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Peter Gillis Communications Lead/Researcher
leading learning innovation
Twitter: @LearnovateC
#LT15UK
learnovatecentre.org
ICT in Trinity – "Opportunities for Industry to Partner with Trinity”
We are leveraging this legacy
partnering business with world-class academic research.
Over the past 3 to 4 decades Ireland’s learning
technology industry has established a global reputation for innovation and global achievement
Multidisciplinary, collaborative team
Learning technologists
Pedagogy experts
UI/UX
Computer Scientists
Instructional Design
Research Excellence – Commercial Focus
University College Dublin
National University of Ireland Galway
Waterford Institute Of Technology
Semantic Web Linked Data Machine Learning & Statistics
Decision Analytics Personal Sensing Recommender Systems Media Analytics
3MT Data Mining Emerging Networks Mobile Technologies
Personalisation and Adaptivity Interoperability and Analytics
Content Creation & Curation Localisation & Translation
Academic excellence, scale and diversity
e-learning Formal Education High Potential Start-ups
MNCs
Corp. Training
Learnovate – an industry member model
This generation is known for its ability to multitask and utilize many technological devices simultaneously. This is a stark difference from previous generations. (Gibson, 2009)
Millenials love technology so much that half of them would rather give up their sense of smell than a critical device (Warner 2013)
Current statistics show that the majority of people who consider Themselves “gamers” are under the age of thirty (Johnson, et al 2013)
expect technology to play a large role in learning …. allowing access to vast areas of informational sources through multimedia modes with an emphasis on entertainment (Chelliah & Clarke, 2011)
Millennials are so comfortable learning and adapting to technological change, that they are deficient in soft skills (Meyers & Sadaghiani, 2010; Hartman & McCambridge 2011)
Millennials and Technology
ALMANAC
A magazine-style learning experience…
– from curated content
– including rich mix of
multimedia
(photos, videos, etc.)
– personalised to the
immediate needs
of the learner
• Non-formal learning
• Learner-owned,
scaffolding of
knowledge
• Differentiation through
personalisation
• Transformative
redefinition of practice
ALMANAC – Pedagogical Innovation
Content Search Service
LV8 Analytics Platform
Students
Media Discovery Service
ePub Document
Slicer
Text Book(s)
3rd Party Media
Services
Personalised Experience Composer
Content Repository
• Immersive learning environment (ILE) for
development and assessment of complex
21st century competencies
• Game-based structured, challenging tasks,
engage and elicit indicators of competencies
• Social Search and Recommender enable
collaboration and problem solving
• Data Capture through IM technology
non-invasive collection of evidence,
breadcrumb indicators of collaboration,
leadership and problem solving etc.
iLearn - Immersive Learning
Gamified Task
• Improve energy efficiency of your house
on Eco Street while staying within a
budget (earn a Gold, Silver
or Bronze Medal
• Collaborate with your Team members
to help improve the overall energy
usage of Eco Street.
Voting and tagging useful resources
can earn you a Collaboration Badge
Contact
Peter Gillis
Communications Lead
Learnovate Centre
Email: [email protected]
Web: www.learnovatecentre.org