31
Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Embed Size (px)

Citation preview

Page 1: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Human Computer InteractionCSC 4730

User System InterfaceCSC 8570

Meeting 8October 23, 2012

Page 2: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Preliminaries

• Research project• Presentations• Calendar• Questions

Page 3: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Mobile Wallet Project

• Goal: Create a user interface design for a Mobile Wallet Worth Having (MWWH). The UI design should be:– As powerful as possible– As worthful as possible– As intuitive as possible

• Process: – Divide into design teams– Brainstorm design and features, in several rounds, tonight– Choose components for actual design process

Page 4: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Mobile Wallet Project (2)

Design Teams are:

Team P: Andrew D, John, Ken, Shishir Team Q: Donald, James B, James N, KevinTeam R: Andrew L, Anthony, KristinTeam S: Chris, Mike, Tyler

Page 5: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Mobile Wallet Project (3)

• Move into groups, separating each group from all others as much as possible.

• Take about 20 minutes to read and discuss– The articles linked from:

techcrunch.com/tag/mobile-wallet– The website paywithisis.com– The definitive (but older) survey from IEEE

Communications found at csc.villanova.edu/~beck/csc8570/2004_COMSOC-SURVEYS.pdf

• Then we’ll think creatively

Page 6: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Mobile Wallet

We’ll approach understanding the design of the Mobile Wallet Worth Having in four ways:

• By perception• By design philosophy• By task• By physical interface

But first:

Page 7: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Old Wallet

• List everything that is currently in your wallet and determine:– What the reason is for having each of these things

in your wallet?– Could any of these things be moved elsewhere?

Page 8: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Old Wallet Contains• Credit cards (several)• Medical insurance cards (several)• AAA card• Shopper loyalty cards• Transportation card• Driver’s license• Other IDs (work, school)• Gift cards• Social security card• Cash• Medical condition• Business cards

• Pictures• Receipts• Stamps• Key• Train ticket• Boarding pass• Membership card• Key card• BandAid• Phone numbers• Coupons

Page 9: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Old Wallet (2)

• What difficulties do you have with the old wallet? How is your old wallet imperfect?

Page 10: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The Old Wallet Difficulties

• Too big• Destroys clothes• Things fall out• Not well organized• Things not readily visible• Wallet costs money• Easy to use if stolen• Breaks credit cards• Can get wet• Degrades over time

Page 11: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: Perception

• What do you think of when someone starts talking about a mobile wallet?

• What is your mental model of the device?– Theories or beliefs about its operations– A “space” in which problems are solved through a

sequence of steps– A representation of the device in a more familiar or

“easier” setting– Created from an understanding of a textual

description of the device

Page 12: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Perceptions; Mental Models

• Act like a credit, loyalty, membership … card• Incorporates loyalty transactions• Rapid, easy method of payment– Compare with EZPass

• Facilitates transactions– Monetary– Identity verification– Borrowing– Pricing/buying

Page 13: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: Design Philosophy

• How does the perception of a MWWH translate to an overall design?

• An Analogy: – A toaster should make toast.– A toaster can be easily made to toast more than

bread (bagels, English muffins, crullers, …)– Sometimes the item needing toasted is frozen. – A toaster should operate wherever it can be

plugged in. – But it has to be plugged in to work.

Page 14: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Design Philosophy

Hint: Sometimes you can state a design philosophy by developing a marketing campaign for your product.• Simple to use• No cash needed• Purchases made easily• Throw away your wallet, go green• Important information at your fingertips• Secure

Page 15: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: Physical Interface

• What should the physical design of the MWWH and its physical interface widgets be?

Page 16: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Physical Interface

• Transmit w/ near field communication• Camera for scanning input• Power on/off• Touch screen• GPS (interface or feature)• Accelerometer (eg. bump communication)• Network connection• Sound / tactile feedback• Virtual representation of typical wallet contents

– Perhaps hierarchical, perhaps linear, perhaps ?• Configuration state

Page 17: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: Task List

• What tasks would you like to accomplish with your mobile wallet?

Page 18: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Task List• Pay for things

– Add gratuity– Multiple currencies

• Transfer money between– Two of your accounts– You and someone else

• Record, review, analyze transactions– Including location

• Record, review, analyze loyalty bonuses• Access/demonstrate identity• Access/demonstrate medical history• Location services: find vendors, receive promotions from vendors• Subscription services: • Membership services:• Transportation services:• Manage security

– Tracking, destruction, if lost– Personalization

• Manage accounts• Cloud sourced

– Synchronization– Multiple devices

Page 19: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Perhaps More Tasks

These next slides are extracted from a SXSW 2012 presentation given by Omar Green, Director of Strategic Mobile Initiatives at Intuit

Page 20: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012
Page 21: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

The mobile wallet works in the context of your life.

Page 22: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012
Page 23: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012
Page 24: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012
Page 25: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012
Page 26: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

WALLET WORTH HAVING

Page 27: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012
Page 28: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: Design Task• Each design team chooses X of the Y tasks in order of

preference. Submit choice by 10/29– One alternate task can be proposed.– Instructor will assign tasks based on preference ordering– Important: The teams are designing the user interface for the

functionality described, not the implementation of the functionality itself.

• Design teams meet Tuesday, 10/30, during class time• Interim design report due by 9:00 p.m. EDT that evening.• Final design report due Wednesday, 11/7

Page 29: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: DT (2)Being as creative as possible• Develop a task analysis• Use an FSM model or a GOMS model, if appropriate• Propose a design for the MW to accomplish the team’s

assigned task• Implement a prototype of the design (implement can mean

“screen shots” or a running program)• Analyze the prototype in light of the GUEPs and CDs• Use other ideas from course as appropriate to justify your

design.• Submit a report with the results of your work.

Page 30: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

Mobile Wallet: DT (3)

• Results should be four designs that, when combined, describe a device that is close to a mobile wallet worth having.

Page 31: Human Computer Interaction CSC 4730 User System Interface CSC 8570 Meeting 8 October 23, 2012

To Do

• Submit choices of mobile wallet tasks by Monday, October 29.

• Submit (by email) Progress Report 1 by Tuesday, October 30.

• Meet as an interface design team on Tuesday, October 30. Submit initial design report by 9:00 p.m. EDT.