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    A romantic, scrap metal adventure...

    *********************************************************************_ _ _

    ( ) ( ) ( )__ | | ___ ___ __ __ | |_ ___ | |(_' ( _)( o_)( o )( _`'_ )( o \( o )( _)/__)/_\ \( /_^_\/_\`'/_\/___/ \_/ /_\

    _ _ _( ) (_) ( )

    __| |_ __ ___ ____ _ __| | ___ __/ /( _ )( _)( o )( __ )( )/ /( )( o_)(_'\_\/_\||/_\ \_/ /_\/_\/_\\_\/_\ \( /__)

    *********************************************************************

    #####################################################################Arena Guide

    Version 1.05by Kamatari47 ([email protected])#####################################################################

    DISCLAIMER:

    This guide is intended for private, personal use. Any unauthorizedreproduction, publication, or distribution of this guide without myexpress written permission is strictly prohibited. At this time, thisguide may be published with permission by gamefaqs.com, neoseeker.com,and 1up.com: any other websites found publishing this guide iscommitting a violation of copyright. All information included in thisguide was collected by me personally through gameplay.

    Table of Contents:

    I. IntroductionII. Arena BasicsIII. Battle ModeIV. Character ProfilesV. Prize ListV. Gambling for MillionsVI. Update History/Special Thanks

    ---------------------------------------------------------------------I. Introduction---------------------------------------------------------------------

    What would Steambot Chronicles, the entertaining adventure from Irem

    and Atlus, be without its one-on-one trotmobile battles? This guideis intended to be a comprehensive repository of all informationrelated to arena fighting and arena-style battles, from the basics ofgambling to trotmobile gladiator profiles to the bonus DeathmatchMode. Please be advised that there are spoilers for story events inthis guide: do not read about any arenas you have not visited or anygladiators you have not encountered if you do not wish to be spoiled.

    ---------------------------------------------------------------------II. Arena Basics

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    ---------------------------------------------------------------------

    There are three arenas to be found in Steambot Chronicles, one in eachof its three cities. Each arena is populated by a number oftrotmobile gladiators who battle there in order to entertain thecrowd. Shortly after you enter Nefroburg for the first time, you willbe approached by the owner of the Nefroburg Arena, given a licenseas an official Rank D battler, and booked to fight your firsttrotmobile battle (against "Bomberhead" Chucky). When you next visitan arena (and each time thereafter), you can fight the whole lineupof gladiators available at that time of day: just speak to the frontdesk receptionist and select "Trotmobile Battle" from the menu. Youwill need to pay an entry fee to battle each gladiator (the size of thefee is directly proportional to the fighter's rank), and you will earna number of victory medals if you win the fight (again, the number ofV-medals you earn is directly proportional to your opponent's rank).Victory medals are redeemable for prizes at each arena's PrizeExchange, and the total number of V-medals you've earned during thecourse of the game is used to calculate your rank progression:

    D Rank = 0 medals (default)C Rank = 8 medalsB Rank = 50 medalsA Rank = 200 medals

    S Rank = 500 medals*

    * you may advance straight to this rank by winning the UltimateTrotmobile Championship during that story event.

    Note that you may not challenge any arena gladiator unless your arenarank is equal to or higher than the rank of your opponent. Arenafights take place four times a day: morning, noon, evening, night.Many gladiators will only appear during certain times of the day.Also, if you fight or wager at an arena, time will pass when you leavethe arena (unless you fight or wager at night), meaning that you maynot fight in two or more arenas during the same time of day (sincetime passes whenever you enter one of the three cities) except during

    night. Curiously, if you fight/wager at an arena at night, leavethe city, and enter an arena in another city, you will reset the"memory" of your arena activity in the city you left -- if you returnto that city and enter the arena, you will be allowed to battle orwager again--as if you have not done so already that night (thisscenario only applies at night, since time will pass if you do thisduring any other time of day, and each arena will become availablefor battling/wagering because it's a new time of day). This quirkin gameplay can be exploited through short transits from Happy Garlandto Neuhafen, enabling an astute player to stockpile large amounts ofvictory medals and/or gambling proceeds during the same night(game-time wise). For a complete list of arena gladiators, as wellas where/when to find them, see section IV.

    You may also wager on bouts involving other trotmobile riders atany arena. Each rider will carry a number labeled "odds", whichrepresents the bet:payout ratio if that rider should win the match.Odds are calculated depending on how much better or worse than his/heropponent each trot rider is, using his/her rank as the primaryindicator. Unlike you, other trotmobile gladiators do not advancein ranks, so the odds of a given matchup will stay constant from thebeginning of the game to the end. Choose "Wager" from the arenamenu to place your bets on a given matchup: highlight the rider you

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    wish to bet on and hit Square to activate the bet counter, where youcan adjust the size of your bet. Your maximum wager on any givenmatchup is determined by your arena rank, up to a maximum of 700 URper rider if you are Rank S (1000 UR if you are the National Championfollowing the Ultimate Trotmobile Championship). You may not wageron both combatants in a given matchup. Once you've made your bets,press X to bring up the "Watch Battle" screen, where you can decidewhether or not to watch the matches you're betting on (you can watcha match in which you have no financial stake whatsoever as well).Watching the battle pits the two CPU players in a match of AI routinesand trotmobile equipment; on the other hand, if you do not watch thebattle, the game will calculate a result through a pseudo-randomnumber generator based on the odds. These disparate result-calculationmethods can lead to startlingly different results: for example,based on the odds, Chucky has an approximately 1-in-100 chance ofdefeating Schneider (and earning you a huge profit) if you do not watchthe battle; if you do watch the battle, Chucky will never win -- histrotmobile lacks the HP and weapons for him to even compete againstSchneider. Of course, there are also situations in which a fighterwill do much better than his odds suggest if you watch the battle; onesuch matchup is the subject of section VI.

