20
Games that Engage: Tactile Lean Learning Joel Hugghins Director Engineering and Technology Ventures Newpark Resources Inc.

Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

  • Upload
    others

  • View
    1

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Games that Engage:

Tactile Lean Learning

Joel Hugghins

Director Engineering and Technology Ventures

Newpark Resources Inc.

Page 2: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Concept Gamification

• Purpose of using games:

– Experience and Experimentation with new concepts

– Actively involves the participants (flipping the classroom)

– Leverages both cooperation and competition dimensions

– Makes learning fun

Page 3: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

The Dot Game – Flow and Balance

• Job #1: Post-It Notes Mgmt Approval

• Job #2: Yellow Dot Engineering

• Job #3: Red Dot Design

• Job #4: Green Dots Marketing

• Job #5: Blue Dots Production

• Job #6: Inspect/Initial QA Testing

Page 4: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Flow Game – Flow and Inventory

• Monitor flow, bottlenecks, and jobs all at once

• Use multi-colored dice to introduce resource disruptions

• Use poker chips to track different projects/jobs

• Lead-time/inventory relationship illustrated well

Inventory

Customer

Engineering

SourcingProject

Management

AccountingArchiving

1 – Move 1 Piece2 – Move 2 Pieces3, 4, 5, & 6 – Move 3 Pieces

InventoryInventory Inventory

Inventory

Testing

BEGIN HERE

Page 5: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Toy Train Assembly – Various Topics

• Craftsman Assembly method

• Deploy Standardized Work

• Traditional Mass-Production method

• Balanced Work method

• WIP Kanban method (1 Piece Flow)

• Include Sub-Assemblies method

• Add In-Process Quality techniques

Page 6: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

White Bead Company - Variability

• Positions Available:

– 3 Qualified Designers

– 1 Quality Control Inspector

– 1 Quality Control Supervisor

– 1 Company Accountant

Here at the White Bead Company, we take our customers’ need for unparalleled quality and craftsmanship seriously. Our reputation is in your hands.

Welcome aboard.

I. M. Watching

Page 7: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

White Bead Day 1 - Training

EMPLOYEE NAME 1 2 3 4 5 Total

1

2

3

4

5

6

TOTALS

• Training Session Agenda:

– Standard Operating Procedures

– Quality Expectations

• No Defects

– Testing Criteria

– Accounting Procedures

• Out to the Shop Floor!

Page 8: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

White Bead Ltd, Inc.

D1

Page 9: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

White Bead Ltd, Inc.

D2

Page 10: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Quality Matters

Or hit the road..

White Bead Ltd, Inc.

D3

Page 11: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

REWARD: $5

Quality Competition

White Bead Ltd, Inc.

D4

Page 12: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

STOP AND THINK ABOUT QUALITY

White Bead Ltd, Inc.

D5

Page 13: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

EMPLOYEE NAME 1 2 3 4 5 Total

1

2

3

4

5

6

TOTALSWhite Bead Ltd, Inc.

Page 14: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

White Bead Company Results

Page 15: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Switching Game – Complexity and Changeovers

• Goal:

– Demonstrate the impact on productivity and quality when we frequently shift from task to task

• Use 4 different common strategic games

• 1 champion against 4 opponents

• Time and count the moves of each combatant

• Switch periodically

Page 16: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Round 1 Round 2 Round 3

Products 2 Shapes 2 Shapes 3 Shapes

Processes 2 Colors 3 Colors 4 Colors

Markets 2 Cities 4 Cities 6 Cities

Products:• White• Yellow• Orange• Gray

Packages:• Large• Small• Round

There are 10simple orders to be filled for

2 locations

Complexity Challenge

Page 17: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Domino Setup Challenge – Kata Learning

• 100 dominos arranged as directed in 60 seconds

• Teams of 3 to 5 players typically

• Use the PDCA cycle to make key improvements

• Practice Kata Coaching of the participants

• Document progress over successive cycles

10 PiecesEach

20 Pieces

15 PiecesEach

STA

RT

FIN

ISH

LIN

E

Page 18: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Bolt Building Challenge – Standard Work

• 2 Contestants go “head-to-head”

• Duplicate the Prime Specimen

• Discuss Impediments to Success

• Find 2 new Contestants for Round 2

– Use Standard Build Template

• Compare and Discuss the Results

• Develop Additional Solutions

Page 19: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Leading on the Edge • Using Games in our Learning Programs can

– Increase the enthusiasm and engagement of the participants

– Break up an otherwise long class

– Make difficult concepts understandable and memorable

– Provide a means for us to model and experiment with a process

– Make learning more fun

Page 20: Games that Engage: Tactile Lean Learning · Switching Game –Complexity and Changeovers • Goal: –Demonstrate the impact on productivity and quality when we frequently shift from

Thank You!

Your opinion is important to us!

Please take a moment to complete the survey using the conference mobile app.

Session No: WS/24

Games the Engage

Joel Hugghins

Newpark Resources Inc.

[email protected]