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8/4/2019 How to Kill Good Ideas
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How to Kill Good IdeasBy Morgan La Femina
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How to Kill a good idea: Sample
plan
Step 1: Design organizational structures
that systematically crush creativity Step 2: If it is broken dont fix it
Step 3: If it is broken keep doing what
your doing Step 4: Repeat as necessary
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Good Ideas Grow
They grow out of the creative process
Three components of creativity:
1: Expertise
2: Creative thinking skills
3: Motivation
Creativity should not becompartmentalized but span variousdepartments
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Definitions
Expertise: Knowledge (technical innature)
Creative - thinking skills: imagination,
capacity to take older ideas and usethem in new ways Motivation: Desire to accomplish,
passion, goal orientation
Expertise and creative thinking are inherentresources + motivation =accomplishments
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Types of Motivation
Intrinsic: Motivation that comes from theinside, internal drive toward a goal
Extrinsic: Motivation which is external,comes from outside the person
Extrinsic example: Money, job termination Intrinsic example: Interest, satisfaction in
goal completion, the challenge of work
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What Management Process
Effect Creativity?
Challenge
Freedom
Work-group features
Supervisory encouragement
Organizational Support
Workgroup features could be thepersonalities of team members, skill sorts,backgrounds
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KEYS
Authors used KEYS questionnaire forvarious workplace conditions
End Result: Most effective method ofincreasing creativity and motivation in an
employee was employee skill to job task
Right worker to right assignment
NOT first employee to most critical job
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Ways to Manage
Assign job and give freedom toemployee to finish it
Make creativity a top priority
Channel energies from infighting andgossip to excitement of task
Assemble diverse teams
Support workflow patterns thatincrease cross-team exchanges of ideasand information
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Ways to Mismanage
Open door policies that are not opendoor
Unpoweredempowered employees (in
name only) Unrealistic time pressures
Lack of resources
MicroManagement Changing goals, frequently, setting
unclear goals
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How I Differ with the Author
I believe the physical space of acompany and employees personal
space in the company is veryimportant (See Pixar article)
I do not believe monetary rewards
make people feel as though they arebeing controlled, maybe an incentiveto be lax or bend rules however
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Do:
Praise employees, offer constructivecriticism
Dont say no to a project just to satisfypolitics
Dont modify a project to the point that itreturns to the same old standard modelto meet comfort zones
Assign a failure value, discuss what canbe learned from a project failure Have frequent team meetings and allow
all opinions to be voiced
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Questions
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The end