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Google “Starter of the Day” Pot of Colours from Transum http://www.transum.org/Software/SW/Starter _of_the_day/starter_March18. ASP A fun way to begin the day.

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Google “Starter of the Day”. Pot of Colours from Transum http://www.transum.org/Software/SW/Starter_of_the_day/starter_March18. ASP A fun way to begin the day. Mathematics and Statistics Progressions in Probability. Ngatea Teacher Day, June 15 th Hauraki Plains College - PowerPoint PPT Presentation

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Page 1: Google “Starter of the Day”

Google “Starter of the Day”Pot of Colours from Transum

• http://www.transum.org/Software/SW/Starter_of_the_day/starter_March18.ASP

A fun way to begin the day.

Page 2: Google “Starter of the Day”

Mathematics and StatisticsProgressions in Probability

Ngatea Teacher Day, June 15th Hauraki Plains College

Jim Hogan, Sandra Cathcart, Brenda McNaughton Faculty of Education

Team Solutions, Auckland University

Page 3: Google “Starter of the Day”

Objectives de jour• To enhance teacher knowledge and understanding of

probability progressions to senior levels

• To experience a selection of probability activities for use in the classroom to enhance pedagogy of NZC

• To develop teacher capability for scheme design

Page 4: Google “Starter of the Day”

War plan• 20 minutes on progression activity• 20 minute report back• 30 minutes on activities• 10 minutes scheme design ideas• 10 minutes feedback

• Total 90 nec minits

Page 5: Google “Starter of the Day”

Progressions• Use the A3 photocopies sheet as a resource.

• List main idea(s) at each level

• Describe one key activity/learning event for that level

• 20 minits

Page 6: Google “Starter of the Day”

Level 1 Probability• The key idea of probability at level 1 is beginning to explore chance

situations.At level 1 students are exploring games of chance that they play and outcomes from statistical investigations. They are discussing the different outcomes that are possible.Students are developing early probability language and describing outcomes. For example an outcome is certain, possible, impossible or an outcome always happens, never happens, sometimes happens.

• Learning Activity– Lonely Pig (NZMATHS)– Describing events with own probability language (will, won’t, might). Using

a dice.• “Dad will not be bringing me to school tomorrow. He never brings me to school.”

Page 7: Google “Starter of the Day”

Level 2 ProbabilityThe key idea of probability at level 2 is beginning to recognise that some events are more likely than others in chance situations.At level 2 students are recognising the different likelihood of outcomes for games of chance that they play. They are describing outcomes from statistical investigations, for example, children in our class were more likely to have bananas in their lunch today than any other fruit (15/24 children had bananas in their lunch).Students are developing more sophisticated nuances with probability language to describe outcomes, for example, more likely, less likely.

• Learning Activity– Addition facts using two 0-9 dice– Memory card game.

Page 8: Google “Starter of the Day”

Level 3 Probability• At level 3 students are beginning to explore one-stage chance situations, for example

tossing a drawing pin, throwing a die from a board game, tossing or spinning a coin, rolling a pencil, or tossing a “pass the pigs” pig. They are listing possible outcomes for situations. Students are recording their results and plotting frequencies of outcomes. Students are comparing their experimental results with others in the class, acknowledging that results may vary. Students are recognising that in some chance situations outcomes are not equally likely, for example tossing a pig or drawing pin.

• Key Skill– Systematic recording of outcomes.– Recognising fair and unfair games

• Learning Activity- Dicey Differences Year 6 Nat STD- Random walking in 2 dimensions.- Battleships, Yahtzee (1 – 6), Numahtzee (0 – 9)

Page 9: Google “Starter of the Day”

Level 4 Probability• Key idea– Using simple fractions and ratios to describe probabilities.

Independence of events. Writing and talking about this. • Key Skill– Connecting 9 out of 10 as 90% = 9/10 =0.9– ½ is guessable. 1/10 is much harder than 1/6.

• Learning Activities– Card collecting. How many do you need to buy?– Dicey Differences Year 8 Nat STD

Page 10: Google “Starter of the Day”

Level 5 Probability• Key idea– Long run probability. Experimental v theoretical probability

expectations. Everyday event chance.

• Key Skill– Using random numbers, tree diagram, logic.

• Learning Activity– Inventing games of chance – Random walks– Chance in Monopoly

Page 11: Google “Starter of the Day”

Level 6 Probability• Key idea– Random selections. Sample size matters. Independence of

events.

• Key Skill– Sample size of about 30 is a good choice.– Conditional prob using tree diagrams

• Learning Activity– Graphing the long probability of outcome like tossing a coin.

Page 12: Google “Starter of the Day”

NCEA L1 • 91037AS90137 – Demonstrate understanding of chance and data (4crE)

Key IdeasPPDAC. Interpreting statistical tables and graphsAnalysing investigations with multivariate and time series data.Probability concepts in discrete situtations.

Situations include two dice, cards, experimental and theoretical comparison.Language of probability such as sample space, event, experiment, outcomes.

