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7/23/2019 High Elves Host http://slidepdf.com/reader/full/high-elves-host 1/2 Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com! 1000 Pts - High Elves - High Elves Host Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Noble (2 , 238 pts)  Noble 1 In/Mo 5 6 6 4 3 2 7 3 9 3+ 6+ 238 Composition: Hero Always Strike First; Fireborn; General; Martial Prowess; Valour of Ages; Hand Weapon; Lance; Dragon Armour; Shield  Griffon 1 Mo 6 5 - 5 5 4 5 4 7 - [150] Swift Stride; Thunder Stomp; Causes Terror; Flyer; Large Target; Swiftstride Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost  Ar ch mag e (1 , 185 pt s)   Archmage 1 In 5 4 4 3 3 3 5 1 9 - 3 185 Composition: Lord Always Strike First; Lileath's Blessing; Martial Prowess; Valour of Ages; Hand Weapon; Smoke and Mirrors  Smoke and Mirrors 1 Casting Wizard my swap places with a friendly non-fleeing character of the same unit type within 18" [0]  0. Melkoth's Mystifying Miasma 1 Hex. Until the start of the Caster's next magic phase target unit within 48" Range has its Weapon Skill, Ballistic Skill, Initiative or Movement lowered (minimum 1). 5+ Cast . Lower 1 statistic by D3 10+ Cast . Lower all 4 statistics by D3 [0]  1. Steed of Shadows 1 Augment . 5+ Cast . Wizard or friendly character within 12" Range takes an immediate move using the Fly special rule as if it were in the Remaining Moves segment. [0]  2. The Enfeebling Foe 1 Hex. Remains in Play . Every model in the target unit has its Strength lowered by D3 (minimum 1). 10+ Cast . 18" Range 13+ Cast . 36" Range [0]  3. The Withering 1 Hex. Remains in Play . Every model in the target unit has its Toughness lowered by D3 (minimum 1). 13+ Cast . 18" Range 16+ Cast . 36" Range [0]  4. The Penumbral Pendulum 1 No Spell Type . Trace a straight line from the caster like a cannonball bounce; each model in the way passes an Initiative test or suffers D3 Strength 10 hits. 13+ Cast . 6D6" Range 18+ Cast . 6D6"x2 Range [0]  5. Pit of Shades 1 Direct Damage . Place template within 24" Range and then scatter D6"; models must pass Initiative test or removed with no saves of any kind. 14+ Cast . Use small round template. 17+ Cast . Use large round template, scatter 2D6". [0]  6. Okkam's Mindrazor 1 Augment . Until caster's next magic phase target unit uses Leadership instead of Strength for Close Combat wounds (weapon Strength bonuses are ignored). 18+ Cast . 18" Range 21+ Cast . 36" Range [0] Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Sword Masters of Hoeth (10 , 160 pts)  Swordmasters of Hoeth 9 In 5 6 4 3/5 3 1 5 2 8 5+ 160 Composition: Special Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand Weapon; Great Weapon; He av y Ar mo ur  Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [23] Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages; Hand Weapon; Great Weapon; Heavy Armour Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost Lothern Sea Guard (10 , 140 pts)  Lothern Sea Guard 9 In 5 4 4 3 3 1 5 1 8 6+ 140 Composition: Core Always Strike First; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light Armour; Volley Fire  Sea Master 1 In 5 4 4 3 3 1 5 2 8 6+ [21] Always Strike First; Martial Prowess; Valour of Ages; Hand Weapon; Bow; Spear; Light Armour; Volley Fire

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Created with Army Builder® - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

1000 Pts - High Elves - High Elves Host

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Noble (2 , 238 pts)  Noble 1 In/Mo 5 6 6 4 3 2 7 3 9 3+ 6+ 238

Composition: Hero

Always Strike First; Fireborn; General; Martial Prowess; Valour of Ages; Hand Weapon;

Lance; Dragon Armour; Shield   Griffon 1 Mo 6 5 - 5 5 4 5 4 7 - [150]

Swift Stride; Thunder Stomp; Causes Terror; Flyer; Large Target; Swiftstride

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

 Archmage (1 , 185 pts)   Archmage 1 In 5 4 4 3 3 3 5 1 9 - 3 185

Composition: Lord 

Always Strike First; Lileath's Blessing; Martial Prowess; Valour of Ages; Hand Weapon;

Smoke and Mirrors  Smoke and Mirrors 1 Casting Wizard my swap places with a friendly non-fleeing character of the same

unit type within 18"

[0]

  0. Melkoth's Mystifying Miasma 1 Hex.

Until the start of the Caster's next magic phase target unit within 48" Range has

its Weapon Skill, Ballistic Skill, Initiative or Movement lowered (minimum 1).

5+ Cast . Lower 1 statistic by D3

10+ Cast . Lower all 4 statistics by D3

[0]

  1. Steed of Shadows 1 Augment.5+ Cast . Wizard or friendly character within 12" Range takes an immediate move

using the Fly special rule as if it were in the Remaining Moves segment.

[0]

  2. The Enfeebling Foe 1 Hex. Remains in Play .

Every model in the target unit has its Strength lowered by D3 (minimum 1).

10+ Cast . 18" Range

13+ Cast . 36" Range

[0]

  3. The Withering 1 Hex. Remains in Play .

Every model in the target unit has its Toughness lowered by D3 (minimum 1).

13+ Cast . 18" Range

16+ Cast . 36" Range

[0]

  4. The Penumbral Pendulum 1 No Spell Type .

Trace a straight line from the caster like a cannonball bounce; each model in the

way passes an Initiative test or suffers D3 Strength 10 hits.

13+ Cast . 6D6" Range18+ Cast . 6D6"x2 Range

[0]

  5. Pit of Shades 1 Direct Damage .

Place template within 24" Range and then scatter D6"; models must pass Initiative

test or removed with no saves of any kind.

14+ Cast . Use small round template.

17+ Cast . Use large round template, scatter 2D6".

[0]

  6. Okkam's Mindrazor  1 Augment.

Until caster's next magic phase target unit uses Leadership instead of Strength for 

Close Combat wounds (weapon Strength bonuses are ignored).

18+ Cast . 18" Range

21+ Cast . 36" Range

[0]

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Sword Masters of Hoeth (10 , 160 pts)

  Swordmasters of Hoeth 9 In 5 6 4 3/5 3 1 5 2 8 5+ 160Composition: Special

Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages;

Musician ; Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour   Bladelord 1 In 5 6 4 3/5 3 1 5 3 8 5+ [23]

Always Strike First; Always Strikes Last; Deflect Shots; Martial Prowess; Valour of Ages;

Hand Weapon; Great Weapon; Heavy Armour 

Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

Lothern Sea Guard (10 , 140 pts)  Lothern Sea Guard 9 In 5 4 4 3 3 1 5 1 8 6+ 140

Composition: Core

Always Strike First; Martial Prowess; Valour of Ages; Musician ; Standard Bearer ; Hand 

Weapon; Bow; Spear; Light Armour; Volley Fire

  Sea Master  1 In 5 4 4 3 3 1 5 2 8 6+ [21]Always Strike First; Martial Prowess; Valour of Ages; Hand Weapon; Bow; Spear; Light

Armour; Volley Fire

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