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The purpose of this portfolio is to present my work as a Graphic Designer, Animator, and Illustrator.
While it displays what I perceive to be my best work, it is far from all inclusive.
In Fall of 2004, I began attending Ringling School of Art and Design
(now called Ringling College) as a Computer Animation major. Several years and one major change later,
my portfolio has begun to reflect me as an artist. The supporting narratives are here to describe and to
give some flavour of my creative activity.
Ringling College of Art + Design : Sarasota, FLBachelor of Fine Arts, Class of 2011
Graphic and Interactive Communications
Concentration in Computer Animation
Ringling College of Art + Design : Academic Resource CenterTechnology Tutor & Writing Consultant
-Primarily, tutored students in writing styles, voice, and grammar.
Additionally,tutored math and other fields at request.-Secondarily, tutored students on Adobe Suite, HTML, CSS, and
remedial computer skills.
-Design promotion of department services
Freelance Illustration Work-Various clients and projects.
Proficient in Adobe CS Suite, Adobe Première,Autodesk Maya, Pixar’s
Renderman, Lightwave, Corel Painter, HTML, CSS.
Excellent knowledge of PC hardware.
Comfortable on both Windows and Mac platforms
Student Government AssociationElected representative for Graphic + Interactive Communincations,
Computer Animation, and Commuter Students in different years.
Ringling Gaming ClubActive officer in maintaining and running club activities, coordinating
events, and collaborating with other clubs and departments.
PortfolioGraphic Design
AnimationIllustration
Phone: 504.931.5713Url: www.HeroDesigned.com
Email: [email protected]
Education
Work Experience
2004 - Current
2006 - Current
Technical Skills
Organizations
2006 - 2011
2004 - 2011
zacharyhero
zachary hero
Gamer Health CampaignThe campaign project allowed us to pick a single topic to design an
entire campaign around. Gamer fitness and health was the topic of
selection, which lead me to design a website, and multiple forms of physical advertisements. The campaign was built up around the idea
of turning exercise into a game, thereby making it more attractive
to gamers.
zachary hero
zachary hero
Book Design: Common ThemeThese pages are from a class project, which involved designing a small
book revolving around a central theme. In this case, the central theme
was time, and perceptions of it through history. The red thread travels
throughout the book, and the cross form appears on each page. Each
represents time in a different manner.
Six Experiments in Art a
nd TechnologyReal Virtu
ality
The Museum of the Moving Im
age
35 Avenue at 37 Street
Astoria, NY 11106
Hours: Tuesday through Friday
10:00 a.m. - 3:00 p.m.
(718) 784-4520
College students with ID: $7.50
Children (8-18): $5.00
Members/Children under 8: FREE
AdmissionAdults: $10.00
Senior citizens (65+): $7.50
zachary hero
Experience InfographicType In Space
My process tends to be very methodical. The brief given is dissected. I try to find an “active” solution, that is, a solution to which I can write
a story about. This often results in dead ends and many variations. After beginning a story, it’s a process of give and take, as the design
influences the story, which influences the design. I find many sources of inspiration for my stories. I work best under a short deadline, with
a project with relatively tight constraints. If the project at hand is too open, or too much time given, I often get lost in the possibilities and
present too many variations or paths to pursue.
Aesthetics and critical approaches to my design and stories respectively influence each other and then my decisions. The aesthetics are often
influenced greatly by thematic elements found in my research. Setbacks, struggles, and doubt are dealt with as story variations. Though
writing often meets dead ends as well, the story is easily changed to produce better results.
Experience Mapping was a quick information based graphic that
asked students to map their workflow. We were asked to work with
both qualitative and quantitative information. The infographic that
followed was to show a clear mapping of the somewhat scattered
and often non-linear experience of an artist at work.
Final
Dead
End
DeadEnd
DeadEnd
Project Enyo: HyperCity Initiative
Create Theoretical Need For A Hypercity
Evolution of StoryIn Response To
City Development
Personal Concepts
Surviving Connections
Project Requirements
Story Development
Dead Ends
Core of Experience
Imagination
Create StoryBased Around
The Combination Of Ideas
Beg
inning
The poster on the opposite page was developed from a Type in
Space project, encouraging students to take advantage of the two
dimensional nature of the poster and the ability to trick the eye into
seeing three-dimensional shapes.
Paper CityThe Paper City project challenged students to design an entire city
based are a single concept or theme. Each city needed to be buildable
using paper and then packaged.
The Hypercity is a concept of condensing all the parts of a city into
a single contained area. As such, the design is modular and can be
arranged in any number of configurations, repeated indefinitely, and
is stackable as a way to maximize space.
zachary hero
Poetry In Motion - OzymandiasIn the Poetry in Motion project, we were asked to create a motion
piece utilizing the text of a poem (or portion of a poem) and then
visually interpret the text of the poetry to provide a context and
feeling the piece.
zachary hero
Synaesthetic Frenetic - Jazz CircuitUsing a segment of provided audio, create a visual interpretation
of the piece. The visual translation of even a literal interpretation
should result in an abstract or indirect visual result. The Motion Piece
here was based off a electronic jazz clip and resulted in a lightboard
inspired piece.
zachary hero
Character Design The characters opposite were developed for class projects.
The self-charicature (top-right) was developed for Computer Animation
for use in a lip-sync project.
The tall character above was developed as a main character in a
thesis proposal during Computer Animation. He was to be a carefree
god of the wind.
Character TurnaroundsThe character above is a self-charicature designed. modeled, rigged,
and textured for lip-sync and animation projects. The Grim Reaper
was modelled, rigged, and textured for a student short.
zachary hero
zachary hero
Museum Branding DesignThe Museum Branding project focused on designing a system of color,
type, and application of imagery all to brand a toy musuem. Standard
campaign colors and advertisements were to be developed, and then
variations based on changes such as seasons and/or exhibits.