54
Games configured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe, UK, Australia). WARNING IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, in- cluding flashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, flashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS. 1-800-KICKERS - [email protected] www.sternpinball.com - facebook.com/sternpinball MANUAL #780-50L5-00 GUARDIANS OF THE GALAXY PRO #500-55L5-01 © MARVEL Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA. Stern Pinball has inspected each game element to ensure it meets our quality standards. Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playfield is perfectly flat and varies depending on the season. Game play will result in playfield dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playfield field is sanded. GUARDIANS OF THE GALAXY SERVICE AND OPERATION MANUAL ATTENTION! IMPORTANT WARRANTY INFORMATION The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices. Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modification of electro-mechanical devices may damage the system and will void your warranty.

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Page 1: GUARDIANS OF THE GALAXY - Stern Pinball1. setup and moving 2 2 5 5 7 7 1 9 8 11 15 11 8 6 14 14 setup and moving marvel.com© marvel guardians of the galaxy pro manual 500-55l5-01

Games configured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe, UK, Australia).

WARNING IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, in-cluding flashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, flashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.

1-800-KICKERS - [email protected] www.sternpinball.com - facebook.com/sternpinball

MANUAL #780-50L5-00 GUARDIANS OF THE GALAXY PRO #500-55L5-01

© MARVEL

Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA. Stern Pinball has inspected each game element to ensure it meets our quality standards.

Each pinball machine has unique characteristics that make it a one-of-a-kind American made product. Each will have variations in appearance resulting from differences in the machine’s particular wood parts, individual printed art and mechanical assemblies. No playfield is perfectly flat and varies depending on the season. Game play will result in playfield dimpling as the harder steel ball contacts the wood and coating; over time multiple dimples will blend to make them less noticeable. Normal plastic insert crazing (tiny stress cracks) and ghosting (small cloudy areas around insert edges) are often seen in pinball machines, due to a combination of plastic mold stress, pushing of inserts into purposely undersized holes, and heating and breaking of inserts’ plastic “skin” when the playfield field is sanded.

GUARDIANS OF THE GALAXY

SERVICE AND OPERATION MANUAL

ATTENTION! IMPORTANT WARRANTY INFORMATION

The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.

Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modification of electro-mechanical devices may damage the system and will void your warranty.

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GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

TABLE OF CONTENTS1. Setup and Moving .................................. 3

1.1 First-Time Setup Instructions ............................... 31.2 Adjustments Menu ............................................... 61.3 Transporting the Game ........................................ 71.4 Maintenance ........................................................ 81.5 Maintenance Kits ................................................. 81.6 Common Parts ..................................................... 8

2. SPIKE System and Node Guide ............ 92.1 SPIKE System Overview ...................................... 92.2 Node Bus Cabling ................................................ 92.3 System Power ...................................................... 92.4 SPIKE Node addresses ........................................ 92.5 SPIKE Node Programming................................. 102.6 SPIKE System Terminology ............................... 102.7 Common SPIKE Node Boards ........................... 10

3. Light, Switch, and Driver Reference ... 113.1 SPIKE Node Boards ........................................... 113.2 Driver Reference ................................................ 123.3 Switch Reference ............................................... 143.4 Light Reference .................................................. 183.5 Motor Reference ................................................ 23

4. Electronic Pinouts and Schematics.... 244.1 SPIKE-2 CPU Node 0 ........................................ 244.2 Cabinet Node 1 .................................................. 264.3 Lower Playfield 48V Driver Pinout Node 8 ......... 274.4 Mid Upper Playfield 48V Driver Pinout Node 9 .. 284.5 Lower LED Board 8b .......................................... 294.6 Right Lower LED Board 8c ................................ 294.7 Right Upper LED Board 8d ................................ 304.8 Serial Motor Driver Board 8e ............................. 304.9 Center Upper LED Board 9a .............................. 314.10 Left Upper LED Board 9b .................................. 314.11 LED Board 9c ..................................................... 324.12 Trough Serial Opto Receiver Extension 8a ........ 324.13 Main Power Supply ............................................ 334.14 Trough Serial Opto Emitter ................................. 334.15 Trough Serial Opto Receiver .............................. 334.16 Power Distribution Board ................................... 344.17 Power Plug Wiring.............................................. 34

5. Parts Reference .................................... 355.1 Playfield Rubber Parts ....................................... 355.2 Rubber Size Chart .............................................. 355.3 Playfield Assemblies, Top .................................. 365.4 Playfield Assemblies, Bottom ............................ 375.5 Backbox Parts.................................................... 385.6 Speaker Panel Parts .......................................... 385.7 Cabinet Parts ..................................................... 395.8 Ball Shooter Assembly ....................................... 405.9 Auto Launch Assembly ...................................... 405.10 Ball Trough Assembly......................................... 415.11 Slingshot Assembly............................................ 415.12 Flipper Assembly, Left ........................................ 425.13 Flipper Assembly, Right ..................................... 425.14 Pop Bumper Assembly ...................................... 435.15 1-Bank Drop Target Assembly ........................... 445.16 Rocket Raccoon Assembly ................................ 445.17 Dual Target Assembly ........................................ 445.18 Orb Assembly .................................................... 455.19 Kicker Assembly ................................................ 455.20 Eject VUK ........................................................... 465.21 Left Ramp Assembly .......................................... 465.22 Right Ramp Assembly ....................................... 465.23 Left Ramp Entrance Assembly .......................... 475.24 Left Ramp Exit Assembly ................................... 475.25 Right Ramp Entrance Assembly ........................ 485.26 Right Ramp Exit Assembly ................................ 485.27 Ball Guide #2 & Opto ......................................... 495.28 Ball Guide #3 & Opto ......................................... 495.29 Ball Guide #7 & Opto ......................................... 495.30 Ball Guide #8 & Opto ......................................... 495.31 Groot Jaw & Bracket .......................................... 505.32 Groot Jaw Motor & Switches ............................. 505.33 Groot Jaw Lift..................................................... 505.34 4-Ball Trough ...................................................... 515.35 Back Panel Assembly ........................................ 51

6. Specifications ....................................... 526.1 Game Dimensions .............................................. 526.2 Warranty ............................................................. 536.3 Warnings, Compliance, and Legal Notices ........ 53

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1. SETUP AND MOVING

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SETUP AND MOVING

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1.1 FIRST-TIME SETUP INSTRUCTIONS

CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED.

TOOLS REQUIRED• 5/8” Socket Wrench• Utility Knife• Snips• An Assistant

Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufficient help when setting up your new game.

1. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side.

2. Open the top box flaps by pulling hard in an upward motion on each flap. If the flaps are taped, cut the tape first, taking care to avoid the box staples.

3. Remove the four (4) foam pieces and two (2) narrow box tubes which contain the four (4) identical legs with levelers.

4. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position.

5. With the utility knife, carefully cut down the left and right corners of the box.

6. Let the face fall forward and remove the entire side by carefully cutting the bottom.

7. With the game still in its folded po-sition, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet. Ensure the leg levelers are screwed all the way into the legs.

8. Install front legs using the bolts removed from the cabinet. Secure tightly.

9. Have someone help you carefully set the game down on the front legs.

10. Set aside the open box.11. With a ⅝” socket wrench, loosen

and remove the 2 leg bolts on each side of the rear cabinet, 4 total.

12. Using supports or two people, prop the rear of the cabinet up.

13. Ensure the rear leg levelers are screwed all the way into the legs.

14. Install rear legs using the 4 bolts removed from step 11.

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SETUP AND MOVING

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

15. Cut nylon strapping and remove protective strap corner guards.

16. Locate the factory keys, either on the shooter rod or taped to the playfield glass.

17. Using snips, cut the tie-wrap secur-ing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox.

18. Open the front coin door.19. Reach into the game and remove

the retaining clip at the rear of the cash box.

20. Remove the cash box lid by sliding it toward you.

21. Store the backbox keys, if desired, on the metal hook located in the coin door.

22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box.

23. Replace the cash box lid and retaining clip for future use.

24. Locate the two (2) backbox bolts in the cash box.

25. Carefully raise backbox to upright position while ensuring that cables are not pinched.

26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet.

27. Reach inside the cabinet and lift the two latches located on either side of the coin door.

28. Remove the front top molding.

29. Remove the playfield glass by sliding it toward you and carefully place it in a safe location. Remove all playfield shipping tie downs, shipping blocks, and packing foam, and follow any game-specific unpacking instruc-tions included in the playfield, if present.

CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHI-CALLY. TAKE CARE TO STORE THE GLASS ON A SOFT, ROOM-TEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED.

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SETUP AND MOVING

5© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

30. If pinballs were already installed into the lower ball trough, remove them before lifting the playfield.

31. Grasp the lower arch between the flippers, and firmly but gently pull directly up to raise the playfield 8 to 12 inches.

32. While holding the playfield up, pull the playfield toward you until the two playfield supports are over the front edge of the cabinet.

33. Rest the playfield on the front edge of the cabinet.34. Raise the playfield and rest it against the backbox.35. Visually inspect all cabinet cables and connector termi-

nations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight.

36. Locate the plumb bob in the parts bag in the cash box.37. Slide plumb bob onto the hanger wire. Note: the vertical

position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting.

38. Tighten the thumb screw finger-tight.39. Install the correct number of pinballs. Refer to the decal

on the lock down assembly for the correct number of pinballs.

LOCATING, LEVELING, AND FINAL SETUP1. Select a location that is indoors, out of direct sunlight,

and climate controlled. Excessive moisture/humidity can cause long-term damage to your game.

2. Adjust the front or rear levelers as necessary to position the playfield level bubble, located on the front right of the playfield next to the shooter lane, to float between the two (2) black lines. This will place the playfield at the recommended 6.5° pitch. Playfield angles greater than 6.5° can be achieved by turning out the rear leg level-er(s) for increased difficulty and faster gameplay.

3. Use a pinball to roll down the center of the playfield for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app.

4. Plug into a grounded outlet and check for proper opera-tion through DIAGNOSTICS.

5. Check the coin door: With the door closed, insert coins to verify proper operation.

6. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door).

7. If desired, perform any game diagnostics, game adjust-ments, and pricing settings at this time.

FIRST-TIME SETUP CONTINUEDSPIKE PINBALL SOFTWARE UPDATE INSTRUCTIONS

1. Obtain game software update file (filename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor.

2. Place game software update file ( “.spk”) in root directory of a blank FAT32-formatted USB flash drive

3. Use backbox power switch to turn off game4. Plug in USB flash drive to CPU board USB

connector (CN20 or CN21). Refer to www.sternpinball.com

5. Turn on game6. The game will automatically begin software

update7. Select the correct .spk update file from list.8. Press Enter on the service switches to start

update9. When the display indicates “Update Complete”,

turn off game10. Remove USB flash drive from CPU board11. Turn game on to complete the update and play

pinball!12. Detailed instructions and troubleshooting tips

are available in the game manual, www.sternpin-ball.com and authorized Stern distributors.

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SETUP AND MOVING

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

1.2 ADJUSTMENTS MENUSTANDARD ADJUSTMENTSPerform the below steps to review the adjustments.

Enter the Service Menu, then enter the Standard Adjustments Menu.

Press SELECT. Press BACK to exit or escape at any time.

Press [>]. Go to the ADJ icon. Press SELECT.

Go to the S.P.I. icon. Press SELECT.

STANDARD ADJUSTMENT #1 appears with the adjustment name flashing. While the adjustment name is flashing press [<] [>] to move between adjustments.

To change the adjustment setting press SELECT. While the adjustment setting is flashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the change. The adjustment comment (bottom line) will indicate if the factory default setting is selected or will display INSTALLED if the change is not a factory default setting.

ID Adjustment Name Default Setting1 REPLAY TYPE AUTO2 REPLAY PERCENTAGE 10%3 REPLAY AWARD CREDIT4 REPLAY LEVELS 15 AUTO REPLAY START 20,000,0006 DYNAMIC REPLAY START 60,000,0007 REPLAY LEVEL #1 15,000,0008 REPLAY LEVEL #2 30,000,0009 REPLAY LEVEL #3 45,000,00010 REPLAY LEVEL #4 60,000,00011 REPLAY BOOST YES12 SPECIAL LIMIT 113 SPECIAL PERCENTAGE 10%14 SPECIAL AWARD CREDIT15 FREE GAME LIMIT 516 EXTRA BALL LIMIT 517 EXTRA BALL PERCENTAGE 25%18 GAME PRICING USA 1119 MATCH PERCENTAGE 9%20 MATCH AWARD CREDIT21 BALLS PER GAME 322 TILT WARNINGS 223 CREDIT LIMIT 3024 ALLOW HIGH SCORES YES25 HIGH SCORE AWARD CREDIT26 GRAND CHAMPION AWARDS 127 HIGH SCORE #1 AWARDS 128 HIGH SCORE #2 AWARDS 029 HIGH SCORE #3 AWARDS 030 HIGH SCORE #4 AWARDS 031 GRAND CHAMPION SCORE 75,000,00032 HIGH SCORE #1 55,000,00033 HIGH SCORE #2 40,000,000

ID Adjustment Name Default Setting34 HIGH SCORE #3 30,000,00035 HIGH SCORE #4 25,000,00036 HSTD INITIALS 3 INITIALS37 HSTD RESET COUNT 200038 FREE PLAY NO39 LANGUAGE ENGLISH40 PLAYER LANGUAGE SELECT YES41 CUSTOM MESSAGE ON42 FLASH LAMP POWER NORMAL43 COIL PUSLE POWER NORMAL44 KNOCKER VOLUME NORMAL45 GAME RESTART YES46 BILL VALIDATOR NO47 MUSIC VOLUME 148 BALL SAVE TIME 0:0549 TIMED PLUNGER OFF50 FLIPPER BALL LAUNCH OFF51 COINDOOR BALL SAVER NO52 COMPETITION MODE NO53 CONSOLATION BALL YES54 FAST BOOT YES55 Q24 OPTION COIN METER56 TICKET DISPENSER NO57 PLAYER COMPETITION YES58 TEAM SCORES NO59 LOCATION ID 060 GAME ID 061 TIME FORMAT 12-HOUR62 COIN INPUT DELAY 3063 LOST BALL RECOVERY YES64 COIN DOOR DISABLE TILT NO65 BACKBOX BRIGHTNESS 100%66 COIN DOOR OPEN B.BOX BRIGHTNESS 10%

FEATURE ADJUSTMENTSEach table has feature adjustments specific to the characteristics of that game. To access feature adjustments enter the Service Menu and then enter the Adjustments Menu.

Press SELECT to access the Service Menu. Press BACK to exit or escape at any time.

Press [>]. Go to the ADJ icon. Press SELECT.

Go to the game icon. Press SELECT.

FEATURE ADJUSTMENT #1 appears with the adjustment name flashing. With the adjustment name flashing press [<] [>] to move between adjustments. Feature adjustments are changed similarly to standard adjustments using the SELECT button to choose options and the [<] [>] buttons to cycle through available settings.

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SETUP AND MOVING

7© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

1. SECURE THE BACKBOX1. Ensure that the pinballs are re-

moved from the playfield, and se-cure any free-moving mechanisms that may get damaged in transport

2. Remove the backbox securing bolts

3. Carefully lower the backbox onto the side rails. Use a piece of card-board or suitable padding between the backbox and the game.

4. Securely strap the back box to the game

5. The game may be transported with the legs on. If the legs must be re-moved, follow the remaining steps.

2. REMOVE THE LEGS AND STAND UP

1.3 TRANSPORTING THE GAME

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4

6. Remove the legs, rear legs first. Use a stool or a friend to support the rear of the game.

7. Rest the rear of the game on the ground.

6

CAUTIONNEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACKBOX RAISED! TWO PEOPLE ARE REQUIRED TO REMOVE THE LEGS!

10. Secure all loose parts and trans-port with a hand truck in the upright position.

8. Stand the game up on its back.

8

9. Remove the front two legs.

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When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails.

TOOLS REQUIRED• STRAP (500LB OR GREATER)• AN ASSISTANT• HAND TRUCK

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GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

1.4 MAINTENANCEREGULAR MAINTENANCE - (MONTHLY/500 GAMES)

• Remove the playfield glass• Enter the software diagnostics menu, start lamp test, then

clean and wax the playfield. • While cleaning the playfield, identify and repair malfunction-

ing lights, loose parts, cracked plastics and worn rubber parts.

• While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon).

• Use a pinball to actuate all switches and verify the correct switch registers with the switch test.

• The game will play a sound to confirm the switch. • Lift the playfield and inspect all assemblies for loose parts,

broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then find the source.

• Check all coin door mechanisms and bill acceptor (if in-stalled) for proper operation

• Play the game to ensure all coils and features are working• Check the playfield to ensure it is level and set to the prop-

er pitch using the bubble level on the right side wood rail.• Check game audits: Replay % and Ball Time and note

abnormal values which can indicate problems.• Ensure game volume is set appropriately for the location.• Clean both sides of the playfield glass and reinstall.• Check and clean pinballs and replace if excessively worn or

scuffed. Dirty pinballs accelerate game wear.

OVERHAUL MAINTENANCE - (5000 GAMES)• Verify latest game software is installed• Check flippers for excessive wear. Excessive flipper sloppi-

ness (vertical or horizontal) or weakness indicates a flipper rebuild is required.

• Clean machine inside and out and check leg levelers for free operation.

• Visual check for loose or broken playfield and cabinet parts and repair as necessary.

• Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS.

• Replace worn or dirty rubbers.• Replace pinballs.• Check all playfield switches with a pinball.• Check all settings (refer to manual for factory settings).• Check coin door: With door closed, insert coins to verify

proper operation.• Check for proper adjustment of the plumb bob tilt.• Play game: Check for satisfactory operation.

