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Game Making for Learning
a MAGICAL workshop
Jeffrey Earp (ITD-CNR)
GAPMET - Athens, GR
08/03/2013
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Today’s activities
• a quick look at games & learning
• intro to the MAGICAL project
• integrating game making in teaching
• interactive demo of Magos Lite platform
• making & playing Magos games
• planning our game making experiences
MAGICAL workshop – GAPMET, Athens08/03/2014
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What do games offer for learning?
Engagement
PlayAction
MAGICAL workshop – GAPMET, Athens08/03/2014
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well-ordered problems connecting play & learning
good tools “cycle of expertise”
clear goals narrative immersion
safe failure multiple learning paths
learn by doing learning transfer
feedback & assessment design thinking
“Teaching as Designing”
GBL principles - James Paul Gee, 2011
MAGICAL workshop – GAPMET, Athens08/03/2014
GBL
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is “integration of games or gaming mechanics into educational experiences”
involves “a number of important soft skills (that) schools strive for students to acquire: collaboration, problem solving, communication, critical thinking, and digital literacy.”
Horizon Report 2012 K-12MAGICAL workshop – GAPMET, Athens08/03/2014
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Popular game types
• Commerical off-the-shelf games (COTS)• Massively Multiplayer Online Role-playing
Games (MMORPGs)• Serious Games • Educational games
MAGICAL workshop – GAPMET, Athens08/03/2014
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Some game genres & learning
Adventure Problem-solving, lateral thinking, creativity
Platform Motor skills, problem-solving, spatial skills
Puzzle Literacy, numeracy, logic, memory, application of skills
Quiz Facts, recall
Role playing Decision-making, empathy, critical thinking, attitudes
Sandbox Design, creativity, collaboration
Shooter Strategic thinking, working under pressure, timing
Strategy Time management, planning, strategizing
MAGICAL workshop – GAPMET, Athens08/03/2014
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MAGICAL snapshot
What? game making for learning and transversal skills
When? 1 Jan. 2012 – 01 Oct. 2014 (33 months)
How? EU Longlife Learning Progamme KA3 (ICT)
Who? Institute for Education Technology, CNR (IT)
Tampere University of Technology - TUT (FI)
Manchester Metropolitan University (UK)
Katholieke Universiteit Leuven (BE)
MAGICAL workshop – GAPMET, Athens08/03/2014
Main project objectives
• Investigate collaborative game making as a student-
centred, hands-on approach to learning
• Examine how it supports soft skills: collaboration,
problem-solving, creativity, ICT literacy
• Implement game-making environments & activities
• Support broader uptake of collaborative game
making in education
MAGICAL workshop – GAPMET, Athens08/03/2014
Target populations
• Primary school students
• Student teachers
• In-service teachers
• Staff dealing with special needs (SEN)
MAGICAL workshop – GAPMET, Athens08/03/2014
Core activities
• develop MAGOS (Lite) platform
• run teacher training courses (BE, FI, IT, UK)
• run classroom experiments (BE, FI, IT, UK)
• gather & analyse data/results
• trial in non-consortium country (GR)
• refine outputs for transfer
• disseminate & support uptakeMAGICAL workshop – GAPMET, Athens08/03/2014
Core outputs
• Magos (Lite) game making-platform
• Library of game making environments
• Set of ready-to-go educational games
• Pedagogical planning tool
• Set of reusable pedagogical plans
• Guide for classroom practice
• Toolkit for teacher/educator training coursesMAGICAL workshop – GAPMET, Athens08/03/2014
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Library of Game Making Environments for Learners
MAGICAL workshop – GAPMET, Athens08/03/2014
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integrating GBL in teaching
Some key concerns
Place and integration in the curriculum
Planning & organisation– what game/s– access to and management of digital environment – design and steps of learning unit– activities in/out of class, school/home– assessment– etc.
MAGICAL workshop – GAPMET, Athens08/03/2014
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Implementing GBL
So what about the digital game environment?
• Adopt existing games– entertainment or educational – off-the-shelf or modified
• Create new games– teacher-created or student created
08/03/2014 MAGICAL workshop – GAPMET, Athens
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Introduction of Magos Lite
MAGICAL workshop – GAPMET, Athens08/03/201408/03/2014
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MAGOS Lite game-making environment
MAGICAL workshop – GAPMET, Athens
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Planning game making experiences
MAGICAL workshop – GAPMET, Athens08/03/2014
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Planning game making experiences
MAGICAL workshop – GAPMET, Athens08/03/2014
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MAGICAL website http://www.magical-project.net/ Pedagogical Planner http://www.magical.itd.cnr.it/
Library of Game Making Environments for Learners
http://amc.pori.tut.fi/game-building-tools
MAGICAL bibliography on Mendeley http://www.mendeley.com/groups/1932391/magical-collaborative-game-design-for-learning/
Scoop.It! curated game making feed http://www.scoop.it/t/game-making-and-learning
our mailing list [email protected]
my email [email protected]
MAGICAL links
MAGICAL workshop – GAPMET, Athens08/03/2014
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Thank you!
MAGICAL workshop – GAPMET, Athens08/03/2014