    If either Connie or Savory is accompanying you when you fight at theNefroburg Arena, you will get a short cutscene prior to each battle

    showing the girl entering the spectator stands to cheer you on. Thishas no story or sidequest relevance whatsoever.

    Arena battles play out in much the same way as any other fight sequenceyou encounter in the game. As a refresher, the trotmobile controlspertinent to arena battles are as follows:

    Left analog - controls movement for left leg.Right analog - controls movement for right leg.Left analog UP - walk forward and to the right.Left analog DOWN - walk backward and to the right.Right analog UP - walk forward and to the left.Right analog DOWN - walk backward and to the left.

    Either analog LEFT - walk to the left.Either analog RIGHT - walk to the right.Either analog DOWN - walk backwards.Both analogs [Direction] - run in that direction.Left analog UP, right analog DOWN - turn your trotmobile to the right.Left analog DOWN, right analog UP - turn your trotmobile to the left.Left analog RIGHT, right analog LEFT - guard.Left analog LEFT, right analog RIGHT - activate Explosion back frame

    (only if equipped).Shake both analogs UP and DOWN - Throw escape.

    L1 button - left arm attack.R1 button - right arm attack.

    L2 button - dash.R2 button - jump.L3 button - pick up object with left arm.R3 button - pick up object with right arm.L1 + L2 buttons - fire Explosion back frame (only if equipped and

    activated).

    Square button - lock on to an enemy (if in visual range).Circle button - switch to first-person view.START button - pause the game.

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    Each arena gladiator has his/her own trotmobile configuration andequipment, therefore strategies to defeating them vary depending onthe rider in question. However, there are two strategies that workuniversally well and efficiently against almost all riders:

    1) Use the Bazooka Arm. The Bazooka Arm is an arena prize you maypurchase at the Nefroburg Arena for 300 medals. Each arm has 15shots' worth of ammunition, although you only need 5-10 to finishoff your enemy. The Bazooka Arm is the deadliest arena weapon inthe game because of its "knockback" feature: if you connect witha bazooka, your opponent will be sent flying backwards. When heor she lands, he/she will be stunned, and it will take her a coupleof precious seconds to recover. This is enough time for you to runforward, re-establish your lock-on if you need to, and launch anotherbazooka at your opponent, sending him/her flying again. Run/dashforward again, re-establish your lock-on, and launch another bazooka.Repeat until your opponent is defeated. If you do this correctly,he/she will never even get out of stun animation again once you'velanded the first bazooka hit.

    2) Use the Headbutt of Doom. That's my name for a peculiar (glitch?)property of your trotmobile. Namely, an ability to throw youropponent off a wall, position your trotmobile so that the thrown

    opponent lands on your head, and then just wait until your opponenteventually dies (as long as you do not allow them to hit the ground;if they do hit the ground, you will find that, strangely, they didnot take any damage from being juggled on your head, despite the factthat if you'd kept them juggled, they invariably die). This worksagainst all enemies that you can throw, and arena gladiators are noexception. Some of the strong fighters (such as Elder and Schneider),however, will seldom allow themselves to be thrown -- they willimmediately execute a throw escape when you pick them up. After youengineer the Throwing Arm, it becomes easier to pick up and throw allopponents, even tough cookies such as Elder and Schneider.

    If you do not have a Bazooka Arm and find the Headbutt of Doom hard to

    master, a simple and effective strategy against most gladiators is topick them up, throw them, then hit them with melee weapons while theyattempt to get up. Note that your ability to throw enemies is relatedto your Body frame class and your trotmobile weight, so be sure toengineer and equip a Normal Body L before engaging in arena bouts. Ifyou do not have and cannot afford a Normal Body L, try picking up theobjects strewn across the arena floor and flinging them at youradversary -- these objects do massive damage upon impact, although itcan be hard to hit an elusive opponent with them. If you do not wish todo any throwing in your battles, the Gatling Arm, Trident Arm, Blade Arm,and Iron Club are particularly effective weapons to use in trotmobilebattles.

    In order to achieve success in arena fights, speed is also a mandatoryrequirement, as you need to move fast and dodge faster. Be sure to equipa speedy leg frame -- such as the Powered Human Legs, Powered Bird Legs,Four-Wheeler, and Six-Wheeler -- before wading into the arena fray.

    Success at arena battles may cause your nickname to change the next day.