COMMON PINBALL TOOLS• Common nut drivers (¼”, 5/16”, 11/32", ⅜”)• Phillips screwdriver• Standard Allen wrench/Hex key set• ⅝” Socket with ratchet• Adjustable wrench (5/8" & 9/16")• 6" Torpedo Level (or use a pinball • Flashlight or headlamp• Soldering Iron (60w with flat tip), lead-free solder • Wire cutter• Wire stripper• Long nose (“needle nose”) pliers

1.5 MAINTENANCE KITSDescription Part NumberGuardians of the Galaxy Maintenance Kit

8 oz pinball playfield wax (Novus # 2) (675-0003-01)

Standard Pinball (260-5000-00)

Cleaning Cloth

All Playfield Rubber Rings

Spare Fuses

502-6002-L5

Guardians of the Galaxy Deluxe Maintenance Kit

All standard kit items, plus:

Flipper rebuild kits, Left and Right (500-6307-10,-00)

502-6003-L5

Guardians of the Galaxy Playfield Plastics Kit 803-5000-L5Guardians of the Galaxy Playfield Decals Kit 802-5000-L5Guardians of the Galaxy Backbox Decal Left 820-78L5-01Guardians of the Galaxy Backbox Decal Right 820-78L5-02Guardians of the Galaxy Cabinet Decal Left 820-78L5-03Guardians of the Galaxy Cabinet Decal Right 820-78L5-04Guardians of the Galaxy Cabinet Decal Front 820-78L5-05Guardians of the Galaxy Playfield, Bare 830-5100-L5Guardians of the Galaxy Translite 830-52L5-00

1.6 COMMON PARTSDescription Part Number8 oz Pinball Playfield wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00Flipper Rebuild Kit Left (Standard) 500-6307-10Flipper Base Plate Kit Left 515-6617-01Flipper Rebuild Kit Right 500-6307-00Flipper Base Plate Kit Right 515-6617-00

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SPIKE SYSTEM AND NODE GUIDE

9© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

2. SPIKE SYSTEM AND NODE GUIDE2.1 SPIKE SYSTEM OVERVIEWThe SPIKE Pinball system is a rugged, distributed, and em-bedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern tech-nologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability.

A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling.

There are five primary types of nodes that are found in the game.

• CPU node (Node 0) - The primary node that controls other nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes.

• Cabinet 48V node (Node 1) - Specialized node with specific inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices.

• 48V playfield node - Controls high power devices such as coils and flashers, and also supports a few switch and low-power outputs. Powered by the system 48V power sup-ply.

• Light and switch node - High-density switch and low-power LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs.

• Node extensions - These sub-nodes add additional low-pow-er input and outputs to a specific Power or I/O node and are connected with simple serial bus.

2.2 NODE BUS CABLINGThe SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and off-the-shelf Category 5e or better ethernet cabling. The node bus is electrically different from Ethernet and does not utilize Ethernet or TCP/IP protocols or signaling stan-dards. SPIKE nodes are not compatible with standard computer networking equipment.

CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty.

2.3 SYSTEM POWERThe SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specific components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output to standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors.

2.4 SPIKE NODE ADDRESSESEach SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specified on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not configurable.

Address 1 2 38 OFF OFF OFF9 OFF OFF ON10 OFF ON OFF11 OFF ON ON12 ON OFF OFF13 ON OFF ON14 ON ON OFF15 ON ON ON

SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-position DIP switches.

Address 1 2 3 48 OFF OFF OFF OFF9 OFF OFF ON OFF10 OFF ON OFF OFF11 OFF ON ON OFF12 ON OFF OFF OFF13 ON OFF ON OFF14 ON ON OFF OFF15 ON ON ON OFF

SPIKE node addresses for nodes with 4-position DIP switches. Addresses 0-7 are reserved for fixed-function nodes and do not require configuration.

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SPIKE SYSTEM AND NODE GUIDE CONTINUED2.5 SPIKE NODE PROGRAMMINGThe SPIKE nodes are smart nodes that have on-board pro-cessors and run embedded code. The nodes are programmed automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF.

2.6 SPIKE SYSTEM TERMINOLOGYMULTI GENERAL ILLUMINATION LIGHTINGGeneral Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connect-ed in parallel and the system controls these as one large LED. A missing LED will not affect these circuits, however a shorted LED can cause the entire string of LEDs to turn off.

SINGLE LIGHTSSingle lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and off. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source.

FLASHERSSPIKE games treat flashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights.

DRIVERSA driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static elec-tricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized.

OPTOSCertain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board. Other optical switches connect directly to the Spike node board.

System Protections

CAUTION: Unless explicitly directed by an Authorized Stern Re-pair technician, perform ALL work on your pinball machine with the power disabled!

INPUT/OUTPUT PROTECTIONSSPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will affect the group of related devices and require removal or repair to fix the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings.

2.7 COMMON SPIKE NODE BOARDSDescription Type Part NumberSPIKE CPU Node Node 509-1003-01Cabinet Node Node 520-6967-72Playfield 48V Core-Driver Node Node 520-7017-72Trough Serial Opto Receiver Extension Extension 520-7001-00

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LIGHT, SWITCH, AND DRIVER REFERENCE

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3. LIGHT, SWITCH, AND DRIVER REFERENCE

3.1 SPIKE NODE BOARDS

CABINET

CABINET NODE 1

BACKBOX

CPU NODE 0CN11

CN13

CN5CN4

CN22

CN4

CN2

CN1

CN1

CN3

CN1

CN2

CN3

CN1

CN2

CN2

CN5CN1

CN3

CN1

CN1

CN2

755-7512-L5

When replacing node boards,ensure DIP address switchesare set correctly!

PLAYFIELD REAR

PLAYFIELD FRONT

Node Bus Cable (RJ45)604-5004-08-XX

Serial Data Cable036-8054-XX

NODE BOARD ID INSTRUCTION SHEET

NODE 0

NODE 8c

NODE 8a

NODE 8

NODE 9a

NODE 9c

NODE 8e

NODE 8b

NODE 9

NODE 9bNODE 8d

ID DIP Address Description Location Part NumberNode 0 n/a SPIKE 2 CPU Node Backbox 509-1003-01Node 1 n/a Cabinet Node Cabinet 520-6967-72Node 8 OFF-OFF-OFF-OFF Playfield 48V Core-Driver Node Lower Playfield 520-7017-728a n/a Trough Serial Opto Receiver Extension Playfield 520-7001-008b n/a Lamp Board Playfield 520-7062-008c n/a Lamp Board Playfield 520-7061-008d n/a Lamp Board Playfield 520-7059-008e n/a Serial Motor Driver Board Playfield 520-6996-00Node 9 OFF-OFF-ON-OFF Playfield 48V Core-Driver Node Playfield 520-7017-729a n/a Lamp Board Playfield 520-7057-009b n/a Lamp Board Playfield 520-7058-009c n/a Lamp Board Playfield 520-7060-00

PRO

ID DIP Address Description Location Part NumberNode 0 n/a SPIKE 2 CPU Node Backbox 509-1003-01Node 1 n/a Cabinet Node Cabinet 520-6967-72Node 8 OFF-OFF-OFF-OFF Playfield 48V Core-Driver Node Lower Playfield 520-7017-728a n/a Trough Serial Opto Receiver Extension Playfield 520-7001-008b n/a Lower LED Board Playfield 520-7062-008c n/a Right Lower LED Board Playfield 520-7061-008d n/a Right Upper LED Board Playfield 520-7059-008e n/a Serial Motor Driver board Playfield 520-6996-00

Node 9 OFF-OFF-ON-OFF Playfield 48V Core-Driver Node Playfield 520-7017-729a n/a Center Upper LED Board Playfield 520-7057-009b n/a Left Upper LED Board Playfield 520-7058-009c n/a LED Board Playfield 520-7060-00

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3.2 DRIVER REFERENCEID Name Node Connector Ret.

PinRet. Wire Voltage V+

PinV+ Color Location Type Address Part Number

1 Trough 8 CN8 7 ORG GRY 48V 1-4 GRY ORG Playfield Coil - 27-1500 8-DR-1 090-5004-ND2 Auto Plunger 8 CN8 9 ORG WHT 48V 1-4 GRY ORG Playfield Coil - 23-800 8-DR-4 090-5001-ND3 Left Flipper 8 CN8 6 ORG YEL 48V 1-4 GRY ORG Playfield Coil - 23-1100 8-DR-5 090-5030-ND4 Right Flipper 8 CN8 5 ORG GRN 48V 1-4 GRY ORG Playfield Coil - 23-1100 8-DR-0 090-5030-ND5 Left Slingshot 8 CN8 11 ORG BLU 48V 1-4 GRY ORG Playfield Coil - 26-1200 8-DR-3 090-5044-ND6 Right Slingshot 8 CN8 10 ORG VIO 48V 1-4 GRY ORG Playfield Coil - 26-1200 8-DR-2 090-5044-ND7 Shaker Motor 1 CN2 1 BLU 48V 5 RED Cabinet Motor 1-DR-0 041-5029-0489 Right Scoop 8 CN7 2 YEL BRN 48V 1 GRY ORG Playfield Coil - 26-1200 8-DR-8 090-5044-ND10 Center Drop Target-Down 8 CN7 4 YEL RED 48V 1 GRY ORG Playfield Coil - 32-1800 8-DR-7 090-5031-00-ND11 Center Drop Target-Up 8 CN7 3 YEL BLK 48V 1 GRY ORG Playfield Coil - 25-1240 8-DR-6 090-5034-ND1213 Left Pop Bumper 9 CN8 10 ORG BLK 48V 1-4 GRY BRN Playfield Coil - 26-1200 9-DR-2 090-5044-ND14 Right Pop Bumper 9 CN8 11 ORG BRN 48V 1-4 GRY BRN Playfield Coil - 26-1200 9-DR-3 090-5044-ND15 Bottom Pop Bumper 9 CN8 9 ORG RED 48V 1-4 GRY BRN Playfield Coil - 26-1200 9-DR-4 090-5044-ND1617 Orbit Control Gates-L/R 9 CN8 5 BLU YEL 48V 1-4 GRY BRN Playfield Coil - 32-1250 9-DR-0 511-7510-02 RT

090-5060-01-ND LT181920 Groot-Trough Eject 9 CN8 7 YEL ORG 48V 1-4 GRY BRN Playfield Coil - 23-800 9-DR-1 090-5001-ND21 Top Magnet 9 CN7 3 BRN BLK 48V 1 GRY BRN Playfield Coil - 22-650 9-DR-6 511-5065-ND222324 Kickback 9 CN7 2 YEL VIO 48V 1 GRY BRN Playfield Coil - 23-800 9-DR-8 090-5001-ND252627282930313233 Coin Meter 1 CN3 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-2 500-9946-0034 Ticket Meter 1 CN4 2 BLK 12V 1 RED Cabinet Digital Out 1-DR-3 500-9946-0035 Ticket Dispenser 1 CN11 3 12V 1 Cabinet Digital Out 1-DR-4

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Figure 3.2.1. Playfield driver locations (top view).

DRIVER REFERENCE CONTINUED

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3.3 SWITCH REFERENCE

Continued on next page...

ID Name Node Node Ext

Conn. Input Pin

Input Wire GND Pin

Ground Wire Location Type Address Part Number

1 Left Outlane 8 - CN11 4 LGN RED 11-12 BLK ORG Playfield Rollover 8-SW-17 500-9935-042 Left Return Lane-Left 8 - CN11 5 LGN ORG 11-12 BLK ORG Playfield Rollover 8-SW-18 500-9935-043 Left Return Lane-Right 8 - CN11 8 LGN VIO 11-12 BLK ORG Playfield Rollover 8-SW-21 500-9935-0445 Right Return Lane 8 - CN11 6 LGN YEL 11-12 BLK ORG Playfield Rollover 8-SW-19 500-9935-036 Right Outlane 8 - CN11 7 LGN BLU 11-12 BLK ORG Playfield Rollover 8-SW-20 500-9935-047 Left Slingshot 8 - CN10 4 GRY BLU 8 BLK GRN Playfield Leaf 8-SW-30 180-5231-008 Right Slingshot 8 - CN10 3 GRY VIO 8 BLK GRN Playfield Leaf 8-SW-29 180-5231-009 Left Flipper Button 8 - CN9 4 GRY BRN 7 BLK GRN Cabinet Leaf 8-SW-25 180-5160-0110 Right Flipper Button 8 - CN9 3 GRY RED 7 BLK GRN Cabinet Leaf 8-SW-24 180-5160-0111 Left Flipper EOS 8 - CN10 6 GRY YEL 9 BLK GRN Playfield Leaf 8-SW-16 180-5149-0012 Right Flipper EOS 8 - CN10 5 GRY GRN 9 BLK GRN Playfield Leaf 8-SW-31 180-5149-00131415 Trough 6 8 8a CN14 - - Playfield Opto 8-SW-32 520-5344-00 tx

520-7001-00 rx16 Trough 5 8 8a CN14 - - Playfield Opto 8-SW-33 520-5344-00 tx

520-7001-00 rx17 Trough 4 8 8a CN14 - - Playfield Opto 8-SW-34 520-5344-00 tx

520-7001-00 rx18 Trough 3 8 8a CN14 - - Playfield Opto 8-SW-35 520-5344-00 tx

520-7001-00 rx19 Trough 2 8 8a CN14 - - Playfield Opto 8-SW-36 520-5344-00 tx

520-7001-00 rx20 Trough 1 8 8a CN14 - - Playfield Opto 8-SW-37 520-5344-00 tx

520-7001-00 rx21 Trough Jam 8 8a CN14 - - Playfield Opto 8-SW-38 520-5344-00 tx

520-7001-00 rx22 Shooter Lane 8 - CN10 2 GRY WHT 7 BLK GRN Playfield Micro 8-SW-28 180-5157-01232425262728 Left Lane 9 - CN11 2 TAN BLK 11/12 BLK BLU Playfield Rollover 9-SW-26 500-9935-0429 Left Lane Target 9 - CN11 3 TAN RED 11/12 BLK BLU Playfield Leaf, Target 9-SW-27 515-9783-00-0030 Guardians Target-Top 9 - CN11 7 TAN BLU 11/12 BLK BLU Playfield Leaf, Target 9-SW-20 511-9979-0031 Guardians Target-Bottom 9 - CN11 8 TAN VIO 11/12 BLK BLU Playfield Leaf, Target 9-SW-21 511-9979-0032333435 Left Orbit 9 - CN12 2 WHT BRN 10 BLK VIO Playfield Rollover 9-SW-8 500-9935-0436 Kickback Opto 9 - CN11 10 TAN WHT 11/12 BLK BLU Playfield Opto 9-SW-23 515-0215-00 tx

515-0215-01 rx37 Left Ramp Exit 9 - CN12 6 WHT GRN 10 BLK VIO Playfield Opto 9-SW-12 515-0215-00 tx

515-0215-01 rx3839 Groot Target-Left 9 - CN12 4 WHT ORG 10 BLK VIO Playfield Leaf, Target 9-SW-10 515-9785-00-0040 Groot Target-Right 9 - CN12 5 WHT YEL 10 BLK VIO Playfield Leaf, Target 9-SW-11 515-9785-00-0041 Groot Opto 9 - CN13 2 PNK BLK 10 BLK GRY Playfield Opto 9-SW-0 515-0215-00 tx

515-0215-01 rx42 Groot Trough 1 9 - CN13 3 PNK BRN 10 BLK GRY Playfield Opto 9-SW-1 520-7064-00 rx

520-7065-00 tx

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SWITCH REFERENCE CONTINUED

Continued on next page...

