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T Tr ra ai in ni in ng g C Co ou ur rs se e 4 4 Adriana Granados G Go oo og g l l e e S Sk k e et tc ch hU Up p f fo or r I I n nt te er ri i o or r D De es si i g gn n a an nd d S Sp pa ac ce e P Pl l a an nn ni i n ng g How to communicate your ideas in a convincing way

Google SketchUp for Interior Design and Space Planning - Communicate your ideas in a convincing way

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Page 1: Google SketchUp for Interior Design and Space Planning - Communicate your ideas in a convincing way

TTrraaiinniinngg CCoouurrssee 44

Adriana Granados

GGooooggllee SSkkeettcchhUUpp ffoorrIInntteerriioorr DDeessiiggnn aannddSSppaaccee PPllaannnniinngg

How to communicate

your ideas in a

convincing way

Page 2: Google SketchUp for Interior Design and Space Planning - Communicate your ideas in a convincing way

Google SketchUp® for Interior Design

and Space Planning

Training Course 4

How to communicate your ideas in a convincing way

2nd Edition

Adriana Granados

2011

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About the Author Adriana Granados has a degree in architecture from the University of Buenos Aires, Argentina; an interior design degree awarded by the Universidad Popular de Belgrano, Buenos Aires, Argentina; and completed doctoral studies at the Universidad Politecnica de Catalunya, in Barcelona, Spain. For several years she was the Latin American support for different software programs related to architecture and interior design. She worked as project manager being in charge of quality control in the drawing area of an outsourcing company. She trained for years hundreds of people in the use of different architecture software. She has taught several courses at college level on the use of SketchUp applied to interior design.

Acknowledgement Thank you to Michael Dugas and Jo Dawson for helping me prepare this manual. Michael drew on his experience in renovation and his studies in the Interior Design program at Salem College to help me with accuracy and accessibility in both the text and the illustrations. Jo, a longtime newspaper copy editor aware that English is not my mother language, helped me present my ideas and instructions clearly and succinctly.

Preface Google SketchUp® brings together several important features for people who want to venture into the use of design software. It offers a short learning curve, gratifying results right away, low cost of investment in training and in software, and an open platform that provides libraries of all types. Much has been written for using Google SketchUp® in the building shell and its relationship to the environment or the site. Less help has been provided to interior designers who work every day with materials, textures, lights and colors. Students need to know the available tools and how they can apply them in specific cases to a particular discipline. Fundamental concepts, ideas on how to create objects and interior spaces, tips and practical exercises are what this book offers. Rather than endless lines of explanatory text this hands-on book is a compendium of practical exercises that lead students to learn SketchUp from the perspective of the interior designer. This book focuses on the fundamentals for the interior design field and promotes independent study. It offers four separate courses progressing in complexity. They can be read as one source or be consulted separately for those who already have experience with Google SketchUp®. At the end of every course you will find practical exercises that will broaden your experience in the acquired knowledge. These resources enable students to think about how the knowledge can be applied to any situation. On-line videos reinforce the concepts. At the end of the four courses you will be able to express your ideas to others in a more efficient and attractive way. Illustrating the “feel and look” of a space will allow others to understand what you have in mind and will help you in your career success.

Copyright © 2011,2010 by Adriana Granados. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any forms or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, without either the prior written permission of the Publisher. Requests for permission should be addressed to Adriana Granados, 3033 Kinnamon Rd, Winston Salem, NC 27104, (336)4139907.

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Training Course 1. Developing Basic Skills

If you are new in the use of SketchUp, going through the basic course exercises will allow you to draw, edit and manipulate various elements. This course may be applied to any discipline, but all exercises are designed especially for interior designers, stage designers, and space planning focusing on the tools required to use SketchUp in those fields. With the acquired information students should be able to evaluate the limitations and capabilities of Google SketchUp® and decide whether if it is suitable for their goals.

Training Course 2. Acquiring Intermediate Skills

Learn how to stay organized in SketchUp by using groups, components and layers. Learn how to control your model through the Outliner and access to the 3D Warehouse.

Training Course 3. Materials and textures, the key for interior design

Learn to apply materials, textures, and use pictures and components. Create new materials from any picture or swatch that you might have. You will learn to create your own libraries of materials and textures, and to modify colors and scales. Real word textures will be used for finishing, carpets, upholstery and curtains.

