66
Written By Carol Watkins Christeen Russell Illustrations & Edited By Dave Williams Published By GemWorkS Europe © 1993, GemWorkS Europe Gem Workstation Tutorial Manual 46 Hampton Close, Herne Bay, KENT CT6 8BZ. ENGLAND Telephone: +44 (0)227 742790 Fascimile: +44 (0)227 742791 CompuServe CIS: 100136, 3365

GEM WS Tutorial

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Page 1: GEM WS Tutorial

Page 3

Written ByCarol Watkins

Christeen Russell

Illustrations & Edited ByDave Williams

Published By GemWorkS Europe© 1993, GemWorkS Europe

Gem WorkstationTutorial Manual

46 Hampton Close, Herne Bay, KENT CT6 8BZ. ENGLAND

Telephone: +44 (0)227 742790Fascimile: +44 (0)227 742791

CompuServe CIS: 100136, 3365

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This manual & accompanying software is copyrighted and all rights reserved.

No part of this publication may be copied, transmitted, translated or stored in aretrieval system or reproduced in any way, including, but not limited to, photography,photocopy, magnetic or other recording means, without prior written permission fromthe publishers, with the exception of material entered and executed for the reader'sown use.

A limited 7 day warranty is provided which covers the physical disk and printedmaterials, from the date of purchase or from the date of your receipt of package. Fullreplacement of defective disk(s) or printed material will apply on receipt of your fulldetails, name and address, a dated proof of purchase - such as a copy of your receiptor invoice.

If replacing a defective disk, you must also send us the diskette with an explanationof the problem. If replacing printed materials, you only need to send a photocopy ofthe bad page (or pages) with the error clearly annotated. If the entire manual isdefective, please send us your manual. All risk for loss or damage of any returnedmaterials while in transit remains with the purchaser.

Technical support for this product is available on +44 (0227) 742790 between 19.00and 21.30 hours BST or GMT most weekday evenings.

The software that accompanies this publication is supplied 'as is' without any warrantyof any kind with exception to the 7 day limited warranty, either expressed or implied.Neither the producers, publishers or GemWorkS Europe nor it's employees, distribu-tors or dealers will be liable for any financial or other loss arising directly or indirectlyfrom the use or misuse of this product.

Every care has been taken in the writing and presentation of this publication.However, no responsibility is assumed by the authors or publishers for any errors oromissions contained herein or any consequential loss suffered therefrom.

Copyright

Warranty

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Preface 9WS Workstation Control Panel:-

WS1 10WS2 Keyboard 11WS2 MIDI Module 12WS400 13

PART ONE: CONTROL LOCATIONS

LCD Display 14Alpha Dial 14Voices 14Globals 14Internal Styles 15Programme Styles 15Song Patterns 15Chain Compose 15REC (Record) 16Play Tracks 16Track Tempo 16Full Globals 16Common Chords 16

Manual Controls:- Start/Stop 16Fill In 17Sync/Continue 17Intro/End 17Pitch / Modulation Ball 17

Edit Keypad:- Esc, Ent 17Master (Volume Control) 18

Global:- Section Type 18Section Detune 19Section Transposer 19Dynamic/Norm Inv 19Pedals Assignment 20Pitch Ball Assign 20Change Global Name 20

Voice:- Timbre 21ADSSR 21Modulation 21Skew 21Special 22

Mixer 22Effect 1 23Effect 2 23

Table Of Contents

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Status:- Keyboard Tuning 24Volume Pedal Assign 24Common Chord (Pedal/Board) 24Pedal Switch Logic 25Restore Orig Blocks 25

Splits 25Midi 26Disk 26

Additional Features:- Demos / Memory Puff 27

PART TWO: LESSON 1

DISK PROCEDURES 28

Loading an .ALL file 28Formatting a disk 29Saving an .ALL file 29Directory function 30

PART THREE: LESSON 2

COPYING AND EDITING STYLES, GLOBALS AND VOICES 31

Copying an internal style with its global to a programme style 31

Editing your copied style:- 32Changing the Volumes of a track 32Selecting a different voice on a track 32

Changing effects of your copied style 32Transposing a track 32

Reprogramming tempo:- 33Internal Styles only 33Programme Styles/Song Patterns 33Using Track Tempo function 34

Muting autoplay track:- 34Using Play Tracks function 34

Muting a track of a Song Pattern 34Changing globals whilst playing a style 35Assigning a split and layering sounds 35

Editing and Programming Voices:- 36Saving a voice file 36Editing a voice 36ADSSR Programming 37Modulation/Skew 38

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Saving your edits to disk as a voice file 39

Programmable Drumkit:- 40Accessing edit functions of drumkit 41Editing the drumkit 41

Saving your edits to disk 43Programmable Drumkit Instrument Chart 43

PART FOUR: LESSON 3

USING THE SEQUENCER 44

Single track recording:- 44Overdub 45Recording another track 45Clearing a track 45Naming your song 45Playing back your song 46

Recording a song pattern using internal styles 46

Recording a song pattern using programme styles 47

PART FIVE: LESSON 4

WRITING A PROGRAMME STYLE 48

Copying parts from the internal styles:- 48Copying an intro 48Copying a major 48Copying a minor 49Copying a seventh 49Copying a fill 49Copying an ending 50

Naming your programme style 50Changing the global of your new style 51

Copying parts of a programme style:- 51Copying all parts 51Clearing a track 51Erasing a note 52

Track by track recording:- 53Quantising a track 53

Quantize section 54

PART SIX: LESSON 5

CHAIN COMPOSE 55

Writing a chain compose 56Jukebox 57

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PART SEVEN: LESSONS 6, 7 & 8

LESSON - TRANSPOSING A SONG 58

LESSON - CHECKING THE MEMORY OF THE KEYBOARD 58

LESSON - MIDI 59

PART EIGHT:

EDITOR’S NOTE 62

VOICES IN ALPHABETICAL ORDER 63

PERCUSSION INSTRUMENT LOCATION 64

VOICE EDIT WORKSHEET 65

GLOBAL EDIT WORKSHEET 66

PROGRAM STYLES EDIT WORKSHEET 67

SONG PATTERN/CHAIN COMPOSE EDIT WORKSHEET 68

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This Tutorial Guide is designed to help you work through the many features availableon the WS, by providing a step by step guide with working examples.

It is recommended that you study the CONTROL LOCATIONS section first, then workthrough each lesson, practising each new technique until you are familiar with it beforemoving on to the next.

A working “WS TUTORIAL DISK” has been included with this Tutorial Guide, togetherwith a blank 3.5" DD disk, which you will format and then use to make a back-up copyof your “TUTORIAL DISK” and then save your working examples (files) to.

FILES ON THE TUTORIAL DISK

.ALL files:- LESSON1LESSON2LESSON3LESSON4

Where you see [....] this denotes a button to be pressed.

Where you see LCD this is a prompt for you to look at the LCD display on thekeyboard.

NOTE:

This WS TUTORIAL was written using GEM WS2 with V1.10 upgrade, complete withdisk drive.

The illustrations & Graphics used in this tutorial have been taken from the WS2/WS400 LCD display and may appear different to those on the WS1.

Thanks!

Special thanks to Carol & Christeen who burnt many a midnight oil over theword processor whilst composing this manual and also to Chris Lambert for hiskeen eye and proof reading talents.

Dave Williams

Preface

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WS1

1 MIDI Ports (In, Out & Through)2 Contrast (control for alphanumeric LCD Display)3 Optional Pedal Sockets (P1, P2 & Damper)4 Option Bass Pedalboard Socket5 Option Volume/Expression Pedal Socket6 Stereo Audio Input Jack Sockets (In Left & Right)7 Stereo Audio Output Jack Sockets (Out Left & Right)8 Power On/Off Switch and IEC Mains Socket9 Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In)10 Headphone Socket11 Pitch & Modulation Ball12 Edit Section13 Voice Section14 Sequencer Section15 Alpha Dial16 Full Global, Lower & Upper Section17 Alphanumeric Liquid Crystal Display (LCD) - Backlit18 Internal & Programmable Styles, Song Pattern Section.19 Sequencer Controls (Internal & Programmable Styles, Song Pattern,

Chain Compose, Record)20 Internal Loudspeakers21 Disk Drive

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WS2 K/Board

1 MIDI Sockets2 MIDI Through or MIDI Out Function Selector3 LCD Display Contrast4 Optional Pedal Sockets (P1, P2 & Damper)5 Option Bass Pedalboard Socket6 Option Volume/Expression Pedal Socket7 Stereo Audio Input Jack Sockets (In Left & Right)7 Stereo Audio Output Jack Sockets (Out Left & Right)8 Power On/Off Switch and IEC Mains Socket9 Internal Loudspeakers10 Sequencer Controls11 Style, Song Pattern Selection Buttons12 Liquid Crystal Display (LCD) - Backlit13 Polyphonic Section (A, B, C, D & E)14 Sequencer Sections15 Tempo Display16 Alpha Dial17 Global Section18 Voice Selection Buttons19 Edit Section20 Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In)21 Headphone Socket22 Pitch & Modulation Ball23 Percussion Instrument Keys (5 Drumkits)24 Disk Drive

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WS2 Module

1 MIDI Sockets (In, Out & Through)2 Contrast3 Pedal Sockets (P1, P2 & Damper)4 Volume Pedal Socket5 Headphone Socket6 Stereo/Mono Audio Output Sockets (Left, Right & Mono)7 Mains On/Off Switch8 IEC Mains Input Socket9 Tempo Display10 Liquid Crystal Display (LCD) - Backlit11 Edit Section12 Voice & Style/Song Pattern Selection Buttons13 Sequencer Controls14 Polyphonic Section (A, B, C, D & E)15 Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In)16 Voice / Pattern Button (Used to switch 32 buttons between Voice/Style

selection)17 RECord Button18 Alpha Dial19 Global Section20 Disk Drive

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WS4001 IEC Mains Input Socket2 MIDI Sockets (In, Out & Through)3 MIDI Through or MIDI Our Function Selector4 LCD Display Contrast5 Optional Pedal Sockets (P1. P2 & Damper)6 Optional Bass Pedalboard Socket7 Optional Volume/Expression Peal Socket8 Stereo Audio Output & Input Sockets9 Loudspeaker Sockets10 Loudspeakers11 Sequencer Controls12 Style, Song Pattern Selection Buttons13 Liquid Crystal Display (LCD) - Backlit14 Polyphonic Sections (A, B, C, D & E)15 Sequencer Sections16 Tempo Display17 Alpha Dial18 Global Section19 Voice Section20 Edit Section21 Manual Controls (Start/Stop, Intro/End, Sync/Continue, Fill In)22 Headphone Socket23 Pitch / Modulation Ball24 Percussion Instrument Keys (5 Drumkits)25 Disk Drive26 Mains Power On/Off Switch

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Part One

B C DA E

? DIAL

GLOBAL

01 24 57 8

369

+

GRANDP

? DIAL DRUMS

THE LCD DISPLAY (liquid crystal display) - Tells you the state of play at all times andwill display information depending on the buttons pressed within control panel area.

Here is an example of [Internal Style] [Bossa]

Style No./Name Global No./Name

[A],[B],[C],[D],[E] BUTTONS - Act as multi-function buttons, track names, fiveseparate sound expanders, each with access to 128 editable voices.

THE ALPHA DIAL - This dial is used to control all the functions of the workstation, e.g.tempo, voices and edit changes etc.,.