ID Name Node Node Ext

Conn. Input Pin

Input Wire GND Pin

Ground Wire Location Type Address Part Number

43 Groot Trough 2 9 - CN13 4 PNK RED 10 BLK GRY Playfield Opto 9-SW-2 520-7064-00 rx 520-7065-00 tx

44 Groot Trough 3 9 - CN13 5 PNK ORG 10 BLK GRY Playfield Opto 9-SW-3 520-7064-00 rx 520-7065-00 tx

45 Groot Trough 4 9 - CN13 6 PNK YEL 10 BLK GRY Playfield Opto 9-SW-4 520-7064-00 rx 520-7065-00 tx

46 Groot Motor Away 9 - CN13 7 PNK GRN 10 BLK GRY Playfield Micro 9-SW-5 180-5119-0247 Groot Motor Home 9 - CN13 8 PNK BLU 10 BLK GRY Playfield Micro 9-SW-6 180-5119-024849 Center Drop Target 8 - CN12 3 WHT RED 10 BLK RED Playfield Opto 8-SW-9 520-5252-0150 Orb Standup Target 8 - CN12 6 WHT GRN 10 BLK RED Playfield Leaf, Target 8-SW-12 515-9783-00-005152535455 Right Orbit 9 - CN12 3 WHT RED 10 BLK VIO Playfield Rollover 9-SW-9 500-9935-0356 Right Ramp Exit 9 - CN12 7 WHT BLU 10 BLK VIO Playfield Opto 9-SW-13 515-0215-00 tx

515-0215-01 rx5758 Left Pop Bumper 9 - CN10 2 GRY BLK 7/8/9 BLK YEL Playfield Leaf 9-SW-28 180-5232-0059 Right Pop Bumper 9 - CN10 3 GRY BRN 7/8/9 BLK YEL Playfield Leaf 9-SW-29 180-5232-0060 Bottom Pop Bumper 9 - CN10 4 GRY RED 7/8/9 BLK YEL Playfield Leaf 9-SW-30 180-5232-006162 Top Lane-Left 9 - CN10 5 GRY ORG 7/8/9 BLK YEL Playfield Rollover 9-SW-31 500-9935-0463 Top Lane-Right 9 - CN10 6 GRY YEL 7/8/9 BLK YEL Playfield Rollover 9-SW-16 500-9935-046465 Hadron Enforcer Target 1 9 - CN11 4 TAN ORG 11/12 BLK BLU Playfield Leaf, Target 9-SW-17 515-9785-00-0066 Hadron Enforcer Target 2 9 - CN11 5 TAN YEL 11/12 BLK BLU Playfield Leaf, Target 9-SW-18 515-9785-00-0067 Hadron Enforcer Target 3 9 - CN11 6 TAN GRN 11/12 BLK BLU Playfield Leaf, Target 9-SW-19 515-9785-00-0068 Hadron Enforcer Target 4 8 - CN12 8 WHT VIO 10 BLK RED Playfield Leaf, Target 8-SW-14 515-9785-00-0069 Hadron Enforcer Target 5 8 - CN12 9 WHT GRY 10 BLK RED Playfield Leaf, Target 8-SW-15 515-9785-00-007071 Right Scoop 8 - CN12 2 WHT BRN 10 BLK RED Playfield Micro 8-SW-8 180-5209-00727374757677787980 Lockdown Button 1 - CN7 8 TAN WHT 5 BLK WHT Cabinet Leaf 1-SW-2 180-5218-0081828384 Start Button 1 - CN6 10 GRY 5 BLK WHT Cabinet Micro 1-SW-11 180-5174-0085 Tournament Start Button 1 - CN6 9 GRY WHT 5 BLK WHT Cabinet Micro 1-SW-12 180-5174-008687888990 Left Coin 1 - CN5 9 PNK BRN 3 BLK Cabinet Micro 1-SW-16

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SWITCH REFERENCE CONTINUED

Continued on next page...Figure 3.3.1. Playfield switch locations (top view).

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SPIKE SYSTEM AND NODE GUIDE

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SWITCH REFERENCE CONTINUED

ID Name Node Node Ext

Conn. Input Pin

Input Wire GND Pin

Ground Wire Location Type Address Part Number

91 Right Coin 1 - CN5 7 PNK ORG 3 BLK Cabinet Micro 1-SW-1892 Center Coin 1 - CN5 8 PNK RED 3 BLK Cabinet Micro 1-SW-1793 Fourth Coin 1 - CN5 6 - Cabinet - 1-SW-1994 Fifth Coin 1 - CN5 5 - Cabinet - 1-SW-2095 Tilt Pendulum 1 - CN6 7 WHT 5 BLK WHT Cabinet Plumb Bob 1-SW-14 516-0007-0096 Sixth Coin 1 - CN9 5 - Cabinet - 1-SW-2197 Ticket Notch 1 - CN11 5 - Cabinet - 1-SW-898 Slam Tilt 1 - CN5 4 LGN RED 3 BLK Cabinet - 1-SW-2299100C1 DIP 1 0 - - - - CPU Node 0-SW-0 -C10 Service Plus 0 - CN25 3 LGN VIO 6 BLK Coin Door 0-SW-9 180-5192-02C11 Service Minus 0 - CN25 2 LGN BLU 6 BLK Coin Door 0-SW-10 180-5192-02C12 Service Back 0 - CN25 1 LGN BLK 6 BLK Coin Door 0-SW-11 180-5192-00C24 DC Sense 0 - CN7 4 GRY RED 1 BLK - 0-SW-23 -C17 Headphone Detect 0 - - - - - - Coin Door 0-SW-16 -C18 Headphone Kit Cable

Detect0 - CN3 5 BLK 4 BLK CPU Node 0-SW-17 -

C19 Volume Encoder 1 0 - CN3 6 WHT 1 DRAIN CPU Node 0-SW-18 -C20 Volume Encoder 2 0 - CN3 7 GRN 1 DRAIN CPU Node 0-SW-19 -C2 DIP 2 0 - - - - CPU Node 0-SW-1 -C3 DIP 3 0 - - - - CPU Node 0-SW-2 -C4 DIP 4 0 - - - - CPU Node 0-SW-3 -C5 DIP 5 0 - - - - CPU Node 0-SW-4 -C6 DIP 6 0 - - - - CPU Node 0-SW-5 -C7 DIP 7 0 - - - - CPU Node 0-SW-6 -C8 DIP 8 0 - - - - CPU Node 0-SW-7 -C9 Service Select 0 - CN25 4 LGN GRY 6 BLK Coin Door 0-SW-8 180-5192-04

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3.4 LIGHT REFERENCE

Continued on next page...

ID Name Node Node Ext.

Conn. Ret. Pin

Ret. Wire Src. Pin

Src. Wire Location Type Light Color

Address Part Number

1 Coin Enable 1 - CN8 6 BLK GRY 2 GRY RED Coin Door Digital Out 1-LP-02 Start Button 1 - CN6 3 YEL BRN 1 RED Cabinet Feature White 1-LP-2 112-5033-083 Tournament Start 1 - CN6 2 YEL RED 1 RED Cabinet Feature White 1-LP-3 112-5033-084 Lockdown Button-RED 1 - CN7 2 RED WHT 1 RED Cabinet Feature RGB 1-LP-5 520-5333-005 Lockdown Button-GRN 1 - CN7 3 GRN WHT 1 RED Cabinet Feature RGB 1-LP-4 520-5333-006 Lockdown Button-BLU 1 - CN7 4 BLU WHT 1 RED Cabinet Feature RGB 1-LP-7 520-5333-007891011 Left Outlane 9 c CN3 6 BLU GRY 1 RED Playfield Feature White 9-LP-51 520-5307-0012 Left Return Lane-Left 9 c CN3 5 BLU VIO 1 RED Playfield Feature White 9-LP-52 520-5307-0013 Left Return Lane-Right 9 c CN3 4 BLU GRN 1 RED Playfield Feature White 9-LP-53 520-5307-0014 Antiquities Shop 8 b - LED13 - - - Playfield Feature White 8-LP-20 520-7062-0015 Pod Chase 8 b - LED14 - - - Playfield Feature White 8-LP-21 520-7062-0016 Sanctuary 8 b - LED16 - - - Playfield Feature White 8-LP-23 520-7062-0017 Yaka Arrow 8 b - LED9 - - - Playfield Feature White 8-LP-16 520-7062-0018 Sibling Rivalry 8 b - LED12 - - - Playfield Feature White 8-LP-19 520-7062-0019 Escape Kyln 8 b - LED11 - - - Playfield Feature White 8-LP-18 520-7062-0020 Knowhere 8 b - LED10 - - - Playfield Feature White 8-LP-17 520-7062-0021 Quills Quest 8 b - LED8 - - - Playfield Feature White 8-LP-15 520-7062-0022 Immolation Initiative 8 b - LED15 - - - Playfield Feature White 8-LP-22 520-7062-0023 Orb Multiball-Bottom 8 b - LED2 - - - Playfield Feature White 8-LP-9 520-7062-0024 Save Xandar 8 b - LED3 - - - Playfield Feature White 8-LP-10 520-7062-0025 Groot Multiball-Bottom 8 b - LED6 - - - Playfield Feature White 8-LP-13 520-7062-0026 Shoot Again (x2) 8 b CN4 4 ORG YEL 1 RED Playfield Feature White 8-LP-11 520-5307-0027 Right Return Lane 8 c CN3 2 GRN VIO 1 RED Playfield Feature White 8-LP-24 520-5307-0028 Right Outlane 8 c CN3 3 GRN GRY 1 RED Playfield Feature White 8-LP-31 520-5307-0029303132333435 Left Lane Arrow-RED 9 c - LED9 - - - Playfield Feature RGB 9-LP-57 520-7060-0036 Left Lane Arrow-GRN 9 c - LED9 - - - Playfield Feature RGB 9-LP-58 520-7060-0037 Left Lane Arrow-BLU 9 c - LED9 - - - Playfield Feature RGB 9-LP-59 520-7060-0038 Left Lane X 9 c - LED13 - - - Playfield Feature White 9-LP-63 520-7060-0039 Left Lane Rectangle 9 c - LED14 - - - Playfield Feature White 9-LP-56 520-7060-004041 Guardians-Left 9 b - LED4 - - - Playfield Feature White 9-LP-37 520-7058-0042 Guardians-Center 9 b - LED5 - - - Playfield Feature White 9-LP-38 520-7058-0043 Guardians-Right 9 b - LED6 - - - Playfield Feature White 9-LP-39 520-7058-0044454647484950 Left Orbit Arrow-RED 9 b - LED2 - - - Playfield Feature RGB 9-LP-33 520-7058-0051 Left Orbit Arrow-GRN 9 b - LED2 - - - Playfield Feature RGB 9-LP-34 520-7058-00

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LIGHT REFERENCE CONTINUED

Continued on next page...Figure 3.4.1. Playfield light locations (top view).

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LIGHT REFERENCE CONTINUED

Continued on next page...

ID Name Node Node Ext.

Conn. Ret. Pin

Ret. Wire Src. Pin

Src. Wire Location Type Light Color

Address Part Number

52 Left Orbit Arrow-BLU 9 b - LED2 - - - Playfield Feature RGB 9-LP-35 520-7058-0053 Left Orbit X 9 b - LED3 - - - Playfield Feature White 9-LP-36 520-7058-0054 Left Orbit Rectangle 9 b - LED1 - - - Playfield Feature White 9-LP-32 520-7058-005556 Rocket Arrow-RED 9 b - LED10 - - - Playfield Feature RGB 9-LP-43 520-7058-0057 Rocket Arrow-GRN 9 b - LED10 - - - Playfield Feature RGB 9-LP-44 520-7058-0058 Rocket Arrow-BLU 9 b - LED10 - - - Playfield Feature RGB 9-LP-45 520-7058-0059 Rocket X 9 b - LED9 - - - Playfield Feature White 9-LP-42 520-7058-0060 Rocket Rectangle 9 b - LED7 - - - Playfield Feature White 9-LP-40 520-7058-0061 Rocket Multiball 9 b - LED12 - - - Playfield Feature White 9-LP-47 520-7058-006263 Left Ramp Arrow-RED 9 a - LED11 - - - Playfield Feature RGB 9-LP-21 520-7057-0064 Left Ramp Arrow-GRN 9 a - LED11 - - - Playfield Feature RGB 9-LP-22 520-7057-0065 Left Ramp Arrow-BLU 9 a - LED11 - - - Playfield Feature RGB 9-LP-23 520-7057-0066 Left Ramp X 9 a - LED13 - - - Playfield Feature White 9-LP-24 520-7057-0067 Left Ramp Rectangle 9 a - LED14 - - - Playfield Feature White 9-LP-25 520-7057-006869 Groot Target-Left 9 a - LED12 - - - Playfield Feature White 9-LP-20 520-7057-0070 Groot Target-Right 9 a - LED1 - - - Playfield Feature White 9-LP-8 520-7057-0071 Groot Multiball 9 a - LED9 - - - Playfield Feature White 9-LP-16 520-7057-0072 Groot Arrow-RED 9 a - LED10 - - - Playfield Feature RGB 9-LP-17 520-7057-0073 Groot Arrow-GRN 9 a - LED10 - - - Playfield Feature RGB 9-LP-18 520-7057-0074 Groot Arrow-BLU 9 a - LED10 - - - Playfield Feature RGB 9-LP-19 520-7057-0075 Groot X 9 a - LED20 - - - Playfield Feature White 9-LP-31 520-7057-0076 Groot Rectangle 9 a - LED19 - - - Playfield Feature White 9-LP-30 520-7057-007778798081 Lock 1 9 a - LED15 - - - Playfield Feature White 9-LP-26 520-7057-0082 Lock 2 9 a - LED16 - - - Playfield Feature White 9-LP-27 520-7057-0083 Lock 3 9 a - LED17 - - - Playfield Feature White 9-LP-28 520-7057-0084 Lock 4 9 a - LED18 - - - Playfield Feature White 9-LP-29 520-7057-008586 Orb Arrow-RED 8 d - LED10 - - - Playfield Feature RGB 8-LP-45 520-7059-0087 Orb Arrow-GRN 8 d - LED10 - - - Playfield Feature RGB 8-LP-46 520-7059-0088 Orb Arrow-BLU 8 d - LED10 - - - Playfield Feature RGB 8-LP-47 520-7059-0089 Orb X 8 d - LED14 - - - Playfield Feature White 8-LP-51 520-7059-0090 Orb Rectangle 8 d - LED12 - - - Playfield Feature White 8-LP-49 520-7059-0091 Orb Multiball 8 d - LED11 - - - Playfield Feature White 8-LP-48 520-7059-009293 Right Ramp Arrow-RED 8 d - LED9 - - - Playfield Feature RGB 8-LP-42 520-7059-0094 Right Ramp Arrow-GRN 8 d - LED9 - - - Playfield Feature RGB 8-LP-43 520-7059-0095 Right Ramp Arrow-BLU 8 d - LED9 - - - Playfield Feature RGB 8-LP-44 520-7059-0096 Right Ramp X 8 d - LED15 - - - Playfield Feature White 8-LP-52 520-7059-0097 Right Ramp Rectangle 8 d - LED13 - - - Playfield Feature White 8-LP-50 520-7059-009899 Right Orbit Arrow-RED 8 d - LED6 - - - Playfield Feature RGB 8-LP-37 520-7059-00100 Right Orbit Arrow-GRN 8 d - LED6 - - - Playfield Feature RGB 8-LP-38 520-7059-00101 Right Orbit Arrow-BLU 8 d - LED6 - - - Playfield Feature RGB 8-LP-39 520-7059-00102 Right Orbit X 8 d - LED1 - - - Playfield Feature White 8-LP-32 520-7059-00

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SPIKE SYSTEM AND NODE GUIDE

21© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

LIGHT REFERENCE CONTINUED

Continued on next page...

ID Name Node Node Ext.

Conn. Ret. Pin

Ret. Wire Src. Pin

Src. Wire Location Type Light Color

Address Part Number

103 Right Orbit Rectangle 8 d - LED7 - - - Playfield Feature White 8-LP-40 520-7059-00104105 Right Scoop Arrow-RED 8 c - LED1 - - - Playfield Feature RGB 8-LP-25 520-7061-00106 Right Scoop Arrow-GRN 8 c - LED1 - - - Playfield Feature RGB 8-LP-26 520-7061-00107 Right Scoop Arrow-BLU 8 c - LED1 - - - Playfield Feature RGB 8-LP-27 520-7061-00108 Right Scoop X 8 c - LED4 - - - Playfield Feature White 8-LP-30 520-7061-00109 Right Scoop Rectangle 8 c - LED3 - - - Playfield Feature White 8-LP-29 520-7061-00110111112 Billboard 1 8 d CN1 5 BRN BLK 1 RED Playfield Feature White 8-LP-33 520-5307-00113 Billboard 2 8 d CN1 4 BRN 1 RED Playfield Feature White 8-LP-34 520-5307-00114 Billboard 3 8 d CN1 3 BRN RED 1 RED Playfield Feature White 8-LP-35 520-5307-00115 Billboard 4 8 d CN1 2 BRN ORG 1 RED Playfield Feature White 8-LP-36 520-5307-00116117 Hadron Enforcer 1 9 c - LED8 - - - Playfield Feature White 9-LP-55 520-7060-00118 Hadron Enforcer 2 9 b - LED11 - - - Playfield Feature White 9-LP-46 520-7058-00119 Hadron Enforcer 3 9 b - LED8 - - - Playfield Feature White 9-LP-41 520-7058-00120 Hadron Enforcer 4 8 d - LED8 - - - Playfield Feature White 8-LP-41 520-7059-00121 Hadron Enforcer 5 8 c - LED2 - - - Playfield Feature White 8-LP-28 520-7061-00122123124125 Left Pop Bumper 9 a CN2 8 BRN BLK 1 RED Playfield Feature White 9-LP-9 520-6971-01126 Right Pop Bumper 9 a CN2 7 BRN 1 RED Playfield Feature White 9-LP-10 520-6971-01127 Bottom Pop Bumper 9 a CN2 6 BRN RED 1 RED Playfield Feature White 9-LP-11 520-6971-01128129 Top Lane-Left 9 a CN2 5 ORG BLK 1 RED Playfield Feature White 9-LP-12 520-5307-00130 Top Lane-Right 9 a CN2 4 ORG RED 1 RED Playfield Feature White 9-LP-13 520-5307-00131132 Orb-RED 8 d CN4 4 RED VIO 1 RED Playfield Feature RGB 8-LP-53 520-5333-00133 Orb-GRN 8 d CN4 3 GRN VIO 1 RED Playfield Feature RGB 8-LP-54 520-5333-00134 Orb-BLU 8 d CN4 2 BLU VIO 1 RED Playfield Feature RGB 8-LP-55 520-5333-00135136137138139140141142143144145146147148149150 Coin Door GI 1 - CN5 2 YEL 1 YEL-WHT Coin Door G.I. White 1-LP-1 112-5033-08151152 Bottom GI 1 8 - CN15 6 WHT BLK 2 YEL BLK Playfield G.I. WHITE 8-LP-1 112-5034-08153 Bottom GI 2 8 - CN15 7 BLU BLK 3 YEL BLU Playfield G.I. WHITE 8-LP-2 112-5034-08

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22

SPIKE SYSTEM AND NODE GUIDE

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

LIGHT REFERENCE CONTINUED

ID Name Node Node Ext.

