Harrelson Rationale Paper

  • Upload
    sbh8812

  • View
    223

  • Download
    0

Embed Size (px)

Citation preview

  • 8/12/2019 Harrelson Rationale Paper

    1/23

    Rationale Paper for Graduate Portfolio

    Sherri Harrelson

    Boise State University

    April 7, 2014

  • 8/12/2019 Harrelson Rationale Paper

    2/23

    2

    Introduction

    Prior to beginning the graduate program at Boise State University , I saw myself as just a

    teacher. Although teaching is an exceedingly important job, I did not view it as cutting edge, and

    I was probably one of the least tech savvy people I knew. Fortunately, completing the Master in

    Educational Technology program has served to open my eyes. Not only do I now see that

    teachers can be cutting edge and innovative, we should be. It is the job of the teacher to prepare

    students for the future, and the future is technology. In addition to preparing students for future

    roles, we must also seek out new and innovative tools that can make our jobs more efficient in

    the process.

    I am proud to say that I have gained many technical skills and created things that I never thought

    possible. In fact, I have developed such a love of animation, game design, and app development

    that I am strongly considering pursuing a second bachelor degree, most likely in computer

    science. In the immediate future, I plan to seek a new profession in instructional design or course

    development. Over the course of the graduate program, I began to see that I was limiting myself

    professionally. I now feel that I have a wide array of new skills that can serve to open doors to

    more rewarding experiences. As such, this paper is designed to describe the artifacts created over

    the course of my graduate studies that document and reflect my growth in these skills.

    In addition to documenting my personal and professional growth, these artifacts are also

    designed to demonstrate competencies in the AECT standards required for graduation. In order

    to facilitate coherence and organization, this paper will be broken down by individual standard

    with sub-standards and related artifacts following. An explanation of the design of each artifact,

    along with justification regarding how the artifact meets the requirements of the particular

    standard will be provided.

  • 8/12/2019 Harrelson Rationale Paper

    3/23

    3

    Rationale

    Standard 1: Design

    Candidates demonstrate the knowledge, skills, and dispositions to design conditions for learning by applying principles of instructional systems design, message design, instructional strategies,

    and learner characteristics.

    1.1 Instructional Systems Design

    Instructional Systems Design (ISD) is an organized procedure that includes the steps of

    analyzing, designing, developing, implementing, and evaluating instruction.

    For this sub-standard, I selected two artifacts that represent my understanding of the ISD

    process, as well as my ability to actually apply the process to a particular instructional need.

    The first artifact, created in IPT 536, provides an overview of the Dick and Carey model of

    instructional design. This artifact was designed in conjunction with a fellow graduate student

    using a combination of Google Docs and bubbl.us. Using these particular tools provided an

    opportunity for us to collaborate on the content, layout, and design, in addition to debating

    our individual interpretations of the respective model. The result is a usable tool that outlines

    how to analyze, develop, and evaluate instruction, which has proven invaluable in

    completing other academic work. Ultimately, this project gave me the opportunity to develop

    a tool for future development, as well as the opportunity to gain great insight into designing

    and conducting training using the ISD process through collaboration with a fellow student.

    The second artifact, developed in Ed Tech 503, is an instructional design project that I

    completed for a sea turtle rescue facility located in Georgia. This artifact was created through

    the utilization and implementation of all of the components of the ISD process. I began by

    https://docs.google.com/document/d/1IGFjqG2q-M2K6tp5e3Bi1WOGDRkj0-xClmoPUojvOXo/pubhttps://docs.google.com/document/d/1IGFjqG2q-M2K6tp5e3Bi1WOGDRkj0-xClmoPUojvOXo/pubhttps://docs.google.com/document/d/1IGFjqG2q-M2K6tp5e3Bi1WOGDRkj0-xClmoPUojvOXo/pubhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/id.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/id.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/id.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/id.htmlhttps://docs.google.com/document/d/1IGFjqG2q-M2K6tp5e3Bi1WOGDRkj0-xClmoPUojvOXo/pub
  • 8/12/2019 Harrelson Rationale Paper

    4/23

    4

    conducting both learner and task analyses, which gave me a deeper understanding of the

    necessity of front-end analysis. I also developed an appreciation of establishing objectives

    and correlating assessments in order to keep projects aligned with the specific need. In

    addition, I was required to consider the concept of motivation, which led to the understanding

    of the importance of attention and relevancy in ensuring the efficacy of instructional

    strategies and materials. Finally, this project helped me to see the need for subject matter

    expert reviews because there were a few components of my project that needed additional

    development and revision prior to implementation.