VOICES - 32 voices can be immediately accessed by pressing buttons from [GRANDP] to [DRUMS]. A further 96 hidden voices can be accessed by holding down [? DIAL]in the voice section and dialling the alpha dial.

GLOBALS - allows you to store 128 registration settings [00] to[127] using numberedbuttons [0] to [9] in the GLOBAL section. The [-Page] and [+Page] buttons are usedfor scrolling through the globals (note: they are also used in other sections for pagingup or down).

A registration setting stores voices, effects, volume levels, panning, transposition,keyboard polyphony/mono, detuning, dynamics, pedal 1-3 assignments, pitch/modu-lation, keyboard split points, midi data.

The global numbers are sub-divided into 4 groups of 32 as follows:-

[00 - 31] are accessed by pressing the numerical buttons[32 - 63] are accessed via the [Song Pattern][64 - 95] are accessed via the [Prog. Styles][96 - 127] are accessed via the [Internal Styles]

INTERNAL STYLES - There are 32 Internal Styles - known as factory presets - which

96Bossa GLOBAL_96 Bossa

DRUMS A.BASS JAZZGTR STRINGS FLUTE

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can be accessed by pressing [INT STYLES] and then pressing one of rhythm stylesbuttons [BOSSA] to [COUNTRY].

* Note: as you do this you will see in the LCD display that the style number/name andglobal number/name will change.

PROGRAMME STYLES - There are 32 Programme Styles - which can be loaded, viathe disk drive, from pre-recorded disks either written by GEM, the User Group Libraryor by yourself. To play a Programme Style, press [PROG STYLES] and then press oneof the rhythm style buttons [BOSSA] to [COUNTRY].

* Note: as you do this you will see in the LCD display that the style number/name andglobal number/name will change.

SONG PATTERNS - There are 32 Song Patterns - which are whole songs / parts ofa song, loaded via the disk drive from pre-recorded disks (as above). These can beplayed by pressing [SONG PATT.] or [CHAIN COMPOSE] and then pressing one ofthe rhythm style buttons [BOSSA] to [COUNTRY].

* Note: as you do this you will see in the LCD display that the style number/name andglobal number/name will change.

CHAIN COMPOSE - is a function which allows the chaining together and playbackof (a) songs, or (b) parts of a song to form a complete song. There are four chainsavailable which are selected by using one of the buttons A,B,C, or D.

REC (Record) - This control enables the recording of the following functions:PROG. STYLES, SONG PATT., CHAIN COMPOSE, TRACK TEMPO, COMM.

BOSSA

BOSSA

B C DA E

INTSTYLES

PROGSTYLES

SONGPATT.

CHAINRECCOMPOSE

32empty GLOBAL_32 freeChain1 Chain2 Chain3 Chain4 JukeBox

32

63

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INTSTYLES

PROGSTYLES

SONGPATT.

CHAINCOMPOSE

PLAYTRACKS

FULLGLOBAL

TEMPO

COMM.CHORDS

TRACK

CHORDS.

PLAY TRACKS - This allows you to turn ON or OFF:

(a) the automatic accompaniment on tracks A,B,C,D,or E, on Internal andProg. Styles

(b) song tracks A,B,C,D, or E

Turning OFF a track allows you to play along if you wish.

TRACK TEMPO - Turning OFF this function overrides the automatic tempo of aSONG or STYLE. The tempo of all SONGS or STYLES will now remain at this setting.Turning the ALPHA DIAL will increase/decrease the TEMPO.

FULL GLOBAL - By turning OFF this function, the voice on any unlit track willremain the same on all selected SONGs or STYLES.

COMMON CHORDS - This function can only be used in the SONG PATT recordingmode. It allows the automatic accompaniment of an INTERNAL or PROG.STYLE tobe used, including INTRO, FILL, ENDING, when recording a SONG.

MANUAL CONTROLS

START/STOP

Pressing this button will start the drums of an INTERNAL or PROG. STYLE. Thenholding down a chord in the lower octave of the keyboard, will start playing theautomatic accompaniment. This button is also used to START/STOP playback &record of a SONG.

FILL IN

Pressing this button, whilst a STYLE is playing, will play a musical part/drum break.

STARTSTOP

SYNCCONT.

FILLIN

INTROEND

MODULATION

MODULATION

PITCH UP

PITCHDOWN

REC

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Note: somePROG.STYLES donot have anINTRO/END / FILLincludedin theSTYLE.

It can also be pressed when playing back a SONG which has been recorded using theCOMMON CHORD function.

SYNC/CONTINUE

By pressing this button, and then holding down a chord in the lower octave of thekeyboard when playing a STYLE, the full accompaniment ie all tracks, will beactivated.

When selecting playback of a SONG you can pause the SONG by pressing START/STOP button, then press SYNC/CONTINUE to continue playing from the exact pointit was paused.

INTRO/END

This control plays an introduction and ending accompaniment to a selected STYLE.By holding down a chord in the lower octave of the keyboard, and then pressingINTRO/END, an INTRO will play. Pressing this button again while the STYLE isplaying will give an ENDING.

PITCH/MODULATION BALL

With this control you can add GLISSATO (PITCH) and VIBRATO(MODULATION) effects to the voices on selected tracks.

EDIT KEYPAD BUTTONS - allow you to perform many editing functions. The keypadbuttons you will use the most are the [ESC] and [ENT] buttons.

[ESC] (Escape) button

Returns you to the orginial LCD display after you have made changes.

[ENT] (Enter) button

Saves any data or parameter changes you have made. Think of it as a “YES” button.[MASTER] - (VOLUME CONTROL)

By pressing this button and following these simple directions you can adjust the overallvolume of the keyboard:-

VOICE

MIXER EFF 1 EFF 2

STATUS SPLITS MIDI

DISK ESC ENT

EDIT

GLOBALMASTER

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Press [MASTER], Read LCD display

The “Vol” will be flashing. The volume can be increased/decreased by dialling theAlpha Dial.

You can add Bass and Treble to your volume, as follows:-

Press [C] (low=bass)

Dial ALPHA DIAL Increase = ClockwiseDecrease = Anti-Clockwise

Press [E] (hi=treble)

Dial ALPHA DIAL Increase = ClockwiseDecrease = Anti-Clockwise

When you are happy with the balance press [ESC], any changes made will be retainedwhen the WS is switched off (applies to Software Version 1.10 only. This includes theWS2 upgrade).

[GLOBAL]

By pressing this button you can access 7 pages, which allow you to edit the Mode,Tuning, Transposition, Dynamics, and Pedal Assignment, of any of tracks A,B,C,D,Eand then store them to the corresponding GLOBAL of the Style or Pattern you areworking on. To scroll forward through these pages press [+Page]in the GLOBAL section, [-Page] will scroll backwards.

PAGE 1 - Section Type

After pressing [GLOBAL] in the EDIT section the LCD will display SECTION TYPEPAGE 1/7.

This section allows any of the tracks A B C D E to be edited in any one of four modesas follows, first by pressing a track button (flashes) and then using the ALPHADIAL:-

POLY (polyphonic) Several notes can be played at the same time on thekeyboard, up to 16 notes.

MONO P Only one note will play when you hold down a chord. This mode will

NOTE:The originalvolume ofthe keyboardcan berestored iewhen youfirst pur-chased thekeyboard, byperformingtheMEMORYPUFFfunction.

See page 27MEMORYPUFF

NOTE: whenthe overallVOL controlis almost atmaximumlevel, youare advisednot toexceed+04dB onthe LOWbass tones.

EDIT

GLOBAL00:section type page 1/7poly poly poly poly poly

NOTE:press [ENT]twice tostore anychangesmade inpages1 to 7

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automatically cancel the release/sustain of the note just played.

MONO L Only notes to the left of a note just played, can be heard.

MONO R Only notes to the right of a note just played, can be heard.

PAGE 2 - Section Detune

The LCD reads as above. Tracks A B C D E can be tuned by degrees of -32 to +32.

There are 64 degrees to a semitone, thus the detune function will transpose +/- (plusand minus) ½ a semitone in 32 fine steps.

PAGE 3 - Section Transposer

The LCD reads as above. Tracks A B C D E can be individually transposed, in stepsof one semitone, from -24 to +24.

PAGE 4 - Dynamic norm/inverse

The LCD reads as above. This section controls the dynamic sensitiviy of notes playedin tracks A B C D E:-

NORM Soft to Loud (Normal playing mode)

INVERSE Loud to Soft. The harder you play, the softer the note is heard.

By using this function you could layer two or more voices and set some to normal andsome to inverse. When you now play softly, you will hear one voice loudly and theother layered voice softly and visa versa when you play hard.

GLOBAL00:section detune page 2/7

00 00 00 00 00

GLOBAL00:section transposer page 3/7

00 00 00 00 00

GLOBAL00:dynamic norm/inverse page 4/7

norm norm norm norm norm

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Some interesting effects can be created by this method such as mixing strings andpiano sounds for example.

PAGE 5 - Pedals assignment

The three pedal outputs on the keyboard P1, P2, P3 (Damper), can be assigned in anumber of combinations (see chart below), to any one of the tracks A B C D E, to controlsuch functions as Stop/Start, Fill, Intro/Ending etc. Use the ALPHA DIAL to select thefollowing:-

OFF Pedals P1, P2, P3 not selectedP1 Pedal 1 is selectedP2 Pedal 2 is selectedP1,2 Pedals 1 and 2 are selectedP1,2,3 Pedals 1, 2, and 3 are selected

To program a pedal see STATUS section page 1/5.

PAGE 6 - Pitch ball assign

The pitch ball can be assigned to any tracks A B C D and/or E in the followingcombinations using the ALPHA DIAL:-

OFF Pitch (Glissato) and Modulation (Vibrato) are not selected.PITCH Pitch is selectedMOD Modulation is selectedPIT+MOD Pitch and Modulation are selected

PAGE 7 - Change Global Name

To change the name of a Global, you can use a maximum of seven characters (letters/numbers/spaces). The letters/spaces are located below the 32 VOICE buttons, andcan be written in capital letters by holding down the shift button at the same time.Numbers are located on the GLOBAL keypad. To correct any errors

GLOBAL00:track ball assign page 6/7off off off off pit+mod

GLOBAL00:pedals assignment page 5/7

off off off off p1,2,3

GLOBAL00:change global name page 7/7

old_name = Welcome new = ?

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EDIT

VOICE 00: voice name =GRANDP / ESCTIMBRE ADDSR MOD. SKEW SPECIAL

press the arrow button under the [STRINGS] button and to save this new name:

Press [ENT] LCD reads “ARE YOU SURE? Press [ENT] or [ESC]”Press [ENT] LCD reads the new GLOBAL name

[VOICE]

By pressing this button and using the alpha dial you can edit the WS keyboards 128programmable voices, shown in alphabetical order. The display shows five editingsections, TIMBRE - ADSSR - MOD. - SKEW - SPECIAL as shown below:-

TIMBRE sound samples of the WS stored in ROM memory and only the‘octave’ and ‘detune’ can be modified as follows:-

Press [A] (TIMBRE)Dial Alpha Dial to select a timbre eg. accordion

Press [C] (octave)Read LCD Oct = 16' 8' 4'Dial Alpha Dial to select octave

Press [D] (detune)Read LCD detuneDial Alpha Dial -32 to +32

Press [ESC]

ADSSR (Attack - Decay - Sustain - Sustain #2 - Release) these define andcontrol the progression of a sound over time, and consist of various sections and‘Break Points’ all of which are completely programmable, and can be modified usingthe normal procedure of pressing buttons A B C D E and then changing the value by

Release

Attack Decay Break Point 2

Break Point 1 Slope

Time

Am

plitu

de

ADDSRGRAPH

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dialling the Alpha Dial. See ADDSR graph overleaf.

