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Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
Using V.I.R.U.S. environment in
preservation: horizons and issues
Pavel SmetanaCIANT, Prague CZ
ENTERmultimediale 2, Prague, 10 th MAY 2005
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
info• Full multimedia stage
• Interdisciplinary interactive performance
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
description• two dancers moving in a variable space
delimited by laser rays
• motion-capturing system transfers the real into the virtual world
Video example 3,5’’
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
idea• reflection on the transmission of multiple
processes between humans themselvesand between humans and machines
• interrelations between diverse environments and the penetration of man or robotic intelligence into locations where the limits of the body and the perception control are getting blurred
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
interdisciplinary multimedia content
• two dancers• four video projections
(three screens + the stage)• laser and lights• music, sound• fog
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
roles of artists• direct the performance• prepare scenario• prepare choreography• prepare video assets• prepare audio assets
• design 3D assets• design stage• design stage lighting• design costumes• compose music• performers
(dancers, musicians...)
Intangible Heritage Workshop 19.4.2007, IRCAM, Paris
script / scenario
stage elements
Exemples of used softwares
• Laser: FIESTA• MoCap: Polhemus System, MCspoofer (recorder + player)
• VR engine: UT2004 (version) + data• Audio, Video (MAX/MSP, EyesWeb…)
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
elements to preserve
Elements
Persons
Artists Technicians
Instructions
Things
form: (physical, analog, digital, etc.)nature: (audio, video, image, light, 3D, text, etc.)
EquipmentAssets
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
assets• stage properties, requisites (physical, 3D)• audio tapes (analog, audio)• MP3, MIDI files (digital, audio)• DMX files (digital, light)• AVI, MPG files (digital, video, audio)• X3D, VRML, UT2004 (digital, 3D)• JPG, GIF (digital, video)
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
instructions• scenario in PDF file (digital, text)• scenography in PDF file with illustrations (digital, text,
image)• choreography in paper documents (physical, text, image)• musical score (physical or digital, audio)• audio and video software written by the artists –
EyesWeb patches, MAX/MSP patches, specific C++ applications (digital, audio)
• modifications of game engines – scripts in UnrealScript (digital, video, audio, 3D)
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
equipment• speakers, microphones, cables (physical, audio)
• projection screens, projectors, displays, video cameras, cables (physical, video)
• audio mixer (physical, audio)
• video mixer (physical, video)
• motion capture device (physical, 3D)
• computer equipment – hardware (physical)
• imaging software tools – Photoshop (digital, image)
• audio software tools - MAX/MSP, EyesWeb (digital, audio)
• video software tools - EyesWeb, Resolume, vvvv, DirectShow (digital, video)
Intangible Heritage Workshop, IRCAM, Paris, 19.4.2007
V.I.R.U.S.
Questions?
• ?????????
Thank you!
www.ciant.cz