Conn. Ret. Pin

Ret. Wire Src. Pin

Src. Wire Location Type Light Color

Address Part Number

154 Backpanel GI 9 - CN15 5 RED BLK 1 YEL RED Playfield G.I. WHITE 9-LP-0 112-5034-08155 Top GI 1 9 - CN15 6 WHT BLK 2 YEL BLK Playfield G.I. WHITE 9-LP-1 112-5034-08156 Top GI 2 9 - CN15 7 BLU BLK 3 YEL BLU Playfield G.I. WHITE 9-LP-2 112-5034-08157158159160161162 Yondu 8 - CN14 4 BRN RED 7/8 YEL Playfield Flash White 8-LP-5 113-5045-08163 Left Ramp Top 9 - CN14 6 BRN GRN 7/8 YEL Playfield Flash White 9-LP-3 520-7000-00164 Left Ramp Bottom 8 - CN14 6 BRN BLK 7/8 YEL Playfield Flash White 8-LP-3 520-7000-00165 Right Ramp Top 9 - CN14 5 BRN BLU 7/8 YEL Playfield Flash White 9-LP-4 520-7000-00166 Right Ramp Bottom 8 - CN14 5 BRN 7/8 YEL Playfield Flash White 8-LP-4 520-7000-00167 Pop Bumper 9 - CN14 4 BRN VIO 7/8 YEL Playfield Flash White 9-LP-5 113-5045-08168 Magnet 9 c CN3 3 ORG RED 1 RED Playfield Flash White 9-LP-54 113-5045-08169 Drop Target 9 - CN14 3 BRN GRY 7/8 YEL Playfield Flash White 9-LP-6 113-5045-08170171172173174175

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SPIKE SYSTEM AND NODE GUIDE

23© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

3.5 MOTOR REFERENCEID Name Node Node

Ext.Conn. Ret.

PinRet. Wire

Src. Pin

Src. Wire

Location Type Light Color

Address Part Number

12345 Motor B Enable-Groot Jaw 8 e CN1 - - - - Playfield Motor - 8-LP-59 520-6996-006 Motor B Control 1A-Groot Jaw 8 e CN1 - - - - Playfield Motor - 8-LP-60 520-6996-007 Motor B Control 2A-Groot Jaw 8 e CN1 - - - - Playfield Motor - 8-LP-61 520-6996-008910

MOTOR A Coast Brake Brake Dir. 1 Dir. 2x-LP-0 Enable A H L L L Lx-LP-1 Control 1A H L H L Hx-LP-2 Control 2A H L H H L

L/Low=Lamp OnH/High=Lamp Off

MOTOR B Coast Brake Brake Dir. 1 Dir. 2x-LP-3 Enable B H L L L Lx-LP-4 Control 1B H L H L Hx-LP-5 Control 2B H L H H L

x=Node # L/Low=Lamp OnH/High=Lamp Off

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24

ELECTRONIC PINOUTS AND SCHEMATICS

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

4. ELECTRONIC PINOUTS AND SCHEMATICS4.1 SPIKE-2 CPU NODE 0509-1003-01

CONNECTORSID Connector Type DescriptionCN1 5-Pin .156” Header Backbox 2-channel amplified speaker

outCN2 3-Pin .100” Header Console PortCN3 7-Pin .100” Header Headphone connectorCN4 2-Pin .156” Cabinet 1-channel amplified speaker

outCN5 6-Pin .100” Header Line In/OutCN6 34 Pin 2.00mm Header LCD display connectorCN7 5-Pin .156” Header 48V supply from main power supplyCN8 6-Pin .100” Header SPI SerialCN9 USB USB connector - for software up-

dates, audit dumps, and expansion modules

CN9 USB USB connector - for software up-dates, audit dumps, and expansion modules

CN10 HDMI HDMI OutCN11 RJ45 SPIKE node bus - to cabinet node N1CN12 RJ45 SPIKE node bus - To Topper acces-

sory KitCN13 SD CARD SD Card connectorCN14 5-Pin .100” Header LCD BacklightCN15 3-Pin .100” Header Backbox LightCN16 4-Pin .100” Header 3.3v / 5v / 12vCN17 ETHERNET ETHERNET connectorCN21 SATA Header SATA connectorCN22 RJ45 SPIKE node bus - to playfield nodeCN25 12-Pin .100” Header Dedicated switch inputs - service,

volume switches

COMPONENTSID NameS1 DIP SwitchesS2 Reset SwitchSD CARD (CN13) For system SD card. Note: only to be removed if

instructed to by Stern Service. BT1 BR1225 3V Lithium battery for game clock between

power cycles

STATUS LEDSLED ID Name Color Description48V +48V Supply In Red ON: Main system power is

connected, OFF: No 48V system power. Check power supply con-nections, cables, and fuses.

24V +24V Audio Power Red ON: Audio power supply is good, OFF: Audio power supply off, call tech support.

9V +9V Node Bus Power Red ON: Node bus power supply is good, OFF: Node bus power supply bad, call tech support.

5V Red ON: Logic power supply is good. OFF: Logic power supply bad, call tech support.

TxD Node bus transmit Red Node bus transmit activityRxD Node bus receive Red Node bus receive activityStatus System status Red Constant double blink - game

software runningNetstat Network status Red Communication bridge activity

DIRECT SWITCH MAPPING (CN25)The coin-door diagnostic switches are connected directly to the CPU node via the Cabinet Node. Note that both the CPU and Cabinet nodes are required for diagnostic switch operation.

ID Name Conn. Input Pin

Input Wire GND Pin

Ground Wire Location Type Address Part Number

C1 DIP 1 - - - - - CPU Node 0-SW-0 -C2 DIP 2 - - - - - CPU Node 0-SW-1 -C3 DIP 3 - - - - - CPU Node 0-SW-2 -C4 DIP 4 - - - - - CPU Node 0-SW-3 -C5 DIP 5 - - - - - CPU Node 0-SW-4 -C6 DIP 6 - - - - - CPU Node 0-SW-5 -C7 DIP 7 - - - - - CPU Node 0-SW-6 -C8 DIP 8 - - - - - CPU Node 0-SW-7 -C9 Service Select CN25 1 LGN-GRY 11 BLK-WHT Coin Door 0-SW-9 180-5192-04C10 Service Plus CN25 2 LGN-VIO 11 BLK-WHT Coin Door 0-SW-10 180-5192-02C11 Service Minus CN25 3 LGN-BLU 11 BLK-WHT Coin Door 0-SW-11 180-5192-02C12 Service Back CN25 4 LGN-BLK 11 BLK-WHT Coin Door 0-SW-12 180-5192-00

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Figure 4.1.1. SPIKE 2 CPU Node connector detail.

ELECTRONIC PINOUTS AND SCHEMATICS

25© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

AUDIO PINOUTS

COUNTRY CODES (DIP S2)

SPIKE-2 CPU NODE 0 CONTINUED

Figure 4.1.2. Service switch wiring. Note that the Cabinet Node must be present and CN10 and CN12 connected for the Coin Door Service Switches to function correctly.

COIN DOOR SERVICE SWITCH WIRING

DIP S2Country 1 2 3 4 5 6 7 8USA OFF OFF OFF OFF OFF OFF OFF OFFAustria ON OFF OFF OFF OFF OFF OFF OFFAustralia ON OFF ON ON OFF OFF OFF OFFBelgium OFF ON OFF OFF OFF OFF OFF OFFCanada 1 ON ON OFF OFF OFF OFF OFF OFFCanada 2 OFF ON OFF ON ON OFF OFF OFFChina OFF OFF ON ON ON OFF OFF OFFCroatia OFF ON ON OFF ON OFF OFF OFFDenmark ON OFF OFF ON OFF OFF OFF OFFFinland ON OFF ON OFF OFF OFF OFF OFFFrance OFF ON ON OFF OFF OFF OFF OFFGermany ON ON ON OFF OFF OFF OFF OFFGreece ON ON ON ON OFF OFF OFF OFFItaly OFF OFF OFF ON OFF OFF OFF OFFJapan ON OFF ON OFF ON OFF OFF OFFMiddle East ON ON ON OFF ON OFF OFF OFFNetherlands OFF OFF ON OFF OFF OFF OFF OFFNew Zealand OFF OFF OFF OFF ON OFF OFF OFFNorway OFF ON OFF ON OFF OFF OFF OFFPortugal ON OFF OFF OFF OFF ON OFF OFFRussia ON OFF OFF ON ON OFF OFF OFFS. Africa OFF OFF ON OFF ON OFF OFF OFFSpain OFF ON OFF OFF ON OFF OFF OFFSweden ON ON OFF ON OFF OFF OFF OFFSwitzerland OFF OFF ON ON OFF OFF OFF OFFTaiwan OFF OFF OFF ON ON OFF OFF OFFUnited Kingdom OFF ON ON ON OFF OFF OFF OFF

ID Type Pin Description Minimum Impedance

Max Power (RMS)

CN1 .156" 5-pin Header

1 Speaker Right Ground (-) 4 Ohms -2 Speaker Right (+) 4 Ohms 20W3 n/c - -4 Speaker Left Ground (-) 4 Ohms -5 Speaker Left (+) 4 Ohms 20W

CN3 .100" 7-pin Header

1 n/c - -2 L-HP 16 Ohms 15 mW3 R-HP 16 Ohms 15 mW4 n/c - -5 Headphone Detect - -6 Headphone vol + - -7 Headphone vol - - -

CN4 .156" 2-pin Header

1 Woofer Ground (-) 8 Ohms -2 Woofer Out (+) 8 Ohms 40W

CN5 .100" 6-pin Header

1 n/c - -2 L-IN 30K Ohms 0.6VRMS3 R-IN 30K Ohms 0.6VRMS4 n/c - -5 L-OUT 10K Ohms 1.5V6 R-OUT 10K Ohms 1.5V

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ELECTRONIC PINOUTS AND SCHEMATICS

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4.2 CABINET NODE 1520-6967-72ID Type Pin Description Wire ColorCN1 .100" 8-Pin Header

Universal Card Link1 12V -2 Coin 1 -3 Meter 1 -4 N/C -5 Notch -6 Coin Enable -7 Ticket Enable -8 Ground -

CN2 .100" 5-Pin Header low ticket

1 Ground -2 Ticket Low sw. -3 Key -4 Ticket Low -5 5V Out -

CN3 .100" 3-Pin Header

Meter 1

1 Meter 12V (+) RED2 Meter (-) BLK3 N/C -

CN4 .100" 3-Pin Header

Meter 2

1 Meter 12V (+) RED2 Meter (-) BLK3 N/C -

CN5 .100" 9-Pin Header 1 5V Out YEL/WHT2 Coin LED Out YEL3 Ground BLK4 Slam Tilt In LGN/RED5 Coin 5 PNK/GRN*6 Coin 4 PNK/YEL*7 Coin 3 PNK/ORN*8 Coin 2 PNK/RED*9 Coin 1 PNK/BRN*

CN6 .100" 14-Pin Header

Cabinet Left

1 5V LED Power RED2 Start 2 LED YEL-RED3 Start 1 LED YEL-BRN4 Spare LED -5 Ground BLK-WHT6 Spare Left -7 Tilt Input WHT8 Door Open -9 Start 2 Switch GRY-WHT10 Start 1 Switch GRY11 N/C -12 N/C -13 N/C -14 N/C -

CN7 .100" 12-Pin Header

Cabinet Right

1 5V LED Power RED2 Plunge 2 LED RED-WHT3 Plunge 1 LED GRN-WHT4 Spare LED 2 BLU-WHT5 Ground BLK-WHT6 Spare Right In -7 Plunge 2 Switch -8 Plunge 1 Switch TAN-WHT9 N/C -10 N/C -11 N/C -12 N/C -

CN9 .100" 6-Pin Header

Dollar Bill Acceptor

1 Coin Enable/DBA Inhibit (-) -2 Coin Enable/DBA Inhibit (+) -3 Key Key4 DBA 12V -5 Coin 6 / DBA Credit -6 Ground -

CN10 .100" 6-Pin Header

Service Switch In

1 Service Back (To Coindoor) LGN-BLK2 Service Down (To Coindoor) LGN-BLU3 Service Up (To Coindoor) LGN-VIO4 Service Select (To Coindoor) LGN-GRY5 Key Key6 Service Ground (To Coindoor) BLK

CN11 .100" 5-Pin Header

Ticket Dispenser

1 12V RED2 N/C -3 Ticket Dispenser Enable WHT4 Ground BLK5 Ticket Dispenser Notch BLU

CN12 .100" 10-Pin Header

CPU Direct Switches

1 Service Back (To CPU) LGN-BLK2 Service Down (To CPU) LGN-BLU3 Service Up (To CPU) LGN-VIO4 Service Select (To CPU) LGN-GRY5 Power Present LGN-ORG6 Service Ground (To CPU) BLK-WHT7 N/C -8 N/C -9 N/C -10 N/C -

CN14 .156" 5-Pin Header Power Input

1 Ground BLK2 Key Key3 N/C -4 N/C -5 48VDC In GRY-YEL

CN15 .100" 6-Pin Header Spare LED's

1 5V LED Power -2 Key Key3 Spare LED 3 -4 Spare LED 4 -5 Spare LED 5 -6 Spare LED 6 -

CN16 .156" 5-Pin Header

Shaker Motor

1 Shaker Motor (-) BLU2 Shaker Motor (-) -3 Shaker Motor (+) -4 Key Key5 Shaker Motor (+) RED

*Varies by country model

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ELECTRONIC PINOUTS AND SCHEMATICS

27© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

4.3 LOWER PLAYFIELD 48V DRIVER PINOUT NODE 8520-7017-72

ID Type Pin Description Wire ColorSW1 Address DIP - Node 8 - OFF-OFF-OFF-OFF -CN4 RJ45 - SPIKE Node Bus MultiCN5 RJ45 - SPIKE Node Bus MultiCN6 .156" 5-Pin Header

Node Power1 Ground BLK2 Key Key3 N/C -4 N/C -5 48VDC In GRY

CN7 .156" 4-Pin Header (White)

1 48V Driver Power GRY-ORG2 8-DR-8 Driver Return YEL-BRN3 8-DR-6 Driver Return YEL-BLK4 8-DR-7 Driver Return YEL-RED

CN8 .156 11-Pin Header (White)

1 48V Driver Power GRY-ORG2 48V Driver Power GRY-ORG3 48V Driver Power GRY-ORG4 48V Driver Power GRY-ORG5 8-DR-0 Driver Return ORG-GRN6 8-DR-5 Driver Return ORG-YEL7 8-DR-1 Driver Return ORG-GRY8 8-DR-8 Driver Return -9 8-DR-4 Driver Return ORG-WHT10 8-DR-2 Driver Return ORG-VIO11 8-DR-3 Driver Return ORG-BLU

CN9 .100" 8-Pin Header 1 V+ -2 V+ -3 8-SW-24 Switch GRY-RED4 8-SW-25 Switch GRY-BRN5 8-SW-26 Switch -6 8-SW-27 Switch -7 Ground BLK-GRN8 Ground -

CN10 .100" 9-Pin Header 1 V+ -2 8-SW-28 Switch GRY-WHT3 8-SW-29 Switch GRY-VIO4 8-SW-30 Switch GRY-BLU5 8-SW-31 Switch GRY-GRN6 8-SW-16 Switch GRY-YEL7 Ground BLK-GRN8 Ground BLK-GRN9 Ground BLK-GRN

CN11 .100" 12-Pin Header 1 V+ -2 8-SW-26 Switch -3 8-SW-27 Switch -4 8-SW-17 Switch LGN-RED5 8-SW-18 Switch LGN-ORG6 8-SW-19 Switch LGN-YEL7 8-SW-20 Switch LGN-BLU8 8-SW-21 Switch LGN-VIO9 8-SW-22 Switch -10 8-SW-23 Switch -11 Ground BLK-ORG12 Ground BLK-ORG

CN12 .100" 10-Pin Head-er(Orange)

1 V+ RED2 8-SW-8 Switch WHT-BRN3 8-SW-9 Switch WHT-RED4 8-SW-10 Switch -5 8-SW-11 Switch -6 8-SW-12 Switch WHT-GRN7 8-SW-13 Switch -8 8-SW-14 Switch WHT-VIO9 8-SW-15 Switch WHT-GRY10 Ground BLK-RED

CN13 .100" 10-Pin Header 1 V+ -2 8-SW-0 Switch -3 8-SW-1 Switch -4 8-SW-2 Switch -5 8-SW-3 Switch -6 8-SW-4 Switch -7 8-SW-5 Switch -8 8-SW-6 Switch -9 8-SW-7 Switch -10 Ground -

CN14 .100" 8-Pin Header 1 Ground -2 8-LP-7 Driver Return -3 8-LP-6 Driver Return -4 8-LP-5 Driver Return BRN-RED5 8-LP-4 Driver Return BRN6 8-LP-3 Driver Return BRN-BLK7 LED V+ YEL8 LED V+ YEL

CN15 .100" 7-Pin Header 1 LED V+ -2 LED V+ YEL-BLK3 LED V+ YEL-BLU4 - -5 8-LP-0 GI Return -6 8-LP-1 GI Return WHT-BLK7 8-LP-2 GI Return BLU-BLK

CN2 .100" 6-Pin Header, Node Extension Bus

1 Ground BLK 2 DIN VIO-BLK3 DOUT VIO-BRN4 SCK VIO-RED5 RCK VIO-ORG6 V+ RED

CN3 .100" 6-Pin Header, Node Extension Bus

1 Ground BLK 2 DIN VIO-BLK3 DOUT VIO-BRN4 SCK VIO-RED5 RCK VIO-ORG6 V+ RED

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ELECTRONIC PINOUTS AND SCHEMATICS

