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INTELLIGENT CLASSROOM DESIGN

Intelligent classroom design

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Intelligent classroom design. My professional Network. Teaching for effective learning. The standards. The policies and guidelines. My Inline Network. Teacher learning community. My Online NetWork. search.twitter.com. Design Principles. Technology in the classroom. Scott McCloud. - PowerPoint PPT Presentation

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Page 1: Intelligent classroom design

INTELLIGENT CLASSROOM DESIGN

Page 2: Intelligent classroom design

Do you have a web enabled device?

Register with twitter.com or log into your Twitter account

Use the hashtag #intelligentclassroomdesign

Your feedback and comments are welcome

You can follow me on Twitter @sally07

Page 3: Intelligent classroom design

Teaching for effective learning

My professional Network

Page 4: Intelligent classroom design

The standardsTeaching for effective

learningTefl SA

National performance standards - aitsl

National Languages Policy

Personal standards

National EducationTechnology

standards

All Project for languages

Page 5: Intelligent classroom design

The policies and guidelines

DECS SA policies and guidelines

School policies

School values

SACE Board policies and guidelines

SACSAGuidelines

ACARA National

Curriculum

Page 6: Intelligent classroom design

My Inline Network

Colleagues

In house professional development

Faculty Meetings

Ad hoc training

Students

Teacher learning community

Page 7: Intelligent classroom design

My Online NetWorkTwitter

Tweet Deck

Web

iPad apps

SlideShare

Email subscriptions

My Blogs

You Tube

Pinterest

Facebook feed

search.twitter.com

Page 8: Intelligent classroom design

DESIGN PRINCIPLES

TECHNOLOGY IN THE CLASSROOM

Page 9: Intelligent classroom design

Scott McCloudScott McCloud is a comic artist

His books teach others how to create successful comics

He was the comic artist for Google when his comics prepared the way for the new browser Chrome.

He believes good design comes down to 5 choices:

Image : BULLSEYE

Page 10: Intelligent classroom design

Focus

Frame

Image

Word

Flow

Page 11: Intelligent classroom design

What exactly do you want to

teach?

What is the focus of the lesson, the

image, the text, the

presentation?

What do you want your

students to know at the end of the

session? The presentation?

Is your message clear at the

start?

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sally07 12

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TEACHING FOR EFFECTIVE LEARNING

4.1 BUILD ON LEARNERS’ UNDERSTANDINGS

Government of South Australia 2011

Page 14: Intelligent classroom design

sally07 14

Identify basic misunderstandings

• Have plenty of examples to clarify.

• Ask others to set the picture straight.

• Show how search engines/translators can be faulty.

• Ask about interpretations and what something could and might mean.

Page 15: Intelligent classroom design

Frame What is your angle?

Are you focussing on detail and complexity

or is it a general overview and

contextualisation?

Is it inclusive?Who are you

including?

Where are the boundaries for today?

Where does this lesson fit in with the

rest of your narrative?

Page 16: Intelligent classroom design

Image

Are your images

inclusive?

Do you want your images to

teach a subtext?

Are the images crystal clear?

What kind of

atmosphere are you setting?

Are your images able to

contribute to visual literacy?

Page 17: Intelligent classroom design

WORD

What register are you using and

why?

Are you using words which will convey meaning

to students?

Do you need to include

clarification of terms?

Are you preventing

misconceptions?

Are you captioning when and where you

can?

Page 18: Intelligent classroom design

FLOW

Are you showing how one thing leads to another?Are you showing how this connects to prior knowledge, life, the world, other subjects?

Have you explained which part of the picture you are in at the moment and where that can lead?

Are you making connections with what you have taught and what comes next?

Page 20: Intelligent classroom design

Game TheoryGAME THEORY

Page 21: Intelligent classroom design

The Principles

Interaction

Cognitive interaction

Explicit interaction

Beyond the object

Page 22: Intelligent classroom design

I

Introduction

• Both Katie Salen and Eric Zimmerman are well credentialled academically and in the gaming industry to look at gaming principles from a theoretical point of view .

Page 23: Intelligent classroom design

Classroom implications

• As classroom practitioners we could benefit from looking at the principles which attract our students to games and try to apply the theory to ensure more effective learning in the 21st century.

Page 24: Intelligent classroom design

• Interaction

Teacher is the author of the classroom

Teacher provides content and teaches it

Teacher’s approach may be in conflict with student agenda

The action is going on separately in the head of teacher and student

Page 25: Intelligent classroom design

• Examples

• Lecture• Presentation• Video• Demonstration• Talking through examples

Page 26: Intelligent classroom design

• What can you do to provide absorbing content which engages student brains more comprehensively?

• Question

Page 27: Intelligent classroom design

• Cognitive interactivity

Functional activity of button clicking and page turning

Students are clicking on web links

Students click on the button to get to the next set of information

Students read a page

Page 28: Intelligent classroom design

• Examples

• Web quests• Independently viewed

presentations• Web research• Completing sets of exercises• Filling in spaces

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• What resources can you provide at the button clicking page turning level which will want them to click and turn?

• Question

Page 30: Intelligent classroom design

• Explicit interactivity

Participation with designed choices or activities

Students have their own input to consider

Students are creating something as they learn

Students can see they learn better by consulting

Page 31: Intelligent classroom design

• Examples

• Using what is learned to create a video• Presenting what is learned to an

audience• Creating an assignment but including

reflection and feedback• Allowing students to act and make

choices relevant to content and assignment

Page 32: Intelligent classroom design

• What assignments and activities can you provide to ensure students are using their new knowledge in an interactive, connected way?

• Question

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• Beyond the object interactivity

• This is the fan base, the merchandising the getting users to engage with the game in ways so that they identify strongly with the game.

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• Discussion

• You need to think about and discuss this. Do we need fan bases for French? Maths? Science? Are there ways we can do this ethically as classroom practitioners?

Page 35: Intelligent classroom design

• Getting students to participate in extra curricula events

• Making students aware of expos, films, special events, competitions

• Having focus days• Creating clubs, teams, special interest

groups• Publishing work online

• Examples

Page 36: Intelligent classroom design

• Question

• Do you show how the love of the subject and the new knowledge can be used to connect with others and the real world?

Page 38: Intelligent classroom design

Content Share Feedback

Page 39: Intelligent classroom design

• MICROSOFT OFFICE FOR MAC 2011

• CATHY WOODS • ADELAIDE, JULY 2013• @SALL07