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Goblin Slayer Expansion By Andrew and Sam Blank, released for all private use. This expansion pack for goblin slayer adds a hand of cards and introduces card management as well as a few additional abilities to the game. There are 22 cards in the deck made up of 7 different types, and the deck is shared between both p layers. The new sequence of play for the game is now: Goblin Slayer, Additional Setup: Shuffle the deck and deal 3 cards to each player as an initial hand. Cards are kept secret until used. Goblin Slayer Expanded Sequence of Play: 1. Players who have less then 3 cards in their hand draw a card. 2. Stormbeard moves 3. Goblins move 4. Stormbeard Attacks 5. Goblins Attack 6. Players who did not play a card this turn may optionally discard one card. Card Rules:  Hand limit is 3 cards.  If you are below hand limit, you may pick a single card at the beginning of your turn.  You may play one card per turn in any phase ass appropriate on the card.  If you did not play a card that turn, you may optionally discard a card at the end of your turn.  If the deck runs out, reshuffle the discards. Card Descriptions  Movement cards (play during appropriate movement phase, as per card) o Fast: +1 space for a single piece, on your move o Surprise attack: Attack your e nemy during their movement. Play as an interrupt as they move into a specific hex. This attack does not count as your normal attack for the turn. o Teleport: Teleport 1 piece up to 5 spaces, through any obstacle on your move.

GS Expansion Rules - Cards

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Goblin Slayer Expansion

By Andrew and Sam Blank, released for all private use.This expansion pack for goblin slayer adds a hand of cards and introduces card

management as well as a few additional abilities to the game. There are 22 cards in thedeck made up of 7 different types, and the deck is shared between both players. The new

sequence of play for the game is now:

Goblin Slayer, Additional Setup:

Shuffle the deck and deal 3 cards to each player as an initial hand. Cards are kept secret

until used.

Goblin Slayer Expanded Sequence of Play:1.  Players who have less then 3 cards in their hand draw a card.

2.  Stormbeard moves

3.  Goblins move4.  Stormbeard Attacks

5.  Goblins Attack 6.  Players who did not play a card this turn may optionally discard one card.

Card Rules:

•  Hand limit is 3 cards.

•  If you are below hand limit, you may pick a single card at the beginning of your

turn.

•  You may play one card per turn in any phase ass appropriate on the card.

•  If you did not play a card that turn, you may optionally discard a card at the endof your turn.

•  If the deck runs out, reshuffle the discards.

Card Descriptions

•  Movement cards (play during appropriate movement phase, as per card)

o  Fast: +1 space for a single piece, on your move

o  Surprise attack: Attack your enemy during their movement. Play as an

interrupt as they move into a specific hex. This attack does not count as

your normal attack for the turn.

o

  Teleport: Teleport 1 piece up to 5 spaces, through any obstacle on yourmove.

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•  Combat Cards (play during combat or as listed on card)

o  Extraordinary Combat: Play before Stormbeard’s combat phase. Either:

  Goblins attack first this turn (Goblin Player)

or

  Stormbeard gets two attacks this turn (Stormbeard Player)

o  Flee: Move 1 piece 1 space right before opponent combat is rolled.

o  Ranged Attack: 1 piece can attack an opponent from up to 3 spaces away.

Play before your combat. This will either allow a goblin to add an

additional goblin to their attack, or allow Stormbeard to “sweep” a Goblin

at range (in addition to adjacent Goblins if any).

o  Invisible: 1 piece may not be attacked this turn, play before your

opponent’s combat roll.

Card Counts:

Card Name Amount

Fast 5

Surprise Attack 3

Teleport 2

Extraordinary Combat 2

Flee 4

Ranged Attack 3

Invisible 3

Card production:Fronts and backs are on the following pages.

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Fast(+1 space for a single piece, on your move)

Fast(+1 space for a single piece, on your move)

Fast(+1 space for a single piece, on your move)

Fast(+1 space for a single piece, on your move)

Fast(+1 space for a single piece, on your move)

Surprise Attack (Attack your enemy during their movement)

Surprise Attack (Attack your enemy during their movement) Surprise Attack (Attack your enemy during their movement)

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Teleport (Teleport 1 piece up to 5 spaces, through anyobstacle on your move)

Teleport (Teleport 1 piece up to 5 spaces, through anyobstacle on your move)

Extraordinary Combat(Play before Stormbeard’s combat.)Either:

1. Goblins attack first this turn.or

2. Stormbeard gets two attacks this turn.

Extraordinary Combat(Play before Stormbeard’s combat.)Either:

3. Goblins attack first this turn.or

4. Stormbeard gets two attacks this turn.

Flee(Move 1 piece 1 space right before opponentcombat is rolled)

Flee(Move 1 piece 1 space right before opponentcombat is rolled)

Flee(Move 1 piece 1 space right before opponentcombat is rolled)

Flee(Move 1 piece 1 space right before opponentcombat is rolled)

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Ranged Attack(1 piece can attack opponent from up to 3spaces away. Play before your combat.)

Ranged Attack(1 piece can attack opponent from up to 3spaces away. Play before your combat.)

Ranged Attack(1 piece can attack opponent from up to 3spaces away. Play before your combat.)

Invisible(1 piece may not be attacked this turn. Playbefore your opponent’s combat roll.)

Invisible(1 piece may not be attacked this turn. Playbefore your opponent’s combat roll.)

Invisible(1 piece may not be attacked this turn. Playbefore your opponent’s combat roll.)

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Goblin Slayer Expansion Goblin Slayer Expansion

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Goblin Slayer Expansion Goblin Slayer Expansion

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Goblin Slayer Expansion Goblin Slayer Expansion

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Goblin Slayer Expansion Goblin Slayer Expansion

Goblin Slayer Expansion Goblin Slayer Expansion