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4.4 MID UPPER PLAYFIELD 48V DRIVER PINOUT NODE 9520-7017-72

ID Type Pin Description Wire ColorSW1 Address DIP - Node 9 - OFF-OFF-ON-OFF -CN4 RJ45 - SPIKE Node Bus MultiCN5 RJ45 - SPIKE Node Bus MultiCN6 .156" 5-Pin Header

Node Power1 Ground BLK2 Key Key3 N/C -4 N/C -5 48VDC In GRY

CN7 .156" 4-Pin Header (White)

1 48V Driver Power GRY-BRN2 9-DR-8 Driver Return YEL-VIO3 9-DR-6 Driver Return BRN-BLK4 9-DR-7 Driver Return -

CN8 .156 11-Pin Header (White)

1 48V Driver Power GRY-BRN2 48V Driver Power -3 48V Driver Power GRY-BRN4 48V Driver Power GRY-BRN5 9-DR-0 Driver Return BLU YEL6 9-DR-5 Driver Return -7 9-DR-1 Driver Return YEL-ORG8 9-DR-8 Driver Return -9 9-DR-4 Driver Return ORG-RED10 9-DR-2 Driver Return ORG-BLK11 9-DR-3 Driver Return ORG-BRN

CN9 .100" 8-Pin Header 1 V+ -2 V+ -3 9-SW-24 Switch -4 9-SW-25 Switch -5 9-SW-26 Switch -6 9-SW-27 Switch -7 Ground -8 Ground -

CN10 .100" 9-Pin Header 1 V+ -2 9-SW-28 Switch GRY-BLK3 9-SW-29 Switch GRY-BRN4 9-SW-30 Switch GRY-RED5 9-SW-31 Switch GRY-ORG6 9-SW-16 Switch GRY-YEL7 Ground BLK-YEL8 Ground BLK-YEL9 Ground BLK-YEL

CN11 .100" 12-Pin Header 1 V+ RED2 9-SW-26 Switch TAN-BLK3 9-SW-27 Switch TAN-RED4 9-SW-17 Switch TAN-ORG5 9-SW-18 Switch TAN-YEL6 9-SW-19 Switch TAN-GRN7 9-SW-20 Switch TAN-BLU8 9-SW-21 Switch TAN-VIO9 9-SW-22 Switch -10 9-SW-23 Switch TAN-WHT11 Ground BLK-BLU12 Ground BLK-BLU

CN12 .100" 10-Pin Head-er(Orange)

1 V+ RED2 9-SW-8 Switch WHT-BRN3 9-SW-9 Switch WHT-RED4 9-SW-10 Switch WHT-ORG5 9-SW-11 Switch WHT-YEL6 9-SW-12 Switch WHT-GRN7 9-SW-13 Switch WHT-BLU8 9-SW-14 Switch -9 9-SW-15 Switch -10 Ground BLK-VIO

CN13 .100" 10-Pin Header 1 V+ RED2 9-SW-0 Switch PNK-BLK3 9-SW-1 Switch PNK-BRN4 9-SW-2 Switch PNK-RED5 9-SW-3 Switch PNK-ORG6 9-SW-4 Switch PNK-YEL7 9-SW-5 Switch PNK-GRN8 9-SW-6 Switch PNK-BLU9 9-SW-7 Switch -10 Ground BLK-GRY

CN14 .100" 8-Pin Header 1 Ground -2 9-LP-7 Driver Return -3 9-LP-6 Driver Return BRN-GRY4 9-LP-5 Driver Return BRN-VIO5 9-LP-4 Driver Return BRN-BLU6 9-LP-3 Driver Return BRN-GRN7 LED V+ YEL8 LED V+ YEL

CN15 .100" 7-Pin Header 1 LED V+ YEL-RED2 LED V+ YEL-BLK3 LED V+ YEL-BLU4 - -5 9-LP-0 GI Return RED-BLK6 9-LP-1 GI Return WHT-BLK7 9-LP-2 GI Return BLU-BLK

CN2 .100" 6-Pin Header, Node Extension Bus

1 Ground BLK 2 DIN VIO-BLK3 DOUT VIO-BRN4 SCK VIO-RED5 RCK VIO-ORG6 V+ RED

CN3 .100" 6-Pin Header, Node Extension Bus

1 Ground -2 DIN -3 DOUT -4 SCK -5 RCK -6 V+ -

Page 29: GUARDIANS OF THE GALAXY - Stern Pinball1. setup and moving 2 2 5 5 7 7 1 9 8 11 15 11 8 6 14 14 setup and moving marvel.com© marvel guardians of the galaxy pro manual 500-55l5-01

ELECTRONIC PINOUTS AND SCHEMATICS

29© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

4.5 LOWER LED BOARD 8B520-7062-00

4.6 RIGHT LOWER LED BOARD 8C520-7061-00

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN2 .100" 3-Pin Header 1 +5 VDC -2 n/c -3 LP-1 Light Return -

CN3 .100" 3-Pin Header 1 +5 VDC -2 n/c -3 LP-7 Light Return -

CN4 .100" 4-Pin Header 1 +5 VDC RED2 +5 VDC -3 LP-5 Light Return -4 LP-4 Light Return ORG-YEL

CN5 .100" 6-Pin Header 1 Ground BLK2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 V+ RED

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN2 .100" 6-Pin Header 1 Ground BLK2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 V+ RED

CN3 .100" 3-Pin Header 1 +5 VDC RED2 LP-5 Light Return GRN-VIO3 LP-6 Light Return GRN-GRY

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30

ELECTRONIC PINOUTS AND SCHEMATICS

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

4.7 RIGHT UPPER LED BOARD 8D520-7059-00

4.8 SERIAL MOTOR DRIVER BOARD 8E520-6996-00

ID Type Pin Description Wire ColorCN1 .100" 5-Pin Header 1 +5 VDC RED

2 LP-5 Light Return BRN-ORG3 LP-4 Light Return BRN-RED4 LP-3 Light Return BRN5 LP-2 Light Return BRN-BLK

CN2 .100" 7-Pin Header 1 Ground BLK2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN3 .100" 6-Pin Header 1 Ground BLK2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 V+ RED

CN4 .100" 4-Pin Header 1 +5 VDC RED2 LP-18 Light Return BLU-VIO3 LP-17 Light Return GRN-VIO4 LP-16 Light Return RED-VIO

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN2 .156 4-Pin Connector 1 Ground -2 DRIVE2-A -3 DRIVE1-A -4 V+ -

CN3 .156 3-Pin Connector 1 Ground -2 DRIVE2-B GRY3 DRIVE1-B BRN

CN4 .100" 6-Pin Header 1 Ground -2 MISO Output Data -3 MOSI Input Data -4 SCK Serial Clock -5 RCK Register Clock -6 V+ -

CN5 .156 5-Pin Connector 1 GND BLK2 KEY Key3 N/C -4 N/C -5 +48 VDC IN GRY

Page 31: GUARDIANS OF THE GALAXY - Stern Pinball1. setup and moving 2 2 5 5 7 7 1 9 8 11 15 11 8 6 14 14 setup and moving marvel.com© marvel guardians of the galaxy pro manual 500-55l5-01

ELECTRONIC PINOUTS AND SCHEMATICS

31© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

4.9 CENTER UPPER LED BOARD 9A520-7057-00

4.10 LEFT UPPER LED BOARD 9B520-7058-00

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN2 .100" 8-Pin Header 1 +5 VDC RED2 LP-8 Light Return -3 LP-7 Light Return -4 LP-6 Light Return ORG-RED5 LP-5 Light Return ORG-BLK6 LP-4 Light Return BRN-RED7 LP-3 Light Return BRN8 LP-2 Light Return BRN-BLK

CN3 .100" 6-Pin Header 1 Ground BLK2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 V+ RED

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN2 .100" 6-Pin Header 1 Ground BLK2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 V+ RED

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32

ELECTRONIC PINOUTS AND SCHEMATICS

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

4.11 LED BOARD 9C520-7060-00

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data -4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 N/C -7 +5 VDC IN RED

ID Type Pin Description Wire ColorCN1 .100" 7-Pin Header 1 Ground BLK

2 MISO Output Data VIO-BLK3 MOSI Input Data VIO-BRN4 SCK Serial Clock VIO-RED5 RCK Register Clock VIO-ORG6 n/c -7 +5 VDC IN RED

CN2 .100" 6-Pin Header 1 Ground -2 MISO Output Data -3 MOSI Input Data -4 SCK Serial Clock -5 RCK Register Clock -6 V+ -

CN3 .100" 9-Pin Header 1 +5 VDC RED2 +5 VDC -3 LP-7 Light Return ORG-RED4 LP-6 Light Return BLU-GRN5 LP-5 Light Return BLU-VIO6 LP-4 Light Return BLU-GRY7 LP-3 Light Return -8 LP-2 Light Return -9 LP-1 Light Return -

CN4 .100" 4-Pin Header 1 +5 VDC -2 LP-12 Light Return -3 LP-11 Light Return -4 LP-10 Light Return -

4.12 TROUGH SERIAL OPTO RECEIVER EXTENSION 8A520-7001-00

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ELECTRONIC PINOUTS AND SCHEMATICS

33© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

LED

+V ADJ.

123456789

ID Type Pin Description Wire ColorCN1 Screw Terminal 1 AC Line Hot In BLK

2 AC Line Neutral In WHT3 Earth Ground In GRN4 DC Ground BLK5 DC Ground BLK6 DC Ground BLK7 +48 V System Power GRY8 +48 V System Power GRY9 +48 V System Power GRY

ID Type Pin Description Wire ColorCN1 .100" 3-Pin Header 1 Ground BLK

2 N/C -3 +5 VDC IN RED

ID Type Pin Description Wire ColorCN1 .100" 6-Pin Header 1 Ground BLK-GRY

2 MISO Output Data PNK-BRN3 MOSI Input Data PNK-RED4 SCK Serial Clock PNK-ORG5 RCK Register Clock PNK-YEL6 +5 VDC IN RED

4.13 MAIN POWER SUPPLY011-5003-00

4.14 TROUGH SERIAL OPTO EMITTER520-7064-00

4.15 TROUGH SERIAL OPTO RECEIVER520-7065-00

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34

ELECTRONIC PINOUTS AND SCHEMATICS

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

4.16 POWER DISTRIBUTION BOARD520-5343-01

GROUNDINGSTUD

POWER SUPPLY

POWER DIST.

INTERNATIONAL

XXX-XXXX-XX

05/02/14

1:1

SPIKE BB

1.00" 2.00"

LINE FILTER

ON/OFF SW

FUSEL

G

N

*MFG NOTES:

1. ALL DISCREET WIRE IS 16AWG 600V, UL 1015, CSA TYPE TEW.2. GROUND WIRE FROM LINE FILTER IS TO BE MOUNTED FIRST ON GROUNDING STUD

AND SECURED WITH NUT. ALL OTHER GROUNDS MAY THEN BE ATTACHED TOGROUNDING STUD.

3. CABLE ARE TO BE MANUFACTURED IN A UL CERTIFIED FACILITY. VENDOR IS TOPROVIDE A SIGNED U.L. CERTIFICATE OF COMPLIANCE WITH FIRST ARTICLE.

INTERNATIONAL

GROUNDINGSTUD

POWER SUPPLY

POWER DIST.

BILL VALIDATOR

NORTH AMERICA

XXX-XXXX-XX

05/02/14

1:1AC WIRING DIAGRAM-N. AMERICA1.00" 2.00"

LINE FILTER

NEMA 5-15 PREWIRED OUTLET

ON/OFF SW

FUSE

(USER INSTALLED OPTION)

L

G

N

*MFG NOTES:

1. ALL DISCREET WIRE IS 16AWG 600V, UL 1015, CSA TYPE TEW.2. NEMA 5-15 OUTLET HAS 14AWG 600V WIRE, UL 1015, CSA TYPE TEW.3. GROUND WIRE FROM LINE FILTER IS TO BE MOUNTED FIRST ON GROUNDING STUD

AND SECURED WITH NUT. ALL OTHER GROUNDS MAY THEN BE ATTACHED TOGROUNDING STUD.

4. CABLE ARE TO BE MANUFACTURED IN A UL CERTIFIED FACILITY. VENDOR IS TOPROVIDE A SIGNED U.L. CERTIFICATE OF COMPLIANCE WITH FIRST ARTICLE.

SPIKE BB

NORTH AMERICA

LINE FUSES

LINE CORDS

Line Voltage (Region) Fuse Current

Type Part Number

120V (North America) 8 A Slow Blow MDL 200-5000-05220/240v (Europe, Australia, UK)

5 A Slow Blow MDL 200-5000-01

CAUTIONTO MAINTAIN SAFETY, GROUND WIRE FROM LINE FILTER IS TO BE MOUNTED FIRST ON GROUNDING STUD AND SECURED WITH NUT. ALL OTHER GROUNDS MAY THEN BE ATTACHED TO GROUNDING STUD. REPLACE ALL FUSES WITH CORRECT CURRENT RATINGS!

Part Number Description034-6012-00 Line Cord, 3m, 5-15P USA034-6012-01 Line Cord, 3m, CEE77P EUROPE034-6012-02 Line Cord, 3m, BS1363P United Kingdom034-6012-03 Line Cord, 3m, AS-NZS4417P Australia034-6012-04 Line Cord, 3m, CEI23-16P Italy034-6012-05 Line Cord, 3m, SEV1011P Switzerland034-6012-06 Line Cord, 3m, JIS8303P Japan034-6012-07 Line Cord, 3m, SI32P Israel034-6012-08 Line Cord, 3m, BS546P S Africa, India034-6012-09 Line Cord, 3m, IS6538P S. India

4.17 POWER PLUG WIRING

ID Type Pin Description Wire ColorCN1 .156 in 7-Pin Housing

Plug: 045-5259-07

Pin: 055-5331-00

Key: 060-5013-00

1 +48 VDC IN GRY2 +48 VDC IN GRY3 +48 VDC IN GRY4 Key (n/c) -5 Ground BLK6 Ground BLK7 Ground BLK

CN2 .093 in 3-Pos Plug

Plug: 045-5003-03

Pin: 055-5013-09

1 Line In (100-240 VAC) BLK2 Neutral WHT3 Earth Ground GRN

CN3 0.084 in 4-Pos Plug

Plug: 045-5200-04

Pin: 055-5033-08

1 +48 VDC to CPU Node GRY2 Door Interlock Switch Status GRY/RED3 Line Voltage Status VIO4 Ground BLK

CN4 0.084 in 6-Pos Plug

Plug: 045-5200-06

Pin: 055-5033-08

1 Door Interlock Switch +48V -2 Door Interlock Switch +48V -3 Switched 48V Out (to Node 1) GRY/YEL4 Door Interlock Return Ground -5 Door Interlock Return Ground -6 Ground (to Node 1) BLK

CN5 0.084 in 12-Pos Plug

Plug: 045-5200-12

Pin: 055-5033-08

1 Switched 48V Node Power GRY2 Switched 48V Node Power GRY3 Switched 48V Node Power GRY4 Switched 48V Node Power GRY5 Switched 48V Node Power GRY6 Switched 48V Node Power GRY7 Node Ground BLK8 Node Ground BLK9 Node Ground BLK10 Node Ground BLK11 Node Ground BLK12 Node Ground BLK

CN6 .156 in 3-Pos Plug: 045-5259-03 Pin:055-5331-00 (18awg)

1 Ground -2 Ground -3 +12VDC -

CN7 .084 2-Pos Plug: 045-5200-02 Pin:055-5033-08

1 +48 VDC to CPU Node -2 Ground -

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PARTS REFERENCE

35© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.1 PLAYFIELD RUBBER PARTS RUBBER O-RINGS

1”3/4”

1-1/4”1-1/2”1-3/4”

2”

2-1/2”2-3/4”

3”

3-1/2”

3/8”7/16”

5/16” 3/16”

7/16” OD

3/8” OD

5. PARTS REFERENCE

43

1

6

5

11

1

12 12

6

5

21

6

6

1

Figure 5.1.1. Rubber o-ring part locations

Figure 5.1.2. Rubber o-ring part numbers and usage. ID: Inner Diameter, OD: Outer Diameter, Durometer: Higher number is firmer, less bounce, and more durable.

Figure 5.1.3. Other rubber part numbers and usage

5.2 RUBBER SIZE CHART

Figure 5.2.1. Rubber ring inner diameter sizing tool. Hold ring up to chart and read largest size on inside of ring. Dimensions are Inner Diameter (ID) unless otherwise noted as Outer Diameter (OD).

ID Qty Size (ID) Size (OD) Durometer Color Part Number1 6 3/16" 50 Black 545-5348-012 3 5/16" 50 Black 545-5348-023 1 3/4" 50 Black 545-5348-044 1 1" 50 Black 545-5348-055 2 2" 50 Black 545-5348-086 8 7/16" 50 Black 545-5348-17

ID Qty Description Color Part Number11 1 Plunger Tip Black 545-5276-0012 2 Flipper Rubber Black 545-5277-0013 6 Bumper Pad (Sub assemblies) Black 545-5105-0014 2 Bumper Pad (Flippers) Black 545-5428-00

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36

PARTS REFERENCE

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

5.3 PLAYFIELD ASSEMBLIES, TOP

Figure 5.3.1. Major playfield assemblies, Top locations.