    ---------------------------------------------------------------------III. Battle Mode---------------------------------------------------------------------

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    After you fight your first arena battle against Chucky, the "Battle"option will appear on the start menu. Initially, you can only fightsingle matches against a CPU opponent you've already fought duringthe actual game, or fight against a friend using the trotmobiles ofopponents you've already unlocked. After you beat the game andunlock all 32 available trotmobile gladiators, however, you will beallowed to fight in Deathmatch Mode.

    In Deathmatch mode, you will fight against all 32 trotmobile gladiatorsin order, until you either quit the mode or lose a battle. Youcannot save your progress until you either quit or lose, meaning that,if you wish to obtain all three prizes available from Deathmatch Mode,you must defeat all 32 gladiators before quitting the mode. Prizesavailable in Deathmatch are as follows:

    Support Engine (back frame) - obtained by defeating 10 fighters in a rowSkull Grill (grill frame) - obtained by defeating 20 fighters in a rowDeathmatch license plate - obtained by defeating all 32 fighters

    Unlike in-game arena/arena-style fights, your HP and FP do NOT refillto full automatically at the end of each Deathmatch battle. Instead,you will receive a health/fuel refill and arm repairs if you defeatyour opponent in a certain amount of time:

    Under 15 seconds - Large HP, Fuel, Arm RepairUnder 30 seconds - Normal HP, Fuel, Arm Repair*Under 45 seconds - Normal HP, Fuel, Arm Repair*Under 60 seconds - Small HP, Fuel, Arm RepairOver 60 seconds - no service

    * though labeled the same, you receive more repairs for beating youropponent under 30 seconds than under 45 seconds.

    Due to the nature of Deathmatch battles, you're advised to learn quick,efficient methods of winning arena-style fights (such as the twomethods outlined in section II).

    See section IV for a complete listing of all fighters available forDeathmatch Mode and how to unlock them.

    ---------------------------------------------------------------------IV. Character Profiles---------------------------------------------------------------------

    These are listed in order of appearance during Deathmatch Mode. Mostof the arena fighters found in the actual game are fought during thefirst twenty bouts of Deathmatch Mode. The "unlocked" entry explainshow to unlock each character for Battle Mode.

    ---------------------------------------------------------------------1. "Bomberhead" Chucky

    Trotmobile Name: Bomber BoyArena Rank: DFights at: Nefroburg ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 10 URV-Medals: 1

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    Profile: An aggressive fighter who doesn't worry about strategy andjust dives right into battle.

    Trotmobile Equipment: Normal Body SBird Legs MNormal ArmNormal Arm[No grill frame][No back frame][No roof frame]

    Unlocked: Automatically during the storyline.Difficulty: *Notes: He's fast but not durable at all. Two or three melee hits with

    a good weapon will send him packing.---------------------------------------------------------------------2. "Forbidden Fruit" Isabel

    Trotmobile Name: Dancing QueenArena Rank: DFights at: Nefroburg ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 20 URV-Medals: 2

    Profile: Nefroburg's gladiator of beauty. What she lacks inmettle, she makes up for in grace.

    Trotmobile Equipment: Normal Body SFour-WheelerCannon ArmClaw Arm[No grill frame]BasketRoof Windshield

    Unlocked: Fight at Nefroburg Arena.

    Difficulty: **Notes: She can do some damage with her Cannon Arm and Claw Arm (ina pinch), but you can throw her around and melee attack herwith impunity.

    ---------------------------------------------------------------------3. "Storm Harvester" Farmer

    Trotmobile Name: Best HarvestArena Rank: DFights at: Nefroburg Arena (after being unlocked), Downstream

    Egret Brook farmhouseFights during: Morning (Nefroburg Arena), Night (if you try to steal

    potatoes from his farm)

    Entry Fee: 25 URV-Medals: 2

    Profile: He comes from a small farming community to hone his skillsin order to protect those he cares for.

    Trotmobile Equipment: Agriculture BodyBird Dirt LegsWeeding ArmWatergun

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    Light KitBasketTall Roof Windshield

    Unlocked: Go to the farm at Egret Brook, Downstream at night. Enterthe left-hand side field closest to the farmhouse andattempt to steal some Egret Potatoes.

    Difficulty: *Notes: He'll get a couple of hits on you with his Watergun, but the

    thing does next to no damage, and he has very little defense.---------------------------------------------------------------------4. "Tipsy Battler" Jack

    Trotmobile Name: Buzz MasterArena Rank: DFights at: Neuhafen ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 30 URV-Medals: 2

    Profile: The more he drinks, the stronger he becomes? Probably not,but that doesn't dampen his spirits.

    Trotmobile Equipment: Normal Body M

    Bird Legs SNormal ArmScrap ArmNeon Grill[No back frame]Bunny Roof

    Unlocked: Fight at Neuhafen Arena.Difficulty: **Notes: He's more aggressive than the other Rank D fighters, but he

    lacks good weapons and doesn't have enough HP to reallychallenge.

    ---------------------------------------------------------------------

    5. "Strong Arm" Sampson

    Trotmobile Name: Giant SamArena Rank: DFights at: Garland ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 35 URV-Medals: 2

    Profile: A forester from Cuckoo Forest. As you might guess fromlooking at him, he's tough.

