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  • 7/30/2019 Gents and Jackanapes Printer Version

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    gentlemen & jackanapes

    Hiring a gentleman or jackanape increases

    a Factions standing by the amount of their

    initial cost.

    Note it is always their initial cost to hire that is

    added not the retaining fee.

    Gentlemen and Jackanapes are uniqueindividuals whose attributes and skills may

    not be enhanced, nor can any additional

    equipment be purchased for them.

    Gentlemen and jackanapes never roll on

    the campaign injuries table if they end the

    game down. They are hardy, experienced

    individuals and are assumed to recover from

    such a minor wound. If, however, they are

    removed from play their services are lost as

    they retire to recover from their wounds. A

    Faction cannot hire the character again for

    one game, but in subsequent ones they may

    but must pay the initial hiring cost once more.

    In some cases characters are hired together,

    for example Holmes and Watson. In this case

    if either model is removed from play, both must

    miss the subsequent games and pay the full

    hire cost to entice them back into a Faction.

    Spirits and demons are supernatural

    creatures and as such are spine chilling.

    Unlike normal supernatural or mundane

    models, spirits that lose their last wound must

    take a bravado test. If they pass the test they

    continue in the game with their last wound

    remaining. If they fail, the bond binding them

    to the world is broken, and they are removed

    from play.

    Using Gentlemen andJackanapes in campaigns

    Hiring

    Spirits & Demons

    Welcome to Gentlemen and Jackanapes the

    rst supplement to Empire of the Dead.

    From time-to-time every Faction may needto call upon individuals with specialist skills

    or, more likely, someone to do their dirty

    work for them. These are the Gentlemen

    and Jackanapes, special characters and

    mercenaries you can hire to add muscle,

    brains or skills to your Faction.

    In this supplement you will nd rules for

    employing these sell-swords as well as

    descriptions of each of the characters

    available. Of course hiring these individuals

    has its price, whether in cold hard cash

    or because you need to acquire exotic

    and arcane components for the intricate

    summoning rituals required to bind ethereal

    creatures to this world if only for a eeting time.

    Over time new characters will nd their way

    into these tomes offering ever greater variety

    and options to your games of Empire of the

    Dead.

    Introducing a gentleman or jackanape to your

    Faction gives you the opportunity to move

    further and deeper into the world that is the

    Empire of the Dead. But be warned; those

    who seek to employ the services of these

    soldiers of fortune may well nd their souls

    increasingly corrupted. Such is the power of

    the Empire of the Dead.

    During the post-game sequence you may

    hire the services of a particular character

    or mercenary. To hire one you must pay

    the initial hiring cost in shillings from your

    treasury.

    In subsequent post-game sequences you

    may retain the services of these charactersby paying their retainer fee.

    If you terminate their employment, then

    later change your mind, you must pay the

    full cost to rehire their services.

    Good and evil factions may only hire

    characters and mercenaries of their own or

    neutral alignment.

    Neutral factions may hire characters of any

    alignment but may not hire characters of

    good and evil alignment at the same time.

    For example

    The Poynton Pistol Club, a Gentlemens

    Club with neutral alignment, wishes to

    engage the services of Mr Chop, who is ofevil alignment. To do so they must pay 30

    shillings from their treasury. To retain his

    services in subsequent games they must

    pay 15 shillings in order to retain him.

    After three games they decide they wish

    to hire Holmes and Watson who are of a

    good alignment. To do this they must stop

    hiring Mr Chop. Should they decide to hire

    Mr Chop again they must rst dispense with

    Homes and Watson and then pay the full

    hiring cost to recruit Mr Chop.

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    gallows hag reaper deathlight

    Hanged a century ago for the crime of

    witchcraft. She now stalks the streets of

    London again seeking vengeance on theliving by dragging them to the gates of Hell at

    the end of her noosed rope. Once entangled

    few can escape the long painful road to

    damnation that she desires for all blessed

    with life.

    Cost:- 25 Retainer:- 15

    Spirit

    Alignment:- Neutral

    Weapons and Equipment:-Claws and Teeth.

    Hangmans Noose

    The Gallows Hag may attempt to ensnare a

    victim with a spectral noose. Any model within

    6 may be targeted by the Hangmans Noose

    as a shooting attack. If the to hit roll succeeds

    the target has been captured, the noosetaking grip about their throat. The model is

    now entangled and must follow the entangled

    rules to break free. Only one friendly model

    may assist the victim to escape in any one turn.

