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HRM IN VIDEO GAMES Kirsten Boud Kirsten Boud HR Manager HR Manager PANDEMIC STUDIOS PANDEMIC STUDIOS

HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

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Page 1: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

HRM IN VIDEO GAMES

Kirsten BoudKirsten BoudHR ManagerHR Manager

PANDEMIC STUDIOSPANDEMIC STUDIOS

Page 2: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

TODAY’S VIDEO GAME INDUSTRY

Average age of gamers is 28Average age of gamers is 28 Video game devices in 79% of householdsVideo game devices in 79% of households 41% of gamers are women41% of gamers are women 8% of gamers are seniors8% of gamers are seniors Revenues of approx $AUD110MRevenues of approx $AUD110M

Page 3: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

GAME DEVELOPMENT

Diverse career opportunitiesDiverse career opportunities Big development teamsBig development teams Development lifecycle is 2 – 4 yearsDevelopment lifecycle is 2 – 4 years Game budgets can be hugeGame budgets can be huge Range of products incredibly diverseRange of products incredibly diverse Salaries can be VERY attractive!Salaries can be VERY attractive!

Page 4: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

HR @ PANDEMIC STUDIOS

HR function at Pandemic Australia first had a presence in September 2005

Previous to this, the studio relied on HR support from LA studio

HR Manager joined in January 2006 when studio was at a headcount of 37

Studio is now at a headcount of 98

Page 5: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

HR @ PANDEMIC STUDIOS

HR Manager Job Description

Page 6: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

AREAS OF RESPONSIBILITY

Recruitment Ongoing – always on the lookout for talent Utilise global resources Phone interviews or video conferences Opportunity for candidate to check us out Candidate assessment thru portfolios, reels

and/or tests Job offers may include assistance with work visa

and relocation expenses

Page 7: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

AREAS OF RESPONSIBILITY

Employee Development In a production setting, this is an ongoing

challenge Mentoring Lab days In house training – technical & soft skill External providers

Page 8: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

AREAS OF RESPONSIBILITY

Performance Assessment Annual process with a mid-year check-in Objectives set with employee and revisited

throughout the year according to role Job description forms benchmark for

performance assessment If employee is not meeting expectations,

performance improvement plan established and monitored

Page 9: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

AREAS OF RESPONSIBILITY

Motivation Culture Employee engagement Community Focus on Quality of Life “Get your name on some of the biggest

games in the world!”

Page 10: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

AREAS OF RESPONSIBILITY

Rewards & Remuneration Individual contracts Base pay negotiated upon

commencement and reviewed annually Bonus potential dependent on seniority Share options in VGH Other benefits such as employee transfers

within VGH

Page 11: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

HR CHALLENGES

Competing for talent in a global industry Project lifecycles and how to minimise

impact to employees Crunch times Workplace health & safety concerns Production team members who don’t

understand effective HRM

Page 12: HRM IN VIDEO GAMES Kirsten Boud HR Manager PANDEMIC STUDIOS

PANDEMIC STUDIOS