MOD. (Modulation, similar to Vibrato) parameter changes under this func-tion enable you to control the modulation to each voice.

SKEW this function allows more control at the beginning of a sound.Trumpet, trombone, and horn etc., can achieve a “lipping” effect with this control.

SPECIAL This function allows you to activate one, two or three voices, whenpressing the same key/note (dynamics), depending on how soft or hard you play,througha system of two switches, displayed as Switch Level 1 and Switch Level 2 .

[MIXER]

By pressing this button you can control the volumes, independently, of tracks A B CD E, from levels +06dB to -26dB. It also allows you to direct the sound to a specificchannel LEFT - RIGHT - CENTRE - MUTE.

Press [MIXER]Read LCD section level (dB) Page 1/2Dial ALPHA DIAL = increase/decrease of volume

Press [+PAGE]Read LCD section out prog Page 2/2Dial ALPHA DIAL = left/right/centre/mute

When the second MIXER page is selected, this will automatically show STEREO inall the sections where DRUMKIT has been selected and CENTRE or MUTE in allsections where DRUMS have been selected.

When a section has MUTE selected, this will silence the specific section and you willonly hear the sound through any selected effects such as ROTARY etc.

[EFF 1] (Effect)

This control contains 16 types of multi-effects as follows:-

DELAY 1 CHORUS 1 PHASER 1 ROTARY 1

*MIXER : section level (db) page 1/2

00 00 00 00 00

*MIXER : section out prog page 2/2

Mute Right Centre Left Right

EDIT

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DELAY 2 CHORUS 2 PHASER 2 ROTARY 2PAN ECHO FLANGER 1 PHASER 3 FLA/DELDUBBING FLANGER 2 ENSEMBLE PAN MIX

[EFF 2] (Effect)

This control contains 16 types of digital reverb as follows:-

HALL 1 VOCAL LARGE ROOM STEREO 1HALL 2 PLATE EARLY 1 STEREO 2CONCERT SMALL ROOM EARLY 2 STEREO 3CHURCH MED ROOM EARLY 3 STEREO 4

Selecting Effects

To select either effect1 or effect 2:-

Press [EFF 1] or [EFF 2]Read LCD = effect flashes - enable page 1/2Dial Alpha Dial to select one of the above

Press [ENT] to confirm(the effect won’t be active until [ENT] is pressed)

Press A B C D or E to assign the effectDial Alpha Dial = On/Off

To modify effect press [+Page] to access page 2/2, and use the normal procedure ofselecting the required parameter by pressing buttons A B C D E and change the valueby dialling the ALPHA DIAL.

Press [ENT] twice to store edits[STATUS]Pages 1 - 5, use [+Page] to scroll through Page 1/5

This allows you to control the keyboard tuning and total transposition, the generaldynamic response and assignment of functions to pedals 1 and 2.

EFFECT_1: Chorus2 -Enable page 1/2

on off on on on

EFFECT_2: Hall2 -Enable page 2/2

off off on on on

EDIT

EDIT

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[A] keybd tuning = tunes the keyboard from -48 to +48[B] keybd transp = transposes the entire keyboard, in steps of semitones,

from -06 to +06[C] keybd respon = keyboard/dynamic response, soft, hard or off.[D] Pedal 1 = assignment of functions to pedal 1 (soft,global+,global-, stop/

start, fill, intro/ending, sync, punch, minor, seventh)[E] Pedal 2 = assignment of functions to pedal 2 as above except sostenuto

instead of soft.

To activate any of these parameters use the normal procedure of pressing A B C DE, and dialling the ALPHA DIAL.

Page 2/5

Volume Pedal Assign, dial ALPHA DIAL to select track(s) ON/OFF

Page 3/5

[A] Common Chord = controlled by pedal or keyboard (autoplay)

[B] Split Chord = autoplay split can be set between C2 - B5

[C] Bass Follow = enables fundamental bass note to be played each time achord is played

[D] One Finger = enables chords to be played with one note

[E] Key Start = ON, touch start - autoplay starts when a key is pressed, andstops when key is released. = OFF, autoplay continues when key is releasedPAGE 4/5

EDIT

STATUS: section pedal assign page 2/5

STATUS: com_chord (pdl-kbrd) page 3/5kboard spl=F#3 bss=on one=on kSt=off

STATUS: keyboard tuning page 1/5ktn= 00 ktr= 00 krs=fst p1=soft p2=soft

on on on on on

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Pedal Switch Logic, adapts pedals 1,2,3 to Normally Open = N.O or Normally Close= N.C

PAGE 5/5

Restore Original Blocks - Puts back into the keyboard the original factory presets ofthe sections VOICES, GLOBALS, SEQUENCER, DEMOS.

[SPLITS]

This function allows you to divide the keyboard into as many as five seperate partsallowing one or more sounds to be layered across the keyboard, from A0 to C8.

To assign either the start or end of a split carry out the following example:-

Press [SPLIT] = startRead LCD ([A] flashes) - split range page 1/2

(A0 to C8 is available on all tracks A B C D E)Dial ALPHA DIAL A0 to C8 or press the appropriate note on the

keyboard

Press [A] to programme end of splitDial ALPHA DIAL or press the appropriate note as above

Cross split assign on page 2 allows your sounds to merge from one split point toanother without cutting off sharply at the assigned split point. This is achieved bymixing the associated sounds by different levels around the split point.

[MIDI]

These letters stand for the words:- Musical Instrument Digital Interface. This is a codein which electronic musical instruments, computers and other devices, with thisinterface, can communicate with each other.

STATUS: pedal switch logic page 4/5

p1=N.C. p2=N.C. p3=N.C.

STATUS: Restore Orig.Blocks page 5/5

VOICE GLOBAL SEQ one=on DEMO

EDIT

*SPLIT : split range page 1/2

A 0-C 8 A 0-C 8 A 0-C 8 A 0-C 8 A 0-C 8

*SPLIT : cross split assign page 2/2

off off off off off

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EDIT

*MIDI : channel section sel. page 1/71 2 3 4 5

EDIT

By pressing [MIDI], [+PAGE] and using the ALPHA DIAL, you can access up to 7pages of midi information, which allow you to select the midi channels/parameters ofyour choice.

[DISK]

The WS disk drive uses standard 3.5" double-sided, double-density 1 Mb (mega-byte), computer disks and enables you to load and save “files” which can be madeup of styles, songs, sequences, voices, and globals. It is possible to look these filesup in the directory, and also erase(delete) any unwanted files.

NOTE:- you can only save complete files not a single style, voice, or global etc.

IMPORTANT NOTE:- Before you can save any data, you must have a formatted disk.To FORMAT a disk carry out the following procedure:-

Press [DISK]Press [E] (format)Read LCD FORMAT Insert disk and strike ENT when readyRead Disk formatting wait please (takes approx 2 min)

DISK : select function / ESC[ DIR ] [ LOAD ] [ SAVE ] [ERASE ] [FORMAT]

Disk Drive

The disks shouldonly be inserted withthe label facingupwards and themetal shutter end infirst.

?Disk Access LED Eject Button

Disk Label

Metal Shutter

Write Protect Tab

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In the main [DISK] menu you can select the functions DIR (Directory), LOAD, SAVE,ERASE, and FORMAT.

ADDITIONAL FEATURES

DEMOS

To access the factory preset Demonstration Songs, press [STATUS] in the Editsection, press [+PAGE] in the Global section, advance to page 5, press [E] under theword DEMO, press [ENT] twice.

Now press [SONG PATT.] once, so the red light is lit, press rhythm style [BEGUINE]button and press [START].

To locate further DEMOS advance through the other rhythm buttons until tracks[A],[B],[C], or [D], are lit, which will indicate that a Song Pattern has been stored, andpress [START].

Note: Press [CHAIN COMPOSE] and the demo songs will play consecutively.

MEMORY PUFF

A 'Memory Puff' is essentially a factory reset. This operation will completely cancelall PROG. STYLES, SONG PATTERNS, CHAIN COMPOSE, VOICE editing etc., andresets the keyboard back to its original factory settings and in so doing will eraseeverything currently in memory.

To carry out MEMORY PUFF, press the first four voice buttons (GRANDP, PIANO,RHODX & Fm PIANO) on the top row of the voice section and the last four buttons(CHOIR, STRINGS, DIAL & DRUMS) on the bottom row of the voice section at thesame time. You can in fact hold down any of the first four and last buttons to performthe above.

Generally MEMORY PUFF is used as a last resort. However, NO damage will resultto the WS when performing this function and thus can be perfomed as many times asyou wish.

Alternatively you could save your default settings to disk in an ALL file and use thisas a 'template'. Instead of performing a MEMORY PUFF, you can now just load your'template' ALL file.

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Part 2

LESSON 1 - DISK PROCEDURES

In this lesson we shall:-

- Load an .ALL file from your “TUTORIAL DISK”- Format a blank disk, and label it “TUTORIAL BACK-UP DISK”- Save to this disk a copy of the .ALL file

IMPORTANT NOTE: Ensure that your “TUTORIAL DISK” is write-protected as shownbelow:

LOADING AN “.ALL” FILE

Insert your “TUTORIAL DISK” into the disk drive.

Press [DISK] (edit section)LCD reads = SELECT FUNCTION

Press [B] = LOADLCD reads = [VOICE] [GLOBAL] [SEQ] [ALL]

Press [E] = ALLLCD reads = Load LESSON1.ALL /ESC(Note:- if you turn the ALPHA DIAL you can read other “.ALL” files on the disk)

Press [ENT]LCD reads = Load LESSON1.ALL - ARE YOU SURE?

Press [ENT](green light on the disk drive will remain lit until data has loadedcompletely.)

Press [PROG STYLES]

Press [BOSSA]LCD reads = 64 LESSON1 GLOBAL 64 BOSSA

You have now correctly loaded your first .ALL file.

WRITEPROTECTTAB

Open Hole:Write Protected

No Hole: NoWrite Protect

EDIT

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FORMATTING A DISK

Take out your “TUTORIAL DISK” from the disk drive.

Press [DISK] (edit section)LCD reads = SELECT FUNCTION

Press [E] = FORMATLCD reads = insert disk and strike ENT when ready.

Note:- Have a blank-disk ready labelled “TUTORIAL BACK-UP”

Insert blank disk labelled “TUTORIAL BACK-UP” making sure you havemoved plastic slider to close the window (as shown above) to UNPROTECTthe disk.

Press [ENT]LCD reads = Formatting please wait......

Green light on disk drive remains lit until formatting has beencompleted, approx. one minute.

LCD reads = SELECT FUNCTION / ESC

Normally you would press [ESC] to leave this function, however we arenow going to use the function SAVE.

SAVING AN .ALL FILE

Now we are going to save LESSON1.ALL file, which is still in thememory of the WS, to the disk labelled “TUTORIAL BACK-UP”(formatting a disk will not erase any data inside the WS).

Press [C] = SAVELCD reads = FILE SAVE [VOICE] [GLOBAL] [SEQ] [ALL]

Press [E] = ALL (flashes)LCD reads = SAVE NAME ??.ALL /ESC

You will now have to type in the name of the file you are saving by using thealphabet buttons (which are below the “voice” buttons [GRAND P] to[DRUMS]), and the “GLOBAL” keypad buttons to enter a number.