    1.2 Message Design

    Message design involves planning for the manipulation of the physical form of the message.

    To identify my competence with this sub-standard, I selected the proposal I developed for a

    multimedia project, designed in Ed Tech 511, with the purpose of teaching young learners

    counting skills. In recognition of Gestalt theory, it became clear that each component would

    need to coalesce into a unified whole in order to ensure efficacy, and thus became necessary

    to consider navigation, instructions, and design of the individual pieces that would ultimately

    become the game and housing site (Lohr, 2008). To meet this necessity, I first considered the

    need for repetition in the components used on each page to facilitate ease of navigation and

    decrease cognitive load in the game interaction (Lohr, 2008). By implementing the principles

    of CARP in repeating the layout on each page, I was able to create a simple and coherent

    game structure. Furthermore, the repetition of colors, text, and font size contribute to an

    organized and user-friendly game site. Finally, including the ability to click on apples and

    drag them to the number line allows interactive opportunities for users to build understanding

    through alignment.

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/proposal.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/proposal.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/proposal.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/proposal.html
  • 8/12/2019 Harrelson Rationale Paper

    5/23

    5

    1.3 Instructional Strategies

    Instructional strategies are specifications for selecting and sequencing events and activities

    within a lesson.

    The two artifacts I selected to represent my competence in this area include a summary of

    principles for effective online teaching , created in Ed Tech 523, and a synthesis paper on

    using educational technology to bridge systems theory and connectivism, written in Ed Tech

    504. The first artifact was selected primarily because it offers insight into the types of

    instructional strategies that are relevant to online learners. These strategies include tips for

    fostering a sense of community, incorporating techniques for active learning, and suggestions

    for increasing communication. Utilizing these techniques serves to establish an inter-

    connected community of learners, which assists in reducing feelings of isolation and

    encouraging greater participation (Palloff & Pratt, 2007). These instructional strategies are

    exceedingly important for ensuring that online students feel connected to the learning

    environment, while also providing an opportunity for students to practice application of skills

    and problem solving through collaboration.

    The second artifact provides information on designing collaborative, connectivist-based

    learning environments. It includes documentation indicating the importance of

    communication and collaboration between learners and instructors, while also encouraging

    the use of web-based resources to foster this type of collaboration. Some of the

    recommended strategies for fostering this type of instruction include the use of message

    boards, chat features, and social media, as well as blogs, online learning communities, and

    professional learning networks for corporate environments. According to Palloff and Pratt

    (2005), use of these strategies can lead to the development of critical thinking skills while

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/effective.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/effective.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/synthesis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/synthesis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/synthesis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/synthesis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/effective.html
  • 8/12/2019 Harrelson Rationale Paper

    6/23

    6

    also serving to inspire the transformative learning that is necessary for personal and

    professional growth.

    1.4 Learner Characteristics

    Learner characteristics are those facets of the learner's experiential background that impact

    the effectiveness of a learning process.

    In order to demonstrate competency in this sub-standard, I selected an interview tool for

    gaining information on students backgrounds and needs that I developed in Ed Tech 523 and

    a website that I designed in Ed Tech 502 related to web accessibility. In designing the first

    artifact, I realized that obtaining information on online students could be relatively difficult

    given the lack of physical day-to-day interaction. I also felt that it would be important to gain

    informat ion about parents backgrounds and skills since t hey would be assisting students

    with both learning and technology based tasks. Therefore, I designed this interview tool to

    obtain data on such aspects as learning goals, background, motivation, and needs. In

    reflecting on this artifact, I would like to add a few additional questions for the students to

    answer, including questions about their feelings in learning online, as well as concerns or

    fears they might have.

