Upload
tana
View
42
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Garth the Gargoyle. A ride through the uncanny valley . Goal. Requirements for successful CG-implementation. Goal. Requirements for successful CG- implamentation Focus on animation and compositing. Concept. Challenging design Hind legs Wings Tail. Concept. - PowerPoint PPT Presentation
Citation preview
Garth the GargoyleA ride through the uncanny valley.
Goal
• Requirements for successful CG-implementation
Goal
• Requirements for successful CG-implamentation
• Focus on animation and compositing
Concept
• Challenging design– Hind legs– Wings– Tail
Concept
• Challenging design– Hind legs– Wings– Tail
• Challenging scene and light– Daylight. Cannot hide mistakes.– Ice and snow. Sparkle effect, subsurface scattering
and bounce light.
Concept
Early concepts
Concept
• Added filmed clip to storyboard– Increased animation and compositing challenge
Modeling
• Three models
Modeling
• Three models– Base mesh. Even edge flow for optimal sculpting
Modeling
• Three models– High poly. 9 million triangles. Used for baking
displacement and normal maps.
Modeling
• Three models– Low poly. Topology designed for animation and
good displacement map subdivision.
Rigging
Rigging
• Intuitive– Less hands on animation
Rigging
• Intuitive– Less hands on animation
• Muscle system– As part of an intuitive rigg.
Rigging
• Intuitive– Less hands on animation
• Muscle system– As part off an intuitive rigg.– Free deformation animations
Rigging
• Intuitive– Less hands on animation
• Muscle system– As part off an intuitive rigg.– Free deformation animations– Keeps volume on bending regions of mesh
Rigging
• Intuitive– Less hands on animation
• Muscle system– As part off an intuitive rigg.– Free deformation animations– Keeps volume on bending regions of mesh– Muscle and wing jiggle
Rigging
Rigging
• Issues:– Muscle deformation on displacement map defined
mesh.• Have to render to see the true deformation on mesh.
Rigging
• Issues:– Muscle deformation on displacement map defined
mesh.• Have to render to see the true deformation on mesh.
– Tail rigg too intuitive• Easy to use, hard to master.
Animation
• Winged predator with tail– Different center of weight.• Can lean forward more
– Strong and agile motion scheme
– Aggressive behaviour• Like other predators, moves into position for attack
Animation
Animation
Animation
• Issues with filmed material– Time the animation with other characters– Hectic flow of planned poses, – Loss of CG-characters weight and momentum.
Animation
• Issues with filmed material– Time the animation with other characters– Hectic flow of planned poses, – Loss of CG-characters weight and momentum.
• Wings collides with itself.– Better skin weighting and added edges.
Shaders
Shaders
• Mental ray mia_material
Shaders
• Mental ray mia_material– Final Gather and IBL lighting
Shaders
• Mental ray mia_material– Final Gather and IBL lighting– Mib_flakes for frost glitter effect
Shaders
• Mental ray mia_material– Final Gather and IBL lighting– Mib_flakes for frost glitter effect– SSS shader for snow/ice subsurface scattering
Shaders
• Mental ray mia_material– Final Gather and IBL lighting– Mib_flakes for frost glitter effect– SSS shader for snow/ice subsurface scattering– Render passes
Shaders
• Don’t overdo the mib_flakes.
Render and Comp
• Render passes– 32-bit .EXR• Material Color• Direct lighting• Indirect lighting• Raw Shadow• Specular• Reflection• Matte
Render and Comp
• Nuke setup– 3D-projection scene– Backgrounds are still photos– Imported camera with baked animation– Grade and color correction– Light wrap– Motion blur– Film noise
Render and Comp
Render and Comp
Render and Comp
Render and Comp
Conclusion
• Muscle system not necessary– A Pose Space Deformation solution had been equally
effective• The use of actors as animation reference vital– Should have used an extra actor for gargoyle
movement reference• Displacement maps are time consuming• Nuke is a powerful tool. Prepare for it!• Maya 2012 is another kind of ”tool”…
Thanks to:My mentor, Mattias Bergbom – VFX consultant for DD
Erik Öhman – awesome actor and post-master
My awesome classmates!
And to gscept for giving me this opportunity!
[email protected] gscept logga :P