Now type the word LESSON1 (use the backspace arrow under [STRINGS]to correct or change anything you have typed)

Press [ENT]LCD reads = ARE YOU SURE?

Press [ENT]LCD reads = saving LESSON1.ALL wait please

Congratulations! You have now saved your first .ALL file.

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DIRECTORY FUNCTION

This function will display in the LCD screen a list of the names of each file you havestored (on your disk) under [VOICE] [GLOBAL] [SEQ] and [ALL]. Note: - [ALL] is a filecontaining all the data of VOICE, GLOBAL and SEQUENCER.

To check that you have successfully saved your file LESSON1.ALL to your disk.

Press [DISK]LCD reads = SELECT FUNCTION

Press [A] = DIR (directory)LCD reads = DIRECTORY - [VOICE] [GLOBAL] [SEQ] [ALL]

Press [E] = ALLLCD reads = Directory LESSON1.ALL

This confirms that LESSON1.ALL file has been saved.

Note:- Any other files which have been saved can be read by turning the ALPHA DIAL,which are stored numerically and alphabetically.

Press [ESC] twice to return to previous display

[voice] [global] [ seq. ] [ ] [ all ]

[voice] [global] [ seq. ] [ ] [ all ] DISK: DIRECTORY LESSON1.ALL / ESC

DISK: D I R E C T O R Y / ESC

DISK : select function / ESC

[ DIR ] [ LOAD ] [ SAVE ] [ERASE ] [FORMAT]

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LESSON - COPYING AND EDITING STYLES, GLOBALS AND VOICES

Load the .ALL file LESSON1.ALL from your “TUTORIAL BACK-UP” disk(if not already loaded), as shown on page 28.

COPYING AN INTERNAL STYLE WITH ITS GLOBAL TO A PROG STYLE

In this example you are going to copy Internal Style 97 Beguine to Prog Style 65Beguine.

Press [PROG STYLES]Press [BEGUINE]Press [REC] (lit)LCD reads = PROG STYLES

[NAME] [TEMPO] [COPY] [CLEAR] [RIFF]

Press [C] = COPYLCD reads = COPY From: —— To: 65 EmptyDial ALPHA DIAL to select 97 Beguine

Press [ENT]LCD reads = ARE YOU SURE? Mem = ... (available memory)

Press [ENT]Press [ESC] twicePress [BEGUINE]

Lights on tracks ABC confirm copying has taken placePress [START] and play a chord in the lower octave.

Listening to this copied style you will hear a difference from the originalInternal Style Beguine, this is because the DATA only has been copied,not the GLOBAL settings ie Voices, effects etc,. Press [INT STYLES] thenpress [PROG STYLES] whilst playing to compare the two styles.

To copy the GLOBAL from INT STYLES BEGUINE to PROG STYLESBEGUINE:-

Press [INT STYLES] [BEGUINE] (tracks ABC lit)Press [ENT]LCD reads = STORE GLOBAL 97 BEGUINE to 97 BEGUINEDial ALPHA DIAL to select 65 BEGUINEPress [ENT]Press [PROG STYLES] [BEGUINE]Press [START] and play a chord.

The two styles will now be identical.

EDITING YOUR COPIED STYLE

Part Three

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In this example we will edit the volumes, voices, effects, and transposition of yourcopied style.

CHANGING THE VOLUMES OF A TRACK

Press [PROG STYLES] [BEGUINE], press [START] and play a chordin the lower octave of the keyboard (ABC lit - this denotesautoplay on these tracks)

Press [MIXER] - (whilst keyboard is still playing.)Press [A] (flashes)Dial ALPHA DIAL to +05

Press [D] (flashes)Dial ALPHA DIAL to -01

Press [ENT] twice (this edit of volumes has now been stored.)

Press [STOP]

SELECTING A DIFFERENT VOICE ON A TRACK:-

Press [E] (ACCORD -flashes)Press [FL.HORN] (in voice section)Press [C] (GUITAR -flashes)

Press and Hold down [@ DIAL/SPACE] (in voice section) and at the sametime dial ALPHA DIAL to “GRANDmf” now on track[C].

Press [ENT] twice to store these voice changes.

NOTE:- It is best to make any changes to your style whilst the keyboard is playing,as you can then hear what you are doing.

CHANGING THE EFFECTS OF YOUR COPIED STYLE:-

Press [START] - hold down a chord in the lower octavePress [EFF1] (edit section buttons)LCD reads = Delay 1 (flashes) -Enable

Press [C] = OFFDial ALPHA DIAL to ON

Press [+PAGE] (Global section buttons)LCD reads = MIX=-28 (flashes) track [A]Dial ALPHA DIAL to -24 (increases the delay effect)

Press [ENT] twiceThis edit is now stored.

Press [EFF2] (edit section buttons)

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LCD reads = Concert (flashes) - EnableDial ALPHA DIAL to VOCAL

Press [ENT]Press [A] = OFFDial ALPHA DIAL to ON

Press [ENT] twice

The choice of effects are up to you. So have fun trying them out!

TRANSPOSING A TRACK

Using your copied style, you can create an interesting effect simply by transposinga track up or down a full octave (ie 12 semitones), you can do this while the key-board is playing.

Press [GLOBAL] (edit section button)Press [+PAGE] twice (Global section button)LCD reads = SECTION TRANSPOSER page 3/7

Press [C] = 00Dial ALPHA DIAL to +12

(GRANDmf will be increased by one octave)Press [ENT] twice

A completed example of all the edits in this lesson have been stored on [PROGSTYLE] [MARCH] for you to listen to.

REPROGRAMMING TEMPO

INTERNAL STYLES ONLY

Choose an Internal Style ie 96 BOSSA

Press [REC]LCD reads Tempo = 120Dial ALPHA DIAL to 114Press [ESC] tempo selected is now stored to this style

PROGRAMME STYLES / SONG PATTERNS

Choose a Programme Style or Song Pattern. ie (68) EIGHTB

Press [REC]LCD reads = [NAME] [TEMPO] [COPY] [CLEAR] [RIFF]

Press [B]LCD reads Tempo = 80Dial ALPHA DIAL to 110Press [ESC] twice tempo is now stored to this style

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USING TRACK TEMPO FUNCTION

Press [TRACK TEMPO] light goes outAll styles selected will now play at the same tempo as displayed.

Dial ALPHA DIAL to increase/decrease the tempo manually

NOTE:- To restore original tempo press [TRACK TEMPO] red light on

MUTING AN AUTOPLAY TRACK

This example mutes the Data and Voice -

Choose Internal Style 96 Bossa for example:-

Press [START] and play a chord in lower octave

Press [C] = JAZZGTR (flashes)

Press [C] againLCD reads OFF (Jazzguitar will not be heard)

Press [C] again to restore JAZZGTR track

USING [PLAY TRACKS] FUNCTION

This next example mutes the Data, but the Voice of the Jazzgtr will be heard asyou play notes in the upper octaves.

Choose Internal Style 96 Bossa for example:-

Press [START] and play a chord in lower octave

Press and Hold down [PLAY TRACKS] and Press [C] these buttons arenow unlit

Jazzgtr will be heard along with Strings and Flute when youplay in the upper octaves.

Press and hold down [PLAY TRACKS] and Press [C] to restore the dataon Track [C] red light on

Press [PLAY TRACKS] again, red light is now onPress [STOP]

MUTING A TRACK OF A SONG PATTERN

In this example you will be able to turn off the melody on track [E] of SONG PAT-TERN 32, enabling you to play along with the song.

Press [SONG PATT]

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Press [BOSSA] = Song Pattern 32 (ABCE tracks lit)

Press [START]

Press and hold down [PLAY TRACKS] and Press [E]red light is off.

You are now able to play along using the Voice of track [E].

NOTE:- Using this method you can turn off any track. The choice is yours.

CHANGING GLOBALS WHILST PLAYING A STYLE

This is a quick and easy way of varying the global settings of a style, so try it outand hear the difference it makes to the arrangement:-

Press [INT STYLES] [BOSSA]

Press [START] and play a chord in lower octave

Press [0] and [1] of GLOBAL section buttonsLCD reads = 96 BOSSA GLOBAL 01 LOVE

(the panel settings of GLOBAL 01 will be heard instead ofGLOBAL 96.)

Global 01 LOVE is a factory layered program allowing STRINGS and PIANO to beplayed together across the full length of the keyboard. Play the keyboard now tohear this effect.

Press [+PAGE] whilst the style is playing, to scroll throughconsecutive Globals, or simply enter in your favourite Globalnumber. [-PAGE] will scroll backwards.

NOTE: If you STOP and then START the keyboard at any time during play, thestyle will revert back to its original global number, in this case GLOBAL 96.

If you want to save another global to your style simply press [ENT] twice.

HOW TO ASSIGN A SPLIT AND MAKE A LAYERED SOUND

In this example we are going to use INT STYLES BOSSA and change the split ofthe STRINGS from the lower octave to the upper octave of the keyboard, in orderto make a layered sound with the FLUTE:-

Press [INT STYLES] [BOSSA]

Press [SPLITS] (edit section buttons)LCD reads = Split rangeA0.C8 A0.C8 G3.C8 A0.F#3 G3.C8

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[A] [B] [C] [D] [E](Drums) (Bass) (Jazzg) (Strings) (Flute)

Press [D] - A0 flashesDial ALPHA DIAL to select F3, or press F3 on keyboard

Press [D] again - F#3 flashesDial ALPHA DIAL to select C7, or press C7 on keyboard

Press [ENT] twice to store this change to Global 96.

Press [START] and play a chord in lower octave, STRINGS will notbe heard. However, all notes played in the upper octaves aboveF3 will play a layered sound of STRINGS and FLUTE.

HOW TO EDIT AND PROGRAM VOICES

First of all we shall save the VOICE data only in the keyboards memory to our“TUTORIAL BACK-UP” disk as a .VCE file. The reason for this is that we want tokeep a copy of the voices before we carry out voice editing.

Assuming you are working your way through this TUTORIAL GUIDE, lesson bylesson, you should have, at this point, loaded into the keyboard’s memory LES-SON1.

SAVING A VOICE FILE

Press [DISK]

Press [C] = SAVE

Press [A] = VOICE (flashes)LCD reads = Save Name ??.VCE

(Type using the alphabet keys the name ORIGINAL)

Press [ENT] twicePress [ESC]

EDITING A VOICE

In this example we are going to create a different trumpet sound using the Voicedata. We purposely chose a TIMBRE in which changes would dramatically showyou how you can create a new voice.

EDIT

VOICE 20: voice name =TRUMPET / ESCTIMBRE ADDSR MOD. SKEW SPECIAL

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Release

Attack Decay Break Point 2

Break Point 1 Slope

Time

Am

plitu

de

ADDSRGRAPH

ADSSR PROGRAMMING:- (Note:- Use alpha dial to change the values)

Press [VOICE] (edit section buttons)Dial ALPHA DIAL select voice 20 TRUMPET in LCD display

Press [B] ADSSR

Press [A] (attack time) atk = 00change to 27 using ALPHA DIAL

Press [B] (Decay 1) dc1 = 09change to 48

Press [C] (BreakPoint 1) bp1 = -06change to -39

Press [D] (Decay2/Slope) dc2 = 99change to 60

Press [E] (BreakPoint 2) bp2 = -06change to -48

Press [+PAGE] to go to Page 2

Press [A] (Release Time) rls = 15change to 51

Press [B] (Envelope Tracking) etk = 01change to 01

Press [C] (Dynamic Sensitivity) sdn = 03change to 01

Press [D] (Voice Level/Volume) lev = +06change to 00

We are now going to store this voice edit:-

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Press [ENT]LCD reads = STORE VOICE: 20 TRUMPET TO: .........?Dial ALPHA DIAL to 120 SPACE 1 in alphabetical order

(or any voice number you wish to write over)

Press [ENT] - voice is now stored as 120 TRUMPET

We are now going to rename this voice, as it would be impractical to have twodiffering TRUMPET sounds with the same name:-

Press [VOICE] (edit section buttons)Dial ALPHA DIAL to 120 TRUMPET (in this example)

Press [E] SPECIAL

Press [+PAGE]LCD reads = change voice name

old name = TRUMPET new = ?Type using alphabet keys TRUMTON or any name you wish to call it

(Hold SHIFT for capital letters)

Press [ENT] twice

Compare the two trumpet sounds TRUMPET and TRUMTON!