    The web accessibility site was influential for me not only in recognizing that online students

    have many special needs as well, but also in understanding how some people can have

    difficulty accessing online information. This influenced my understanding of Section 508compliance, as well as the need for universal design to help assist all members of society in

    accessing the wealth of knowledge currently available on the internet. The research required

    in developing this website also encouraged me to think about how I interact with my students

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/interview.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/interview.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/interview.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/accessibility.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/accessibility.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/accessibility.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/accessibility.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/interview.html
  • 8/12/2019 Harrelson Rationale Paper

    7/23

    7

    and other members of the community with regards to expectations and considerations. While

    teachers should have high expectations for all students, it is also necessary to realize that

    some students may need additional accommodations, even in accessing online materials, to

    meet those expectations.

    Standard 2: Development

    Candidates demonstrate the knowledge, skills, and dispositions to develop instructional materials

    and experiences using print, audiovisual, computer-based, and integrated technologies.

    2.1 Print Technologies

    Print technologies are ways to produce or deliver materials, such as books and static visual

    materials, primarily through mechanical or photographic printing processes.

    To demonstrate my competence in developing print materials, I chose to display th e user

    guide that I created for a game developed in Ed Tech 511. This guide demonstrates my

    ability to convey information in an orderly and easy-to-follow format through the use of

    printed materials. In addition, I have demonstrated my ability to create organized, coherent,

    and professional looking documents. Perhaps more importantly, this artifact demonstrates my

    ability to use a combination of type and graphics to convey important information, which in

    this case includes a learner description, objectives, technical requirements, and how to use

    the program. This information is imperative for others who are planning to use the game to

    help students learn new skills. By providing this printed guide, I can help offset potential

    problems that users could experience in attempting to run the program.

    In creating this artifact, I was forced to consider the alternative perspectives of potential users

    of my program. This helped me to develop skills in perception and recognizing that material

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/guide.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/guide.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/guide.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/guide.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/guide.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/guide.html
  • 8/12/2019 Harrelson Rationale Paper

    8/23

    8

    for others must sometimes be broken down in a method that does not make assumptions

    about prior knowledge. For instance, I needed to use screenshots with arrows and identifiers

    to demonstrate navigational data because I could not assume that users would intuitively

    understand how to run the program. I also found it necessary to incorporate additional images

    with text to demonstrate the randomization of game elements in order to give potential adult

    users insight into how the program could be effective for their learners. Ultimately I was able

    to see that print materials, although often text heavy, can benefit greatly from the use of more

    visuals and limited, although more focused, textual components.

    2.2 Audiovisual Technologies

    Audiovisual technologies are ways to produce or deliver materials by using mechanical

    devices or electronic machines to present auditory and visual messages.

    For this sub-standard, I chose to demonstrate my understanding of audiovisual principles

    through the inclusion of lab videos for online students that I created in Ed Tech 521 and a

    Moodle tutorial video that I prepared in Ed Tech 512. The lab videos were developed for

    students completing an online lesson in photosynthesis. These videos were designed to

    demonstrate principles that would help to deepen their understanding of the photosynthesis

    process, including methods of extracting chlorophyll from plants, as well as demonstrating

    the release of oxygen over time. Although I do feel that these videos were important to the

    learning process, if I were to revise them I would strive to improve the image quality through

    the use of different recording devices and editing software.

    As my second artifact, I chose a tutorial video that I created for learners completing an online

    professional development course that I created in Moodle. I designed this video for students

    http://photosynthesis123.wordpress.com/labs/http://photosynthesis123.wordpress.com/labs/http://photosynthesis123.wordpress.com/labs/http://edtech2.boisestate.edu/sherriharrelson/portfolio/moodle.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/moodle.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/moodle.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/moodle.htmlhttp://photosynthesis123.wordpress.com/labs/
  • 8/12/2019 Harrelson Rationale Paper

    9/23

    9

    who were new to online learning in the Moodle platform in order to give them basic

    navigational information, along with methods of using discussion boards to post assignments,

    links, and images. Due to the nature of my learners, many of whom had never completed an

    online course, I chose to provide the tutorial in a screencast so that they could see exactly

    what would be on their own screens, while also hearing a description of what I was doing and

    why. I felt that this would be much more effective than providing printed instructions and

    would go a long way toward decreasing learner frustrations while improving learner

    outcomes.

