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How to Draw SteamPunk Machines Mission: The purpose of this web page is not to teach you how to draw. I will not be going though the technique, perspective, color, line weight, software, or any of the stuff you can easily surf up. This page is to inform artists who want to draw steampunk machines but don't quite understand how steam works. The focus is to add enough elements to your drawings, to make your steampunk machines more believable. Validation: I feel that too often, steampunk designs are too fancy. They go too cool and end up loosing the all important look & feel of old tech steampunk. I think that it is important to state that I make real working steampunk machines / robots for a hobby. My steam site: Crabfu SteamWorks , contains lots of miniature, real working, live - steam machines. There has been overwhelming media coverage of my work, probably because I took it from the fake sci-fi movie magic, into the real world. Through experience and trial and error, I've learned not only to make something look like it would work, but actually does work. How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/ 1 of 15 23/08/2010 11:19 AM

How to Draw Steampunk Machines

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Page 1: How to Draw Steampunk Machines

How to Draw SteamPunk Machines

Mission:The purpose of this web page is not to teach you how to draw. I will not be going though the technique, perspective, color, line weight,software, or any of the stuff you can easily surf up. This page is to inform artists who want to draw steampunk machines but don't quiteunderstand how steam works. The focus is to add enough elements to your drawings, to make your steampunk machines morebelievable.

Validation:I feel that too often, steampunk designs are too fancy. They go too cool and end up loosing the all important look & feel of old techsteampunk. I think that it is important to state that I make real working steampunk machines / robots for a hobby. My steam site: CrabfuSteamWorks, contains lots of miniature, real working, live - steam machines. There has been overwhelming media coverage of mywork, probably because I took it from the fake sci-fi movie magic, into the real world. Through experience and trial and error, I'velearned not only to make something look like it would work, but actually does work.

How to draw Steampunk Machines http://www.crabfu.com/steamtoys/diy_steampunk/

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Disclaimer:I am an animator and concept artist by trade. However, I don't think my art is really so great that it deserves a "how to". My devotion tomy live steam hobby however, lends my steampunk designs a level of authenticity that often lacks in steampunk art. Therefore, this isjust a quick explanation of parts, and how to draw and design a machine that "looks" convincing.

Please keep in mind that these are super simple explanations of different components of live steam, and steam buffs will probably willtear these descriptions to pieces :) I feel that it is important to get the basic idea without having to go into dry and boring detail. By nomeans am I an expert in steam engines. This info is taken from my personal experience working on small scale live-steam engines. Mostof the examples below are found on model engines, which works off of the same basic principle as the big ones. This is also just aguide. There are no set rules for concept art. You just make whatever appeals to you. In other words.... this is steam for artists, notreally to educate you in details of steam power! :) However, it is important to understand some fundamentals of steam power, in orderto make your drawings look believable, as something that could have been built in Victorian times.

First you have to understand steam, and how it works by looking at each part of the machine.

Steam Power Components

Boiler:The boiler is usually cylindrical and long. The purpose of it is to boil water, prettysimple concept :) Most boilers have flues, which just means inside is a bunch oftubes for the fire to heat & boil the water fast. Sometimes they have a camel domelooking thing on top. Steam pipe should be drawn on top of the boiler, where steamcomes out. However, sometimes the steam pipe comes out of the boiler, and getfed through the fire again, this is called superheater. In this case, the steam pipe cancome out elsewhere visually. Anyway, to keep it simple, make pipes coming out ofthe top of the boiler. The "smoke stack" usually comes out of the boiler to one end.The reason for the stack is to vent the fire, as one end of the boiler is fired. Often

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steam exhaust from the boiler goes into the stack, the force of the steam shootingout of it, helps drawl the fire more inside the flues. Boilers usually have a stacksomewhere, size and shape of the stack varies a lot.... another words, sketchwhatever shape and size stack looks best, to balance out the design.

Burner / FuelHeat / Fire can be generated in a variety of ways. This usually evolves the fuel source being coal, gas, or anything that can burn reallyhot. With coal, you need to design an area which the coal is fed into, with a door. You also need to design an area for someone to fedthe coal/wood, as well as a supply of coal / tender. With gas, you need to draw up some design of the burner mechanism, usually sticksout of the burner a bit. The fuel supply for gas can be a container, of any shape (although most everything is cylindrical), with pipesgoing into the burner, connected to the bottom of the boiler. Gas mixes with air in the process, and the amount of fire can be controlledby valves on the gas tank, as well as the amount of air is mixed for the fire.

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EngineThere are a variety of different types of steam engines. They basically are just pistons in which steam pushes, and in a variety of waysvia linkages, all end up with an axle spinning in a circular motion.