    Trotmobile Equipment: Normal Body L

    CaterpillarBuzzsaw ArmThrowing ArmLight GrillWide BasketWindshield

    Unlocked: Fight at Neuhafen Arena.Difficulty: *******Notes: Sampson is slower than molasses and has no ranged weapons, so

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    why does he get a 7-star threat rating? Because he's got aThrowing Arm. It's very difficult to escape him if he picksyou up, and it hurts like heck when he chucks you. Try tofight him at a distance.

    ---------------------------------------------------------------------6. "Funky Barber" Simon

    Trotmobile Name: Battle ClipperArena Rank: CFights at: Neuhafen ArenaFights during: NightEntry Fee: 50 URV-Medals: 6

    Profile: Don't touch the fro! Nothing can undo his 'do,' not eventhe heat of battle.

    Trotmobile Equipment: Normal Body LCaterpillarClaw ArmClaw ArmFaceguardWide Basket[No roof frame]

    Unlocked: Fight at Neuhafen Arena.Difficulty: ****Notes: He can deal a lot more damage than the Rank D fighters with

    his two Claw Arms, but by the time you face him, you shouldhave enough experience to run circles around his slow Trot.

    ---------------------------------------------------------------------7. "The Burning Firefighter" Rooney

    Trotmobile Name: Fire Engine 02Arena Rank: CFights at: Nefroburg ArenaFights during: Noon, Evening, Night; all day on Saturday and Sunday

    Entry Fee: 70 URV-Medals: 7

    Profile: The only fire he can't put out is the flame of justiceburning within his heart.

    Trotmobile Equipment: Normal Body MNormal Legs MWatergunWatergunLight KitTank WWindshield

    Unlocked: Fight at Nefroburg Arena.Difficulty: ***Notes: He is mildly threatening on the rare occasion he picks up

    objects and tries to chuck them at you, but he's usuallycontent to shoot his pathetic Waterguns at you, which makes himan easy win.

    ---------------------------------------------------------------------8. "Weakling" Jimmy

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    Trotmobile Name: Olive TortoiseArena Rank: CFights at: Garland ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 80 URV-Medals: 6

    Profile: An errant Nefroburg gladiator, his time abroad has honedand developed his skill.

    Trotmobile Equipment: Normal Body SHuman Legs MNormal ArmShield ArmLight GrillBasketRoof Windshield

    Unlocked: Automatically during the storyline.Difficulty: ****Notes: Originally a major wuss, Jimmy becomes much more aggressive

    after you restore his confidence. He is better at guardingthan any of the previous fighters thanks to his Shield Arm.

    ---------------------------------------------------------------------

    9. "Bodyguard" Sudou

    Trotmobile Name: NamelessArena Rank: CFights at: Garland ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 80 URV-Medals: 8

    Profile: A calm and stoic gladiator whose quick reflexes andsword-arm overwhelm most opponents.

    Trotmobile Equipment: Agriculture Body

    Bird Legs SScrap ArmBlade Arm[No grill frame][No back frame]Kabuto Roof

    Unlocked: Fight at Garland Arena.Difficulty: *****Notes: Sudou has very little HP, but be careful of his Blade Arm --

    it swings quickly and deals a lot of damage. If you try topick him off from afar, he'll annoyingly try to chuckeverything in the arena at you.

    ---------------------------------------------------------------------10. "Proud Sailor" Miguel

    Trotmobile Name: NeptunusArena Rank: BFights at: Neuhafen ArenaFights during: Morning, Noon, Evening, NightEntry Fee: 160 URV-Medals: 20

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    Profile: He fights to one day restore the Juniper-Berry, on which heused to serve.

    Trotmobile Equipment: Water Resistant MHuman Legs MSpiked BallWatergunBuffalo GrillFloatWindshield

    Unlocked: Fight at Neuhafen Arena.Difficulty: ******Notes: His Spiked Ball arm is a dangerous weapon to contend with, but

    he has less HP than other Rank B fighters because of hisequipping the Water Resistant M body frame. His trotmobile isthe retrofitted version of the one you used (as Mallow) in thetutorial.

    ---------------------------------------------------------------------11. "Hot-Blooded Cop" Bernard

    Trotmobile Name: World Super PoliceArena Rank: BFights at: Neuhafen Arena

    Fights during: Morning, Noon, EveningEntry Fee: 220 URV-Medals: 25

    Profile: He lives to serve and protect. The arena is part of hispatrol route.

    Trotmobile Equipment: Normal Body SHuman Legs STonfa ArmFlamethrowerLight Pod GrillFlatbed

    Police Windshield

    Unlocked: Fight at Neuhafen Arena.Difficulty: *******Notes: Beware of Bernard. His Flamethrower and Tonfa Arm give him

    a major dose of offensive firepower. Evade frequently andclose in for the kill after he fires off a Flamethrower burst.

    ---------------------------------------------------------------------12. "Fighting Surgeon" Genius

    Trotmobile Name: Clever FoolArena Rank: BFights at: Garland Arena

    Fights during: Morning, Noon, Evening, NightEntry Fee: 200 URV-Medals: 25

    Profile: An active surgeon from the hospital, he uses his training tomake sharp, calculated attacks.