Training Course 4. How to communicate your ideas in a convincing way

Working with SketchUp interior models is completely different from creating models that can be seen only from the outside. You will learn how to show interior spaces by using various styles and sections, and by bringing in shadows and lighting. You will learn how to use scenes and, animations, export images, print perspectives and drawings in scale, export files to other programs, and import Autocad® files.

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Table of Contents

Training Course 4. Communicating and sharing your ideas in a convincing way

7. How to work in interior spaces and present your work in different styles ….……. 11 7.1 Styles Browser 11 7.2 Select tab. Pre-defined Styles 11 7.3 Edit tab 11

7.3.1 Edge Settings 12 7.3.2 Face Settings 13 7.3.3 Background settings 15 7.3.4 Watermark settings 15

8. How to manipulate your point of view ………………………………………………. 17 8.1 Camera at eye level 17 8.2 Look Around 18 8.3 Positioning the Camera Using Specific Target Points 18 8.4 Walk tool 19

9. How to reach the inside of your model and create sections………………………… 20 9.1 Basics of Section tool 20 9.2 Simultaneous section cuts 23

10. How to save particular views of your model ………………………………………... 25 10. Scenes 25 10.1 Assigning styles to scenes and show different options through layers 25 10.2 Updating a scene from the tab 26 10.3 Changing a style assigned to a scene 27

11. How to insert dimensions, texts and get information of your model ……………… 29 11.1 Model Info dialog box 29 11.2 Setting dimensions styles 29

11.2.1 Inserting Dimensions 29 11.3 Text tool 30

11.3.1 Creating and placing leader text 31 11.3.2 Creating and placing screen text 31 11.3.3 Editing Text 32 11.3.4 3D Text 32

12. How to incorporate shadows …………………………………………………………. 34 12.1 Doing a shadow study 35 12.2 How to work with light and shadows in an interior space. 38

13. How to create an animation …………………………………………………………... 40 13.1 Creating Animations 40 13.2 Exporting Animations 41

Practice Chapter 7 to 13 …………………………………………………………………………………………… 42

1. Create a floor plan using section planes 42 2. Create a cross section using section planes 44 3. Create an interior perspective 44 4. Allow shadows and sun light to come in through the window 45

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5. Create an animation 46 14. How to print your work and share it …………………………………………………. 48

14.1 Basic steps to print on Microsoft Windows 48 14.2 Basic steps to print on Mac OS X 49 14.3 Printing to scale on Windows 51 14.4 Printing to scale on Mac 52 14.5 Tiled sheet print range 52 14.6 2-D section slice only 53 14.7 Use High Accuracy HLR 53 14.8 Exporting files to other programs 53

14.8.1 Exporting animations 53 14.9 Exporting a PDF file 53

14.9.1 Exporting a PDF file (Microsoft Windows) 53 14.9.2. Exporting a PDF file (Mac OS X) 54

14.10 Exporting Image files (Microsoft Windows) 55 14.11 Exporting 2D DWG or DXF Files 55 14.12 Importing files 55

14.12.1 Importing an Autocad® file 55

15. Final Exercise. Two-story apartment ………………………………………………… 57 1. Create the first floor slab 57 2. Create the first floor walls 57 3. Create the second floor slab 57 4. Create the second floor walls 58 5. Create the stair 59 6. Insert windows and doors on the first and second floors.

Complete interior walls on the first floor. 61 7. Create the ceiling and a roof 62 8. Reaching the inside with a section 63

Other available training courses Training Course 1. Developing Basic Skills 1. How to start using SketchUp

1.1 Tour and tools overview

2. How to begin to draw in 2 dimensions 2.1 Drawing a single straight line 2.2 Inference

2.2.1 Inference Cues 2.2.2 Linear Inference 2.2.3 Point Inference

2.3 Drawing a rectangle with single straight line 2.4 Using the Erasing Tool 2.5 Using the Undo and Redo Tools 2.6 Selecting one element and various elements at the same time

2.6.1 Adding and subtracting from a selection set 2.6.2 Adding to the selection set

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2.6.3 Changing selection status for an entity (Shift) 2.6.4 Subtracting from the selection set 2.6.5 Selecting multiple entities

2.7 Drawing with the Rectangle Tool 2.8 Changing axes to draw elements not parallel to green and red direction. 2.9 Drawing a square 2.10 Drawing a circle and a polygon 2.11 Drawing an arc 2.12 Freehand tool

Practice Chapter 2

1. Draw a sofa in top view 2. Draw a rectangular table in top view 3. Draw a hexagonal table in top view

3. How to draw in 3 dimensions 3.1 Views 3.2 Drawing in 3 dimensions and using the Blue Direction 3.3 Locking an inference