Without going into steam engines in detail, here are the basics of how to draw them.Draw a cylinder, (piston is inside and not visible). Shapes is basically a big cylinderwith a small long cylinder coming out of it. Steam is piped through the cylinder topush the piston in and out. If it is double acting (pushes both in and out) then itusually contains a box like shape on the cylinder. This is for another link connectedto the shaft to open and close valves to allow the steam to fed though each end ofthe cylinder - pushes piston out, and pushes in when it gets to the end of the travel.So to put it simply, cylinder, with a box on the side.

Some steam engines can be reversed. There are three ways that this can work: 1)Engine can be reserved by linkages to change how the steam is piped in by aStephenson's linkage, which usually looks like some sort of lever, complex lookinglinkages, with an arc piece that guides the lever. 2) For double cylinders, a valve canreverse the direction of the steam flow, and therefore the engine runs backwards. 3)clutch driven, the engines only runs in one direction, but with the use of gears, thedrive shaft can be reversed.

Flywheel

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This is usually a large heavy wheel, and it does have a purpose. The flywheel keepsthe momentum going, otherwise the engine runs sporadically and can stall.Flywheels are always attached to the shaft that the pistons drive. You don'tabsolutely need a flywheel, but it makes the engine run a lot smoother.

Oiler/ displacement lubricatorThese things are just what it sounds like, they lubricate. They are usually attached,or very close to the engine. They can be right on the cylinder area or on the pipegoing into the engine. They provide oil & lubrication for the pistons inside of thecylinder. They can be cylinder shaped container, or a manual hand pump.

None of this is all that important in drawing steampunk machine, all you have toremember are these shapes: Cylindrical for the cylinders (duh), boxes attached tocylinders with pipe, levers & valves near the engines, and flywheel.

GovernorCool looking device.... usually 2spinning balls powered by themain shaft of the engine. Thepurpose to control the amount ofsteam going into the engine.Usually a pulley is attached fromthe engine shaft to this device.When the engine spins up, itspins the governor, and thecentripetal force makes the ballsfly out. This action causes amechanism to pull up a linkage,which restricts the amount ofsteam that is piped into the engine. This device is must be straight up in order to

function properly, and connected between the engine shaft, and the steam inlet to the engine.

CondenserThe condenser traps the oily steam exhaust from the engine. Engine exhaust is fed into it, allowing oily water to be trapped inside andcondensed, only letting clean steam out. The steam exhaust from the condenser can then be fed into the main stack on the boiler, givingit that classic look - steam out of the main stack, however, it can be fed into any stack. This is not absolutely necessary component, butwithout it, things could get quite messy and covered in oil. Anyway, another easy part to draw, just another cylinder.

ValvesValves are just cool, especially when there are lots of it. Handoperated valves controls a variety of things, but basically it stops orlets steam through. Safety Valve:This is just a safety mechanism, so when the pressure within theboiler gets too high, it will vent out steam to prevent an boilerexplosion. This is attached to the boiler, up high as it needs to letsteam out, not water :) It can be vented to the stack.

Water Sight GlassThis is just a way for you to seehow much water is in the boiler.If the boiler runs dry and stillfiring, it will fail. Sight glass caneither be a window, or a glasstube. Water pump / tankWater pumps and water tanksare used to pump water into theboiler while it is steaming.Pumps can be manual hand

pumps, or connected to an engine (uses the power of the engine topump the water). It takes water from a reservoir, and feed it intothe boiler.... hopefully at the same rate that the engine is using up,maintaining water level. This is not absolutely necessary, but

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prolongs the duration of the run, especially if the boiler is small.

GaugesPressure gauges shows how much pressure is present. These arelittle analog dials, pretty easy to draw, and doesn't have muchvariety. They are basically sensors for pressure within the boiler, orhow much is feeding though etc.

InsulationInsulation is most commonly found with marine applications. Insulation is just ways oftrying to minimize heat loss. These can be applied to boilers, pipes, and cylinders.Wood lagging is the coolest looking, and I draw them often, they just give it a oldtech look and feel. Of course modern insulation can be used, almost anything thatcan retain heat. Pipes are often covered with rope or coated with a white substance,in which I have no idea what it is made of :)

GearsGears, lots and lots of them.Small engines needs to begeared down quite a bit. Lots ofgears just looks cool anyway,but make sure that you aregearing down by drawing littlegears to big gears. Old gearsare usually spoked, sometimescurved spokes. High pressurecan drive pistons straight towheels, as with locomotives. Sprocket/ChainSprockets and chains are goodfor driving something far from

the engine. They are also more forgiving than gears, as they don't need to beexactly right on to work ( I use lots of it in my steambots). However, sprockets andchains are easier to fail, they can derail.