12 3

5

8

6

10 10

7

4

6

9

ID Part Number Description Qty1 545-5995-02 Bottom Arch Assembly 12 755-51L5-12-Y Instruction Card 13 755-5400-02-Y Coin Card (USA) 14 260-5000-00 Pinballs 65 500-6815-00 Bubble Level Assembly 16 545-5409-01 Light Reflector 27 511-7506-03 Electric Gate 18 511-5096-00 Electric Gate 19 545-9981-01 Groot Head (Drilled) 110 535-8385-00 Welded Hanger Bracket 2

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PARTS REFERENCE

37© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.4 PLAYFIELD ASSEMBLIES, BOTTOM

Figure 5.4.1. Major playfield assemblies, Bottom locations.

3

4

6 5

8

7

10

9

2

1

1111

10

ID Part Number Description Qty1 520-7017-72 Core-Driver Node 8 Board 12 520-7062-00 Lower LED Board 8b 13 520-7060-00 LED Board 9c 14 520-7061-00 Right Lower LED Board 8c 15 520-7059-00 Right Upper LED Board 8d 16 520-7058-00 Left Upper LED Board 9b 17 520-7057-00 Center Upper LED Board 9a 18 520-6996-00 Serial Motor Driver Board 8e 19 520-7017-72 Core-Driver Node 9 Board 110 500-5329-00 Pivot Pin 211 535-5988-01 Edge Slide Bracket 2

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38

PARTS REFERENCE

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

EXTERNAL

Figure 5.5.1. Backbox external assemblies and components Figure 5.5.2. Backbox internal assemblies and components

5.5 BACKBOX PARTS

INTERNAL

5.6 SPEAKER PANEL PARTS500-9996-L5

LCD BACKBOXDOMESTIC VERSION500-9995-XX

LCD BACKBOX5009995-XX

1

2

3

4

56

7 8

133

4

5

6

7 8

2

9

9 10 2 1 5 6

12

13

8

12

6

4

7

13

11

35 6

SPEAKER/LCD PANEL PARTS500-9996-XX

ID Part Number Description Qty1 031-5004-02 Speaker 22 116-0023-00 1366 x 768 Display LCD Panel 13 237-6188-01 Screw, M3x0.5 X 6MM PPH Sems Zinc 44 237-6307-06 6-32 X 3/8" Torx Stainless Steel Screw 25 240-5005-00 6-32 Nylon Stop Nut 126 242-5001-00 #6 Washer 167 355-5168-00-00 Nut: Lock w/ Cam 18 515-9842-00 Speaker Panel-LCD 19 515-9843-00 Speaker Plate 210 515-9845-00 Hinge, Speaker Panel, LCD 211 545-9877-00 LCD Window 112 545-9877-01 Spacer, Small - LCD Speaker Panel 413 626-5109-00 Speaker Foam - LCD Panel 2

ID Part Number Description Qty1 660-5052-00 Backglass 12 830-52L5-00 Translite Art 13 545-5018-17 Plastic Extrusion 15-.450" 24 545-5018-15 Glass Channel 26" 15 545-6313-01 Glass Lift Channel 26" 16 500-9996-L5 LCD Speaker Panel Assembly 17 820-78L5-01 Left Backbox Decal 18 820-78L5-02 Right Backbox Decal 1

ID Part Number Description Qty1 509-1003-01 CPU Node Board 12 520-5343-01 Power Distribution Board 13 011-5003-00 Power Supply 48V/500W 14 515-9769-00 Utility Outlet (USA) 15 205-5001-00 Fuse Holder-Screw in 1

200-5000-05 8A Fuse 16 535-1130-00 Cover AC 17 535-1129-00 Power supply bracket 18 535-1129-01 Power supply bracket 19 180-5001-03 Power Switch 1

034-6012-00 Line Cord-3M 5-15P/C13RA* 1

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PARTS REFERENCE

39© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.7 CABINET PARTS

8

9

3

21

18

16

14

23

5

25

27

32

19

2

24

10

20 12

31

7

13

1

30

29

4

24

15

11

6

28

26

13

17

8

9

3

21

18

16

14

23

5

25

27

32

19

2

24

10

20 12

31

7

13

1

30

29

4

24

15

11

6

28

26

13

17

8

9

3

21

18

16

14

23

5

25

27

32

19

2

24

10

20 12

31

7

13

1

30

29

4

24

15

11

6

28

26

13

17

ID Part Number Description Qty1 525-6011-00 Cabinet (Plunger & Two Buttons) 12 535-5989-00 Slide & Pivot Bracket - Left Side 13 535-5990-00 Slide & Pivot Bracket - Right Side 14 515-7792-00 Cabinet Playfield Support Bracket 15 500-2464-00 Front Molding Assembly - Wrinkle Black 16 535-7999-00 Pivot Hinge, Left - Wrinkle Black 17 535-7999-01 Pivot Hinge, Right - Wrinkle Black 18 254-5042-00 Spacer Nut, Hex, 1/2"OD, 1/4-20 29 242-5084-00 Washer, 1/2" I.D., 3/16" THK 210 231-5072-00 1/4-20 X 1/2" Carriage Bolt 211 545-5017-00 Plastic Channel 212 545-5038-00 Glass Rear Extrusion 113 535-7297-02 Side Armor - Wrinkle Black 214 500-6146-00-07 Ball Shooter Assembly 115 535-5027-01 Plunger Support Plate, Notched 116 500-5026-36 Flipper Button Assembly (White) 217 501-5018-173 Coin Door 2-Chute No Emboss 118 180-5160-01 Flipper Switch, Single 219 545-5072-03 Grill - Speaker / Vent 120 545-5072-02 Grill - Speaker / Vent 121 031-5007-01 Speaker, Cabinet 8" Round, 4 ohm 122 545-5090-00 Cash Box - Plastic 1

23 535-5013-03 Cash Box Cover 124 535-7562-00 Cash Box Lock Bracket Wire 125 535-7772-00 Hair Pin Clip 126 500-5921-50 Leg Assembly - Wrinkle Black 427 516-0007-00 Tilt Assembly 128 820-78L5-03 Decal, Cabinet Left, Guardians of the Galaxy

Pro1

29 820-78L5-04 Decal, Cabinet Right, Guardians of the Galaxy Pro

1

30 820-78L5-05 Decal, Cabinet Front, Guardians of the Galaxy Pro

1

31 660-5001-00 Playfield Glass 132 520-6967-72 Cabinet Node Board 1

820-78L5-XX Cabinet Decal Replacement Set

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40

PARTS REFERENCE

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

5.8 BALL SHOOTER ASSEMBLY500-6146-00-07

14

5

32

7

6

2

9

1

5

7

17

14

139

9

16

12

18

17

8

10

3

4

11

6

7

2

9

1

5

7

17

14

139

9

16

12

18

17

8

10

3

4

11

6

7

2

9

1

5

7

17

14

139

9

16

12

18

17

8

10

3

4

11

6

7

ID Part Number Description Qty1 515-9689-00 MAIN BRKT: AUTO-PLUNGER 12 535-0728-00 KICKER ARM, AUTO-PLUNGER 13 270-5001-00 RETAINING E-RING, 3/16" SHAFT OD 14 545-5352-00 NYLINER, 3/16" SHAFT 15 090-5044-ND COIL - 23-800, NO DIODE 16 545-5411-00 COIL SLEEVE 17 266-5020-00 COMPRESSION SPRING-CONICAL 18 530-7834-00 PIN: KICKER ARM, AUTO-PLUNGER 19 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 410 530-7835-00 PIVOT, AUTO-PLUNGER 111 545-5423-00 NYLINER, 1/4" SHAFT, 4L1-FF 112 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 213 535-6539-00 SWITCH BODY PROTECT PLATE 114 180-5157-01 SHOOTER SWITCH - SHORT ARM 115 545-6268-00 FISCHE PAPER 116 535-0762-00 COIL BRACKET-AUTOPLUNGER 117 515-6304-03 PLUNGER / LINK ASSEMBLY 118 545-0762-00 FISCHE PAPER: AUTO-LAUNCHER 1

5.9 AUTO LAUNCH ASSEMBLY500-9818-01

ID Part Number Description Qty1 535-5067-02 Housing Assembly 12 266-5001-07 Compressed Spring (Long) - Orange 13 242-5014-00 Washer 3/8 ID x 5/8 OD x 1/16 34 515-6557-00 Rod Assembly 15 266-5010-00 Compressed Spring (Short) 16 270-5012-00 Retaining Ring, 3/8" 17 545-5276-00 Rubber Tip 1

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PARTS REFERENCE

41© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

1110 1

12

9

4

136

5

3

27

8

1110

1

12

9

4

13

6

53

2 7

8

5.10 BALL TROUGH ASSEMBLY500-9820-00

5.11 SLINGSHOT ASSEMBLY500-9920-01

ID Part Number Description Qty1 515-5339-01 SLINGSHOT BRACKET ASSEMBLY 12 090-5044-ND COIL 26-1200 - NO DIODE 13 545-5031-00 COIL SLEEVE 14 535-5203-03 COIL RETAINER BRACKET 15 232-5301-00 8-32 X 3/8 PPH MS EXT SEMS ZC 26 180-5231-00 SWITCH SLING SHOT 2 LUG CENTER 27 535-5045-00 SWITCH PLATE 28 237-5976-04 6-32 X 5/8 SLOT SER HWH SW 49 515-5340-01 ARM & TIP ASSEMBLY 110 270-5002-00 RETAINING RING - 1/4 DIA 211 515-5338-00 PLUNGER & LINK ASSEMBLY 112 266-5020-00 COMP SPRING CONICAL 113 036-5604-00 4" GENERIC JUMPER 2

1

2 3

4

56

8

10

10

11

12

79

1

2 3

4

56

8

10

10

11

12

79

ID Part Number Description Qty1 515-7811-00 MAIN BRKT. BALL TROUGH 12 515-7812-00 COIL BRACKET, BALL TROUGH 13 237-5975-04 SCREW, 8-32 X 1/4" HWH SWAGE SERR 24 266-5020-00 COMPRESSION SPRING-CONICAL 15 535-5203-03 COIL RETAINING BRACKET 16 545-5076-01 COIL SLEEVE 17 240-5102-00 8-32 NYLON LOCK NUT 48 545-5105-00 RUBBER BUMPER 19 515-7309-01 PLUNGER ASSEMBLY 110 237-5909-00 SCREW, 4-40 X 1/4" PPH SEMS 411 520-5344-00 TROUGH BOARD #1 - ILED TRANSMITTER 112 520-7001-00 TROUGH BOARD #2 - RECEIVER 113 090-5004-ND COIL 27-1500 - NO DIODE 198* 605-5006-00 SHRINK TUBING 1/8" .42 FT.99* 036-5611-11-F5 CABLE TROUGH OPTOS 1

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GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

5.12 FLIPPER ASSEMBLY, LEFT500-6543-14-ND

13

12

34

11

13

13

6

8

7

1014

5

9

5.13 FLIPPER ASSEMBLY, RIGHT500-6543-04-ND

1 2

3 4

11

13

6

8

7

1014

5

9

1212

1212

13

ID Part Number Description Qty1 515-6617-01 FLIPPER BASE PLATE LEFT KIT W/

BRACKET MOUNT HARDWARE1

2 515-6308-01 COIL STOP BRACKET 13 180-5149-00 SWITCH - END OF STROKE N/C 14 090-5030-ND COIL 15 269-5002-00 SPRING WASHER 16 535-7354-00 SWITCH RETURN SPRING BRACKET 17 265-5035-00 SPRING FLIPPER RETURN 18 535-7356-00 COIL SUPPORT BRACKET 19 545-5388-00 COIL SLEEVE, FLIPPER 110 545-5070-00 FLIPPER BAT BUSHING 111 545-5428-00 FLIPPER BUMPER PAD 112 237-6144-00 SET SCREW #10-32 x 3/4" SOCKET 213 515-7203-01 PLUNGER/CRANK ASSEMBLY, LEFT 114 515-5133-08-06 FLIPPER BAT AND SHAFT* 1

500-6307-10 FLIPPER REBUILD KIT, LEFT* Refer to game rubber chart for flipper rubber color and part number.

ID Part Number Description Qty1 515-6617-00 FLIPPER BASE PLATE RIGHT KIT W/

BRACKET MOUNTING HARDWARE1

2 515-6308-01 COIL STOP BRACKET 13 180-5149-00 SWITCH - END OF STROKE N/C 14 090-5030-ND COIL 15 269-5002-00 SPRING WASHER 16 535-7354-00 SWITCH RETURN SPRING BRACKET 17 265-5035-00 SPRING FLIPPER RETURN 18 535-7356-00 COIL SUPPORT BRACKET 19 545-5388-00 COIL SLEEVE, FLIPPER 110 545-5070-00 FLIPPER BAT BUSHING 111 545-5428-00 FLIPPER BUMPER PAD 112 237-6144-00 SET SCREW #10-32 x 3/4" SOCKET 213 515-7203-00 PLUNGER/CRANK ASSEMBLY 114 515-5133-08-06 FLIPPER BAT AND SHAFT* 1

500-6307-00 FLIPPER REBUILD KIT, RIGHT* Refer to game rubber chart for flipper rubber color and part number.

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PARTS REFERENCE

43© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.14 POP BUMPER ASSEMBLY516-6784-XX

ID Part Number Description Qty1 520-5307-03 POP BUMPER LED MODULE 12 545-5197-00 BUMPER BODY 13 515-5085-00 RING AND ROD ASSY 14 545-5607-00 BUMPER SKIRT 15 266-5048-00 BUMPER SKIRT COMP SPRING 16 545-5195-00 BUMPER BASE 1

Part Number Description Qty515-6459-01L BUMPER/RING TOP ASSY, W/ LED 1 1515-6459-04-ND BUMPER BOTTOM ASSY, NO DIODE 1

ID Part Number Description Qty7 500-9934-01 POP BUMPER SWITCH ASSY-2 - LUG-LEFT 18 240-5005-00 6-32 NYLON STOP NUT 39 090-5044-ND COIL - 26-1200 110 237-5976-01 #6-32 X 1/4" SHWH SWAGE ZN 211 240-5005-00 #6-32 NYLON STOP NUT 212 535-7347-00 METAL YOKE STOP 113 234-5101-00 * 8 X 1/2 SLT 614 530-5348-00 PLUNGER, POP BUMPER 115 266-5047-00 COMPRESSION SPRING, POP BUMPER 116 545-5031-00 COIL SLEEVE 117 515-5939-00 COIL BRACKET POP BUMPER ASSY 118 545-5609-00 FIBER YOKE 119 535-7346-00 METAL YOKE 120 237-5957-00 #6-32 x 1-3/16" SPIRAL FIN SHANK SCREW 3

1

2

3

4

5

6

20

10

8

7

13

15

11

18

19

1417

12

9

16

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GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

5.15 1-BANK DROP TARGET ASSEMBLY500-1083-01-L6

21

206

24

5

3

7

8

12

118

10

17

19

11

16

9

13

1514

929

2827

25

24 23

26

22

ITEM NO. PART NUMBER DESCRIPTION QTY.1 515-0185-L6 FRAME ASSY, NOTCHED, 1-BANK DT W/ TRIP, FURRY HATS 12 545-6163-01 LEDGE, 1-BANK DROP TARGET 13 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 24 545-6305-00 TARGET - ROLLOVER - BLACK 15 242-5091-00 WASHER, 1/2 X 17/64 X .03 - DT 36 266-5089-00 SPRING COMPRESSION - DT 17 270-5002-00 RETAINING RING - 1/4" 28 535-9959-00 STOP BRKT 19 240-5102-00 8-32 NYLON LOCK NUT 4

10 545-5076-01 COIL SLEEVE 111 269-5002-00 SPRING WASHER 112 090-5034-ND COIL 25-1240 - NO DIODE 113 530-5757-00 PLUNGER - D.T. ASSY. 114 535-9760-01A LIFT BRKT - 1 BANK 115 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 116 266-5020-00 COMPRESSION SPRING-CONICAL 117 535-9777-01 COIL BRACKET-DT-OD 118 237-5602-00 SCREW, 8-32 X 1/2" PPH MS ZINC 219 265-5003-03 TARGET RESET SPRING 122 237-5501-00 SCREW, 6-32 X 3/8" PPH MS ZINC 221 520-5252-01 1 BANK DROP TARGET PCB-OPTO 122 515-9960-00 PIVOT BRACKET - RESET D.T. 223 232-5209-00 SCREW, 6-32 X 3/16" PPH SEMS 424 535-1660-00 BRACKET, 1-BANK DT TRIP 125 545-9794-00 SPLIT BEARING - 4MM 226 265-5002-00 TRIP SPRING - TARGET 127 545-9930-00 FISCHE PAPER 128 090-5031-00-ND COIL, 32-1800, NO DIODE 129 237-6030-00 SCREW, 8-32 X 3/8" PFH 82° U/C MS 1

1-BANK DROP TARGET ASSEMBLYGUARDIANS OF THE GALAXY

500-1083-01-L6

ID Part Number Description Qty1 515-0185-L6 FRAME ASSY, NOTCHED, 1-BANK DT W/ TRIP,