    2.3 Computer-Based Technologies

    Computer-based technologies are ways to produce or deliver materials using microprocessor-

    based resources.

    The artifacts I chose to represent this sub-standard include a Prezi presentation , created in Ed

    Tech 505, and a virtual scavenger hunt website that I developed in Ed Tech 502. The Prezi

    was designed to convey preliminary information on a program that I planned to evaluate. I

    chose Prezi as the medium for this assignment because it was easy for others, including my

    professor, principal, and other stakeholders, to view online. Unlike power point, I did not

    have to share or email files, and viewers could easily comment, ask questions, or make

    recommendations directly through the Prezi site. This directly demonstrates the use of

    computer-based technologies because the Prezi application is only available through the use

    of a computer.

    The second artifact I chose is a website that I designed to teach students about plagiarism

    through a video, links, and a scavenger hunt activity. This site incorporates a variety of

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/program.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/program.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/program.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/program.html
  • 8/12/2019 Harrelson Rationale Paper

    10/23

    10

    computer-based technologies, including the internet and an attached word document. While I

    do feel that this site is beneficial in teaching students about plagiarism, primarily because of

    the many computer-based technologies used, I also feel that there are a few things that could

    be done differently to make them more effective. For instance, the word doc could be housed

    online as a Google doc so that students without the software could still access the document,

    and the navigation could be improved with regards to the answer key link. Overall, I feel that

    this topic is best suited to this particular medium because it maintains relevance and can

    reach a much wider audience than a lecture or printed handout.

    2.4 Integrated Technologies

    Integrated technologies are ways to produce and deliver materials which encompass several

    forms of media under the control of a computer.

    To demonstrate my competence in this area, I selected a blog post containing a voki that I

    created in Ed Tech 505. I selected this artifact because it incorporates a variety of computer-

    based technologies including blog posting, audio-visual technologies through the use of voki,

    and text in the form of a transcript and comments. This allows for multiple technologies to be

    incorporated in order to fully involve the user while more effectively conveying information.

    It also demonstrates my abilities to effectively and efficiently combine multiple technologies

    into a unified whole. Finally, this artifact demonstrates my skill in using a variety of web-

    based resources for the purposes of sending a message to a specific audience.

    http://sherriharrelson.wordpress.com/2013/06/15/i-just-made-a-new-voki-see-it-here/http://sherriharrelson.wordpress.com/2013/06/15/i-just-made-a-new-voki-see-it-here/http://sherriharrelson.wordpress.com/2013/06/15/i-just-made-a-new-voki-see-it-here/http://sherriharrelson.wordpress.com/2013/06/15/i-just-made-a-new-voki-see-it-here/
  • 8/12/2019 Harrelson Rationale Paper

    11/23

    11

    Standard 3: Utilization

    Candidates demonstrate the knowledge, skills, and dispositions to use processes and resources

    for learning by applying principles and theories of media utilization, diffusion, implementation,

    and policy-making.

    3.1 Media Utilization

    Media utilization is the systematic use of resources for learning.

    In order to demonstrate my competence in this sub-standard, I selected a game that I

    developed in Ed Tech 511 using flash, as well as a website that I developed in Ed Tech 502

    using the webquest approach. I selected the game to serve as an artifact because it

    demonstrates my abilities to utilize web design, flash, and action script to create resources for

    learning. By using these resources, I was able to develop a game that allows young learners

    to gain skills in using one-to-one correspondence in counting, as well as number line use.

    Furthermore, by systematically analyzing and implementing particular resources, while

    maintaining my learners as my focus, I was able to better align the outcome with their needs.

    While I do provide textual feedback for correct and incorrect answers in my game, I would

    also like to go back and add audio feedback in order to better meet the needs of the target

    audience, as well as to utilize best practices in game design.

    The second artifact, which is a virtual webquest, was developed with the intention of having

    other teachers utilize the resources housed within the site. Preparing a container siteallowed me to gather resources that could assist students in building knowledge, while also

    providing a lesson outline for other teachers to be able to use the provided resources.