Variation and simple expectation. Simulation using a computer. See specifications doe externals on NZQA website!Probability appears to have been high-jacked by statistics!

Page 13: Google “Starter of the Day”

NCEA L1 • 91038AS90138 – Investigate a situation involving elements of chance (3cr I)

Key IdeasPPDAC. Comparing experimental and theoretical situations using displays and patterns, features.

Situations include two dice, cards, experimental and theoretical comparison.

Language of probability such as sample space, event, experiment, outcomes.

Variation and simple expectation. Simulation using a computer.

This is the practical version of probability.

Page 14: Google “Starter of the Day”

Level 7 Probability• Key ideas

– Continuous probability, Normal distributions, simulating events, random number generation.

• Key Skills– Using normal tables– Properties of random numbers

• Learning Activity– Simulate a situation like twins in a population.– Simulate to find how many cereal boxes do I need to collect the card

set?

Page 15: Google “Starter of the Day”

NCEA L2 • 91267 AS91267 – Apply probability methods in solving problems(4crE)

Key IdeasInterpreting risk and relative risk. Calculating?

Using normal distribution. Exploring experimental distributions and relative frequencies. Two way tables and prob trees. Informal conditional prob.

Situations include two dice, cards, experimental and theoretical comparison.Language of probability such as sample space, event, experiment, outcomes.

Variation and simple expectation. Simulation using a computer. See specifications doe externals on NZQA website!

Page 16: Google “Starter of the Day”

NCEA L2 • 91268 AS91267 – Investigate a situation involving elements of chance using a simulation (2cr Int)

Key IdeasRandom numbers and simulation.

The language of probability such as trial. Designing and doing a simulation to investigate a situation

PPDAC in the sense of getting data, displays, communicating findings of the situation.

See sen sec guides.

Page 17: Google “Starter of the Day”

Level 8 Probability• Key ideas

– Conditional probability, expected values.– Poisson, binomial and normal applications– Random variables, expectation

• Key Skill– Using tables– Recognising model application

• Learning Activity– Explore simulation of practical situation.– Expected return from LOTTO.

Page 18: Google “Starter of the Day”

NCEA L3 • 3.13AS????? – Apply probability concepts in solving problems(4crE)

Key IdeasRandomness, independence, combined, MU, conditional prob,.Prob distrib tables and graphsTwo way tables, trees and Venn diagramms

True? v model v experimental.

Language.

See specifications for externals on NZQA website! Sample assessments also available.

Page 19: Google “Starter of the Day”

NCEA L3 • 3.14AS????? – Apply probability distributions in solving problems(4crE)

Key IdeasDiscrete and continuous probability distributionsMean and sd of random variablesExpected valuesTheoretical v model v experimental.

Situations include Poisson, Binomial and Normal.Language.

See specifications for externals on NZQA website! Sample assessments also available.

Page 20: Google “Starter of the Day”

Record Ideas

• Record all the brilliant ideas for learning about probability.

• Record key progressions.

• There are thousands of probability resources and do not forget the human interaction of a card game!

Page 21: Google “Starter of the Day”

Websites• NZMATHS NZC http://www.nzmaths.co.nz/nzc-and-standards• Good progression, resources and examples

• NZMATHS SNP http://www.nzmaths.co.nz/snp-activities?parent_node=• 20 lessons on random numbers and prob expts, language.

• NZMATHS http://nzmaths.co.nz/key-mathematical-ideas?parent_node• Key Mathematical ideas – good.

• Senior Secondary Guides• http://seniorsecondary.tki.org.nz/Mathematics-and-statistics

Page 23: Google “Starter of the Day”

Logo Programming

• Random walking

• http://www.alancsmith.co.uk/logo/

• Helen Chick’s work (Melbourne MAV)• http://staff.edfac.unimelb.edu.au/~chick/hom

epage_files/

Page 24: Google “Starter of the Day”

Nice Problems to Solve• Birthday ProblemHow many people do you need to have a probability of 50% or so that two have a birthday on the same day?

• Breaking the StickIf I break a stick randomly into 3 pieces what is the probability the pieces will form a triangle?

Page 25: Google “Starter of the Day”

Who uses probability?

• Scientists, social scientists, researchers,

• Quantum Mechanics involves “probability density functions” which deals with the likelihood of where one particle might be.

• Insurance, actuaries, teachers.

Page 26: Google “Starter of the Day”

SCHEMES and THINGS

On to more serious things.

Rule 1 of scheme writing- There are no rules.

- It is all about what works for you.

Page 27: Google “Starter of the Day”

Scheme

Is not a lesson plan.

It is an outline of how the learning for a particular topic is going to be approached

- for your students- with your resources- in your classroom/school.

Page 28: Google “Starter of the Day”

An example

A n NZC scheme.

Mine actually!

The lesson plans are in the plan book, if required, and are probably best written after the lesson.

Page 29: Google “Starter of the Day”

• Please fill in the evaluation form

• Thank you and enjoy probability.