To hear how the other 127 TIMBRES (sampled sounds) would sound with theabove ADSSR edits:-

Press [VOICE]Dial ALPHA DIAL to select 120 TRUMTON

Press [A] TIMBREDial ALPHA DIAL to scroll through, play and hear each TIMBRE

This is a quick way of writing a new voice.

FURTHER VOICE EDITING (Modulation, Skew)

In this example we shall use the new voice 120 TRUMTON:-

Press [VOICE] (edit section buttons)Dial ALPHA DIAL to select 120 TRUMTON

Press [C] (MODULATION)

Press [A] (Delay) dly = 50change to 127 using ALPHA DIAL

Press [B] (Type) typ = 01

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change to 04

Press [C] (Depth] dpt = 01change to 08

Press [D] (Frequency) frq = 45change to 06

Press [ESC]

Press [D] (SKEW)

Press [A] (Skew On/Key On) kon = offchange to ON using ALPHA DIAL

Press [B] (Skew On/Key Off) koff = offchange to ON

Press [C] (Type) typ = 01leave as 01

Press [D] (Depth) dpt = +01change to -24

Press [E] (Time) tme = 00change to 06

Store this voice edit to 69 SPACE2 and rename, as explained previously.

SAVING YOUR EDITS TO DISK AS A .VCE FILE

We shall now save these voice edits to your TUTORIAL BACK-UP disk as a .VCEfile, and name it NEWONES.

NOTE:- Ensure your TUTORIAL BACK-UP DISK is UNPROTECTED(ie plastic tab window closed) and inserted into your disk-drive

Press [DISK] (edit section buttons)LCD reads = SELECT FUNCTION

Press [C] = FILE SAVE

Press [A] = VOICELCD reads = Save ORIGINL.VCEType using alphabet keys NEW ONE over ORIGINAL

NOTE:- Don’t worry the ORIGINAL.VCE file will not be erased, it is just the way theWS works!

Press [ENT] twice to saveIf you wish to Load back ORIGINL.VCE file (which has SPACE 1) the procedure is

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as follows:-

Ensure TUTORIAL BACK-UP disk is in drive.

Press [DISK] (edit section buttons)

Press [B] LOAD

Press [A] VOICEDial ALPHA DIAL to select ORIGINL.VCE

Press [ENT] twice

The original voice data only has now loaded, and the edits you made to yourprogramme styles, globals etc in the previous lessons have not been affected,they are still in the keyboards memory. All we did was to load a new voice file.

Similarly, you can save and load globals, and sequences in the same way.

PROGRAMMABLE DRUMKIT

The programmable DRUMKIT is voice 127 and is not to be confused with DRUMS(WS non-programmable).

Assign DRUMKIT to track [A] by holding down [@ DIAL] and dialling the ALPHADIAL, then turn OFF tracks [B] [C] [D] [E].

These are the edits you can make to your drumkit:-

* COPY* FOLD* MODIFY:-

[A] = Assign each sound to the Left, Right or Both speakers, or Mute.[B] = Assign effects EFF1, EFF2 or both[C] = Volume level -08 to +06 dB[D] = Sampling or Pitch Frequency from 7.90Khz to 40.1Khz

* SPECIAL:- In this function it is possible to program a second drum instru ment to play on the same key. The instrument you hear will depend on how hard or soft you press the key. This is called DYNAMIC SWITCH.

* RESTORE:- Restores the original factory preset DRUMKIT

VOICE127 : voice name = DRUMKIT / ESCBd Gate Key=C 2 fld=off [MODIFY] [SPEC. ]

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HOW TO ACCESS THE EDIT FUNCTIONS OF THE DRUMKIT

Press [A] DRUMKIT flashesPress [VOICE] (edit section buttons)LCD reads = VOICE 127 DRUMKIT (Bd GATE flashes)

Bd Gate Key = C2 Fold Modify Special

[A] [B] [C] [D] [E]

Press [A] = Bd Gate (flashes)Dial ALPHA DIAL to assign a different instrument to C2

Press [B] Keynote (flashes)Dial ALPHA DIAL to change keynote or press any key from C2 to

C7

Press [C] (FOLD ON/OFF) adds another octave to your DRUMKIT

Press [D] (MODIFY)

Press [A],[B],[C], or [E] and use ALPHA DIAL to change values asshown in MODIFY above

Press [ESC]

Press [SPECIAL]

Press [A] (Dynamic Switch On/Off) use ALPHA DIAL on/off

Press [B] (Instrument Switch) use ALPHA DIAL or press a key toselect a 2nd Instrument

Press [E] to restore original DRUMKIT, then [ENT] or [ESC]

EDITING THE DRUMKIT

In this example we are going to reduce the volume of the RIMSHOT, change theeffect, panning and frequency, and also assign a second instrument using theSPECIAL feature, and finally copy it to C7:-

Ensure DRUMKIT is flashing on [A] track, and all other tracks are turned off.

Bd Gate C 2 -instrum. output prog / ESCcentre eff 2 lev=+6 frq=10.3

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VOLUME:-

Press [VOICE] (edit section buttons)

Press B2 on the keyboard = Rim Shot (flashes LCD [A])

Press [D] MODIFY

Press [C] (LEVEL) lev = +06change to 00 using ALPHA DIAL

FREQUENCY:-

Press [D] (FREQUENCY) frq = 8.37change to 7.90 using ALPHA DIAL

PANNING:-

Press [A] (INSTRUMENT OUTPUT)= centre (flashes)change to “right” using ALPHA DIAL

EFFECTS:-

Press [B] (EFFECTS SEND) eff 2 (flashes)change to “eff1/2” using ALPHA DIAL

Press [ESC]

SPECIAL:-

Press [E] (DYNAMIC SWITCH) sw= offchange to ON using ALPHA DIAL

Press [B] (INSTRUMENT SWITCH)select CLAPS by dialling ALPHA DIAL or press B3

Press [ESC]

We are now going to copy the Rim Shot to C7:-

Press [B] (Key = B2)change to C7 by dialling ALPHA DIAL or press C7

SAVING EDITS:-

Press [ENT] twice

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IMPORTANT NOTE:- SAVING YOUR EDITS TO DISK

If you wish to save any edits you have made to disk as an ALL file, VOICE file etc.,remember to rename the file, if you want to keep your original files.

For example:- You have loaded LESSON1.ALL (an ALL file) already in the key-board, and have made edits to the drumkit, programme styles etc., which you wishto save to disk as an .ALL file. By renaming this file LESSONX you will not losethe original LESSON1 file.

See SAVING A VOICE FILE TO DISK section, page 39, to remind you how tosave a file to disk, however ensure you press [ALL] instead of [VOICE].

Key Not No. Instrument Key Not No. Instrument

C2 36 1 Bass Drum - GATE KIT 1 C5 72 37 Bongo 2 - High - PERC.

C#2 37 2 Snare Noise C#5 73 38 Bongo 1 - Low

D2 38 3 SD Gate D5 74 39 Conga 2/3 - High

D#2 39 4 SD Fusion D#5 75 40 Conga 1 -Medium

E2 40 5 Tom Room 1 - High E5 76 41 Conga 4 - Low

F2 41 6 Tom Room 2 - Medium F5 77 42 Guiro

F#2 42 7 Cabasa F#5 78 43 Quica 1 - Low

G2 43 8 Tom Room 3 - Low G5 79 44 Timbale 1 - High

G#2 44 9Tambourine 1 - SoftShort G#5 80 45 Timbale 2 - Low

A2 45 10 Tom Room 4 - Big A5 81 46 Agogo 1 - Low

A#2 46 11 Cowbell A#5 82 47 Triangle

B2 47 12 Rimshot B5 83 48 Whistle Loop

C3 48 13 Bass Drum - JAZZ KIT 2 C6 84 49 Vox Bass Drum - VOICE

C#3 49 14 Brush 2 / Brush 3 C#6 85 50 Shot

D3 50 15 Snare Drum Jazz 1 D6 86 51 Vox HOH

D#3 51 16 Brush 1 D#6 87 52 Vox SPOO

E3 52 17 Tom 1 - High E6 88 53 Vox BOOM

F3 53 18 Tom 2 - Medium F6 89 54 Vox Tom - High

F#3 54 19 Hi Hat 1 Closed F#6 90 55 Vox Hi Hat 1

G3 55 20 Tom 3 - Low G6 91 56 Vox Tom - Low

G#3 56 21 Hi Hat Foot G#6 92 57 Vox Hi Hat 2

A3 57 22 Wood Block A6 93 58 Vox Tip

A#3 58 23 Hi Hat Open A#6 94 59 Vox Tap

B3 59 24 Claps B6 95 60 Vox Tip Tap

C4 60 25 Bass Drum - DRUM KIT 3 C7 96 61 Vox HAA Voice - FOLDED

C#4 61 26 Ride C#7 97 62 Tambourine 2 - Acc Long

D4 62 27 Snare Drum D7 98 63 Brush 3

D#4 63 28 Ride Cup D#7 99 64 Snare Drum Jazz 2

E4 64 29 Electric Tom 1 E7 100 65 Hi Hat 2 - Closed

F4 65 30 Electric Tom 2 F7 101 66 Claves

F#4 66 31 Splash F#7 102 67 Conga 3 - Slap

G4 67 32 Electric Tom 3 G7 103 68 Quica 2 - High

G#4 68 33 Crash Cymbal 1 G#7 104 69 Agogo 2 - High

A4 69 34 Vibra Slap A7 105 70 Metronome 1 - Freq. 1

A#4 70 35 Crash Cymbal 2 A#7 106 71 Metronome 2 - Freq. 1

B4 71 36 Bells B7 107 72 Metronome 1 - Freq. 2

Default WS Drumkit 1.10 C8 108 73 Metronome 2 - Freq. 2

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Part Four

LESSON - USING THE SEQUENCER

NOTE:- Load LESSON2 from your “WORKING DISK” into the keyboard and savethis lesson to your “TUTORIAL BACK-UP DISK (see DISK PROCEDURES “Loadingan .ALL file” and “Saving an .ALL file).

There are three ways of recording a song pattern using the sequencer as follows:-

1. Single Track by Track2. Internal Styles (using automatic accompaniment)3. Programme Styles (using automatic accompaniment)

SINGLE TRACK RECORDING

Song Pattern numbers and globals are 32 - 63. To record a single track:-

Press [SONG PATT] (lit)Press [BOSSA] (Pattern No. 32 in this example)

Note:- Choose an empty pattern or one you are happy to clear

Press [REC]LCD Reads = 32 EMPTY: <PATTERN Page 1/1

Note:- If pattern not EMPTY press [D] CLEAR and [ENT] twice to clear.