3.3.1 Forcing an Inference Direction. 3.4 Drawing a box with Push/Pull Tool 3.5 Creating Voids with Push/Pull 3.6 Copying with Pull/Push Tool. Creating a new Push/Pull starting face 3.7 Repeating a Pull/Push operation with the same dimension 3.8 3D inferences 3.9 The camera Tools: Orbit, Pan, Zoom, Zoom Extend, Zoom Window,

Previous, Next, Field of View, Focal Length 3.9.1 Orbit tool, Zoom Previous /Next 3.9.2 Orbiting with a three button mouse 3.9.3 Pan tool 3.9.4 Panning with a three-button mouse 3.9.5 Zoom tool 3.9.6 Zooming with a three-button mouse 3.9.7 Centering the point of view 3.9.8 Changing field of view 3.9.9 Changing focal length with the Zoom Tool 3.9.10 Zoom Window Tool 3.9.11 Zoom Extents Tool

3.10 Selecting an edge, a face and many objects at the same time 3.10.1 Selecting connected entities using the Select context-menu item 3.10.2 Adding and subtracting from a selection set 3.10.3 Changing selection status for an entity (Shift) 3.10.4 Subtracting from the selection set

3.11 Follow me 3.11.1 Follow Me on a face

3.11.2 Manually extruding a face along a path 3.11.3 Follow Me by pre-selecting edges

3.12 Offset 3.12.1 Offsetting a face 3.12.2 Offsetting lines 3.12.3 Repeating an offset with the same distance

Practice Chapter 3

1. Draw a bookcase

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2. Draw an ottoman 3. Draw a rectangular table with rounded base

4. How to manipulate objects in SketchUp 4.1 Tape Measure Tool

4.1.1 Measuring distances 4.1.2 Create guide lines and guide points 4.1.3 Scale a model 4.1.4 Lock a measuring line to a specific inference direction

4.2 Protractor Tool 4.2.1 To create angled guide lines and angled faces 4.2.2 Measure an angle

4.3 Move Tool 4.3.1 Move the object 4.3.2 Move an edge or single entity 4.3.3 Moving several entities 4.3.4 Move vertices 4.3.5 Moving or stretching with Autofold 4.3.6 Forcing Autofold Behavior 4.3.7 Locking a move to the current inference direction 4.3.8 Locking a line to a specific inference direction 4.3.9 Resizing curves with the Move Tool

4.4 Use Move Tool to copy 4.4.1 Linear arrays 4.4.2 Creating copies at an equal distance apart

4.5 Rotate Tool 4.5.1 Rotation with Autofold 4.5.2 Making rotated copies 4.5.3 Defining a non standard rotation axis

4.6 Scale Tool 4.6.1 How to scale geometry 4.6.2 Mirroring geometry using the Scale tool

4.7 Divide 4.7.1 Dividing a line or arc into equal segments 4.7.2 Splitting a line

4.8 Intersect with Model

Practice Chapter 4 1. Create a room with an open door, window and opening 2. Create a wainscoting and a crown molding 3. Create a lamp with a spherical base 4. Create a chair layout for a conference room 5. Create a Queen Ann leg

Training Course 2. Acquiring Intermediate Skills

5. How to stay organized in SketchUp 5.1 Creating groups

5.1.1 Sticking and unsticking 5.1.2 To create a group 5.1.3 Explode groups 5.1.4 Editing a group 5.1.5 Making groups inside other groups

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5.1.6 Use groups for cutting other surfaces 5.2 Creating components

5.2.1 To create a component and making multiple copies 5.2.2 Editing a component 5.2.3 Making a component unique 5.2.4 Exploring the Components Dialog Box. Your Model Library. 5.2.5 Making your own doors and windows and inserting them into a thick wall 5.2.6 Hiding a component 5.2.7 Placing the component on a two-faces wall 5.2.8 Saving your component 5.2.9 Creating your own collection for future use 5.2.10 Creating symmetric components 5.2.11 Exploring the Components Dialog box. Get Models from the 3D Warehouse 5.2.12 Scaling components 5.2.13 Dynamic components

5.3 The Outliner. Keeping your groups and components organized 5.3.1 Finding and selecting objects 5.3.2 Using the Outliner to control visibility 5.3.3 Changing the nesting order 5.3.4 Naming groups and components within the outliner