    Including a task description, outlining the process, and incorporating evaluation strategies, as

    http://edtech2.boisestate.edu/sherriharrelson/511/apple.htmlhttp://edtech2.boisestate.edu/sherriharrelson/511/apple.htmlhttp://edtech2.boisestate.edu/sherriharrelson/511/apple.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/511/apple.html
  • 8/12/2019 Harrelson Rationale Paper

    12/23

    12

    well as providing links to external sites with relevant information, can free teachers to focus

    more on modifications for individual students. Not only is this indicative of my ability to

    systematically use resources for learning, it is also evidence of my ability to systematically

    share those resources so that others can benefit.

    3.2 Diffusion of Innovations

    Diffusion of innovations is the process of communicating through planned strategies for the

    purpose of gaining adoption.

    For this sub-standard, the artifact I selected to demonstrate my success is a communication

    plan designed for working with online students that was created in Ed Tech 523. This plan is

    designed to encourage communication in online students by having them adopt specific

    strategies in using discussion boards to share ideas and provide feedback. In order to

    facilitate use of the discussion board, I included such strategies as a list briefly describing the

    things students should and shouldnt do during discussions , as well as an example response

    to an icebreaker. This is especially important for encouraging adoption in students who are

    unaccustomed to the online learning environment. Finally, I included a rubric to demonstrate

    how important the use of the discussion board is to the class, along with information on how

    students are graded on their posts.

    3.3 Implementation and Institutionalization

    Implementation is using instructional materials or strategies in real (not simulated) settings.Institutionalization is the continuing, routine use of the instructional innovation in the

    structure and culture of an organization.

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/communication.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/communication.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/communication.html
  • 8/12/2019 Harrelson Rationale Paper

    13/23

    13

    The artifact that I selected to represent this sub-standard is a website that I developed in Ed

    Tech 502 on Ancient Mesopotamia , which was used by homeschooled students conducting

    research into the topic. This site is designed to be used as supplementary material when

    providing instruction on ancient cultures by providing basic information along with links to

    interactive sites with relevant materials. Although many homeschooled families that I worked

    with did not choose to incorporate a strong technology based approach to instruction, those

    that used the site found that it was organized and contributed to their students understanding

    of the topic. Furthermore, many homeschooling parents admitted that they would be much

    more willing to incorporate websites that were free to use and organized around specifictopics, as this site is. In order to encourage further implementation by this population, it

    could be useful to provide a database of sites organized in this manner.

    3.4 Policies and Regulations

    Policies and regulations are the rules and actions of society (or its surrogates) that affect the

    diffusion and use of Instructional Technology.

    To address my competence in this sub-standard, I selected a website that I designed in Ed

    Tech 502 with the purpose of teaching students about plagiarism . While students are often

    accus tomed to downloading free music or copying material from internet sources when

    conducting research, they often do not realize that in doing so they could be breaking

    copyright laws. This site is designed to change this misconception by educating students

    about plagiarism and copyright through the use of multimedia and a web-based scavenger

    hunt. By introducing students to these concepts early on and increasing awareness of the

    negative impacts, plagiarism and internet piracy could be substantially reduced.

    http://edtech2.boisestate.edu/sherriharrelson/502/concept_map.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/concept_map.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/concept_map.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/scavenger.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/concept_map.html
  • 8/12/2019 Harrelson Rationale Paper

    14/23

    14

    Standard 4: Management

    Candidates demonstrate knowledge, skills, and dispositions to plan, organize, coordinate, and

    supervise instructional technology by applying principles of project, resource, delivery system,

    and information management.

    4.1 Project Management

    Project management involves planning, monitoring, and controlling instructional design and

    development projects.

    The artifact that I selected as representative of this sub-standard is the instructional design

    project completed in Ed Tech 503. This design project, which was completed for a sea turtle

    rescue facility with the purpose of enabling them to better meet the needs of elementary

    homeschooled students, required a great deal of planning and time management, as well as

    instructional design techniques. In completing this project, I developed key skills in

    balancing multiple projects and personal needs, while also setting and achieving mini-goals

    in order to ensure time efficient completion. I found that it became necessary to build in

    buffers of time, especially for portions of the project that were dependent on feedback from

    others in order to compensate for potential delays in responses. I also found it necessary to

    monitor expenses because I needed to occasionally make the 3-hour trip to meet with staff

    members, and I also needed to be prepared to ensure I had everything I needed for

    collaboration.