Press [E] = RECLCD reads = OFF on all tracks A B C D E page 1/3Press [+PAGE]LCD reads = <<REC MEM = ?% page 2/3

CLEAR QUANT ERASE MODE

Press [D] = MODELCD reads = <<MODE page 1/1

Time = 4/4 Len =? Pun = off

Press [C] = Length (Number of bars )Dial ALPHA DIAL to select 8 bars (Holds 1-99 bars)Press [ESC]LCD reads = <<REC page 1/3

Press [E] = ORGAN 1 (flashes)Select a voice of your choice ie RHODX

Dial ALPHA DIAL to select a slower tempo eg. 84

Press [START] and begin playing after the fourth metronome beat(Counter reads 1.1.1. on LCD). If you miss this cue press [STOP] and then[START] again when ready.

If you are following the above example you will only be able to play 8 bars of music,

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the sequencer will then stop recording at counter reading 8.4.24.

The [REC] and [E] track are still lit and flashing.

At this point you can either overdub (add further notes to your recording) on this track[E], or choose another track to record on.

OVERDUB

Press [START] and begin playing after the fourth beat of the metronome. Sequencer will stop automatically.

You can press [START] and play (overdub) as many times as you like. Thisis a good way of recording a complicated piece of music, step by step.

Press [E] (remains lit - not flashing)

RECORDING ANOTHER TRACK

Press [D] (light flashes) or any other track you wish to record on.Press [START] and begin playing after the 4th beat of the metronome

as above. You will also hear track [E] playing back at the sametime.

If you wish to CLEAR a track you have recorded on carry out the following:-

CLEARING A TRACK

In this example we shall clear TRACK D:-

Press [+PAGE] = page 2/3Press [A] = CLEARLCD reads <<<CLEAR page 1/2

[TRACK A] (flashes)

Press [D] = TRACK D (flashes)Press [ENT] twicePress [ESC]LCD reads = <<REC page 1/3

NAMING YOUR SONG

Press [ESC]Press [A] = NAMELCD reads = NAME change

Old name = empty New = ?Type using alphabet keys to write the name of your song

Press [ENT] twicePress [ESC] twice

PLAYING BACK YOUR SONG

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Press [SONG PATT] (red light on)Press [BOSSA] 32Press [START] and you will hear your song play

Well done you have recorded your first song!

RECORDING A SONG PATTERN USING INTERNAL STYLES

This type of recording allows you to record up to four tracks of an internal styles autoaccompaniment, using single fingered or full chords. In this example we shall useInternal Style SONG 116, and set the tempo to 100 for recording:-

Press [SONG PATT] (lit)Press [BEGUINE] 33 EMPTYPress [REC] (lit)

Press [E] = RECLCD reads = 33 EMPTY << REC all tracks offDial ALPHA DIAL to set TEMPO to 100

Press [+PAGE]Press [D] = MODELCD reads = time 4/4 length = infinity etc

Set the time signature and length of bars if required using theALPHA DIAL

Press [ESC]LCD reads = << REC page 1/3Press [INT STYLES] (tracks A B C D lit)Press [SONG] (52) button in rhythm styles sectionPress [COMMON CHORDS] light flashesPress [START] You will now hear the metronome. After the 4th beat

begin playing the chords of your song in the lower octave of thekeyboard

Press [STOP]Press [COMM CHORDS] twice (remains lit - not flashing)

IMPORTANT NOTE:- If [COMM CHORDS] is left flashing, the recording you havejust made will be erased.

Press [E] (flashes)On this track you will record the melody of your song.

Press [START] after the 4th beat of the metronome you will hear thechords you recorded being played back. Now start to play yourmelody.

Press [STOP]Press [E] (remains lit)

We will now store the tempo setting permanently:-

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Press [ESC]Press [TEMPO] = 120Dial ALPHA DIAL to set tempo to 100Press [ESC]

If you now wish to name your song press [NAME], type in the song name usingalphabet keys, press [ENT] twice, and press [ESC] twice.

If you do not want to name your song:-

Press [ESC]

You have now recorded your song, press [START] to hear it playback.

Note:- if you wanted to record the introduction and ending of your chosen InternalStyle, press [INTRO/END] instead of [START] at the beginning of your recording,and press [INTRO/END] at the end of your recording.

Also you can record the fill at anytime throughout yourrecording, by pressing [FILL].

RECORDING A SONG PATTERN USING PROGRAMME STYLES

The procedure for recording a song pattern using programme stylesis the same as above USING INTERNAL STYLES in that you press the[PROG STYLES] button instead of [INT STYLES]LESSON - WRITING A PROGRAMME STYLE

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There are many ways of writing a new programme style as follows:-

1. Copying from the 32 INTERNAL STYLES the full automaticaccompaniment of the major, minor, and seventh chords, intro, fill, andendings, (called riffs) using a combination of these 32 styles

2. Copying from the PROGRAMME STYLES the riffs as above

3. Single Track by Track, whereby you will have to write your own drum, bass,and accompaniment tracks.

COPYING PARTS FROM THE INTERNAL STYLES

In this example we will be using parts of Internal Styles Beguine, Bossa, Song,Cha Cha:-

COPYING INTRO FROM BEGUINE

Press [PROG STYLE] (lit)Press [LATIN 2] 83 EMPTYPress [REC]Press [E] RIFFLCD reads = << RIFF select page 1/2

[MAJOR] [MINOR] [7TH]

Press [+PAGE]LCD reads = [INTRO] [FILL] [END] page 2/2

Press [A] = INTROLCD reads = [MODE] [COPY] [CLEAR] [REC]Press [B] = COPYLCD reads = From: 83 EMPTY -INT Empty TO: 83 EMPTY

Dial ALPHA DIAL to read 97 BEGUINEPress [ENT] twice, [ESC] twice

LCD reads = [MAJOR] [MINOR] [7TH] page 1/2

Continue.......

COPYING MAJOR FROM BOSSA

Press [A] = MAJORLCD reads = [MODE] [COPY] [CLEAR] [REC]

Press [B] = COPY

Part 5

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LCD reads = From: 97 BEGUINE -INTRO TO: 83 EMPTY

Dial ALPHA DIAL to read 96 BOSSAPress [C] = INTRO (flashes)

Dial ALPHA DIAL to select MAJORPress [ENT] twice, [ESC] twiceLCD reads = [MAJOR] [MINOR] [7TH] page 1/2

Continue.......

COPYING MINOR FROM BEGUINE

Press [B] = MINORLCD reads = [MODE] [COPY] [CLEAR] [REC]Press [B] = COPY

LCD reads = From: 96 BOSSA - MAJOR TO: 83 EMPTYDial ALPHA DIAL to 97 BEGUINEPress [C] = MAJOR (flashes)

Dial ALPHA DIAL to select MINORPress [ENT] twice, [ESC] twiceLCD reads = [MAJOR] [MINOR] [7TH] page 1/2

Continue.......

COPYING 7TH FROM CHA CHA

Press [C] = 7THLCD reads = [MODE] [COPY] [CLEAR] [REC]

Press [B] = COPYLCD reads = From: 97 BEGUINE - MINOR TO: 83 EMPTY

Dial ALPHA DIAL to read 113 CHACHAPress [C] = MINOR (flashes)Dial ALPHA DIAL to select 7TH

Press [ENT] twice, [ESC] twiceLCD reads = [MAJOR] [MINOR] [7TH] page 1/2

Continue.....

COPYING FILL FROM SONG

Press [+PAGE]LCD reads = [INTRO] [FILL] [END] page 2/2Press [B] = FILL

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LCD reads = [MODE] [COPY] [CLEAR] [REC]

Press [B] = COPYLCD reads = From: 113 CHACHA - 7TH TO: 83 EMPTYDial ALPHA DIAL to 116 SONG

Press [C] = 7TH (flashes)Dial ALPHA DIAL to select FILL

Press [ENT] twice, [ESC] twiceLCD reads = [MAJOR] [MINOR] [7TH] page 1/2

Continue......

COPYING ENDING FROM SONG

Press [+PAGE]LCD reads = [INTRO] [FILL] [END] page 2/2

Press [C] = ENDLCD reads = [MODE] [COPY] [CLEAR] [REC]

Press [B] = COPYLCD reads = From: 116 SONG - FILL TO: 83 EMPTY

Press [C] = FILL (flashes)Dial ALPHA DIAL to select END

Press [ENT] twice, [ESC] twice

Continue.....

NAMING YOUR PROG STYLE

Press [ESC] againLCD reads = [NAME] [TEMPO] [COPY] [CLEAR] [RIFF]

Press [A] = NAMELCD reads = OLD name = empty NEW name ?

Type using alphabet keys and numeric keypad LATIN3Press [ENT] twice, [ESC] twice

On playing back your new programme style LATIN3, by pressing [INTRO] and holdingdown a chord, you will hear the style being played with GLOBAL 83 of PROG STYLELATIN2. Try out a Minor, 7th, Fill, and hear the combination of these parts put together.

CHANGING THE GLOBAL OF YOUR NEW STYLE

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Try out other globals while you are playing, using the [+PAGE] or [-PAGE] buttons.

To store your chosen GLOBAL eg. GLOBAL 84:-

Press [+PAGE] to select GLOBAL 84Press [ENT] once

LCD reads = STORE GLOBAL 84 SONG to 84 SONGDial ALPHA DIAL to 83 LATIN2Press [ENT] once

An example of the above programme style with global 84 is stored under PROGSTYLE 95 COUNTRY for you to compare yours with.

COPYING PARTS OF THE PROGRAMME STYLES

The procedure is the same as copying parts of the internal styles except you wouldpress [PROG STYLES] instead of [INT STYLES] button.

In this example we shall be copying all the parts of PROG STYLE 68 EIGHT BEATin one go, then clearing some tracks, enabling you to record new tracks of your own.

COPYING ALL PARTS

Press [PROG STYLES] (lit)Press [SONG] 84 EMPTY

Press [REC]Press [C] = COPYLCD reads = << COPY

From: ...?.... To: 84 EMPTY

Dial ALPHA DIAL to 68 EIGHT BPress [ENT] twice, [ESC] once

Continue.......

CLEARING A TRACK FROM PROG STYLES

Press [E] = RIFFPress [A] = MAJORPress [E] = RECLCD reads = MAJOR REC page 1/3

Press [+PAGE]LCD reads = MAJOR page 2/3

[CLEAR] [QUANT] [ERASE]

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Press [A] = CLEARLCD reads = MAJOR CLEAR page 1/2

TRACK A (flashing)

Press [D] = TRACK D (flashing)Press [ENT] twice, [ESC] once

TRACK D has now been cleared, press [D] if you wish to recordon this track

Continue......

ERASING A NOTE ON THE DRUM TRACK ENDING (crash cymbal)

Press [ESC] twiceLCD reads = << RIFF SELECT page 1/2

[MAJOR] [MINOR] [7TH]

Press [+PAGE]Press [C] = ENDPress [E] = RECLCD reads = << END REC page 1/3

Press [+PAGE]LCD reads = << END page 2/3

[CLEAR] [QUANT] [ERASE]

Press [C] = ERASELCD reads = << END ERASE page 1/1Press [A] = DRUMS twice (red light flashing)

NOTE: CRASH CYMBAL is G#4 on the keyboard, press this note now to confirmwere it is located. This is the note we shall erase from the riff END.