    Trotmobile Equipment: Normal Body MHuman Legs MCannon Arm

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    Bazooka ArmLight KitCarriageRoll Bar

    Unlocked: Fight at Garland Arena.Difficulty: ******Notes: Genius owns a Bazooka Arm, but he does not use it effectively

    at all. Since he uses two ranged weapons, he tries to play"keep away" a lot: if you can close in on him for a throw ora melee arm combo, he's pretty much toast.

    ---------------------------------------------------------------------13. "Mr. K.O." Guerrero

    Trotmobile Name: The KingArena Rank: AFights at: Neuhafen ArenaFights during: Evening, NightEntry Fee: 280 URV-Medals: 60

    Profile: Neuhafen's creme de la brawlers. Nothing can stop him,not even his hot dog stand's low sales.

    Trotmobile Equipment: Normal Body LHuman Legs MBall-and-ChainBall-and-ChainLight GrillCarriage[No roof frame]

    Unlocked: Fight at Neuhafen Arena.Difficulty: ********Notes: His twin Ball-and-Chain arms pack a punch. He is also quick

    to escape from throw attempts and has been known to close inon you for a counter-throw.

    ---------------------------------------------------------------------14. "Razor-Edge Captain" Ciboulette

    Trotmobile Name: Great SailingArena Rank: AFights at: Neuhafen Arena (only after you beat the game)Fights during: Morning, Noon, Evening, NightEntry Fee: 220 URV-Medals: 40

    Profile: She hides compassion behind her harsh words. She's a truecaptain who deserves respect and trust from her crew.

    Trotmobile Equipment: Water Resistant MBird Legs MCannon ArmShield ArmLight GrillFloatRoof Windshield

    Unlocked: Fight at Neuhafen Arena (after you beat the game).Difficulty: *******

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    Notes: Her weaponry is substandard for a Rank A battler. Hertactics make up for some of her equipment shortcomings,as she is fond of charging in to attempt to throw you.

    ---------------------------------------------------------------------15. "Empress" Saffron

    Trotmobile Name: Iron WillArena Rank: AFights at: Garland ArenaFights during: NightEntry Fee: 300 URV-Medals: 90

    Profile: A mysterious female fighter who seeks to have all menbowing at her feet.

    Trotmobile Equipment: Water Resistant MPowered Bird LegsWhip ArmNormal ArmMask GrillTankBunny Roof

    Unlocked: Fight at Garland Arena.Difficulty: ********Notes: Her Whip Arm is one of the most powerful weapons in the

    game, but unfortunately, she does not have much HP.Try to block her Whip attacks and throw her while she'sin her recovery animation.

    ---------------------------------------------------------------------16. "Gluttonous" (Ex-)Boss Elephant

    Trotmobile Name: Mad ElephantArena Rank: AFights at: Nefroburg ArenaFights during: Evening, Night

    Entry Fee: 280 URV-Medals: 80

    Profile: The (Ex-)Boss of the Killer Elephants. Despite his eatinghabits, his abilities are off the charts.

    Trotmobile Equipment: Normal Body LHorse LegsSpiked BallSpiked BallElephant GrillCarriageRoll Bar

    Unlocked: Automatically during the storyline.Difficulty: ********Notes: Watch out for his Spiked Ball attacks. He is one of

    the most durable fighters in the game, so be patientand pick him off with long-range attacks if you can.

    ---------------------------------------------------------------------17. "Hero of Nefroburg" Schneider

    Trotmobile Name: Maximum

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    Arena Rank: SFights at: Nefroburg ArenaFights during: NightEntry Fee: 600 URV-Medals: 200

    Profile: Schneider is a living legend in the Arena. His numerousscars pay tribute to a long life of battle.

    Trotmobile Equipment: Normal Body MPowered Bird LegsIron ClubShield Arm SSSpiked Grill SExplosionSpecial Roll Bar

    Unlocked: Fight at Nefroburg Arena or during the storyline (UTC).Difficulty: **********Notes: Schneider is, with Elder, one of the two hardest enemies

    in the game. He will dash all around the arena, chuckthings at you, and likes to rush in and throw you for halfof the match. Try to keep away from him and hit him with abazooka shot while he's stuck in the middle of his lifting

    animation as he tries to throw an object at you. During thegame, you can speak to him each time you advance a rank (atthe Bar Aphrodite in Nefroburg during morning - evening)to learn a little more about his past. Speak to him afteryou advance to Rank S and he will give you the Spiked Grill Sframe.

    ---------------------------------------------------------------------18. "Brawler of the Fort" Dudley

    Trotmobile Name: Red TarantulaArena Rank: N/AFights at: N/AFights during: N/A

    Entry Fee: N/AV-Medals: N/A

    Profile: A dirty fighter who relies on brutal and unfair tactics.He lives for getting booed.

    Trotmobile Equipment: (Varies; Deathmatch Mode setup below)Normal Body LSpider LegsSword ArmSpiked BallBuffalo GrillTank W

    Roof Windshield

    Unlocked: Automatically during the storyline.Difficulty: *******Notes: Dudley's equipment changes during each fight you have against

    him during the storyline. His Deathmatch configuration iseffective in mid-range combat, so either use a throw-and-meleestrategy or decimate him with long-range attacks.

