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Games in Libraries. Laura Kaspari Hohmann Information Resource Officer US Embassy Rome. A profile of today’s kids & their gaming habits* *The Pew Internet & American Life project survey on Teens, Video Games and Civics - 2008. 97% of teens play games (computer, web, portable, or console) - PowerPoint PPT Presentation
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Games in Libraries
Laura Kaspari HohmannInformation Resource Officer
US Embassy Rome
A profile of today’s kids & their gaming habits*
*The Pew Internet & American Life project survey on Teens, Video Games and Civics - 2008
• 97% of teens play games(computer, web, portable, or console)
• 50% played a game yesterday
• 48% use a cell phone or handheld device to play games
• 80% of teens play 5 or more different game genres
• Girls play an average of 6 different genres
• Boys play an average of 8 different genres
“Social game play is thought to offer the possibility for youth to have collaborative and interactive experiences, experiences that potentially parallel may real-world political and civic activities.”
“The last decade was about the social Web. This next decade is the decade of games.”
--Seth Priebatsch, founder of SCVNGR
Consider….
• We spend 3 billion hours a week as a planet playing games
• There are 183 million active gamers in the USA.
• There are 100 million active gamers in Europe
• 5 million Americans spend 40 hours a week or more playing games.
Think games are just for kids?The average young person will spend 10,000 hours playing games by the time they’re 21 – as many hours as they’ll spend in the class room.
Think games are just for kids?
• 40 % of all gamers are women
• 1 out of 4 gamers is over the age of 50
• The average game player is 35 years old and has been playing for 12 years.
• Most gamers expect to continue playing games for the rest of their lives.
Why use games in libraries?
• To bridge generational differences
• To teach literacy skills
• To encourage active engagement
• Help gamers feel connected to the library
“It’s inevitable: soon we will all be gamers.” – Rob Fahey, 2008
Games in the LibraryGames in the Library
The Connection Between Gaming and Literacy
Why use games to teach information literacy skills?
• games are fun & highly interactive
• games are cognitively engaging
• games motivating & challenging
• games are a welcome break from traditional library instruction (or classroom) activities
• games help students to make and sustain
the effort of learning
• games enhance problem solving skills
Gaming teaches:
-information literacy skills-reading-keyboarding-social skills-eye hand coordination-multitasking skills
Gaming teaches 21st Century Literacies:
-Visual Literacy-Media Literacy-Programming Literacy-Science Literacy-Technology Literacy
Information Literacy Standards Applied to Board Games
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AASL Standards for the 21st Century Learner
AASL Standards for the 21st Century Learner
Applying the standards to board games
AASL Standard 1 AASL Standard 1
Inquire, think critically, and gain knowledge.
AASL Standard 2
• Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge.
AASL Standard 3
• Share knowledge and participate ethically and productively as members of our democratic society.
AASL Standard 4
Pursue personal and aesthetic growth.
Guidelines for Developing a Games Collection
• Select games that are authentic and fun
• Factor in time it takes to play the game
• Consider return on investment
For School Libraries
• Align games with state/provincial/national curriculum standards
• Describe games as instructional tools that can be used to boost student achievement
Association of College & Research Libraries
Information Literacy Standards Applied to Games
Case Study: World of Warcraft
WoW & ACRL Information Literacy Standards
• ACRL Standard 1: Determines the nature and extent of the information needed
• WoW: Player has a goal, but needs to figure out how to get there and get to the next level.
WoW & ACRL Information Literacy Standards
• Standard 2:Accesses needed information effectively and efficiently
• WoW: Players must figure out where the necessary tools are. If they don’t get them, they run out of
energy or supplies.
WoW & ACRL Information Literacy Standards
• Standard 3:Evaluates information and its sources critically and incorporates selected information into his or her knowledge base and value system
• WoW: If you don’t evaluate a source’s validity, you may die or be slowed down in your quest.
WoW & ACRL Information Literacy Standards
• Standard 4:Uses information effectively to accomplish a specific purpose (individually or as a part of a group)
• WoW: Teams of people play together and must work together to figure out their goals and how to best reach them.
WoW & ACRL Information Literacy Standards
• Standard 5: understands many of the economic, legal, and social issues surrounding the use of information and accesses and uses information ethically and legally
• WoW?
Game Creation/Game Design workshops in libraries
Why Game Design?
• Constructivism: Learners create their own knowledge
• Constructionism: New ideas developed when an external artifact is created and shared
• Benefit: Long-term retention
Why in Libraries?
• All the benefits of playing games– Bring in people, engage them with each other
and library resources/staff• Artifacts of Creativity• Motivation to learn and explore• Diverse groups engaging deeply• Literacy (digital, traditional, gaming)
Resources
• American Library Association’s Games & Gaming Resourceshttp://gaming.ala.org/resources/index.php?title=Main_Page
• The Librarian's Guide to Gaming: An Online Toolkit for Building Gaming at your library http://www.librarygamingtoolkit.org/
Additional Resources• American Association of School Librarians
Standards for the 21st Century Learnershttp://www.ala.org/ala/mgrps/divs/aasl/guidelinesandstandards/learningstandards/standards.cfm
• ACRL Information Literacy Competency Standards for Higher Educationhttp://www.ala.org/ala/mgrps/divs/acrl/standards/informationliteracycompetency.cfm
Resources for Board Games
• Games for Educators http://www.g4ed.com/
• Board Game Geekhttp://www.boardgamegeek.com/