    In addition to time and financial considerations, I also found collaboration to be an important

    component of the project management process. Not only did I find myself emailing, calling,

    and visiting members of the sea turtle facility, I found it necessary to maintain contact with

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/id.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/id.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/id.html
  • 8/12/2019 Harrelson Rationale Paper

    15/23

    15

    learners and their parents. By involving all stakeholders, I was able to ensure that the project

    met multiple needs, including those of learners, their parents, and the facility.

    4.2 Resource Management

    Resource management involves planning, monitoring, and controlling resource support

    systems and services.

    To demonstrate competence in this area, I selected two artifacts including an assignment

    completed in Ed Tech 501 designed to address digital inequality , as well as my response to a

    simulated request for proposals to complete an evaluation of a training program which was

    completed in Ed Tech 505. The first artifact illustrates my ability to collaborate with others

    for the purpose of administering financial resources in order to provide increased

    opportunities in accessing technology for a specific community. Completing this project

    involved planning for physical access, including purchasing hardware and determining where

    that hardware would be housed, methods of monitoring usage through the provision of tech

    support, and additional education for users on methods of operating components and utilizing

    technology based resources. This required an in depth consideration of constraints, as well as

    compromise on behalf of those on the task force, in order to best provide resources and

    ensure that those resources could be adequately maintained.

    The second artifact demonstrates my ability to plan an evaluation with consideration to

    financial requirements and personnel necessary to complete the assignment. While previously I had not considered the necessity of maintaining a budget for such an

    undertaking, nor had I considered the need for including other professionals, this assignment

    made it blatantly clear that controlling for resources is an imperative component in program

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/inequality.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/inequality.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/inequality.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rfp.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rfp.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rfp.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rfp.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/inequality.html
  • 8/12/2019 Harrelson Rationale Paper

    16/23

  • 8/12/2019 Harrelson Rationale Paper

    17/23

    17

    4.4 Information Management

    Information management involves planning, monitoring, and controlling the storage, transfer,

    or processing of information in order to provide resources for learning.

    To demonstrate competence in this sub-standard, I selected the jigsaw and virtual field trip

    sites developed in Ed Tech 502. The jigsaw activity involved storing materials on my

    computer and uploading them through an FTP connection to the host server. In addition, the

    site houses many links, as well as background on the jigsaw approach in order to transfer

    knowledge to teachers who may use the provided resources within the site. This provides an

    opportunity for teachers to incorporate collaborative experiences in the classroom by

    providing them with an alternative resource model for learning. Furthermore, the site must be

    monitored regularly to ensure links are up-to-date and continue to provide relevant

    information for learners.

    The virtual field trip also demonstrates my ability to plan, monitor, and control the provision

    of information through the housing of relevant links, periodically monitoring those links, and

    also providing relevant questions and answers about each section of the field trip to assist

    learners in processing information obtained through the provided resources. Additionally, the

    inclusion of a map on the main page allows learners to obtain information regarding actual

    location of many of the field trip sites, which is necessary for making connections to real-life

    information. As previously mentioned, external resources must be regularly monitored to

    ensure that information is still relevant and that links remain accessible to students. Finally,

    providing information in the form of pictures, videos, and text allows the information to be

    consumed by a larger audience than text or graphics alone, thereby meeting the needs of a

    wider array of learners.

    http://edtech2.boisestate.edu/sherriharrelson/502/jigsaw.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/jigsaw.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/jigsaw.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/start.htmlhttp://edtech2.boisestate.edu/sherriharrelson/502/jigsaw.html
  • 8/12/2019 Harrelson Rationale Paper

    18/23

    18

    Standard 5: Evaluation

    Candidates demonstrate knowledge, skills, and dispositions to evaluate the adequacy of

    instruction and learning by applying principles of problem analysis, criterion-referenced

    measurement, formative and summative evaluation, and long-range planning.

    5.1 Problem Analysis

    Problem analysis involves determining the nature and parameters of the problem by using

    information-gathering and decision-making strategies.

