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Interface Aesthetics 04/02/07
Interface Aesthetics Week 4 Augmented Reality
Interface Aesthetics 04/02/07
Augmented reality
Interface Aesthetics 04/02/07
Augmented realityBased on seeing the real environment. Combines real and virtual realms.
Interface Aesthetics 04/02/07
VisionAUGMENTED REALITY
Interface Aesthetics 04/02/07
VisionAUGMENTED REALITY
[Terminator 2, 1991]
Interface Aesthetics 04/02/07
AUGMENTED REALITY
http://youtube.com/watch?v=XtLX4Lm19mo
Interface Aesthetics 04/02/07
A brief history of augmented reality
AUGMENTED REALITY
Interface Aesthetics 04/02/07
The first “see-through”
head mounted display[Sutherland, 1965]
AUGMENTED REALITY
Interface Aesthetics 04/02/07
State of the artAUGMENTED REALITY
Interface Aesthetics 04/02/07
HIT Lab New ZealandAUGMENTED REALITY
Interface Aesthetics 04/02/07
HIT LAB NEW ZEALAND
http://www.hitlabnz.org/fileman_store/beyond_tomorrow_lq.wmv
Interface Aesthetics 04/02/07
ApplicationsAUGMENTED REALITY
Interface Aesthetics 04/02/07
Medical devices AUGMENTED REALITY APPLICATIONS
Ultrasound project, UNC Chapel Hill, State et al.
Interface Aesthetics 04/02/07
Ultrasound project, UNC Chapel Hill, State et al.
Interface Aesthetics 04/02/07
Assembly instructionsAUGMENTED REALITY APPLICATIONS
Interface Aesthetics 04/02/07
[Feiner
et al., 1993]
Interface Aesthetics 04/02/07
[Feiner
et al., 1993]
Interface Aesthetics 04/02/07
State et al., UNC Chapel Hill
Interface Aesthetics 04/02/07
Annotating the environmentAUGMENTED REALITY APPLICATIONS
Interface Aesthetics 04/02/07
Windows on the world, Feiner
et al., 1993
Interface Aesthetics 04/02/07
Feiner
et al., 1997
Interface Aesthetics 04/02/07
Feiner
et al., 1997
Interface Aesthetics 04/02/07
ExpressionsAUGMENTED REALITY APPLICATIONS
Interface Aesthetics 04/02/07
Surface drawing, Schkolne
et al., 2001
Interface Aesthetics 04/02/07
TechnologiesAUGMENTED REALITY
Interface Aesthetics 04/02/07
Video see through HMDAUGMENTED REALITY
monitors
video cameras
combiner
video
graphics
[adopted from Billinghurst
& Ollila]
Interface Aesthetics 04/02/07
Video see through HMDAUGMENTED REALITY
Sony Glasstron
HMD with video camera and head tracker [courtesy of Piekarski]
Interface Aesthetics 04/02/07
Optical see through HMDAUGMENTED REALITY
images from monitors
optical combiners
real world
[adopted from Billinghurst
& Ollila]
Interface Aesthetics 04/02/07
Optical see through HMDAUGMENTED REALITY
[Xybernaut
display]
Interface Aesthetics 04/02/07
Form factorsAUGMENTED REALITY
Interface Aesthetics 04/02/07
Magic morphin’
mirror, Blumberg et al., 1998
Interface Aesthetics 04/02/07
Magic morphin’
mirror, Blumberg et al., 1998
http://vismod.media.mit.edu/vismod/demos/smartroom/dog5mm.mpg
Interface Aesthetics 04/02/07
Mobile AR, HIT Lab New Zealand
Interface Aesthetics 04/02/07
Mobile AR, HIT Lab New Zealand
Interface Aesthetics 04/02/07
Milgram’s
reality-virtuality continuum
AUGMENTED REALITY
Interface Aesthetics 04/02/07
[Milgram
et al., 1994]
Interface Aesthetics 04/02/07
Pros and consAUGMENTED REALITY
Interface Aesthetics 04/02/07
Three conditions: 1. Face to face
2. Projection display 3. Augmented reality
EVALUATING AUGMENTED REALITY
[Billinghurst
et al., 2004]
Interface Aesthetics 04/02/07
Face to face Augmented realityProjection display
[Billinghurst
et al., 2004]
Interface Aesthetics 04/02/07
[Billinghurst
et al., 2004]
Pointing/picking gesture behaviors same in AR as FtF
Interface Aesthetics 04/02/07
[Billinghurst
et al., 2004]
AR slower than FtF
but ease of use similar to FtF
Ease of use
Interface Aesthetics 04/02/07
Effects of a wearable display on face-to-face communication
AUGMENTED REALITY
[McAtamney
& Parker, 2006]
Interface Aesthetics 04/02/07
Three conditions: 1. No wearable
2. Wearable present but inactive 3. Wearable present and active
AUGMENTED REALITY
[McAtamney
& Parker, 2006]
Interface Aesthetics 04/02/07
Presence of the HMD had no effect on the interaction, but the information displayed to the wearer did.