    The Gallows Hag may not ensnare more than

    one enemy at the same time. Should a victim

    break free or be removed from play then

    another model may be targeted.

    Skills

    Luna Sight

    Raised Senses

    And lo there was a war in Heaven and he wascast down to rule forever in re and darkness.

    The world was broken and the very rocks ofthe earth were steeped in the blood of theFallen.

    When angels fall, remnants of their shattered

    souls remain bound to the earth. Trapped

    between the mortal and ethereal they must

    sustain their existence by capturing the souls

    of mortals as they expire. Fuelled by this

    energy their power and corporeal form grows,

    alongside an ever increasing hunger. Locked

    in an addictive spiral, a Reaper becomes

    the very image of death, helping speed the

    passing of many a poor individual.

    Mankind has learnt to fear these spectral

    beings as harbingers of death reaping the

    souls of the innocent and guilty alike.

    Cost:- 28 Retainer:- 14

    Spirit

    Alignment:- Neutral

    Weapons and Equipment:-Lantern Staff two handed weapon

    Skills

    Luna Sight

    Sixth Sense

    Arcane PowerKilling Gaze

    4 4 5 4 4 1 2 5 5

    Gallows hag

    Portent of Doom

    Cost:- 1 inuence

    The grim realisation of your own

    mortality is a thought that you

    cannot dispel.

    All models, friend or foe, within

    10 of the Gallows Hag have their

    bravado reduced by one for the

    remainder of this turn.

    4 5 4 3 4 2 2 6 5

    reaper deathlight

    Death Knell

    Cost:- 2 Inuences

    A deep monotonous tolling of a bell can be

    heard, beating out a tattoo of impending

    death. The chill grip of death can be felt

    about your rapidly beating heart.

    Should any model, friend or foe, within

    10 lose its last wound then the roll on thewound effect table is increased by one.

    For example

    The Death Knell has been invoked and

    Fredricks of the Poynton Pistol club has

    been shot, losing his last wound. He

    rolls a seven, normally a Down result.

    However, he is only seven inches from

    The Reaper Deathlight and so the roll is

    modied to eight, Fredricks is, therefore,

    removed from play.

    UnUsUal OccUrrence

    UnUsUal OccUrrence

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    lady luck cedric hyde

    4 3 5 3 4 1 2 5 4

    lady luck

    4 4 3 5 4 2 2 5 3

    cedric hyde

    To the poor unfortunates of Londons

    rookeries, Lady Luck is a benecent angel

    ministering to their needs. To those in the

    know, however, the Lady is a merciless bounty

    hunter ready to assassinate the enemies of

    her paymasters with a well-aimed bullet from

    her Indian forged rie. Her victims can take

    little solace in the prayers she offers up for

    their souls.

    In the dark rooms of London, stories abound

    of her murderous exploits and ability to evade

    any trap, no matter how well set.

    Cost:- 32 Retainer:- 16

    Mundane

    Alignment:- Neutral

    Weapons and Equipment

    Hunting Rie, with telescopic sight.

    Light Pistol.

    SkillsMarksman

    Sharpshooter

    The offspring of the infamous beast, Mr

    Hyde, and a destitute lady of the night, Cedric

    Hyde is an innocent that is easily misled but

    who has a temper that would put fear in the

    heart of the Devil himself. He combines the

    strength and temper of his father with the

    vulnerability of the small child he really is.

    Capable of feats of great strength but

    unpredictable, Cedric can help a faction

    achieve great success but always at the risk

    of his tantrums snatching defeat from the

    jaws of victory.

    Cost:- 30 Retainer:- 15

    Mundane

    Alignment:- Neutral

    Weapons and EquipmentBrass Knuckles

    Boomer

    A huge pistol that has the same range bands

    as a heavy pistol but a strength of six.

    SkillsFighting Beast

    Stiff Upper Lip

    Cost:- 2 Inuences

    Lady Luck is always meticulous in planning

    her escape strategy for every contract.

    Invoking this unusual occurrence allows her

    to be removed from play to a safe haven. If

    she is, she may no longer take part in the

    remainder of the game but does not count as

    a casualty for the purposes of calculating any

    rewards or triumph.