    ---------------------------------------------------------------------19. "Desert Crimson" Nora

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    Trotmobile Name: CrimsonArena Rank: N/AFights at: N/AFights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: The leader of the Desert Hornets uses gatling arms toeliminate all who oppose her.

    Trotmobile Equipment: Normal Body SBird Legs MBlade ArmGatling ArmCrescent GrillSupport EngineVine Roof

    Unlocked: Obtain all twelve types of gemstones from the dungeons andgive them to her as presents.

    Difficulty: *********Notes: Nora is fast and has the powerful Gatling Arm. Try to dodge

    her Gatling fire and close in to melee her with powerful

    attacks. She will allow you to enter her room and claim yourown Gatling Arm frame if you defeat her in the game.---------------------------------------------------------------------20. "Fisher on the Lake" McCartney

    Trotmobile Name: Fisher BlitzArena Rank: N/AFights at: Meme Village (at least one day after completing the Meme

    Railroad quest)Fights during: Morning, Noon, Evening, Night (once per day)Entry Fee: N/AV-Medals: N/A

    Profile: A Meme Village fisherman who uses his keen instincts totrack opponents.

    Trotmobile Equipment: Normal Body SBird Legs MBoomerang ArmNormal ArmLight KitBasket[No roof frame]

    Unlocked: Challenge him at Meme Village (at least one day after thecompletion of the railroad to Meme Village).

    Difficulty: ***Notes: None of the Meme Village denizens are tough trotmobile riders,

    as they all have low HP and substandard equipment (except forMargarita's Bowgun Arm). He will be available to sell youFish (the trade good) for the rest of the day if you defeathim in the game.

    ---------------------------------------------------------------------21. "Mid-Life Fighter" Mainz

    Trotmobile Name: Scapegoat

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    Arena Rank: N/AFights at: Meme VillageFights during: Morning, Noon, Evening, Night (once per day)Entry Fee: N/AV-Medals: N/A

    Profile: He makes his living off of goats and sheep. He's also awarm and loving father.

    Trotmobile Equipment: Normal Body SHuman Legs SSword ArmNormal ArmLight KitBasket[No roof frame]

    Unlocked: Challenge him at Meme Village (at least one day after thecompletion of the railroad to Meme Village).

    Difficulty: ***Notes: Like McCartney, Mainz lacks HP and firepower. He will offer

    to sell you Milk (the trade good) at a discounted rate for therest of the day if you beat him in the game.

    ---------------------------------------------------------------------

    22. "Shipwright Madonna" Margarita

    Trotmobile Name: CraftsmanshipArena Rank: N/AFights at: Meme VillageFights during: Morning, Noon, Evening, Night (once per day)Entry Fee: N/AV-Medals: N/A

    Profile: A shipwright of Meme Village. Although her location makesit tough to find parts, she's very competitive.

    Trotmobile Equipment: Normal Body M

    Human Legs SBlade ArmNormal ArmLight KitFlatbedWindshield

    Unlocked: Challenge her at Meme Village (at least one day after thecompletion of the railroad to Meme Village).

    Difficulty: *****Notes: Even though she also lacks HP and quality parts, Margarita does

    possess the dangerous Blade Arm, which can do quite a bit ofdamage to you if you're not careful. She will give you a

    Blade Arm frame the first time you defeat her in the game.---------------------------------------------------------------------23. "800 Years Old?" Lonely Old Man

    Trotmobile Name: Long AgoArena Rank: N/AFights at: Cave at Egret BrookFights during: Morning, Noon, Evening, Night (once per day)Entry Fee: N/AV-Medals: N/A

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    Profile: A strange old man, supposedly 800 years old. When he stepsoff of his Trotmobile, some say he walks on air...

    Trotmobile Equipment: Normal Body LHuman Legs LPile BunkerWatergunBright GrillSupport EngineBubble Roof

    Unlocked: Achieve Rank A or higher and speak to the front deskofficer at the Nefroburg Police & Fire Department. Askhim why the cave at Egret Brook is closed, and he willallow you entry to the cave when he examines your rank.Go to the cave and challenge the old man.

    Difficulty: *******Notes: His equipment gives him good HP and not much else, but he's

    sneaky good at blocking your attacks, and the unusual layoutof his lair could cause some problems. When you defeat himfor the first time, he will give you the Bubble Roof frame.

    ---------------------------------------------------------------------24. "GlobeTrotter Bassist" Basil

    Trotmobile Name: Green LeafArena Rank: N/AFights at: N/AFights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: The Garland GlobeTrotters' bassist. Speedy moves are hisrecipe for successful beatings.

    Trotmobile Equipment: (Varies; Deathmatch Mode setup below)Basil Body

    Bird Legs MNormal ArmClaw ArmBasil GrillBasil BackBasil Roof

    Unlocked: You'll fight him during the storyline if you go down thevillain path; otherwise he's unlocked for Battle Mode playafter you beat the game.