AUGMENTED REALITY
[McAtamney
& Parker, 2006]
Interface Aesthetics 04/02/07
The wearer was distracted by the information being presented to them on the head-set and was less able to give their attention to the conversation.
AUGMENTED REALITY
[McAtamney
& Parker, 2006]
Interface Aesthetics 04/02/07
The non-wearer appeared to notice the loss of attention to a lesser extent but felt that the wearer was not concentrating as much when the wearable display was switched on.
AUGMENTED REALITY
[McAtamney
& Parker, 2006]
Interface Aesthetics 04/02/07
Commercial productsAUGMENTED REALITY
Interface Aesthetics 04/02/07
SkyScoutAUGMENTED REALITY
[Celestron, 2006]
Interface Aesthetics 04/02/07
Siemens VDOAUGMENTED REALITY
Interface Aesthetics 04/02/07
New generation of interaction designers will be needed
AUGMENTED REALITY
Interface Aesthetics 04/02/07
Visual interferenceAUGMENTED REALITY
Interface Aesthetics 04/02/07
Visual interferenceAUGMENTED REALITY
The more similar the patterns, the greater the visual interference.[Laramee
& Ware, 2002]
Interface Aesthetics 04/02/07
Performance degraded significantly when transparency exceeded 50%
VISUAL INTERFERENCE
[Harrison & Vicente, 1996]
Interface Aesthetics 04/02/07
Both text contrast and background contrast affect text readability.
VISUAL INTERFERENCE
[Scharff
et al., 2000]
Interface Aesthetics 04/02/07
Depth of focusAUGMENTED REALITY
[Laramee
& Ware, 2002]
Interface Aesthetics 04/02/07
Augmented reality and beyond
AUGMENTED REALITY
Interface Aesthetics 04/02/07
AUGMENTED REALITY
Interface Aesthetics 04/02/07
[Stranger than Fiction]
http://media2.mk12.com/v5_qt_html/2007/stf_opening_sequence.html
Interface Aesthetics 04/02/07
Trajectory of augmented reality
AUGMENTED REALITY
Computer mediated reality[Mann, 2007]
Interface Aesthetics 04/02/07
Possible computer mediated reality
AUGMENTED REALITY
[photos from Agarwala
et al, 2004]
Interface Aesthetics 04/02/07
Interface Aesthetics 04/02/07
Course exhibitionINTERFACE AESTHETICS
The “Artifact”
and the “Poster” to be exhibited and critiqued
at the course exhibition on May 7th, 2007.
Interface Aesthetics 04/02/07
Select your trackINTERFACE AESTHETICS COURSE EXHIBITION
Tangible Media Ambient Media Augmented Reality
Interface Aesthetics 04/02/07
Course exhibitionINTERFACE AESTHETICS
Apply it to a topic of your research interest (e.g., tools for communication, learning/education, information visualization, etc.). Create a “mockup”
with paper, clay,
styrofoam
(or any other material) that embodies your original idea, concept, or design. Do not worry about the technical implementation, but be prepared to discuss “to whom, for what, how, and why”
your
design matters.
Interface Aesthetics 04/02/07
Break into groupsAUGMENTED REALITY
BLUMENSTOCK, JOSHUA EVANOTTO, OWENOEHLBERG, LORA
DAILEY, ALEXANDERCHENG, DEBBIEAGRIN, NATHAN
SIMS, CHRISTOPHER O.BUI, PHONG DAIPPERSPACH, RYAN A
EARP, MATTHEW EVANTAM, IVANDEMERJIAN, ZAVEN AGOB
FERRARIO, MARIANOYU, GERALDPERKEL, DAN
JOSLING, JOHN MLIM, KEVIN MATEOEUN KYOUNG CHOE
MCVEIGH-SCHULTZ, JOSHUA R.LINDHOLM, KATRINAWONG, JOANNE FAYEKAPLUN, VLAD
Interface Aesthetics 04/02/07
In-classINTERFACE AESTHETICS
-
Discuss which track - Brainstorm
- Sketch - Present
Interface Aesthetics 04/02/07
Interface Aesthetics 04/02/07
Homework for week 5INTERFACE AESTHETICS
Find examples of type in your environment.-
Successful type: text with a feeling or
tone that fits its purpose.-
Unsuccessful type: text with a feeling
or tone that does not fit its purpose.Take a clear, straight photo of each found type example and post the photos to the course blog.
Interface Aesthetics 04/02/07