5.4 Layers 5.4.1 Creating additional layers 5.4.2 Moving geometry between layers 5.4.3 Controlling the visibility of layers 5.4.4 Keeping track of layers with color

5.5. Solids

Practice Chapter 5

1. Draw a coffee table 2. Create a wall niche 3. Create an art gallery 4. Using Follow Me inside a group

Training Course 3. Materials and textures, the key for interior design

6. How to apply materials and textures 6.1 Painting Faces with colors 6.2 Editing a color 6.3 Painting Faces with textures and apply Fill options 6.4 Sampling a material 6.5 Changing a face material from the Entity Information window 6.6 Using images 6.7 Using images to create textures 6.8 Creating a new material 6.9 Save a texture for future use in other models 6.10 Texture position

6.10.1 Repositioning 6.10.2 Manipulating a material using Fixed Pin mode 6.10.3 Manipulating a material using Free Pin mode 6.10.4 Positioning a texture on a curved face

6.11 Changing a texture on your graphic editor 6.12 Changing a texture of only one face 6.13 How to get more material collections

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6.14 Translucent materials 6.15 Double-sided faces 6.16 Painting groups and components 6.17 Using images for Face-Camera components 6.18 Using images with a transparent background for Face-Camera components 6.19 Match Photo

Practice Chapter 6

1. Applying a tile at an angle and changing the size 2. Curtain texture position with free pins 3. Project a texture on the curved surfaces of an ottoman

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Training Course 4 - How to communicate your ideas in a convincing way

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During this training course you will need exercises developed in previous courses as well some other resources. Send an email to [email protected] to obtain an access key to download

the files.

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Training Course 4 - How to communicate your ideas in a convincing way

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Chapter 7. How to work in interior spaces and present your work in different styles. Objectives

When you have completed this chapter you will be able to:

Apply different styles to your 3D model. Use the following commands: Styles, Pre-defined Styles, Edit Styles, Style Settings.

7.1 Styles Browser

When you open a new file in SketchUp your can choose a template by clicking on the Choose Template button. However, once you are inside the program you can select a different style. The Styles Browser contains options used to alter the ways your model and the drawing area are rendered (edge types, face settings, background settings, watermarks, and modeling settings). The Styles Browser is activated from the Window menu/Styles.

7.2 Select tab. Pre-defined Styles

1. Open Tut_6.15 file or open your Components window, type “Tut_6.15 by agra”, download it into your file and explode it.

2. Click on Window menu / Styles. 3. Select Default Styles in the drop-down menu. 4. Select any thumbnail on the Select tab. 5. Click on different options to see several results. 6. Change the Default Styles folder to Assorted Styles. Select other thumbnails.

(2) (6)

7. Click on the In Model button. The shown collections will be those that you chose in previous steps. To clear

out the folder click on the Details button and Purge Unused. 8. Select again the Default Styles collection / Engineering style.

7.3 Edit tab

1. Continue with the same file and style. 2. Click on the Edit tab. The Edit tab contains five separate panels:

Edge Settings Face Settings Background Settings Watermark Settings

Page 13: Google SketchUp for Interior Design and Space Planning - Communicate your ideas in a convincing way

Adriana Granados

Much has been written for using Google SketchUp in the building shell and its relation-

ship to the environment or the site. Less help has been provided to interior designers

who work every day with materials, textures, lights and colors. Students need to know

the available tools and how they can apply them in specific cases to this particular disci-

pline.

Fundamental concepts, ideas on how to create objects and interior spaces, tips and

practical exercises are what this book offers. Rather than endless lines of explanatory

text this hands-on book is a compendium of practical exercises that lead students to

learn SketchUp from the perspective of the interior designer.

This book focuses on the fundamentals for the interior design field and promotes inde-

pendent study. A series of four books offer separate courses progressing in complexity.

At the end of every course you will find practical exercises that will broaden your experi-

ence in the acquired knowledge. These resources enable students to think about how

the knowledge can be applied to any situation.

At the end of the four courses you will be able to express your ideas to others in a more

efficient and attractive way. “Training Course 4. “How to communicate your ideas in a

convincing way”. Working with SketchUp interior models is completely different from

creating models that can be seen only from the outside. You will learn how to show

interior spaces by using various styles and sections, and by bringing in shadows and

lighting. You will learn how to use scenes and, animations, export images, print per-

spectives and drawings in scale, export files to other programs, and import Autocad

files.

Page 14: Google SketchUp for Interior Design and Space Planning - Communicate your ideas in a convincing way

http://books.sketchucation.com/