GOTG1

2 545-6163-01 LEDGE, 1-BANK DROP TARGET 13 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 24 545-6305-00 TARGET - ROLLOVER - BLACK 15 242-5091-00 WASHER, 1/2 X 17/64 X .03 - DT 36 266-5089-00 SPRING COMPRESSION - DT 17 270-5002-00 RETAINING RING - 1/4" 28 535-9959-00 STOP BRKT 19 240-5102-00 8-32 NYLON LOCK NUT 410 545-5076-01 COIL SLEEVE 111 269-5002-00 SPRING WASHER 112 090-5034-ND COIL 25-1240 - NO DIODE 113 530-5757-00 PLUNGER - D.T. ASSY. 114 535-9760-01A LIFT BRKT - 1 BANK 115 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 116 266-5020-00 COMPRESSION SPRING-CONICAL 117 535-9777-01 COIL BRACKET-DT-OD 118 237-5602-00 SCREW, 8-32 X 1/2" PPH MS ZINC 219 265-5003-03 TARGET RESET SPRING 122 237-5501-00 SCREW, 6-32 X 3/8" PPH MS ZINC 221 520-5252-01 1 BANK DROP TARGET PCB-OPTO 120 520-5252-01 1 BANK DROP TARGET PCB-OPTO 120 520-5252-01 1 BANK DROP TARGET PCB-OPTO 121 237-5501-00 SCREW, 6-32 X 3/8" PPH MS ZINC 222 515-9960-00 PIVOT BRACKET - RESET D.T. 223 232-5209-00 SCREW, 6-32 X 3/16" PPH SEMS 424 535-1660-00 BRACKET, 1-BANK DT TRIP 125 545-9794-00 SPLIT BEARING - 4MM 226 265-5002-00 TRIP SPRING - TARGET 127 545-9930-00 FISCHE PAPER 128 090-5031-00-ND COIL, 32-1800, NO DIODE 129 237-6030-00 SCREW, 8-32 X 3/8" PFH 82° U/C MS 1

5.16 ROCKET RACCOON ASSEMBLY511-1072-19

1

3

2

ITEM NO. PART NUMBER DESCRIPTION QTY.1 510-7728-19 RIVETED ASSY, PLASTIC #19, FURRY HATS PRO 12 550-7415-00 MOLDED TOY ASSEMBLY, ROCKET RACOON 13 237-5815-00 SCREW, #4 X 3/8" PPH AB 2

ROCKET RACOON ASSEMBLYGUARDIANS OF THE GALAXY PRO

511-1072-19

ID Part Number Description Qty1 510-7728-19 RIVETED ASSY, PLASTIC #19, GOTG PRO 12 550-7415-00 MOLDED TOY ASSEMBLY, ROCKET

RACOON1

3 237-5815-00 SCREW, #4 X 3/8" PPH AB 2

5.17 DUAL TARGET ASSEMBLY511-9979-00

1

2

5

43

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-0699-00 FUEL TARGET BRACKET 12 510-7730-00 RIVETED ASSEMBLY, DUAL-TARGET 13 535-9823-01 SWITCH BACK PLATE 24 626-5029-00 FOAM PAD 25 237-5976-04 SCREW, 6-32 X 5/8" HWH SWAGE 4

GUARDIANS OF THE GALAXY - ATTACH DECAL 830-1016-29

DUAL-TARGET ASSEMBLY - GENERIC511-9979-00

ID Part Number Description Qty1 535-0699-00 FUEL TARGET BRACKET 12 510-7730-00 RIVETED ASSEMBLY, DUAL-TARGET 13 535-9823-01 SWITCH BACK PLATE 24 626-5029-00 FOAM PAD 25 237-5976-04 SCREW, 6-32 X 5/8" HWH SWAGE 4

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PARTS REFERENCE

45© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.18 ORB ASSEMBLY511-9978-01

10

5 4

876

1

2

9

9

3

12

11

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-1767-00 BRACKET, ORB MOUNT, FURRY HATS PRO 12 545-9977-01 ORB RIGHT HALF, FURRY HATS 13 545-9977-00 ORB LEFT HALF, FURRY HATS 14 232-5200-00 SCREW, 6-32 X 1/4" PPH SEMS 45 242-5001-00 #6 WASHER 46 550-7361-09 MINI DOME-LED, PURPLE 17 520-5333-00 SINGLE RGB BOARD 18 237-5909-00 SCREW, 4-40 X 1/4" PPH SEMS 19 535-1794-00 BRACKET, ORB HOLDER, FURRY HATS PRO 210 237-5895-00 SCREW, #6 X 3/8" PFH ZINC SMS 411 820-1029-01 DECAL, ORB RIGHT, FURRY HATS 112 820-1029-00 DECAL, ORB LEFT, FURRY HATS 199* 036-6277-18-L5 ORB RGB CABLE 1

ORB ASSEMBLYGUARDIANS OF THE GALAXY PRO

511-9978-01

ID Part Number Description Qty1 535-1767-00 BRACKET, ORB MOUNT, GOTG PRO 12 545-9977-01-01 ORB RIGHT HALF, MODIFIED, GOTG 13 545-9977-00-01 ORB LEFT HALF, MODIFIED, GOTG 14 232-5200-00 SCREW, 6-32 X 1/4" PPH SEMS 45 242-5001-00 #6 WASHER 46 550-7361-09 MINI DOME-LED, PURPLE 17 520-5333-00 SINGLE RGB BOARD 18 237-5909-00 SCREW, 4-40 X 1/4" PPH SEMS 19 535-1794-00 BRACKET, ORB HOLDER, GOTG PRO 210 237-5895-00 SCREW, #6 X 3/8" PFH ZINC SMS 411 820-1029-01 DECAL, ORB RIGHT, GOTG 112 820-1029-00 DECAL, ORB LEFT, GOTG 199* 036-6277-18-L5 ORB RGB CABLE 1

5.19 KICKER ASSEMBLY500-6697-02-ND

4

7

1

3

5

8

6

2

ITEM # QTY PART # DESCRIPTION1 1 535-6730-00 FRAME - KICK BIG BRACKET2 1 545-5105-00 RUBBER BUMPER3 1 535-5203-03 COIL RETAINING BRACKET4 1 545-5076-01 COIL SLEEVE5 1 090-5001-ND COIL - 23-800, NO DIODE6 1 515-7318-00 PLUNGER ASSEMBLY7 2 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS8 1 266-5020-00 COMPRESSION SPRING-CONICAL

NOT SHN 1 036-5542-00 CABLE - GENERIC - COIL

KICKER ASSEMBLY - LEFT LUGS

500-6697-02-NDID Part Number Description Qty1 535-6730-00 FRAME - KICK BIG BRACKET 12 545-5105-00 RUBBER BUMPER 13 535-5203-03 COIL RETAINING BRACKET 14 545-5076-01 COIL SLEEVE 15 090-5001-ND COIL - 23-800, NO DIODE 16 515-7318-00 PLUNGER ASSEMBLY 17 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 28 266-5020-00 COMPRESSION SPRING-CONICAL 1NOT SHN 036-5542-00 CABLE - GENERIC - COIL 1

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1 2

3

6

7

9

5

8

12

11

10

LOCTITE 243

LOCTITE 243

ITEM # QTY PART # DESCRIPTION1 1 535-9637-04 BRACKET - EJECT2 1 090-5004-ND COIL 27-1500 - NO DIODE3 1 545-5076-01 COIL SLEEVE4 1 535-5203-03 COIL RETAINING BRACKET5 1 545-5105-00 RUBBER BUMPER6 1 269-5002-00 SPRING WASHER7 1 266-5020-00 COMPRESSION SPRING-CONICAL8 2 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS9 1 515-7309-00 PLUNGER ASSEMBLY

10 1 180-5209-00 SUB MINIATURE SWITCH - SIM. ROLLER11 1 535-6539-00 SWITCH BODY PROTECT PLATE12 2 237-5937-02 SCREW, 2-56 X 1/2" HWH MS

NOT SHN 1 036-5541-00 GENERIC COIL CABLE

EJECT VUK (VERTICAL UP-KICKER)

500-6846-04

ID Part Number Description Qty1 515-9984-00 BRACKET - EJECT 12 090-5004-ND COIL 27-1500 - NO DIODE 13 545-5076-01 COIL SLEEVE 14 535-5203-03 COIL RETAINING BRACKET 15 545-5105-00 RUBBER BUMPER 16 269-5002-00 SPRING WASHER 17 266-5020-00 COMPRESSION SPRING-CONICAL 18 232-5300-00 SCREW, 8-32 X 1/4" PPH SEMS 29 515-7309-00 PLUNGER ASSEMBLY 110 180-5209-00 SUB MINIATURE SWITCH - SIM. ROLLER 111 535-6539-00 SWITCH BODY PROTECT PLATE 112 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 2

036-5541-00 GENERIC COIL CABLE 1

5.20 EJECT VUK500-1050-00

1

3

4

2

ITEM NO. PART NUMBER DESCRIPTION QTY.1 511-7907-00 ASSEMBLY, LEFT RAMP EXIT, FURRY HATS 12 511-7906-01 ASSEMBLY, LEFT RAMP ENTRANCE, FURRY HATS PRO 13 535-0546-00 RAMP BRIDGE PLATE 14 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 4

99* 040-5001-00B 4" CABLE TIE, BLACK 1

LEFT RAMP ASSEMBLYGUARDIANS OF THE GALAXY PRO

500-1093-00

ID Part Number Description Qty1 511-7907-00 ASSEMBLY, LEFT RAMP EXIT, GOTG 12 511-7906-01 ASSEMBLY, LEFT RAMP ENTRANCE, GOTG

PRO1

3 535-0546-00 RAMP BRIDGE PLATE 14 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 499* 040-5001-00B 4" CABLE TIE, BLACK 1

2

3

4

1

ITEM NO. PART NUMBER DESCRIPTION QTY.1 511-7908-01 ASSEMBLY, RIGHT RAMP ENTRANCE, FURRY HATS PRO 12 511-7909-00 ASSEMBLY, RIGHT RAMP EXIT, FURRY HATS 13 535-0546-00 RAMP BRIDGE PLATE 14 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 4

99* 040-5001-00B 4" CABLE TIE, BLACK 1

RIGHT RAMP ASSEMBLYGUARDIANS OF THE GALAXY PRO

500-1094-00

ID Part Number Description Qty1 511-7908-01 ASSEMBLY, RIGHT RAMP ENTRANCE, GOTG

PRO1

2 511-7909-00 ASSEMBLY, RIGHT RAMP EXIT, GOTG 13 535-0546-00 RAMP BRIDGE PLATE 14 237-6151-00 SCREW, 4-40 X 5/16" PFH U/C MS 499* 040-5001-00B 4" CABLE TIE, BLACK 1

5.21 LEFT RAMP ASSEMBLY500-1093-00

5.22 RIGHT RAMP ASSEMBLY500-1094-00

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47© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

3

4

12

8

2

5

7

6

1

10

9

11

ITEM NO. PART NUMBER DESCRIPTION QTY.1 510-7715-00 RIVETED ASSY, LEFT RAMP ENTRANCE, FURRY HATS 12 830-1008-22 PLASTIC #22, FURRY HATS PRO 13 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 44 242-5001-00 #6 WASHER 45 240-5005-00 6-32 NYLON STOP NUT 46 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 17 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 18 237-5880-00 SCREW, #6 X 3/8 PPH T-25 49 535-1768-00 LEFT RAMP PROTECTOR, LEFT WALL, FURRY HATS 110 535-1768-01 LEFT RAMP PROTECTOR, RIGHT WALL, FURRY HATS 111 237-5809-00 SCREW, #6 X 1/2" PTH A 212 830-1008-29 PLASTIC #29, FURRY HATS PRO 199* 605-5002-00 SHRINK TUBING 1/8 ID BLACK .06 FT.

LEFT RAMP ENTRANCEGUARDIANS OF THE GALAXY PRO

511-7906-01

ID Part Number Description Qty1 510-7715-00 RIVETED ASSY, LEFT RAMP ENTRANCE,

GOTG1

2 830-1008-22 PLASTIC #22, GOTG PRO 13 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 44 242-5001-00 #6 WASHER 45 240-5005-00 6-32 NYLON STOP NUT 46 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 17 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 18 237-5880-00 SCREW, #6 X 3/8 PPH T-25 49 535-1768-00 LEFT RAMP PROTECTOR, LEFT WALL,

GOTG1

10 535-1768-01 LEFT RAMP PROTECTOR, RIGHT WALL, GOTG

1

11 237-5809-00 SCREW, #6 X 1/2" PTH A 212 830-1008-29 PLASTIC #29, GOTG PRO 199* 605-5002-00 SHRINK TUBING 1/8 ID BLACK .06 FT.

5.23 LEFT RAMP ENTRANCE ASSEMBLY511-7906-01

4

6

8

23

5

1

9

7

ITEM NO. PART NUMBER DESCRIPTION QTY.1 545-9965-00 LEFT PLASTIC RAMP EXIT, FURRY HATS 12 550-5031-02 MINI MARS W/ EARS - RED SB 23 520-7000-00 SINGLE FLASH LED BOARD 24 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 45 240-5005-00 6-32 NYLON STOP NUT 46 545-5105-00 RUBBER BUMPER 17 242-5001-00 #6 WASHER 48 820-1016-25 DECAL #25, FURRY HATS 19 820-1016-26 DECAL #26, FURRY HATS 1

99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 2

LEFT RAMP EXITGUARDIANS OF THE GALAXY PRO / LE / PREMIUM

511-7907-00

ID Part Number Description Qty1 545-9965-00 LEFT PLASTIC RAMP EXIT, GOTG 12 550-5031-02 MINI MARS W/ EARS - RED SB 23 520-7000-00 SINGLE FLASH LED BOARD 24 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 45 240-5005-00 6-32 NYLON STOP NUT 46 545-5105-00 RUBBER BUMPER 17 242-5001-00 #6 WASHER 48 820-1016-25 DECAL #25, GOTG 19 820-1016-26 DECAL #26, GOTG 199* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 2

5.24 LEFT RAMP EXIT ASSEMBLY511-7907-00

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5.25 RIGHT RAMP ENTRANCE ASSEMBLY511-7908-01

10

4

14

13

12

3

2

9 8

6

11 1

7

5

ITEM NO. PART NUMBER DESCRIPTION QTY.1 510-7716-00 RIVETED ASSY, RIGHT RAMP ENTRANCE, FURRY HATS 12 550-5031-02 MINI MARS W/ EARS - RED SB 13 520-7000-00 SINGLE FLASH LED BOARD 14 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 45 242-5001-00 #6 WASHER 46 240-5005-00 6-32 NYLON STOP NUT 47 830-1008-23 PLASTIC #23, FURRY HATS PRO 18 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 19 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 110 237-5880-00 SCREW, #6 X 3/8 PPH T-25 411 820-1016-28 DECAL #28, FURRY HATS 112 535-1769-00 RIGHT RAMP PROTECTOR, LEFT WALL, FURRY HATS 113 535-1769-01 RIGHT RAMP PROTECTOR, RIGHT WALL, FURRY HATS 114 237-5809-00 SCREW, #6 X 1/2" PTH A 298* 605-5002-00 SHRINK TUBING 1/8 ID BLACK .06 FT.99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 1

RIGHT RAMP ENTRANCEGUARDIANS OF THE GALAXY PRO

511-7908-01

ID Part Number Description Qty1 510-7716-00 RIVETED ASSY, RIGHT RAMP ENTRANCE,

GOTG1

2 550-5031-02 MINI MARS W/ EARS - RED SB 13 520-7000-00 SINGLE FLASH LED BOARD 14 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 45 242-5001-00 #6 WASHER 46 240-5005-00 6-32 NYLON STOP NUT 47 830-1008-23 PLASTIC #23, GOTG PRO 18 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 19 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 110 237-5880-00 SCREW, #6 X 3/8 PPH T-25 411 820-1016-28 DECAL #28, GOTG 112 535-1769-00 RIGHT RAMP PROTECTOR, LEFT WALL,

GOTG1

13 535-1769-01 RIGHT RAMP PROTECTOR, RIGHT WALL, GOTG

1

14 237-5809-00 SCREW, #6 X 1/2" PTH A 298* 605-5002-00 SHRINK TUBING 1/8 ID BLACK .06 FT.99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 1

5.26 RIGHT RAMP EXIT ASSEMBLY511-7909-00

2

6

3

1

8

7

5

4

ITEM NO. PART NUMBER DESCRIPTION QTY.1 545-9967-00 RIGHT PLASTIC RAMP EXIT, FURRY HATS 12 550-5031-02 MINI MARS W/ EARS - RED SB 13 520-7000-00 SINGLE FLASH LED BOARD 14 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 25 242-5001-00 #6 WASHER 26 240-5005-00 6-32 NYLON STOP NUT 27 545-5105-00 RUBBER BUMPER 18 820-1016-27 DECAL #27, FURRY HATS 1

99* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 1

RIGHT RAMP EXITGUARDIANS OF THE GALAXY PRO / LE / PREMIUM

511-7909-00

ID Part Number Description Qty1 545-9967-00 RIGHT PLASTIC RAMP EXIT, GOTG 12 550-5031-02 MINI MARS W/ EARS - RED SB 13 520-7000-00 SINGLE FLASH LED BOARD 14 232-5202-00 SCREW, 6-32 X 1/2" PPH MS SEMS 25 242-5001-00 #6 WASHER 26 240-5005-00 6-32 NYLON STOP NUT 27 545-5105-00 RUBBER BUMPER 18 820-1016-27 DECAL #27, GOTG 199* 036-6243-10 CABLE, 10" GENERIC LAMP 2-PIN 1

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PARTS REFERENCE

49© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.27 BALL GUIDE #2 & OPTO511-7900-02

1

2

3

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-1627-02 BALL GUIDE #2, FURRY HATS 12 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 13 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2

4

3

1

2

BALL GUIDE #2 & OPTOGUARDIANS OF THE GALAXY

511-7900-02

BALL GUIDE #3 & OPTOGUARDIANS OF THE GALAXY

511-7900-03

ID Part Number Description Qty1 535-1627-02 BALL GUIDE #2, GOTG 12 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 13 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2