    Difficulty: ***Notes: He has no effective weapons and no sneaky tactics to speak of.---------------------------------------------------------------------

    25. "Visionary Musician" Fennel

    Trotmobile Name: Blue ThunderArena Rank: AFights at: Garland ArenaFights during: Noon, EveningEntry Fee: 500 URV-Medals: 100

    Profile: The Garland GlobeTrotters' ex-guitarist. His long range

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    attacks force opponents into a corner.

    Trotmobile Equipment: Fennel BodyBird Legs MLong-Range CannonCannon ArmFennel GrillSupport EngineFennel Roof

    Unlocked: Fight at Garland Arena or fight him automatically duringthe UTC event.

    Difficulty: *******Notes: He's a strict long-range bombardment fighter. It may be

    somewhat difficult to close in on him, given the clutteredlayout of the Garland Arena battlefield. Also, be extracareful not to absorb any direct hits from his Long-RangeCannon.

    ---------------------------------------------------------------------26. "Gas Tank" Marjoram

    Trotmobile Name: Big BearArena Rank: N/AFights at: N/A

    Fights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: The Garland GlobeTrotters' drummer. His Trotmobile iswell-stocked with fuel, but not really suited for combat.

    Trotmobile Equipment: Marjoram BodyBird Legs MStage ArmStage ArmMarjoram GrillStage Back

    Windshield

    Unlocked: Most likely unlocked by beating the game. Fight him duringthe Sabbia Desert battleship duel (in the villain path) tobe sure.

    Difficulty: *****Notes: Marjoram is sturdy but not particularly tough at offense or

    defense. It's not very hard to wear him down without losingmuch HP.

    ---------------------------------------------------------------------27. "Globe Trotting Diva" Connie

    Trotmobile Name: Earl Grey I

    Arena Rank: N/AFights at: N/AFights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: The popular vocalist who sings for the Garland GlobeTrotters.She pilots an old-fashioned production Trotmobile.

    Trotmobile Equipment: Connie Body

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    Bird Legs MJunker ArmNormal ArmLight GrillTankRoll Bar

    Unlocked: Finish the "Find Connie" subquest during the post-game.When you find her at Seagull Beach, choose to challenge herfrom the dialogue options.

    Difficulty: ****Notes: The Earl Grey I is similar in power to your trotmobile at the

    start of the game, so it's neither durable nor strong. Conniewill, however, repeatedly attempt to throw you, which increasesher threat level.

    ---------------------------------------------------------------------28. "Shadow Lord" Sarriette

    Trotmobile Name: Wild StrawberryArena Rank: N/AFights at: N/AFights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: The true leader of the Bloody Mantis, who wields a fastbowgun and a lashing whip.

    Trotmobile Equipment: Glamorous BodyPowered Bird LegsWhip ArmBowgun ArmGlamorous FrontStage BackRoof Windshield 2

    Unlocked: Automatically during the final battle sequence prior to

    beating the game on the hero path. On the villain path,choose to challenge her authority after bombing HappyGarland.

    Difficulty: *******Notes: Sarriette has good weapons, so make sure to defend or evade

    unless you see an opening you could exploit. She is not aneasily thrown character unless you have the Throwing Armequipped.

    ---------------------------------------------------------------------29. "Ex-Bloody Mantis Leader" Bergamot

    Trotmobile Name: Gold KingdomArena Rank: N/A

    Fights at: N/AFights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: Leader of the Bloody Mantis in name only. His machine iscustom built with golden parts for that showy sparkle.

    Trotmobile Equipment: Bergamot BodyBM Legs

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    BG Shield ArmBG Bazooka ArmSkull GrillBG BackBergamot Roof

    Unlocked: Automatically after the penultimate fight of the hero pathstoryline.

    Difficulty: ********Notes: Bergamot is a tank. He's got loads of HP and packs a wallop.

    Do not try to outlast him in a melee battle -- instead try toevade his attacks and counter-attack with ranged weapons orrush in to throw him (if you have the Throwing Arm equipped).

    ---------------------------------------------------------------------30. "Scientech" Dr. Nutmeg

    Trotmobile Name: Mecha LabArena Rank: N/AFights at: N/AFights during: N/AEntry Fee: N/AV-Medals: N/A

    Profile: The doctor's inventions are far more than simple gimmicks.

    He has serious fighting power.

    Trotmobile Equipment: Doctor BodyDoctor LegsDoctor ArmDoctor Arm[No grill frame][No back frame][No roof frame]

    Unlocked: Automatically during the "Steal Blueprints" mission duringthe villain path; otherwise, you fight him after visitinghim for the "Find Connie" subquest of the post-game.

    Difficulty: *********Notes: This "trotmobile" is actually Dr. Nutmeg's entire garage, soyou can expect it to pack a giant wallop. It's also hard toevade him in the Deathmatch battle, as the dimensions of theGarland Arena are much smaller than those of the vast expansesat Vision Ranch. Try to stay out of his reach and lob objectsat him.

    ---------------------------------------------------------------------31. "First Champion" Ginger

    Trotmobile Name: Black OdysseyArena Rank: N/AFights at: Nefroburg Waterway

    Fights during: Night (once per day)Entry Fee: N/AV-Medals: N/A

    Profile: Once the arena's mightiest gladiator, he has since passedthat title to Elder, the White Phantom.

