10
Getting the approach right

Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING

  • Upload
    others

  • View
    1

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING

Getting the approach right

Page 2: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING
Page 3: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING
Page 4: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING

What we do – getting people on the same page and delivery at pace Games and why? From waterfall to lean start up what are the right techniques? Collaboration

Page 5: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING
Page 6: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING
Page 7: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING

7

5 Reasons You Need To Be Using Game-Based Learning For Corporate Training

• Games are engaging • Games work! -11% higher factual knowledge, 14%

higher skill-based knowledge, and 9% higher retention rate

• Games provide a safe environment to fail • Games are rooted in educational theory

Games tap into the affective and cognitive domains

Page 8: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING
Page 9: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING
Page 10: Getting the approach right - Digital Transform · • Games work! -11% higher factual knowledge, 14% ... Workshop – From Waterfall to Design, Agile and Lean Thinking . DESIGN THINKING

simplifying process improvement

Workshop – From Waterfall to Design, Agile and Lean Thinking