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CONFIDENTIAL Gamification January 2013

Gamification

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Page 1: Gamification

CONFIDENTIAL

Gamification

January 2013

Page 2: Gamification

© 2011 SAP AG. All rights reserved. 2Confidential

Agenda

What is Gamification ?

Elements of Gamification

Where can it be used ?

Future of Gamification

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© 2011 SAP AG. All rights reserved. 3Confidential

Gamification

Gamification is the use of game elements and game design techniques in non-game contexts.

Games have:

• Pre-Lusory Goal

• Constitutive Rules

• Lusory Attitude

• Voluntarily overcoming unnecessary obstacles.

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© 2011 SAP AG. All rights reserved. 4Confidential

Elements of Gamification

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© 2011 SAP AG. All rights reserved. 5Confidential

Elements of Gamification

Dynamics – Big picture aspects; “grammar”

ConstraintsEmotionsNarrative ProgressionRelationships

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Elements of Gamification

Mechanics - Processes that drive the action forward; “verbs”. It is used to get the players in the game, to move them from one state to another

Challenges – goalsChance- random outcomeCompetitionCooperationFeedbackResource AcquisitionRewardsTransactions –buying or sellingTurns – e.g. Tic Tac ToeWin States – e.g. Tic Tac Toe

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Elements of Gamification

Components – Specific instantiations of mechanics and dynamics; “nouns”

Achievements – challengesAvatarsBadgesBoss Fights CollectionsCombatContent UnlockingGifting - altruismLeaderboardsLevelsPointsQuestsSocial Graph TeamsVirtual Goods

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Don’t forget the Fun

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Where can Gamification be Used ?

Three main areas where Gamification can be used:

External: marketing, sales, customer engagement

Internal: HR, productivity enhancement, crowdsourcing

Behavior Change : health and wellness, sustainability and personal finance

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Example: Innovation

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Future of Gamification

An interesting perspective of the future if gamification becomes all pervasive in our lives:

http://www.youtube.com/watch?v=ziHCvpikLh8

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Thank You!

Abhishek Datta Gupta

[email protected]