Press [START] and hold down the note G#4(You will hear the END riff play for two bars)

Press [STOP]Press [A] = DRUMS (red light - not flashing)

Press [ESC] onceLCD reads = <<< END REC page 1/3

Its from this page you can continue with recording and overdubbingon tracks if you wish

Press [REC] to exit record mode (unlit)

Remember to copy the GLOBAL of EIGHT B to your new PROG STYLE and renameit, if you want to.

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TRACK BY TRACK RECORDING

Before you begin you should have a good idea of what you want to accomplish ie;which RIFFs you want to write and the:-

TIME SIGNATURE; LENGTH OF BARS; KEY SIGNATURE

NOTE:- the length of your RIFF will automatically loop (repeat playing) allowing youto overdub, as explained in USING THE SEQUENCER - SINGLE TRACKRECORDING, enabling you to build up complicated RIFFS.

Press [PROG STYLE]= lit and press an empty RHYTHM STYLEbutton you wish to store it to.

Press [REC] (lit)Press [E] = RIFF

Press [A] [B] or [C] = MAJ, MIN, or 7TH

Press [A] = MODELCD reads = <<...... MODE page 1/1

Time = 4/4 Len = 2 Pun = off Key = C

Select either of the above by pressing [A] [C] or [D] and diallingthe ALPHA DIAL

Press [ESC]

Press [E] = RECLCD reads = <<<....REC page 1/3

OFF on all tracks

Press [A] to record DRUMS (red light flashing)

NOTE: You can practise first. Just play the notes before pressing [START].

NOTE: After you have finished recording press [STOP] and playback your track

NOTE:- If you find your timing is out you can now quantize your track if you wish (seeQUANTIZE SECTION for definition)

Continue......

QUANTISING A TRACK

Press [+PAGE]Press [B] = QUANT (Quantize)

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LCD reads = <<<<......QUANT = 96 page 1/1

Press [A] = TRACK A (flashes - red light on)Dial ALPHA DIAL to select the QUANTIZE value you want eg. 16

Press [ENT] twice, [ESC] once

Repeat the recording process for the other tracks. Note you can change the voice ofthe track whilst recording.

Press [REC] = unlit to exit RECORD mode

If you make any mistakes don’t worry, you can clear any track separately and re-record over it (as previously explained) without destroying the whole of your RIFF.

Remember to name your Programme Style

QUANTIZE SECTION

If any timing errors are made during a recording, the sequencer can clean up or“quantize” the timing errors so that the recording can be replayed with everythingin perfect time. All that the WS workstation requires from you is to know how manyparts to divide the bar into.

On the WS there are divisions of 8,12,16,24,32,48 and 96. For simpler music wherenothing more than a quaver (1/8 note) is used, a quantize value of 8 would be anideal way to correct any timing errors. It would ensure that nothing other than perfectquavers exist. Crotchets, minims, and semibreves would still beretained as quantizing only condenses notes played “in the gaps” (grace notes etc).

The following are a few general rules to get you out of trouble in most situations,remember that quantizing is only necessary if you feel timing errors are present in yourrecording:-

For most modern music, bossa, samba, eight beats, 4/4 marches etc., usethe value of 16. However, where you have played fast runs (faster than semi-quavers) or in double-time use the value of 32.

For swing, quick-steps, foxtrots, boogie, shuffle, waltzes and 6/8 marchesuse the value of 12. For fast runs, as explained above, and double-timeplaying, use the value of 24.

If you want to experiment with quantizing, the best way to learn how the systemoperates is to record a fairly quick succession of notes and then quantize the trackdown to the lowest value of 8. You will then hear all the notes “outside” the timing valuebeing merged into quavers.

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Part Six

LESSON - CHAIN COMPOSE

The CHAIN COMPOSE function allows you to write up to four chains, each chainis recorded using up to 32 PARTS. A PART can contain any combination ofthe SONG PATTERNS 32 to 64. A SONG PATTERN can be:-

- a complete song- parts of a song (ie verse, chorus, etc)

Chain 1 Chain2 Chain 3 Chain 4 JukeBox [A] [B] [C] [D] [E]

PARTS 1-32 1-32 1-32 1-32 1-4 (chains)

SONG PATTS(buttons)

32-64 32-64 32-64 32-64 N/A

The JUKEBOX function is used to play each chain consecutively.

In this example we shall explain how the song ESPANA has been chainedtogether.

NOTE:- Load LESSON3 from your “TUTORIAL DISK” into the keyboard andsave to your “TUTORIAL BACK-UP” disk (see DISK PROCEDURES Loading an.ALL file and Saving an .ALL file).

Press [SONG PATT]Press [BOSSA] 32LCD reads = PATT1 GLOBAL 32 ESPANA1 (8-bar Intro)

Press [START] and listen to the Intro playPress [BEGUINE] 33LCD reads = PATT2 etc., (10-bar Break)

Press [START] and listen to this part play

Continue pressing the SONG PATTERN buttons from JOROPO toROCK where parts of the song ESPANA have been recorded.

32empty GLOBAL_32 free

Chain1 Chain2 Chain3 Chain4 JukeBox

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These parts have been chained together and to see how this chain has beenwritten press [CHAIN COMPOSE], press [REC], press [A] = CHAIN1, press [A],use ALPHA DIAL to scroll through the following:-

SONG PATT ^

CHAIN 1 [A] > PART01 = 32 PATT1 Loop = 01 (8-bar Intro)PART02 = 33 PATT2 Loop = 01 (10-bar Break)PART03 = 34 PATT3 Loop = 01PART04 = 35 PATT4 Loop = 01PART05 = 36 PATT5 Loop = 01PART06 = 37 PATT6 Loop = 01PART07 = 38 PATT7 Loop = 01PART08 = 39 PATT8 Loop = 01

Press [REC] to exit CHAIN COMPOSE

To hear all the parts playback together in a chain:-

Press [CHAIN COMPOSE]Press [A] = CHAIN1Press [START]

WRITING A CHAIN COMPOSE

In this example we shall write a chain compose on CHAIN 2 - [B], using the SONGPATTERNS [48 SAMBA] to [52 SONG] which contain the Intro, Verse 1, Middle8, Link and Ending of the song “IN THE MOOD”, and loop some of these partsmore than once to make a complete song.

This is how it will be written:-

SONG PATTS ^

CHAIN 2 [B] > PART01 = 48 MOOD IN Loop = 01 (Intro)PART02 = 49 MOOD V1 Loop = 02 (Verse)PART03 = 50 MOOD M8 Loop = 02 (Middle8)PART04 = 51 MOOD LK Loop = 01 (Link)PART05 = 52 MOODEND Loop = 01 (End)

This is how we do it:-

Press [CHAIN COMPOSE] - lit

Press [B] = CHAIN 2Press [REC]

Press [B] = CHAIN 2 (flashes)LCD reads = 32 PATT1 << CHAIN COMPOSE #2 page 01/32

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* Press [A] = PART01Press [48 SAMBA] = 48 MOOD INPress [ENT] once to store this to PART01

* Press [+PAGE] to PART02 = NullPress [49 CHACHA] = 49 MOOD V1Press [ENT] once to store this to PART02Press [C] Loop = 01, dial to 02 using ALPHA DIAL

* Press [+PAGE] to PART03Press [A] = PART03Press [50 SALSA] = 50 MOOD M8Press [ENT] once to store this to PART03Press [C] Loop = 01, dial to 02 using ALPHA DIAL

* Press [+PAGE] to PART04Press [A] = PART04Press [51 LATIN2] = 51 MOOD LKPress [ENT] once to store this to PART04

* Press [+PAGE] to PART05Press [52 SONG] = 52 MOOD ENDPress [ENT] once to store this to PART05

Press [REC] to exit CHAIN COMPOSEPress [START] to hear what you have programmed

An example of this CHAIN is stored on CHAIN 4 for you to compare yours with.

JUKEBOX

If you press [E] = Jukebox (flashes), Chains 1 - 4 will play consecutively. Inthis example you will hear Chain1 = ESPANA, Chain2 = IN THE MOOD (yours),Chain4 = IN THE MOOD (Example).

You will find at the back of this tutorial a Song Pattern / Chain ComposeWorksheet for you to write up your chain compose settings. We stronglyrecommend that you complete these before you start chain composing as you canget lost in the maze!

Looping the SONG PATTERNS does not use up any memory at all, nor doesChain Composing. This is a good way of storing more SONGS in the keyboard’smemory, as normally the memory is only sufficient to hold one completeSONG.

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Part Seven

LESSON TRANSPOSING A SONG

Load the .ALL file LESSON4 from your “WORKING DISK” into the keyboard and savethis lesson to your “TUTORIAL BACK-UP DISK” (See DISK PROCEDURES Loadingan .ALL file, Saving an .ALL file)

This file contains the Song “Arthur”, on song pattern button 32 Bossa, and the openingchord is Cm. Press [START] to hear this song play. You can play along using the fulloctaves of the keyboard with voice GRANDP.

In this example Song “Arthur”, we shall transpose Tracks [B] [C] [D] up 2 semitones(the Drum Track [A] must not be transposed). Track [E] does not contain any sequencedata, it is a “free” track for you to play along, in the key the Song is transposed to,therefore it is not necessary to transpose this Track.

Press [SONG PATT]Press [BOSSA] 32 = Arthur’s ThemePress [GLOBAL] in the Edit SectionLCD reads = GLOBAL 32: section type page 1/7

Press [+PAGE] twiceLCD reads = GLOBAL 32: section transposer page 3/7

[A]= 00 [B]= 00 [C]= 00 [D]= +12 [E]= 00

Press [B], dial ALPHA DIAL to +02Press [C], dial ALPHA DIAL to +02

Press [D], dial ALPHA DIAL to +14Press [ENT] twice

The opening chord of the song is now Dm, to play along with the song you will NOWhave to play in the key it has been transposed to.

Alternatively, if you transpose Track [E] up 2 semitones, you can play along in theoriginal key, your opening chord being Cm.

LESSON CHECKING THE MEMORY AVAILABLE IN THE KEYBOARD

There are several ways of checking the available memory, this is one of them:-

Press [REC]Press [C] = COPY

Press [ENT] onceLCD reads Mem = 64% (available memory)

Press [ESC] twice

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LESSON MIDI

MIDI INTRODUCTION

MIDI (Musical Instrument Digital Interface), is a means by which information can beexchanged between different musical instruments, computers, data file players etc,in a compact representation.

Beginners often assume that the ‘music information’ is an audio signal travelling downthe MIDI cable from one instrument to another. This is not the case.

An analogy of MIDI signals or information is that of an electric equivalent of the paperscroll that controls an old electric piano or fair-ground organ. The paper scroll simplyinstructs the piano when, and what note, to play.

Of course MIDI information is more advanced than the paper scroll and contains a lotmore than just note data. Other signals such as note velocity (how hard the key waspressed), after-touch (how much pressure was applied after the initial key press),Timing, voice or program change. Just to mention a few.

To enable you to control more than one instrument as in the above example, MIDIchannel information is attached to MIDI data such as note and program changes, asshown below.

The MIDI specification provides a total of 16 MIDI channels. This could be used tocontrol up to 16 separate instruments or a number of separate voices or sounds in amultitimbral instrument (this is an instrument than can sound more than one voice suchas the WS).

MIDIIn

MIDI Out

?? ??

MIDI Cable MIDI Data

NoteC2

NoteE4

ProgramChange

NoteC2

ProgramChange

NoteF5

Note =A2Ch. =1

Note =F#3Ch. =2

Note =F#3Ch. =1 ??

MIDIData

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MASTER & SLAVE INSTRUMENTS

In the basic of instrument setups, you have a master ‘controller’ keyboard orinstrument. This is where you generate the note and other information, this is thenpassed onto other ‘slave’ instrument(s) via the MIDI cable.