    For an additional 2 Inuences she may take

    a single, friendly, Faction member with her if

    they are in base-to-base contact. Again this

    friendly model does not count towards the

    casualty count, rewards and / or triumph.

    Enraged

    Cost:- 2 Inuences

    Cedric ies into a violent temper, charging

    at breakneck speed to attack his enemies

    in an orgy of violence, reckless of his own

    wellbeing.

    When activated Cedric must charge the

    nearest visible enemy even if in cover. If

    there are no visible enemy then he will

    charge towards the nearest friendly model

    in sight and engage them in combat if

    possible. Should there be no models in

    sight at all then he throws himself to the

    oor in a tantrum and counts as prone and

    remains there, unable to take an action,

    until another model comes into sight

    (which he must charge when activated)or he ceases to be enraged.

    Whilst enraged, Cedric charges at three

    times his base movement and has

    the following adjustments made to his

    attributes;

    +1 Str, +1Att, -1 Fort.

    In subsequent maintenance phases

    Cedric must make a Bravado test. Should

    he fail he remains enraged. If he passes

    he gains control of himself and returns to

    his normal state.

    UnUsUal OccUrrence

    UnUsUal OccUrrence

    Like a Phantom in the Night

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    mr chop man ape

    A demon from the seventh gate of Hell who

    likes nothing better than to feast on the ayedsouls of those most evil sinners condemned

    to the ery pits of his lair. For some joy comes

    from drink or the pleasures of the esh for Mr

    Chop it comes solely from the deadened thud

    of cleaver on esh. Here comes the candle

    to light you to bed, here comes the chopper

    to chop off your head! are the last words his

    victims hear before they are condemned to

    oblivion at his hands.

    Only the most desperate or foolish will

    attempt to bind Mr. Chop to their cause, for if

    they fail to feed his hunger for the esh and

    souls of their fellow man he has been known

    to consume those who sought to control him.

    Cost:- 28 Retainer:- 14

    Demon

    Alignment:- Evil

    Weapons and EquipmentHells Cleaver

    A two-handed weapon that does not receive

    the -1 modier to Mr Chops combat attribute.

    SkillsLuna Sight

    Raised Senses

    Arcane PowerTerrify

    3 6 2 5 5 2 2 6 5

    mr chop

    The Hellgate Opens

    Cost:- 2 Inuences

    Mr. Chop opens a portal to the gates of

    Hell allowing infernal energies to seep into

    our world.

    For the remainder of the turn all evil

    models receive a +1 bonus to their arcane

    attribute.

    Trapped between man and animal in a body

    corrupted by the foul Infernium experiments

    of Dr Moreaux, crowds used to ock to see

    the gorilla possessed of a human intellect.

    Treated as a freak by society, having escaped

    the Cirque, he now roams Europe hiring out

    his services. He is a source of intelligence

    and, occasionally, much more for his masters.

    Driven by a hatred of his own form he will stop

    at nothing to prevent further corruption of the

    natural world. Why he collects wealth as a

    result is a mystery known only to him.

    Cost:- 30 Retainer:- 15

    Mundane

    Alignment:- Neutral

    Weapons and EquipmentClaws and Teeth

    Skills

    Acrobat

    Climb

    Such is the skill and agility of Man Ape, he can

    carry a friendly faction model whilst climbing

    with no reduction to his base movement rate.

    Both models must be in base to base contact

    at the start of the activation phase in order to

    do this and the model being carried forfeits its

    activation for this turn.

    5 4 2 5 5 2 2 5 4

    cirque du noir man ape

    UnUsUal OccUrrence

    Primal Rage

    Cost:- 2 Inuences

    Man Ape stands proud, beats his chest

    and bellows out a challenge striking

    fear in the hearts of his enemies.

    All enemy models within 8 of Man Ape

    must take a bravado test. If they fail

    then they must make an immediate, out

    of sequence, run move directly away

    from Man Ape. When activated in the

    following action phase the model must

    pass a bravado test in order to complete

    their activation. In subsequent turns,

    they may act as normal.

    UnUsUal OccUrrence

    Special rules

    Should Mr. Chops fail to kill an enemy in

    combat during the game then his hunger

    must be sated in the post game sequence.

    The controlling player must offer one Faction

    member to him. The controlling player may

    choose which Faction member this is, that

    member is lost to the Faction but any weapons

    and equipment that they had are retained by

    the Faction.