    Trotmobile Equipment: Normal Body MHuman FlippersTrident Arm

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    Metal Jaw - 50 medalsExplosion - 4 medals*Pinwheel Roof - 15 medalsWeathervane Roof - 26 medals

    Garland Arena:

    *Axe Arm - 160 medalsLong-Range Cannon - 500 medalsSpiked Ball (grill) - 28 medalsCrescent Grill - 32 medalsFaceguard - 29 medalsExplosion - 4 medals*Horned Roof - 16 medals*Vine Roof - 14 medals

    Neuhafen Arena:

    Tonfa Arm - 60 medalsRapier Arm - 150 medalsNeon Grill - 22 medalsBuffalo Grill - 45 medalsExplosion - 4 medalsPolice Windshield - 25 medals

    Bunny Roof - 20 medals

    * Prizes marked with this symbol are not available until after thebattle between the Dirge Cruiser and the S. S. Symphony (it doesn'tmatter which side you chose during that battle).

    ---------------------------------------------------------------------VI. Gambling for Millions---------------------------------------------------------------------

    Once you're able to fight/wager at the Happy Garland Arena regularly(i.e. after you dispense with your GlobeTrotter commitments inNeuhafen), it's time to seriously scoop up the dough by gambling at

    the Garland Arena. While it is possible to make lots of money wageringat the Nefroburg Arena early in the game (which I did), it's notadvisable, as you'll spend hours fighting enough to get to S Rank (sothat you get your max wager up to 700 UR per match) and even more hourstrying to get the 69930 UR-payoff from betting on someone with 99.9:1.1odds of winning the match (on average, you lose that bet 100 timesbefore you win one). That all changes by the time you reach the GarlandArena, where there are a couple of ways to make a fistful of quick cash,both of which involve the gladiator "Strong Arm" Sampson.

    1) Enter the Arena and do not fight or wager immediately. Instead, goto the second floor and enter the spectator stands. There is a manin black standing in the shadow of the staircase to your right: speak

    to him. He will introduce himself as a "bookie" offering illegal,tax-free wagers. If you agree to wager with him, he'll tell you thatthe wager is on the fate of Sampson during his next match. You canpick Sampson to either win or lose. He will then ask you how muchyou wish to bet: bet 10000 UR (if you have it) for the maximum payoff.The easy way to win this wager is to make sure that Sampson is matchedup against a gladiator he has long odds against (Genius, Saffron,Fennel, Elder), put your money on "He'll lose.", and then go back tothe front desk and choose "Wager" and press X (to let the gamecalculate the results; do NOT choose to watch the battle). After

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    Sampson loses, go and speak to the bookie again and he'll give youdouble the amount of your wager for winning your bet. You can wagerin this way once everyday (hence, you can make 10000 UR everyday thisway). Note that the bookie is not present during the morning.

    2) For an even bigger payoff, go to Happy Garland at night. Save atthe Garland Station parking lot and enter the arena. Go to the frontdesk and choose "Wager" to see the matchups. Load your game if youdo not get the Sampson vs. Saffron matchup. Once you do, go up to thethird floor and save at the parking cone there. Now go down to thefront desk, place your maximum wager (1000 UR if you've won the UTC,which you should've done by this point) on Sampson, and choose towatch the battle. Due to his high HP and Throwing Arm, as well asSaffron's own lack of HP, Sampson will win this matchup at least oncein every four tries (much better than his odds will suggest); loadyour game until he does. When he wins, you'll receive a 51.8-timespayout (51800 UR if you placed a bet of 1000 UR). You can also goto the bookie and choose "he'll win" before wagering at the frontdesk for up to 10000 UR in additional earnings. Since arena battlesreset themselves whenever you enter an arena in another town, youcan make quick trips back and forth between Neuhafen and HappyGarland to win multiple Sampson--Saffron wagers in the same night(the bookie, however, can be used only once; he does not resetuntil a day passes). I was able to make over 2 million UR this way.

    Note that Sampson has an even bigger potential payoff against Elder;however, Saffron is the only gladiator (who's higher ranked thanhim) that he can defeat regularly, as he'll often fight the likesof Genius, Fennel, and Elder to a draw but turn out to be too slowto finish them off before the time limit is up. Stick to theSampson--Saffron matchup for sure earnings.

    ---------------------------------------------------------------------VII. Update History/Special Thanks---------------------------------------------------------------------

    March 21, 2007 -- Ugh, dangling space in the ASCII art header.March 20, 2007 -- Reformatted the Table of Contents for easier reading.

    August 8, 2006 -- Fixed the number of V-medals required for eachadvancement in rank.July 17, 2006 -- Hosting permissions updated.July 15, 2006 -- Added a small detail about the bookie's hours.July 14, 2006 -- Version 1.0 completed.

    Special thanks to Irem and Atlus for producing and localizing thisgreat game for us all to enjoy. Thanks to Benjamin Lawson for pointingout that the V-medal counts previously listed under rank progression wereincorrect.

    Questions? Comments? Corrections? Or was there something I missed?Direct your inquiries to me via email at [email protected].

    (C) 2006-2007 Wei Chen