic Game Definition

• Juul’s Classic Game Definition (overview):‣ Rules

‣ Variable, quantifiable outcome

‣ Valorization of outcome

‣ Player effort

‣ Player attached to outcome

‣ Negotiable consequences

• Apply to set of six activities‣ Children playing with dolls

‣ Jumping rope

‣ Using a slot machine in Las Vegas

‣ Russian roulette

‣ Playing Monopoly

‣ Driving

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