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H i t d E ñ Horizontes de Enseñanza y Tecnología Brett Christie Sonoma State University

Hi t dE ñHorizontes de Enseñanza yyg Tecnología · 2008-10-17 · h0-1: Grassroots Video • Virtually any Internet device can stream videoVirtually any Internet device can stream

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Page 1: Hi t dE ñHorizontes de Enseñanza yyg Tecnología · 2008-10-17 · h0-1: Grassroots Video • Virtually any Internet device can stream videoVirtually any Internet device can stream

H i t d E ñHorizontes de Enseñanzay Tecnologíay g

Brett ChristieSonoma State University

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Session GoalsSession Goals

• Familiarity with The Horizon Report

• Scan of Teaching and Technology Trends• Scan of Teaching and Technology Trends

• Scan of Horizon Technologies

• Specific examples within each “horizon”

R l t t hi l i d• Relevance to teaching, learning and creative expression

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About the Horizon Report

• NMC - ELI Publication started in 2004NMC ELI Publication started in 2004

• “Charts the landscape of emerging technologies for teaching, learning and creative expression.”

• All issues available as free pdf at nmc org/horizonat nmc.org/horizon

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The Process: Research & Dialogg

horizon.nmc.org/wiki

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Spanning the Current Horizons

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Spanning the Current Horizons

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Spanning the Current Horizons

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Critical Challenges

• Shifts in scholarship research creativeShifts in scholarship, research, creative expression and learning. Need for innovation and leadership

• Deliver services and content to mobile/personal devices

• Renewed emphasis on collaborative learning means new forms of interaction and assessment

• Need to provide formal instruction in pinformation, visual and technological literacies.

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Significant Trends

• Web 2 0 and social networking• Web 2.0 and social networking– collective intelligence– mass amateurization– changing the practice of scholarship

• Boundaries more fluid and greater globalizationBoundaries more fluid and greater globalization

• Smaller, more powerful devices

• Gap between students’ perception of technology and that of faculty continues to widen.

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h0-1: Grassroots Video

• Virtually any Internet device can stream videoVirtually any Internet device can stream video

• Large proportion of these can capture and publish video as wellpublish video as well

• Seven-figure productions are now cheap

• Videos are much more easily distributed, rated, annotated, etc.

• Hosting services handle encoding, infrastructure, searching and more. You focus on content only.

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Relevance to Teaching, Learning & Creative ExpressionCreative Expression

• Two professors created and posted a 3D• Two professors created and posted a 3D animation of Möbius transformations

• Students create & share videos that engage them more in both process and product.

• Increased use in faculty development

• “Learning From YouTube” course at Pitzer

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h0-1: Collaboration Webs

• Tools to are easy to find and straightforwardy g

• Any networked computer can serve as– multi-function videoconference roommulti function videoconference room– gateway to a gathering in a virtual world– a joint workstation where people co-author

• Virtual collaboration increasingly seamless by:– a host of developments in networking infrastructure– a host of developments in networking infrastructure, – social networking tools, – web applications – collaborative workspaces.

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Collaboration Web Examples

Productivity/Sharing ToolsProductivity/Sharing Tools– zoho.com

d t l– documents.google.com– SplashUp.com– JumpCut.com– slideshare.net– dimdim.com

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Collaboration Web Examples

Online Collaborative Workspaces

• Where people can easily work, share resources, capture ideas and socialize.p

• Not just tools, but places/spaces.– Ning.comg co– PageFlakes.com (group portals)– Skoolaborate.com (blogs, wikis, LMS, etc)– “9 Ways to Build Your Own Social Network”– Del.icio.us– Bubbl usBubbl.us

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h2-3: Mobile Broadband

• Billion new mobile devices• Billion new mobile devices manufactured per year (1:6)

• Capacity rising fastCapacity rising fast, costs dropping

• More complete interface/experienceMore complete interface/experience• Cellular or broadband• Increased scalability of contentIncreased scalability of content

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h2-3: Mobile Broadband

• PocketVirtualWorlds comPocketVirtualWorlds.com– i.e., virtual field trips

Zone Tag• Zone Tag– Pictures you take are

automatically uploaded andautomatically uploaded and tagged with location

WikiMe Wikipanion math sign• WikiMe, Wikipanion, math, sign language, foreign language, science

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Mediascapes

• Location-based experiences, games and p , gtours on a handheld device.– “A collection of media fragments associated with g

positions in space. You experience the media fragments as you walk around the space.”