    The artifacts that I chose to demonstrate my skills in this sub-standard include the analysis

    that was conducted prior to the development of a professional course for teachers in Ed Tech

    512 and a Prezi, developed in Ed Tech 505, addressing the gap analysis that I completed

    prior to evaluating a training program. The first artifact demonstrates my skills in

    determining the nature of the problem, which in this case was the inability of a particular set

    of teachers to utilize free and low-cost web-based tools in their instruction as was expected

    by the administration, as well as symptoms, causes, and possible solutions to the problem.

    Furthermore, conducting contextual, learner, and task analyses allowed me to see the

    problem from an alternate perspective while also developing a plan of remediation. This

    served as a necessary and beneficial component in planning for the development of an online

    course designed to address this problem and also demonstrated how critical front-end

    analysis is in determining appropriate solutions and identifying underlying sources of

    discontinuity.

    The second artifact demonstrates my abilities in conducting and defining results of gap

    analyses, while also presenting outcomes in a cohesive and organized manner for

    http://edtech2.boisestate.edu/sherriharrelson/analysis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/analysis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/analysis.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/gap.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/gap.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/gap.htmlhttp://edtech2.boisestate.edu/sherriharrelson/analysis.html
  • 8/12/2019 Harrelson Rationale Paper

    19/23

    19

    stakeholders. Though gathering information and making decisions regarding next steps are

    critical in conducting problem analyses, the ability to share that information with key

    collaborators is often just as critical. Conducting a problem analysis is typically not a linear

    process, as additional information is often realized over the course of the design,

    development, and implementation phases of production. This means that sharing results in

    the initial stages of instructional design can be integral in heading off potential problems

    through the collaboration and discussion with other developers, stakeholders, evaluators, and

    users of the ultimate product.

    5.2 Criterion-Referenced Measurement

    Criterion-referenced measurement involves techniques for determining learner mastery of

    pre-specified content.

    To address my competence in this sub-standard, I selected rubrics from two different

    scenarios. The first , completed in Ed Tech 502, is a rubric designed to address evaluation of

    students conducting a webquest style lesson on space. This rubric addresses several

    components of the lesson, including team interactions, topic research, written work, and

    completion of a project. By incorporating a variety of assignments and evaluations, I was

    able to include several components of Blooms taxonomy, including knowledge,

    comprehension, and synthesis through research and project-based components (Chyung,

    2008). Not only does this process convey important information to students on how they will

    be assessed, which is considered a critical component of providing learning guidance based

    on Gagnes Nine Events of Instruction, it also provides a reference for them to conduct self-

    assessments prior to turning in materials (UF Center for Instructional Technology and

    Training, 2014). Furthermore, since this lesson is designed to be used by other teachers, the

    http://edtech2.boisestate.edu/sherriharrelson/webquest/eval.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/eval.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/eval.htmlhttp://edtech2.boisestate.edu/sherriharrelson/webquest/eval.html
  • 8/12/2019 Harrelson Rationale Paper

    20/23

    20

    inclusion of a rubric provides ready-made and adaptable assessment opportunities which can

    save teachers valuable time normally spent on developing assessments on their own.

    The second artifact is a list of rubrics, created in Ed Tech 512, which I designed to gauge

    learning in a professional development course for fellow educators. This set of rubrics

    incorporates assessment of a variety of instructional components, including understanding,

    applying, analyzing, and creating; however, these were designed to address evaluation of

    adult learners (Chyung, 2008). This serves to illustrate the importance of providing

    assessment information in order to facilitate learning in all types of students, as opposed to

    only the k-12 sect. In addition, this demonstrates that regardless of the type of course (e.g.

    educational, job training, professional development, etc.) inclusion of assessment information

    is important to aid students in the learning process (UF Center for Instructional Technology

    and Training, 2014).

    5.3 Formative and Summative Evaluation

    Formative evaluation involves gathering information on adequacy and using this information

    as a basis for further development. Summative evaluation involves gathering information on

    adequacy and using this information to make decisions about utilization.