    A Price to Pay

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    jack the ripper holmes & watson

    A new terror stalks the streets of London...

    or so it is believed. Jack the Ripper is in fact

    old beyond reckoning and has preyed uponthe innocent for longer than he cares to

    remember.

    Centuries ago he was a learned man who

    discovered a way to perpetuate his life,

    although at a gruesome cost. In a grisly

    arcane ritual he discovered a way to replace

    his own organs with ones harvested from

    those around him. Now he prolongs his life

    through the grisly visceration of strangers

    and what better place to practice this than in

    London, the greatest city in the world.

    His last appearance was a over a century

    ago when he was known as Sweeney Todd,

    the Demon Barber. After decades in hiding,

    he must now replace his failing organs once

    more and reap his macabre harvest.

    Cost:- 28 Retainer:- 14

    Mundane

    Alignment:- Evil

    Weapons and Equipment

    Light Pistol

    Knife

    Skills

    Spine Chilling

    Arcane Power

    Mesmerise

    4 5 3 4 5 3 2 6 6

    jack the ripper

    UnUsUal OccUrrence

    Rumours and Gossip

    Cost: 2 Inuences

    The Ripper holds the capital in the grip

    of fear, rumours abound as to his true

    identity and the populace believe that he

    could be lurking in any shadow, waiting

    to make them his next victim. A master

    of misdirection, he ensures false reports

    mislead the authorities at every turn.

    When invoked this unusual occurrence

    allows the Ripper to relocate to another

    point within 12 of his current location.

    The Ripper may still be activated as

    normal in the following action phase.

    UnUsUal OccUrrence

    The worlds one and only consulting detective,

    Sherlock Holmes, and his loyal friend, ally

    and chronicler Dr John Watson, provide their

    services to right wrong and bring the guilty

    to justice. Using his great intellect, Holmes

    applies himself to unravelling crimes and

    mysteries across the Empire.

    Cost:- 50 Retainer:- 25

    Mundane

    Alignment:- Good

    Weapons and EquipmentHolmes:- Light Pistol.

    Watson:- Heavy Pistol, Sword Stick (as a

    sword)

    SkillsHolmes Pugilist

    Raised Senses

    Watson Pugilist

    Apothecary

    4 5 4 4 4 2 2 7 4

    sherlock holmes

    3 4 5 3 4 1 2 5 4

    dr watson

    Cost: 2 Inuences

    Only Sherlock Holmes may invoke thisunusual occurrence.

    Using his incomparable intelligence and

    deductive abilities, Holmes predicts his

    adversaries next move.

    When invoked this unusual occurrence

    allows Holmes to be activated in the

    maintenance phase. This activation is in

    addition to any activation that he may take in

    the action phase. If Dr. Watson is within 4 of

    Holmes he may also perform this additional

    activation in the maintenance phase.

    Elementary my dear Watson

    Dr. Watson has a leg wound, acquired

    during his military service, and has his base

    movement rate reduced by one. This has

    already been included in his stat line.

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    There are few inventions that cannot be traced

    in some way back to the brilliance of Professor

    Erazmus. An expert in manipulating Infernium

    it is no surprise that Factions of all hues will

    stop at nothing to secure his services or

    prevent his knowledge falling into the hands

    of their enemies.

    The Professor has dedicated his life to the

    study of the occult and the mythical creatures

    of the world. Having gained a knowledge and

    understanding of these horrors, he has vowed

    to employ this knowledge in the protection of

    his fellow man. Though he abhors violence he

    will defend himself if necessary.

    Cost:- 26 Retainer:- 13

    Mundane

    Alignment:- Neutral

    Weapons and Equipment

    Light Pistol

    Stake

    Skills

    Stiff Upper Lip

    Arcane Power

    Demon Trap

    professor erazmus

    4 3 4 3 3 1 2 5 6

    professor erazmus

    Knowledge is Power

    Cost:- 2 inuences

    There is no one in the world with arcane and

    mythological knowledge to compare with

    that of the Professor. The Professor uses

    this knowledge to thwart the plans of those

    around him.

    When invoked the Professor may stop one

    enemy model, within 12, using one of its

    skills or arcane powers for that turn.

    Special rules

    The Professor will never willingly charge into

    combat. However, if charged, he will defend

    himself.

    The pen is mightier thanthe sword

    UnUsUal OccUrrence