Graphic Design - The Design Process

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    THE DESIGNPROCESS

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    THE DESIGN PROCESS

    Situation/Brief

    Research

    Thumbnails

    Roughs

    Comprehensives

    Presentation

    Ready for Press

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    RESEARCHSelling a design to client will be more

    effective and easier when it is supportedby research and justified from a

    perspective the client will understand.

    What are the problem parameters?

    The Audience

    Constraints

    Format

    Budget Time

    Goal of project

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    Research

    Gather and study related materials

    Information gathering

    Visual research

    What has been done before

    What is being created locally and nationally for this type of designsituation

    Study design annuals, periodicals and Websites

    Search for creative approach to design problem

    Build a visual and conceptual vocabulary for the situation Dictionary definition of the topic at hand

    For additional background, consult an encyclopaedia, Internet

    Make a word association list of everything you can think of that is

    associated with the topic

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    RESEARCH

    Save personally significant visuals and collectibles

    Approach a design as both prose and poetry

    Be logical and intuitive

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    RESEARCH

    Build a file

    Interesting materials

    Previous projects

    Samples for ideas

    Organise into different

    categories/ chronological

    order

    Build on your visual

    vocabulary (to build new

    designs)just like word

    vocabulary for authors

    Subscribe to Graphic Design

    Magazines

    Online websites

    Never copy other designers solution

    Lifting isolated parts from asomeones else work will not give a

    unified design

    However, looking at how someone

    else solved a particular problem is

    part of your education

    Designers are expected to build on

    the work of others

    Do not create from vacuum

    We are influenced by good and bad

    design

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    THUMBNAILS

    Demonstrate

    Thinking (flexible, tenacious visual thinking)

    Experimentation

    Growth

    Keep the thumbnailsthe ideas in them can be used in other

    projects

    Thumbnails are usually small drawingsthey are not meant

    to be fast and not detailed

    5 x 8 cmdrawn in proportion to the dimensions of thefinished piece

    Fill a sheet of paper with ideas

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    THUMBNAILS

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    THUMBNAILS

    Never reject an ideasketch it on the go

    Work through the idea with pencil/mouse from every

    perspective possible

    Take one good idea and make several variations on it

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    ROUGH

    After exploration of range of ideas

    Best thumbnails are selected for refinement

    Can be presented to other designers, instructors for discussion

    These refined selected thumbnails (roughs) are presented to

    an art director and to clients for review

    Roughs can undergo redefining and rethinking

    Thumbnail process may begin all over again

    Full size roughs can be done on the computer

    To test whether the original idea works on a larger scale

    Gives the opportunity to work out small problem areas that

    was not dealt with during thumbnail stage

    Type style, shapes, colour can be redefined

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    ROUGH

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    COMPREHENSIVES/ COMP

    Piece of art presented to client for final approval

    Based on rough but very carefully done

    Consult with art directors, editors, instructor before choosing the

    rough idea to refine for your final solution

    Client can judge the design solution from the comp, because itlooks much like the finished piece

    Comp is usually computer generated, with all components

    assembled and exactly positioned

    Include diverse elements: photographs, computer generatedtype, electronic illustrations,

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    COMP

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    COMP

    Comps take different forms: depends on media for which they are

    intended

    TV, film ideas are presented as storyboards

    3D comp for package design

    Website can be presented to client with

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