1

2

3

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-1627-02 BALL GUIDE #2, FURRY HATS 12 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 13 237-5880-00 SCREW, #6 X 3/8 PPH T-25 2

4

3

1

2

BALL GUIDE #2 & OPTOGUARDIANS OF THE GALAXY

511-7900-02

BALL GUIDE #3 & OPTOGUARDIANS OF THE GALAXY

511-7900-03

5.28 BALL GUIDE #3 & OPTO511-7900-03

3

1

2

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-1627-08 BALL GUIDE #8, FURRY HATS 12 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 13 237-5880-02 SCREW, #6 X 1/2 PPH T-25 2

3

1

2

BALL GUIDE #7 & OPTOGUARDIANS OF THE GALAXY

511-7900-07

BALL GUIDE #8 & OPTOGUARDIANS OF THE GALAXY

511-7900-08

5.29 BALL GUIDE #7 & OPTO511-7900-07

3

1

2

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-1627-08 BALL GUIDE #8, FURRY HATS 12 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 13 237-5880-02 SCREW, #6 X 1/2 PPH T-25 2

3

1

2

BALL GUIDE #7 & OPTOGUARDIANS OF THE GALAXY

511-7900-07

BALL GUIDE #8 & OPTOGUARDIANS OF THE GALAXY

511-7900-08

5.30 BALL GUIDE #8 & OPTO511-7900-08

ID Part Number Description Qty1 535-1627-03 BALL GUIDE #3, GOTG 12 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 13 237-5880-00 SCREW, #6 X 3/8 PPH T-25 24 545-6295-00 OPTO INSULATOR PAPER 1

ID Part Number Description Qty1 535-1627-07 BALL GUIDE #7, GOTG 12 515-0215-01 LONG RANGE OPTO RECEIVER ASSEMBLY 13 237-5880-02 SCREW, #6 X 1/2 PPH T-25 2

ID Part Number Description Qty1 535-1627-08 BALL GUIDE #8, GOTG 12 515-0215-00 LONG RANGE OPTO EMITTER ASSEMBLY 13 237-5880-02 SCREW, #6 X 1/2 PPH T-25 2

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PARTS REFERENCE

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

8

7

1

12

2

310

11

7

6

5

9

11

4

ITEM NO. PART NUMBER DESCRIPTION QTY.1 515-1883-00 WELDMENT, JAW MOTOR BRACKET, FURRY HATS 12 511-7932-00 ASSEMBLY, JAW MOTOR & SWITCHES, FURRY HATS 13 237-5903-00 SCREW, 8-32 X 3/8" HWH 24 242-5005-00 #8 WASHER 25 515-1843-00 ASSEMBLY, JAW CRANK ARM, FURRY HATS 16 242-5088-00 NYLON WASHER .195" X .437" X .031" 17 242-5003-00 #10 FLAT WASHER - 1/2" O.D. X .062 THICK 38 237-6092-00 SET SCREW, 10-32 X 5/16, SOCKET CUP PT 19 511-7931-00 ASSEMBLY, JAW & BRACKET, FURRY HATS 1

10 530-7974-00 GUIDE ROD, JAW LIFT, FURRY HATS 211 270-5001-00 RETAINING E-RING, 3/16" SHAFT OD 412 266-5109-00 COMPRESSION SPRING 2

GROOT JAW LIFTGUARDIANS OF THE GALAXY

500-1090-00

ID Part Number Description Qty1 515-1883-00 WELDMENT, JAW MOTOR BRACKET, GOTG 12 511-7932-00 ASSEMBLY, JAW MOTOR & SWITCHES,

GOTG1

3 237-5903-00 SCREW, 8-32 X 3/8" HWH 24 242-5005-00 #8 WASHER 25 515-1843-00 ASSEMBLY, JAW CRANK ARM, GOTG 16 242-5088-00 NYLON WASHER .195" X .437" X .031" 17 242-5003-00 #10 FLAT WASHER - 1/2" O.D. X .062 THICK 38 237-6092-00 SET SCREW, 10-32 X 5/16, SOCKET CUP PT 19 511-7931-00 ASSEMBLY, JAW & BRACKET, GOTG 110 530-7974-00 GUIDE ROD, JAW LIFT, GOTG 211 270-5001-00 RETAINING E-RING, 3/16" SHAFT OD 412 266-5109-00 COMPRESSION SPRING 2

4

5

28

3

6

1

7

4

5

ITEM NO. PART NUMBER DESCRIPTION QTY.1 510-7727-00 RIVETED ASSY, JAW MOUNT BRKT, FURRY HATS 12 545-9993-00 GLIDE STRIP, JAW LIFT, FURRY HATS 13 254-5008-04 HEX SPACER - 3/4 " 24 232-5201-00 SCREW, 6-32 X 3/8" PPH MS SEMS 45 242-5001-00 #6 WASHER 56 545-5352-00 NYLINER, 3/16" SHAFT 47 545-9982-01 MODIFIED TOY, GROOT JAW 18 237-5809-00 SCREW, #6 X 1/2" PTH A 3

GROOT JAW & BRACKETGUARDIANS OF THE GALAXY

511-7931-00

ID Part Number Description Qty1 510-7727-00 RIVETED ASSY, JAW MOUNT BRKT,

GOTG1

2 545-9993-00 GLIDE STRIP, JAW LIFT, GOTG 13 254-5008-04 HEX SPACER - 3/4 " 24 232-5201-00 SCREW, 6-32 X 3/8" PPH MS SEMS 45 242-5001-00 #6 WASHER 56 545-5352-00 NYLINER, 3/16" SHAFT 47 545-9982-01 MODIFIED TOY, GROOT JAW 18 237-5809-00 SCREW, #6 X 1/2" PTH A 3

2

1

3

5

6

4

ITEM NO. PART NUMBER DESCRIPTION QTY.1 535-1791-00 BRACKET, JAW MOTOR ADJUST, FURRY HATS 12 511-7926-00 MOTOR ASSEMBLY 13 237-5882-00 SCREW, #4-40 X 5/16 PRH SEMS 34 180-5119-02 MICRO-SWITCH - LIGHT ACTUATION 25 535-6539-00 SWITCH BODY PROTECT PLATE 26 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 4

GROOT JAW MOTOR & SWITCHESGUARDIANS OF THE GALAXY

511-7932-00

ID Part Number Description Qty1 535-1791-00 BRACKET, JAW MOTOR ADJUST, GOTG 12 511-7926-00 MOTOR ASSEMBLY 13 237-5882-00 SCREW, #4-40 X 5/16 PRH SEMS 34 180-5119-02 MICRO-SWITCH - LIGHT ACTUATION 25 535-6539-00 SWITCH BODY PROTECT PLATE 26 237-5937-02 SCREW, 2-56 X 1/2" HWH MS 4

5.31 GROOT JAW & BRACKET511-7931-00

5.32 GROOT JAW MOTOR & SWITCHES511-7932-00

5.33 GROOT JAW LIFT500-1090-00

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PARTS REFERENCE

51© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

5.35 BACK PANEL ASSEMBLY500-1068-00

1

3

2

8

6

4

5

8 7

ITEM NO. PART NUMBER DESCRIPTION QTY.1 525-9720-00 BACK PANEL, FURRY HATS 1

2 519-5000-08-LED SOCKET & LED ASSY, WHITE 6

3 511-5096-00 ASSY, ELEC GATE LEFT, BP MT 1

4 237-5975-01 SCREW, 8-32 x 1/2 HWH SLOT SERR SW ZINC 2

5 240-5101-00 8-32 T-NUT 2

6 234-5000-00 SCREW, #6 X 3/8" HWH 4

7 040-5000-06 1/2" CABLE CLAMP 1

8 040-5000-01 1/8" CABLE CLAMP 3

97* 600-5003-00 BRAIDED WIRE - 20 GAUGE 0.54 FT.

98* 631-5000-00 STAPLE - 5/16 12

99* 036-6267-14-L6 BACK PANEL CABLE 1

BACK PANELGUARDIANS OF THE GALAXY

500-1068-00

ID Part Number Description Qty1 525-9720-00 BACK PANEL, GOTG 12 519-5000-08-LED SOCKET & LED ASSY, WHITE 63 511-5096-00 ASSY, ELEC GATE LEFT, BP MT 14 237-5975-01 SCREW, 8-32 x 1/2 HWH SLOT SERR

SW ZINC2

5 240-5101-00 8-32 T-NUT 26 234-5000-00 SCREW, #6 X 3/8" HWH 47 040-5000-06 1/2" CABLE CLAMP 18 040-5000-01 1/8" CABLE CLAMP 397* 600-5003-00 BRAIDED WIRE - 20 GAUGE 0.54 FT.98* 631-5000-00 STAPLE - 5/16 1299* 036-6267-14-L6 BACK PANEL CABLE 1

5.34 4-BALL TROUGH511-9975-00

14

13

1

10

9

8

4

7

12

3

5

2

11

614

3

2

ITEM NO. PART NUMBER DESCRIPTION QTY.1 515-1845-00 TROUGH, 4-BALL LOCK, FURRY HATS 12 535-1658-00 SLOTTED BRACKET, COIL MOUNT, FURRY HATS 23 240-5102-00 8-32 NYLON LOCK NUT 44 530-5757-00 PLUNGER - D.T. ASSY. 15 090-5001-ND COIL - 23-800, NO DIODE 16 545-5076-01 COIL SLEEVE 17 266-5020-00 COMPRESSION SPRING-CONICAL 18 535-1662-00 PLATE, BALL PUSHER, FURRY HATS 19 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 1

10 545-5105-00 RUBBER BUMPER 111 269-5002-00 SPRING WASHER 112 520-7065-00 PCB, 4-OPTO TRANSMITTER 113 520-7064-00 PCB, 4-OPTO RECEIVER 114 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 6

4-BALL TROUGHGUARDIANS OF THE GALAXY

511-9975-00

ID Part Number Description Qty1 515-1845-00 TROUGH, 4-BALL LOCK, GOTG 12 535-1658-00 SLOTTED BRACKET, COIL MOUNT, GOTG 23 240-5102-00 8-32 NYLON LOCK NUT 44 530-5757-00 PLUNGER - D.T. ASSY. 15 090-5001-ND COIL - 23-800, NO DIODE 16 545-5076-01 COIL SLEEVE 17 266-5020-00 COMPRESSION SPRING-CONICAL 18 535-1662-00 PLATE, BALL PUSHER, GOTG 19 237-5985-00 SCREW, 10-32 X 3/8" HWH SWAGE 110 545-5105-00 RUBBER BUMPER 111 269-5002-00 SPRING WASHER 112 520-7065-00 PCB, 4-OPTO TRANSMITTER 113 520-7064-00 PCB, 4-OPTO RECEIVER 114 237-6169-00 SCREW, 4-40 X 1/4 PPH MS 6

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52

SPECIFICATIONS

GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01 © MARVELMARVEL.COM

6. SPECIFICATIONS500-55L5-01

SPECIFICATIONS, MECHANICAL, GAME SETUPSpecification Imperial MetricWeight 210 lbs 96 kgMax dimensions, leg lev-elers extended (h, w, d)

78 x 27.75 x 57 in 198 x 70.5 x 145 cm

Minimum game dimen-sions (h, w, d)

76 x 27.75 x 57 in 193 x 70.5 x 145 cm

Minimum room dimen-sions per game (h, w, d)

80 x 36 x 84 in 203 x 91 cm x 214 cm

• (h, w, d) = height, width, depth.

SPECIFICATIONS, MECHANICAL, BOXEDSpecification Imperial MetricWeight, boxed (without pallet)

230 lbs 105 kg

Box dimensions (h, w, d) 56.5 x 31 x 31 in 144 x 79 x 79 cmMinimum dimensions (h, w, d)

76 x 26 x 57 in 193 x 66 x 145 cm

• (h, w, d) = height, width, depth.

SPECIFICATIONS, ELECTRICAL Specification North America -

120VACInternational - 240VAC

Line Voltage, Nominal 120 VAC 240 VACLine Voltage Range 90 VAC - 250 VAC 90 VAC - 250 VACLine Frequency * 60 Hz 50 Hz, 60 HzLine Power, Current - attract mode

70 W, 0.6 A @ 120 VAC

70 W, 0.3 A @ 240 VAC

Line Power, Current - nominal

360 W, 3 A @ 120 VAC 360 W, 1.5 A @ 240 VAC

Line Power, Current - peak, <100 ms

540 W, 4.5 A @ 120 VAC

540 W, 2.25 A @ 240 VAC

* NOTE: Games designed for 60hz operation (e.g. North Amer-ica games) will not function correctly on 50hz power and vice versa.

WARNING: Overloading electrical supply circuits is dangerous. Do not overload circuits. To calculate the maximum number of games for a circuit, check circuit amperage rating and divide by the game Nominal Line Power Current rating for your line voltage. For example, a 15A 120V household circuit, 15/3 A (nominal current) = 5 games maximum.

SPECIFICATIONS, ENVIRONMENTMinimum Maximum

Temperature, Operating 32 ℉ / 0 ℃ 104℉ / 40 ℃ Temperature, Storage 32 ℉ / 0 ℃ 104℉ / 40 ℃ Relative Humidity, Operating 5% 95% non-condensingRelative Humidity, Storage 5% 95% non-condensing

• (a) "The appliance has to be placed in a horizontal posi-tion."

• (b) If the supply cord is damaged, it must be replaced by the manufacturer, its service agent or similarly qualified person in order to avoid hazard.

6.1 GAME DIMENSIONS

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SPECIFICATIONS

53© MARVEL GUARDIANS OF THE GALAXY PRO MANUAL 500-55L5-01MARVEL.COM

820-6617-00

ATTENTION!IMPORTANT WARRANTY INFORMATION

The electronics system, node network architecture, mechanical devices and associated software control systems in this pinball machine are designed to work with genuine Stern Pinball accessories and devices.

Installation of non-authorized accessories, lamps, LED’s, motors or other devices or modification of electro-mechanical devices may damage the system and will void your warranty.

6.2 WARRANTY500-55L5-01Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to insure it meets stringent quality and playability standards.

STERN PINBALL INC LIMITED WARRANTYStern Pinball Inc (‘SELLER’) warrants only to the initial purchaser of its products that the items listed below are free from defects in material and workmanship under normal use and service for the warranty period specified:

• Printed circuit boards (game logic): 2 months• Dot Matrix / LCD Display: 9 months

No other parts of seller’s product are warranted.

Warranty periods are effective from the initial date of shipment from seller to its authorized distributors.

Seller’s sole liability shall be, at its option, to repair or replace products which are returned to seller during the warranty periods specified, provided:

1. Seller is notified promptly upon discovery by purchaser that stated products are defective.

2. Such products are properly packaged and then returned freight prepaid, to seller’s plant.

This warranty does not apply to any parts damaged during shipment and/or due to improper handling, or due to improper installation or usage, or alteration. In no event shall the seller be liable for any anticipated profits, loss of profits, loss of use, accidental or consequential damages, or any other losses incurred by the customer in connection with the purchase of a Stern Pinball Inc Product.

WARRANTY DISCLAIMERExcept as specifically provided in a written contract between seller and purchaser, there are no other warranties, express or implied, including any implied warranties of merchantability or fitness for a particular purpose.

This Game Service Manual and all other documents relating to this product, playfield components, features, rules, programming, and operation are subject to change without notice (Service Bulletins, if applicable, available through official Stern Pinball website).

6.3 WARNINGS, COMPLIANCE, AND LEGAL NOTICESPHOTOSENSITIVE SEIZURES HEALTH WARNING

A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual

images, flashing lights or patterns. Symptoms can include lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects.

IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS.

PARTS SUBSTITUTIONSFor safety and reliability, substitute parts and equipment modifications are not recommended and may void any and all warranties. Use of Non-Stern Pinball Inc Parts or Modifications of game circuitry may adversely affect game play or game safety. Transport pinball machines with hinged backbox in the down position only! Always take great care

when servicing any game. Always ready the service manual before replacing or servicing components. Substitutions of parts or equipment modifications may void FCC type acceptance.

Always disconnect the line voltage before servicing. Some parts may remain energized when unplugged. Take great caution when servicing any electrical components.

PERCHLORATE MATERIAL - Special handling may apply. See www.dtsc.ca.gov/hazardouswaste/perchlorate

FCC CLASS A SUBPART J COMPLIANCEThis equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.

RF INTERFERENCE NOTICEThe cable harness placements, ground strap routing, and other shielding have been designed to keep RF radiation and conduction within levels accepted by FCC rules. To maintain these levels, factory harness position, shielding, and ground straps must be installed in their factory locations should they become disconnected during maintenance.

COPYRIGHT AND INTELLECTUAL PROPERTY NOTICEThis document and the data disclosed herein or herewith is not to be reproduced (Except where noted), used, or otherwise disclosed in whole or in part to anyone without written consent of Stern Pinball Inc.

Products in this manual, the company name and devices and the design of the manual itself are protected by federal patents (and patents pending), design registrations, trademarks, and copyrights. Action will be taken in the event of infringement or imitation. The right is reserved to change specifications without prior notice.

Page 54: GUARDIANS OF THE GALAXY - Stern Pinball1. setup and moving 2 2 5 5 7 7 1 9 8 11 15 11 8 6 14 14 setup and moving marvel.com© marvel guardians of the galaxy pro manual 500-55l5-01

[email protected] WWW.STERNPINBALL.COM FACEBOOK.COM/STERNPINBALL

GUARDIANS OF THE GALAXY PRO #500-55L5-01 MANUAL #780-50L5-00

*780-50L5-00*