Even the WS keyboard can be thought of as a master keyboard and ‘built in’ soundexpander. Each can be controlled separately using the LOCAL On/Off controls on theMIDI menu page 5/7 as shown in the below diagram.

WS MIDI CHANNELS

The WS has five tracks, each of which can be controlled independently either directlyfrom the keyboard (WS keyboard owners), and/or via MIDI. Each track can beassigned a different MIDI channel (as default track A=MIDI Channel 1, through toE=MIDI Channel 5) or the same MIDI channel for layered sounds.

In addition, a MIDI Common channel is provided to enable you to control all five tracksfrom one MIDI channel (this enabling such things as layered sounds etc). Also, theMIDI Common channel is used to provide note information to the automatic accom-paniment (if you do not set this up correctly, you just get the drums sounding), and theexternal remote control of WS Globals using the MIDI program change 0-127messages.

For the more advanced users, three more MIDI channels are provided in the WS whichenable you to control the Effects 1, Effects 2 and Sequencer Song selection using aprogram change 0-127 on the appropriate channel.

*MIDI : section local off page 5/7on on on on on

WS SoundExpander

WS SoundExpander

WS SoundExpander

WS SoundExpander

WS SoundExpander

Track A Track B Track C Track D Track E???

MIDIIN

??? MIDIOUT

WS Keyboard

?

? ? ? ? ?

Local On/Off

Local On/Off

Local On/Off

Local On/Off

Local On/Off

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*MIDI : channel section sel. page 1/71 2 3 4 5

*MIDI : common midi ch. page 2/7com=16 ef1=6 eff2=7 seq=10 copy=off

A Typical MIDI setup is shown in the below diagram. As you can see, when using theWS MIDI module, the ‘right hand’ is normally set to MIDI channel 1, the ‘left hand’ isnormally set to MIDI channel 2 and the bass pedals is normally set to MIDI channel3.

As your left hand also normally plays chords, this is also where we should set up thecommon channel. However, an Accordion is a small exception in that the chord andbass buttons can normally send out on different channels and thus, the commonchannel should be set to the chord button MIDI channel.

MIDI LOCK

If you set the MIDI LOCK this will do two changes. Firstly, it will ‘lock’ the MIDI channelssetup in all Global memories, so that when you subsequently load a new ALL file, thechannels will remain as they were. Secondly, it will Turn on the COPY ON function.

This COPY ON function is used to simultaneously copy any subsequent changesmade to the MIDI channels, to ALL 128 Globals memories. However, these will ONLYtake place if you change a MIDI channels. To ensure that all your channels are setup the same and on all globals, I would suggest that you change EVERY track andcommon channel, even if this means changing from the default and then back to thedefault. This will then copy the default to all 128 globals memories.

It may sound complicated but it is not!. Remember that once you have setup your MIDIchannels to save your setup to disk for future use. A MEMORY PUFF will restore thefactory settings of ALL parameters and that includes the MIDI channels!.CHECKING YOUR MIDI CABLE.

Right Hand OnMIDI Ch. 1

Bass ButtonsOn MIDI Ch. 2Chord Buttons On MIDICommon Channel No. 3.

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If you suspect a possible problem with your MIDI cable, it is possible to easily checkthe cable using just your WS. Simply connect the cable to both the MIDI in and MIDIout of your WS, then ensuring that you have ANY Common channel set (it is not setto OFF), press the [Page+] button.

You should notice that where as normally the Global number will increment up one ata time, it is now incrementing in greater steps. This is because each time you pressthe [Page+] button, your WS send out a special Control message. As you have‘looped’ the MIDI out and in, this signal is passed back into the WS whereby it doesanother page plus. If you unplug the MIDI cable you should revert to single page steps.

One great thing about the WS is the ability to totally 'electronically' separate thekeyboard from the Sound expander using the local on/off function and so, alternativelyyou could turn local off and then, notes played on the WS keyboard would be sent outof the MIDI out and back into the MIDI in to the WS expander.

EDITORS NOTE:

We hope this Tutorial Guide has helped you to understand the many featuresavailable on this very versatile workstation and at the same time have had some funwith it.

The basis of this tuition was to make it as “friendly” as possible, and with this in mindthe lessons were structured to enable you to follow them successfully.

The WS allows you to create your own Songs, Styles, Voices. So now you know howto do it, why not send your compositions for inclusion in the disk library of theGemWorkS User Group, without which this Tutorial Guide could not have beenwritten.

To compliment this tutorial. GemWorkS also run a series of WS Roadshows orWorkshops, which enables you to have 'hands on' tuition together with other WSowners. If you would like one-to-one tuition, the authors Carol & Christeen are ableto offer this in the south and can be contacted on Portsmouth (0705) 376700.

Part Eight

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Voice No. Voice No Voice No.

Accordion 48 Guitar - Pick Bass 79 Sawtooth 1 58

Banjo 1 49 Guitar - Pk Bass 30 Sawtooth 2 122

Banjo 2 113 Guitar - Slap Bass 15 Sax - Hard 82

Bells 50 Harmonica 54 Sax - Soprano 18

Brass ff 38 Harmonica Accordion 107 Sax - Tenor 17

Brass pp 16 Harmonica Piano 100 Sinus - Bass 77

Brass Slow 43 Harmonica Sinus 108 Sinus - Bells 114

Brass Attack 102 Harp 39 Sinus - Brass 80

Cello 64 Harpsichord 7 Sinus - Clarinet 116

Choir 28 Honky Tonk 65 Sinus - Guitar 72

Clarinet 52 Horn - Detuned 85 Sinus - Harp 103

Clavinet 6 Horn - Flugel 21 Sinus - Horn 125

Clavinet Brass 104 Horn - Soft 119 Sinus - Muted 95

Clavinet Funk 42 Horns 55 Sinus - Pulse 126

Clavinet Organ 105 Marimba 5 Sinus - Sax 81

Clavinet Pulse 106 Muted 56 Sinus - Vibes 68

Clavinet Wow 70 Muted - Organ 109 Sinus - Vox 78

Cluster 115 Oboe 23 Sinus 1 59

Double Bass 76 Organ 1 24 Sinus 2 123

Drumkit 127 Organ 2 25 Space 1 120

Drums 31 Organ 3 26 Space 2 69

Flute 1 22 Organ 4 53 Space 3 74

Flute 2 86 Organ 5 63 Space 4 118

Funk ff 40 Organ 6 46 Space 5 101

FM Piano ff 36 Organ 7 117 Space 6 97

FM Piano mf 35 Organ 8 88 Strange 98

FM Piano pp 3 Organ 9 89 Strings ff 41

FM Pick 99 Organ 10 90 Strings pp 29

FM Synth 67 Piano ff 1 Strings - Attack 93

Grand Piano ff 33 Piano - Reverb 96 Synth Piano 112

Grand Piano mf 32 Pick rhd 66 Synth 1 51

Grand Piano pp 0 Pk Voice 92 Synth 2 45

Guitar & Piano 75 Plectra 1 27 Synth 3 62

Guitar - Acoustic 8 Plectra 2 91 Trombone 19

Guitar - Acoustic Bass 12 Pluck 94 Trombone Orch 83

Guitar - Electric Bass 13 Pulse 57 Trumpet 1 20

Guitar - Flanged 14 Pulse - Organ 110 Trumpet 2 84

Guitar - Funk 1 11 Pulse Soft 121 Tubes 47

Guitar - Funk 2 37 Rhodx ff 34 Vibes 4

Guitar - Hawaiian 61 Rhodx pp 2 Vibes - Fun 87

Guitar - Jazz 9 Robot 71 Violin 1 60

Guitar - Jazzy 73 Sawtooth - Pulse 111 Violin 2 124

Guitar - Lead 10 Sawtooth - Slow 44

WS VOICES IN ALPHABETICAL ORDER

Page 62: GEM WS Tutorial

Page 64

WS PERCUSSION INSTRUMENTS

Key Not No. Instrument Key Not No. Instrument

C2 36 1 Bass Drum - GATE KIT 1 C5 72 37 Bongo 2 - High - PERC.

C#2 37 2 Snare Noise C#5 73 38 Bongo 1 - Low

D2 38 3 SD Gate D5 74 39 Conga 2/3 - High

D#2 39 4 SD Fusion D#5 75 40 Conga 1 -Medium

E2 40 5 Tom Room 1 - High E5 76 41 Conga 4 - Low

F2 41 6 Tom Room 2 - Medium F5 77 42 Guiro

F#2 42 7 Cabasa F#5 78 43 Quica 1 - Low

G2 43 8 Tom Room 3 - Low G5 79 44 Timbale 1 - High

G#2 44 9Tambourine 1 - SoftShort G#5 80 45 Timbale 2 - Low

A2 45 10 Tom Room 4 - Big A5 81 46 Agogo 1 - Low

A#2 46 11 Cowbell A#5 82 47 Triangle

B2 47 12 Rimshot B5 83 48 Whistle Loop

C3 48 13 Bass Drum - JAZZ KIT 2 C6 84 49 Vox Bass Drum - VOICE

C#3 49 14 Brush 2 / Brush 3 C#6 85 50 Shot

D3 50 15 Snare Drum Jazz 1 D6 86 51 Vox HOH

D#3 51 16 Brush 1 D#6 87 52 Vox SPOO

E3 52 17 Tom 1 - High E6 88 53 Vox BOOM

F3 53 18 Tom 2 - Medium F6 89 54 Vox Tom - High

F#3 54 19 Hi Hat 1 Closed F#6 90 55 Vox Hi Hat 1

G3 55 20 Tom 3 - Low G6 91 56 Vox Tom - Low

G#3 56 21 Hi Hat Foot G#6 92 57 Vox Hi Hat 2

A3 57 22 Wood Block A6 93 58 Vox Tip

A#3 58 23 Hi Hat Open A#6 94 59 Vox Tap

B3 59 24 Claps B6 95 60 Vox Tip Tap

C4 60 25 Bass Drum - DRUM KIT 3 C7 96 61 Vox HAA Voice - FOLDED

C#4 61 26 Ride C#7 97 62 Tambourine 2 - Acc Long

D4 62 27 Snare Drum D7 98 63 Brush 3

D#4 63 28 Ride Cup D#7 99 64 Snare Drum Jazz 2

E4 64 29 Electric Tom 1 E7 100 65 Hi Hat 2 - Closed

F4 65 30 Electric Tom 2 F7 101 66 Claves

F#4 66 31 Splash F#7 102 67 Conga 3 - Slap

G4 67 32 Electric Tom 3 G7 103 68 Quica 2 - High

G#4 68 33 Crash Cymbal 1 G#7 104 69 Agogo 2 - High

A4 69 34 Vibra Slap A7 105 70 Metronome 1 - Freq. 1

A#4 70 35 Crash Cymbal 2 A#7 106 71 Metronome 2 - Freq. 1

B4 71 36 Bells B7 107 72 Metronome 1 - Freq. 2

Default WS Drumkit 1.10 C8 108 73 Metronome 2 - Freq. 2

Page 63: GEM WS Tutorial

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VOICE EDIT WORKSHEET

Page 64: GEM WS Tutorial

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GLOBAL EDIT WORKSHEET

Page 65: GEM WS Tutorial

Page 67

PROGRAM STYLE EDIT WORKSHEET

Page 66: GEM WS Tutorial

Page 68

SONG PATTERN & CHAIN COMPOSE EDIT WORKSHEET