    The artifact that I selected to demonstrate my competence in conducting formative

    evaluations is a tool developed in collaboration with another graduate student in IPT 536 that

    addresses performance analysis, potential for improving performance, and measuring the

    validity of implementing a performance improvement plan. This tool is designed as a

    formative evaluation to be used in the analysis phase of planning because it is designed to

    help practitioners determine whether a behavior is worth modifying, particularly when

    http://edtech2.boisestate.edu/sherriharrelson/portfolio/rubrics.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rubrics.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rubrics.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/performance.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/performance.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/performance.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/performance.htmlhttp://edtech2.boisestate.edu/sherriharrelson/portfolio/rubrics.html
  • 8/12/2019 Harrelson Rationale Paper

    21/23

  • 8/12/2019 Harrelson Rationale Paper

    22/23

    22

    For the purposes of this sub-standard, I selected an evaluation that I completed in Ed Tech

    505, which was conducted on professional development training offered to teachers at a

    school with a 1:1 netbook to student ratio in grades 3-5. Although this evaluation was

    primarily designed to determine needs and associated outcomes in the present, I also included

    important information in addressing problems related to efficacy of the training, as well as

    potential future problems as the school and county continue to introduce new tools,

    techniques, and services that teachers will be required to use. In completing this evaluation, I

    found that teachers were often left out of the planning process. They were rarely, if ever,

    surveyed or interviewed to determine their technology or training needs, or their feelings ofconfidence in using tools and techniques that training had been provided on. This

    demonstrated a lack of inclusion of an important sect of stakeholders. Because teachers are

    the actual individuals expected to utilize and rely on the provided tools, I found it imperative

    to gain their feedback in conducting the evaluation.

    What I found was that teachers did not feel confident in flipping lessons, which was a

    primary topic of the training, and in many cases did not know how to provide access to

    videos for students without internet at home. They expressed frustration and a sense of being

    overwhelmed in being expected to perform a task that many did not feel they could complete

    either efficiently or effectively. As such, I recommended that the administration provide

    further training on the current techniques of flipping lessons, as well as opportunities to

    practice and receive feedback among their peers. Furthermore, I recommended that teachers

    be surveyed periodically over the next several years in order to gain additional insight into

    their actual needs with regards to training on new developments and to limit fiscal waste in

    providing tools that will go unused due to lack of ability.

  • 8/12/2019 Harrelson Rationale Paper

    23/23

    Conclusion

    The completion of these artifacts has provided me with knowledge and insight into all stages of

    the instructional design process. Conducting analyses has demonstrated my abilities to analyze

    situations, tasks, and learners, while sharing that information has identified proven skills in

    collaboration. The designing and developing of materials, training, and learning opportunities

    based on those analyses have demonstrated my ability to assimilate information and use

    technology based tools to meet specific needs. Finally, completing evaluations and sharing those

    results has demonstrated my ability to determine efficacy, include stakeholders, and share

    necessary information for the purposes of advancement and growth. Furthermore, conducting

    analyses on instructional projects that I created and implemented has given me the opportunity to

    reflect on my skills as a practitioner, as well as an understanding of the necessity of this

    reflection in future projects as a means of revising materials in order to better meet the needs of

    others.

    Resources

    Chyung, S. Y. (2008). Foundations of instructional and performance technology. Amherst, MA:HRD Press, Inc.

    Gilbert, T. F. (2007). Human competence: Engineering worthy performance (Tribute ed.). SanFrancisco: Pfeiffer.

    Lohr, L. (2008). Creating graphics for learning and performance: Lessons in visual literacy.Upper Saddle River, NJ: Pearson Education, Inc.

    Palloff, R. M. & Pratt, K. (2005). Collaborating online: Learning together in community . SanFrancisco, CA: Jossey-Bass.

    Palloff, R. M., & Pratt, K. (2007). Building online learning communities: Effective strategies forthe virtual classroom (2nd edition). San Francisco, CA: Jossey-Bass.

    University of Florida Center for Instructional Technology and Training. (2014). Gagnes 9events of instruction . Retrieved from http://citt.ufl.edu/tools/gagnes-9-events-of-instruction/ .

    http://citt.ufl.edu/tools/gagnes-9-events-of-instruction/http://citt.ufl.edu/tools/gagnes-9-events-of-instruction/http://citt.ufl.edu/tools/gagnes-9-events-of-instruction/http://citt.ufl.edu/tools/gagnes-9-events-of-instruction/