Wh l hi k f?• What examples can you think of?

• Virtual tours; Virtual Field Experiences; Guided walks/hikes; scavenger hunts

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h2-3: Data Mash-Ups

• Custom apps where combinations of data and sources are “mashed up” into a single tool.

• New ways to look at & interact with datasets. • The availability of large amounts of data (search

patterns, real estate sales, Flickr tags) is i ith d l t fconverging with development of open

programming interfaces for social networking, mapping, and other tools.pp g,

• This is opening doors to hundreds of data mash-ups that will transform the way we understand p yand represent information.

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Mashup Examples

• EPA Air Quality data• WhoIsSick.orgg• Birdpost.com• TwitterVision comTwitterVision.com• FlickrMap• Freebase com• Freebase.com

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h4-5: Collective Intelligence

• The kind of knowledge and understanding that emerges g g gfrom large groups of people is collective intelligence.

• In coming years, we’ll see educational applications for g y ppboth explicit collective intelligence (wikipedia; del.icio.us) and implicit collective intelligence, or data gathered from the repeated activities of numbers of people:the repeated activities of numbers of people:– search patterns, cell phone locations over time, geocoded digital

photographs, and other data passively obtained.

• Data mashups will tap into information generated by collective intelligence to expand our understanding of ourselves and our technologically mediated worldourselves and our technologically-mediated world.

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h4-5: Collective Intelligence

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h4-5: Social Operating Systems

• Next-Gen social operating systems, will be based around people, rather than around content.

• This simple conceptual shift promises profound p p p pimplications for the academy, and for the ways in which we think about knowledge and learning.

• SOS will support whole new categories of applications that weave through the implicit connections and clues we leave everywhere as we ygo about our lives, and use them to organize our work and our thinking around the people we know.

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Social Operating Systems

• Facebook & MySpace are attempts but remain somewhat superficial. They are unaware of connections we have not yet told them about.

• More needs to be learned about the “social graph”— the network of active relationships a person has via their emails conference listsperson has via their emails, conference lists, tagged photos of you, blog posts made, authored papers, presentations, etc.

• A more people-centric view that is populated by communications and implicit patternsp p

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Social Operating Systems

X b i i l l f kfl• Xobni.com is an early example of a workflow app related to SOS.– Automatically creates a profile of all contactsAutomatically creates a profile of all contacts– Automatically extracts info from emails– Relationship stats (To/From)– Rank of contacts (frequency)– Conversation threads

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Social Operating Systems

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Since the 2008 Report• Adding emotions to online video

E l– Emoplayer• Holographic Video for Your Home

– Human Productivity Lab• More Facebook apps• iPhone open to developers• Mogulus• Mogulus• Motion-sensing mobile phones• Speech-recognition (e.g., Goog 411, Vlingo)p g ( g g g )• Open Journaling (e.g., PKP)• Popularity and expansion of the Wii

W dl t• Wordle.net

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“7 Things You Should Know About…”

• Ning • Open Journalingg• Google Apps• Flickr

p g• Google Earth• Mapping Mashups

• Lulu• Skype

C

• Virtual Worlds• Screencasting

• Citizen Journalism• Data Visualization• Twitter

• Virtual Meetings• Collaborative Editing• Augmented Reality• Twitter

• RSS• Creative Commons

• Augmented Reality• Blogs• PodcastingCreative Commons Podcasting

http://www.educause.edu/ELIResources/ educause.edu/eli

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Thank you!

• Contact– [email protected]

• Presentation Available– Slideshare.net

• Horizon_INACAP