LinkagesThere are a variety oflinkages.... for a drawing to beconvincing, they just need tolook right, not really work right. To make linkages look right, you need to put insome thought, especially the if the linkage is big and a focal point. Linkages basicallyjust transfer circular motion to something else :) The master of linkages can befound at mechanicalspider.com

LeversLevers can control a lot of things. Clutches, engaging and disengaging gears, steamflow, etc. Draw lots of them for the operator.... remember, just make them lookright, don't worry about what each lever might do.

WhistlesSteam whistles are attached to boilers, or at least some piping coming off the boiler.Steam is forced through it via some sort of a lever (often a pull chain type) andmakes that classic steam whistle. The bigger it is, the deeper it sounds, but themore steam is used up.

Examples of some amazing scale traction engine:

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Ok so now I know each component, where do I start?

Remember the basic shapes and design of the parts above (most everything is cylindrical in shape). Surf up each part above, andcollect images of components, as well as old steam locomotives & vehicles for reference. Once you are familiar with the parts, you canthen free sketch at will, but always use the references to keep it authentic and believable. Fist, come up with ideas. Plan out what you want it to be, a biped robot? a car? a tank? a multi legged walking machine? Don't underestimate "character". Add some personality or character to you machines, even if it is inanimate. The #1 goal should be a welldesigned, balanced, and eye catching machine. Worry about how it works after you have some rough sketches and shapes ofsomething compelling, otherwise it's not worth the effort. I can't stress this point enough.

Work loose first, even if you decide the finish project will be detailed and well rendered. I usually prefer the loose and lazy way, just flopit down and call it good, as long as you get the feeling and idea across, you don't always need to carefully draw out each teeth of a gear- the human mind is really good at connecting and making sense of just a couple of lines. However, you can go as detail as you like, it isonly a stylistic choice.

For the purposes of demonstration, I have provided simple mechanics, of a wheeled steam machine below. What is it? heck if I know....

Lay out the boiler first as it is the biggest, and heaviest part. Pay attention to weight and center of gravity. Boilers are filled with water,and well constructed, therefore they are very heavy. They can be vertical, horizontal, or even at an angle. Make room for some sort of afirebox or burner. Whatever chassis you have, should support the weight of something really heavy. Next, draw up some cylinders....almost everything on steampunk machines are cylindrical in shape.... from gears, condensers, fuel tank, water reservoir, shafts, axlesetc.... Learn how to draw cylinders in all angles, it comes in handy. Next, draw up main axles, provide where power needs to be directedto for locomotion.

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Then decide where to lay out the engine(s). Engines can be at any angle, they function just fine however they are positioned. Lay outsome gears or sprocket/chains that will be visible. The pistons must power directly to the main drive shaft, or geared to it. The easiest isto just make the piston shaft in the same direction as the drive shaft, however, you can route it however you want using beveled gears(i.e. 90 degree from engine to axle)

Work out the locomotion.... if you get confused about how something works (as I often do) you can cover it up with body work.However, I think the compelling part of steampunk is in how open and simple things are, so I like showing all of the mechanisms as muchas possible.

Design out the body work, try to keep the old tech feel. At this point you can cover up any mechanical detail that you can't, or are toolazy to figure out :)

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Lay down basic shading or color, working out shapes and define planes & edges as you go

Add strong shadow and shading.

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Add accents such as Victorian inspired scroll work, rivets etc. As well as add detail with valves, levers etc.

Final design:

If you decide to add color, surf up old steam trains, and steam traction engines. They often are black, but not always. Accents in brass,copper, or gold, as well as colors of maroon, dark green, or blue. Check out Victorian scroll work, they can make a machine look veryelegant and ornate.

One last comment about design...You have to pay attention to the limitations of simple mechanics, usually a single boiler can power one or two engines. Unlike electronicmotorized robots, where you have the luxury of having a motor per joint, and electronic / computer controlled on how and when eachmotor runs. Even if you have lots of engines, powering each joint, you are still limited to having no electronics to control how each oneoperates (if you wish to stay totally low tech steampunk). The best way is to limit the number of engines, and use linkages to transferfrom circular motion to a.... say.... walking motion. Don't go hollywood on me folks, I think a good steampunk design is in part lookingreally dorky, or really stupid. When you try to make them too cool, then you loose that steampunk flavor :)

So that's it.... hope that this can be an inspiration for you to tackle on some steampunk sketches.

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Special thanks to cedesign for letting me steal some pictures from his impressive and beautiful collection of model steam engines.

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